What should your focus for the rest of the Quest be?


  • Total voters
    281
Voting will open in 4 hours, 53 minutes
But from where? We have only one missing SBG, as far as I can tell, and it's the one that's in Voxx Secondus. Anything further than that would presumably not be what's committed as opposed to an SBG from the neighboring sub-Sector.

Probably from outside the Sub-Sector if that's the case.

Because yeah, if they can shit out 2 SBG equivalents per turn from a single planet, we might as well put our heads between our legs and kiss our arse good bye.
 
Probably from outside the Sub-Sector if that's the case.

Because yeah, if they can shit out 2 SBG equivalents per turn from a single planet, we might as well put our heads between our legs and kiss our arse good bye.
the other alternative is that we're, for some reason, dramatically overestimating their forces.

Our scouting is crap, so maybe we think their vessels are more impressive than they are?
 
the other alternative is that we're, for some reason, dramatically overestimating their forces.

Our scouting is crap, so maybe we think their vessels are more impressive than they are?

I admit we also don't have any idea of whether quality is calculated into the stats given when talking about comparing them to an SBG. @HeroCooky , how does the evaluation include or not include the quality of ships?
 
At this point if I wasn't stubbornly committed to actually advancing the Voxx Primus mission I'd even be advocating to build up fixed defenses in Ultima Sigritta, because it seems as if having two SBGs is only serving as a dare for them to pile on all the forces they can possibly gather, unlike what we expected/were told.
Actually, they're acting just as I expected and planned for. If we were to discover an unknown polity with a massive fleet that shoots us whenever we show up I would also advocate for putting at least the same power of mobile elements to guard the nearest entry point. Keep in mind, they're blind as to our size and how powerful we are. They don't know that the fleet at Ultima Sigrita is the majority of our mobile forces and can likely guess that we have a lot more people.

While the sudden increase in fleet power is somewhat concerning, that is not an indication that an attack is imminent and may just be as likely an indication that THEY think we're gonna attack them soon. While we shouldn't take this lightly, we should remember that the fog of war is significantly greater for them than it is for us.
So, let's alter the playbook.
If you really do want to "alter the playbook" as it were, mayhaps you should put the X in the brackets so your designs will actually count towards the vote?
 
So, in the previous update, they had 1 SBG worth of mobile forces. @HeroCooky 's writings have the Lord Governor/etc declare that she would double the total forces, which would be 2 SBGs.
I admit we also don't have any idea of whether quality is calculated into the stats given when talking about comparing them to an SBG. @HeroCooky , how does the evaluation include or not include the quality of ships?
Please note that I am still writing the update. But, in short form; a scout escaped you chucking ~7k strike craft at them, yelled at Lady Many Names about the "Massive Xeno Fleet Amassing A System Over," who then yelled at Fucker In Charge to "Send All Ships We Can Spare Now,' who then told Fuckers In Charge Of Ships to "Prevent Our Primary Recruitment World From Getting Exterminatus'd."

Thus they sent ships and are doing the equivalent of building a wall to prevent the illegals from crossing the border.

Edit: Re: Ship Quality Vs Strength Evaluation - You slot in the ship quality as far as you can determine. Since you don't know jack shit about what they can do beyond "looks Imperial, so likely is Imperial," you put in standard Imperial Ships onto theirs. Which did make for one surprise, and may make for a few more.

QM the ways to get a Fourth action is to make a Song, Get Five SBG's built, Get a Whole Sub-sector under our control with every planet in our control, and what else?
I ain't tellin'. You got more than enough help with that.
 
Last edited:
Please note that I am still writing the update. But, in short form; a scout escaped you chucking ~7k strike craft at them, yelled at Lady Many Names about the "Massive Xeno Fleet Amassing A System Over," who then yelled at Fucker In Charge to "Send All Ships We Can Spare Now,' who then told Fuckers In Charge Of Ships to "Prevent Our Primary Recruitment World From Getting Exterminatus'd."

Thus they sent ships and are doing the equivalent of building a wall to prevent the illegals from crossing the border.

Edit: Re: Ship Quality Vs Strength Evaluation - You slot in the ship quality as far as you can determine. Since you don't know jack shit about what they can do beyond "looks Imperial, so likely is Imperial," you put in standard Imperial Ships onto theirs. Which did make for one surprise, and may make for a few more.

I ain't tellin'. You got more than enough help with that.

Hmm, is anything they're doing likely to complicate the job for the Chamleons above the level of abstraction?
 
Please note that I am still writing the update. But, in short form; a scout escaped you chucking ~7k strike craft at them, yelled at Lady Many Names about the "Massive Xeno Fleet Amassing A System Over," who then yelled at Fucker In Charge to "Send All Ships We Can Spare Now,' who then told Fuckers In Charge Of Ships to "Prevent Our Primary Recruitment World From Getting Exterminatus'd."

