What should your focus for the rest of the Quest be?


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While I doubt they'd invade in 2-3 turns as is suggested, they don't actually need to find our infiltration for that.

Just knowing we exist over yonder, and having a single peak that shows our decidedly non-human standard ships (and the Kil'drabi ones) should be enough for them to call for an invasion. Sure, cooler heads might prevail, but they don't seem to have that type in charge right now.
And our frontline system is getting stronger and stronger over time due to increasing population allowing it to support more defense forces. Ultima Sigritta has been colonized as a fortress world for a mere 30 to 40 years and the system defense forces by themselves can already handle up to half a SBG.

So we effectively have 2.5 SBGs as defense for the system. The Duchy isn't going to get scouts to report back any time soon. And they aren't going to send a actual fleet in without knowing what's here. They are Imperials but they aren't *stupid*.

I figure that we have at minimum 5 turns to build up for Voxx Primus and starting our war with the Duchy. Probably closer to 10.
 
This is a Faith ship. A civilian ship. It's there to bring peace, and to bring Sacraments, and possibly to fight Chaos cults or converts planets. How could it be a force multiplier?

It's a temple ship.

We already know of one such ship.
Eternal Promise-Class Temple Ship
-Length - 7.200m
-Width - 1.400m
-Acceleration - 2.4 Gravities
-Armor - Thick Fortress Armor
-Shields - One Aegis
-Weapons - 6x Boarding Torpedos/4x Medium Plasma Macro-Cannon Batteries/2x Heavy Plasma Macro-Cannon Turrets/2x Heavy Hangars (Boarding) (Total: 120 Boarders)
-Equipment - Armored Prow/Auto-Loaders/Strict Pilot Training/Dedicated Ortillery/Superior Gravimetric Engine Calculations/Emergency Maneuver Thrusters/Armored Bridges/Harsh Crew Training/Improved Internal Security Systems/Snapshot Pinpoint Targeting Solutions/Chapels to the Five /Large Teleportarium/After-Burner Macro-Shells/Shield Overload

We're a theocracy. Our Faith is not a civilian matter, it's a matter than runs through every aspect of the state, including the military.
 
No, we cannot waste actions on the Propaganda Bureau, that's something that should have been done 5 turns ago now it's too late.

Disagree. If we can get it running via single-action investments within 3 turns that will save us like 3 or 4 further actions down the line as we no longer have to commit actions to keeping the Vox Primus Infiltration functional, and may make the Infiltration even more effective as they get more resources committed to them than they currently are.
 
Disagree. If we can get it running via single-action investments within 3 turns that will save us like 3 or 4 further actions down the line as we no longer have to commit actions to keeping the Vox Primus Infiltration functional, and may make the Infiltration even more effective as they get more resources committed to them than they currently are.
I think single action investment is the worst of both worlds? Because it means we need to keep doing the regular investment, and the upkeep on Vox.
 
@HeroCooky , are we going to see the Scout Fleet Fight on screen, or should I ask here what they sent our way and what happened?
You will see the fight on screen. From the Duchy perspective even!
It's a temple ship.

We already know of one such ship.


We're a theocracy. Our Faith is not a civilian matter, it's a matter than runs through every aspect of the state, including the military.
Correction: the Lamenters called it a Temple Ship due to them taking on Glimmerling Cultural Norms. You call it a Temple Ship because you are a democratic federal theocracy setting out to build a massive ship that will be focused on spreading the faith of the Star Child upon new worlds with contemptuous ease via millions of preachers and teachers and all other required people...

Or a ship you call in to sign the Death Warrant Of An Entire World. Yes, this will be a ship you can give one Exterminatus-level weapon. One.
 
Or a ship you call in to sign the Death Warrant Of An Entire World. Yes, this will be a ship you can give one Exterminatus-level weapon. One.
One shot, or one weapon type?

Correction: the Lamenters called it a Temple Ship due to them taking on Glimmerling Cultural Norms. You call it a Temple Ship because you are a democratic federal theocracy setting out to build a massive ship that will be focused on spreading the faith of the Star Child upon new worlds with contemptuous ease via millions of preachers and teachers and all other required people...
So probably needed before we get the whole of Vox.

(give it stealth and park the preacher mobile on Vox before we conquer it). Please ignore the giant floating temple looming ominously above the hive.
 
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I mean, we did get a hint that there might be 'nids on the horizon. It would be nice to have the exterminatus capability in reserve for that.
But yeah, with that clarification the temple ship is clearly more of a civilian ship than one that boosts fleet actions. It'll help a ton on integrating Voxx, less so on taking it.
 
I think single action investment is the worst of both worlds? Because it means we need to keep doing the regular investment, and the upkeep on Vox.