Thus they sent ships and are doing the equivalent of building a wall to prevent the illegals from crossing the border.
Dammit. I guess it was pretty much inevitable, though. We can't kill literally all the scouts forever. Either way, this makes it even more important that we lock in two actions on Werewolf next turn.
 
Yeah, if this was "Literally all we could spare", that's less nightmare fuel inducing. If that was just one turn's production, we might as well kiss our asses goodbye.
 
That was what Lady Many Names said. Fucker In Charge said: "Prevent Our Primary Recruitment World From Getting Exterminatus'd."

LOL.

Because of course "Someone is next door we don't recognize them" = "There is definitely an Exterminatus coming".

Makes me wonder what they've been fighting that "Exterminatus" is apparently SOP to the point where they assume any defeat leads to it.
 
Honestly it kinda makes sense that they're assuming that the rough-ish number of Strikecraft correlates in some fashion to the number of ships it'd take their own fleet to wield that many Strikecraft.
 
Please note that I am still writing the update. But, in short form; a scout escaped you chucking ~7k strike craft at them, yelled at Lady Many Names about the "Massive Xeno Fleet Amassing A System Over," who then yelled at Fucker In Charge to "Send All Ships We Can Spare Now,' who then told Fuckers In Charge Of Ships to "Prevent Our Primary Recruitment World From Getting Exterminatus'd."

Thus they sent ships and are doing the equivalent of building a wall to prevent the illegals from crossing the border.
Just as I thought. They're panicking and working off vague information other than "giant fleet of unknown ships" and doing the most logical course of action for them: get as many ships as they can spare and fortify one of their most valuable systems which is suddenly under threat.

In all likelihood, the defenses are going to increase as time goes by, but they have no idea that we're currently infiltrating them, let alone that we're actually a human majority polity. We just need to get our people on those defense stations then we can either disable them or better yet turn them against the Duchy's defenders
 
Just as I thought. They're panicking and working off vague information other than "giant fleet of unknown ships" and doing the most logical course of action for them: get as many ships as they can spare and fortify one of their most valuable systems which is suddenly under threat.

In all likelihood, the defenses are going to increase as time goes by, but they have no idea that we're currently infiltrating them, let alone that we're actually a human majority polity. We just need to get our people on those defense stations then we can either disable them or better yet turn them against the Duchy's defenders

That's a very good idea! Someone should definitely make that a write-in, maybe pair it with making Boarding ships, working on Werewolf, and refitting all of our ships during a turn granting four actions thanks to ending or dealing with the Heresies.
 
Okay so essentially we are now at the "Both sides are setting up defences and waiting for the other side to cook it off. Hilarious.
More so them than us, we're busy trying to subvert them and prepare for the inevitable shitshow that will be when we have to deal with absorbing the hive.

Imperium has zero chill, they will attack the moment they think they can get away with it. They don't know how to not take the offensive.
Though they do know the importance of defense, otherwise they wouldn't have fortress worlds. Even Imperials sometime know they can't just faceslam their way into every problem they find, especially since the Duchy has nowhere near the vast resources of the Imperium.
 
More so them than us, we're busy trying to subvert them and prepare for the inevitable shitshow that will be when we have to deal with absorbing the hive.


Though they do know the importance of defense, otherwise they wouldn't have fortress worlds. Even Imperials sometime know they can't just faceslam their way into every problem they find, especially since the Duchy has nowhere near the vast resources of the Imperium.

The point of Fortress Worlds is to let them take the offensive without having to worry about getting clapped back.

They fucking attack the Eye of Terror when they can.
 
[X]WaterSkimmer Assault Craft

Good to have confirmation on what's happening from the QM. I think this means we actually have some time. They're worried about defending, not attacking. They also won't want to attack into our fortifications while they're still panicking about a potential attack.

Therefore, I'm still going to argue for all three actions on the propaganda office, probably with a small write-in to consolidate everything we've learned from infiltrating Voxx so far. Just so we can focus on fleet & prepping for integration going forward. Also - we will have more productive capacity soon!

We just need to get our people on those defense stations then we can either disable them or better yet turn them against the Duchy's defenders

That's a very good idea! Someone should definitely make that a write-in, maybe pair it with making Boarding ships, working on Werewolf, and refitting all of our ships during a turn granting four actions thanks to ending or dealing with the Heresies.

We already did that, right? Now it'll keep happening as our infiltration progresses.
 
Last edited:
Voting will open in 4 hours, 53 minutes
Back
Top