I mean, I said that mainly cause I doubted people would accept mag-dumping a whole turn's actions on the Propaganda Office, but I would 100% be down for just building the thing in a single turn, if you wanna campaign for it with me.
 
[X] BC-MSM E4765 "Plasteal-eater"
- 25 Meters long, 7 meters wide.
- 1 Pilot, 1 PD Gunner, Boarding crew of 54
- Two Twin-Linked Lascannon's, 1 Powerfield Enhanced Tunneling Bore, 1 Forward mounted Ion shield
- Shaped Like a Arrowhead, vaguely triangular, The most obvious feature of the "Plasteal-eater" as it has been named is the Massive Grinder Attached to the Nose of the craft. Orginally modelled off of Mining drills designed to Process adamantium Ore, The Plasteal-eaters Massive Grinding Jaws, Enhanced as they are by the Bank of Short lived powerfield are fully capable of Eating through a ships Hull at a startling pace.
During Boarding, the Powerfields of the Grinding Head whir to life. This Dangerous powerfield enhanced cutting head, combined with the speed of approach allows the Plasteal-eater to punch Deep within the ship, Until the powerbank runs out and the Plasteel eater Come to a grinding halt. At this point, The arrow head Body of the boarding craft Releases a series of Anchors, Digging into the Wound it has left on the ship before sealing itself in place with a rapidly expanding foam, not only locking the body of the ship in place, But preventing Atmosphere from leaking even as the broken remains Grinder head falls off the ship, opening up the boarding ramp. Behind the grinder nose lays the boarding ramp, designed to allow the rapid disembarkation of up to 54 Men, Or an equivalent number of Ogryn, Along with carrying the proper equipment to Mitigate imperfect landings, Including Void suits, Cutting equipment and Breaching charges.
During approach, The plasteel eater Maintains 2 Twin linked Lascannons for Point defense work, In order to protect itself during final approach along with an Ion shield. The Forward Mounted Ion shields allows the Plasteal eater to dive through Much heavier fire then could be expected from a regular adamantium Skinned voidcraft, Making it that much harder to shoot down the boarding craft.
During the event of a retreat, The Plasteel eater Retracts its anchors and Releases a solvent, Rapidly Dissolving the sealing foam that helped maintain a Atmospheric barrier, This combined with a pair of small But powerful Thrusters that are typically covered by the Drill, push the E4765 Backwards, allowing it to exit the same way it came in. This is considered highly dangerous, As attempting to fly back through an AA envelope without either its armoured grinder Or Forward mounted Ion shield puts the craft at great risk, But in the event of a retreat or the threat of self destruction, Needs must.


Votes open, So I'm just going to Vote and repost this.
 
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I think we have time to pursue the Propaganda department. In all honestly the fact that it is good enough for something like that is useful. We may have to have a free action to the equivalent of "Make sure not to actually flip the planet" but neither here nor there
 
[X] Broadsword type Boarding Assault Craft
-[X] Weapons: Point defense multi-las guns, Boarding Melta Cannon, Multi-purpose missile launcher, Star-impulse rotary lascannon, Boarding-support weapons turrets
-[X] Pilots: 5
-[X] Equipment: Ion Shield, Powerfield-equipped armored plow
-[X] The Broadsword looks somewhat like its namesake from the front, with a blunt, wide armored plow in the front equipped with a strong but short-duration powerfield meant to allow it to cut through enemy hulls to deliver its cargo within. This craft has a specially designed melta cannon that is in essence a series of overcharged meltaguns that are meant to burn out while delivering a terrifying amount of energy to a target hull to weaken it to allow the armored plow to do its work more effectively. The Broadsword possesses a number of weapons meant to defend itself from a variety of different threats, missile launcher for stand-off anti-fighter defense, multi las for defending against closer in targets as well as enemy missiles, and a Star-Impulse rotary lascannon to give it the firepower to discourage over-bold enemy fightercraft that push through the missiles. It is also equipped with turrets that will deploy once the Broadsword is embedded into the target hull to provide covering fire for its troops.
 
Anyway, back to boarding craft. I do think we should try to discuss at least a little bit and do something interesting with them, if only to make me feel better about picking the action.

Just making an Imperial + boarder would be so disappointing.
 
I think it would help if you put in how many boarders your ship will carry.

I dont know why you believe a 500 million people strong gang is hard to find. It's actually a pretty big target.

Like, there's saying the Imperium is incompetent, and then there's hoping that they might not notice the very well armed gang with 0.5 billion members.
And all that when the QM has already said that 300 million members is when our gang become impossible to hide.
They'll certainly be able to know of us if they start looking in vaguely the right place, but whether or not they'll figure out it's a 5th column infiltration from the polity next door they know nothing about and not just some weird Cult to the Emperor is another thing entirely.

Keep in mind, the Duchy knows Jack and Shit about us, the best they got is that they detected what they thought was a Cabal of Rogue Psykers that then quickly went dark (likely the same time when some hive gangers handed over some dead Psykers) and that every ship they've sent into Ultima Sigrita never reported back. For all they know, there could be nothing but Orkz past Voxx Primus
 
And you aren't asking too many questions, but pinging someone multiple times with the @ is frowned upon as far as I know.
Thanks for the answers. Sorry, I wasn't sure how that worked and just copy pasted from my notes.

We have 26 worlds that have SAG's, Droma has 3 and Quintura Diablo has two for a total of 29 SAG if the churn is 20 per turn and they recover in a turn we need 40 in total.
Between SAGs/War-packs we will have strength of ~50 SAGs plus the Lamenters on 800.M42. 40 SAG/War-Pack (20 alternating per turn) dedicated to Voxx Prime for however long, then we need SAGs for 3 Agriworlds and possibly Eshich system. We can make it work mechanically I guess but it's cutting it real tight. Narratively, I really hate that we would be throwing our troops into the meatgrinder like we're Imperials.

If a couple actions on Templars/Servo-skulls/Infantry Equip cuts that Hive war churn down to 10 or 15 SAGs per turn that will do a lot more for us than raising more SAGs I think.

With all due respect, the Propaganda and Subversion Office has been available the entire time.
Thats cool. I have a concern about the Propaganda Office though, if we're converting random worlds of our neighbours isn't that going to at least cause diplomatic problems if not lead to war? Or if a world on a hostile front gets converted, it will be vulnerable to retaliation and a weak spot we need to reinforce?
Yes, in essence it would. You would lose the ability to direct the growth, but it would take over the maintenance.
Would we still be able to use an action with our Chameleon fleet to choose a target to infiltrate?
 
Truth is, we don't know how long we have until the war with Voxx starts. It's possible the QM doesn't know yet, either.

It's entirely possible that, five turns from now, we'll still be setting things up for the war, and deciding whether or not now is the right time to flip the switch on the revolution.

It's also possible that, next turn, Voxx will declare war on us. These things are not 100% predictable.

If Voxx decides to go fishing for pearls in our harbor, well, we've fortified Sigritta pretty well, and hopefully that will suffice. Certainly, it wouldn't hurt to have another SBG by the time it happens, or to have another asset applicable to space combat (such as a Void x 5 Song, or another relevant research).

If Voxx launches a truly genocidal crackdown on our people within the hives, that's actually a bigger problem, because it's not enough to defeat them in space - we'd need to wage a massive war in the hives, and solve the food issue. Which requires a lot of preparation.
 
Thats cool. I have a concern about the Propaganda Office though, if we're converting random worlds of our neighbours isn't that going to at least cause diplomatic problems if not lead to war? Or if a world on a hostile front gets converted, it will be vulnerable to retaliation and a weak spot we need to reinforce?

Would we still be able to use an action with our Chameleon fleet to choose a target to infiltrate?
In order;
Yes it will if you don't pay Attention to that Auto-Ticker, and yes it could.

Yes, you would.
 
I mean, I said that mainly cause I doubted people would accept mag-dumping a whole turn's actions on the Propaganda Office, but I would 100% be down for just building the thing in a single turn, if you wanna campaign for it with me.
I'd also get behind this.

In order;
Yes it will if you don't pay Attention to that Auto-Ticker, and yes it could.

Yes, you would.
Ok, we just need to not forget about it. Can we set targets with a free action, or do we need to spend a full action each time? Can it be a whole polity, or just a single world?
 
Truth is, we don't know how long we have until the war with Voxx starts. It's possible the QM doesn't know yet, either.

It's entirely possible that, five turns from now, we'll still be setting things up for the war, and deciding whether or not now is the right time to flip the switch on the revolution.

It's also possible that, next turn, Voxx will declare war on us. These things are not 100% predictable.

If Voxx decides to go fishing for pearls in our harbor, well, we've fortified Sigritta pretty well, and hopefully that will suffice. Certainly, it wouldn't hurt to have another SBG by the time it happens, or to have another asset applicable to space combat (such as a Void x 5 Song, or another relevant research).

If Voxx launches a truly genocidal crackdown on our people within the hives, that's actually a bigger problem, because it's not enough to defeat them in space - we'd need to wage a massive war in the hives, and solve the food issue. Which requires a lot of preparation.

I laid out a possible timeline and action budget here based on 800.M42 (5-6 turns) being when the war starts, along with my assumptions and priorities. I think its a reasonable base to plan off but its hard to get everyone to agree.
 
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