I think that we keep finding new urgent concerns is part of why we're bad at dealing with the consequence of our actions! In a CK-style quest, we'd just deal with them, and wouldn't face many problems with that. Here, we have to actually figure out decent time management.Precisely in the part of dealing with the consequences that I think the CKII style will help, because now we can never spend AP to deal with the consequences of the last event, there is always something more important or urgent in the middle and since we only have control of Molly ( although she has several useful servants that she could theoretically command) we always fall behind. Example:
A) At first we wanted to know all of Harry's low-level contacts in Chicago, to have allies and possible servants, but we only conceived a few, while others are still on the list until now and time has not stood still for them, we saw in an interlude how the Alphas were becoming suspicious of us because of our actions dictated by supernatural gossip and the feeling of our power and are even not fully trusting Harry because of the obvious evil feeling company he keeps and which in true Harry fashion he did not want explain things to them in so many words. A situation that could have changed if we met before and could even unite the Alphas with the Order of the Cauldron, which Olivia could meet with them even as a human, but we have the most urgent concerns.
B) We have actions to build our own rumor mill, a basic intelligence thing to be less surprised (even Harry has his channels) that we could ask professional spies to do, however it is always delayed until later, leaving us totally in the dark about the impacts of our actions on the rest of the world and their possible consequences, but we have the most urgent concerns.
C) We got a studio after our little mess at the White Court party, a possible source of income and a source of work for our servants, but do we know anything about it? How many people work there? Do it have a contract in progress? Late bills? We could send Thomas to go there and write a report on it but we won't know that, because we can't order him and because it doesn't seem to matter enough to be done personally by us, we have more urgent concerns.
D) We have a space in Vegas and it has been taken several times to build an embassy there so that our Kingdom can begin to impact reality more and do exchanges with the USA and others, but we are not going to do that, even if we could just hire a construction team to build a new building or buy one and then decorate then just ordered Augustus to monitor things and call us if we had any problems, because we have most urgent concerns.
Etc.
In the CKII style, our action options would involve more within a single AP as not only would we be involved but also our servants, we could keep personal AP for adventures and forging, as we already do currently, while using the AP that our servants have, they resources that we already have but we refuse to use and which seem somewhat useless outside of the narrative and "emergency soldiers", they would give us to do damage control over the results of our struggles and our own organizational development, we have declared ourself to be one for a long time but we have not acted as one and yes just a Muderhobo adventure team (we don't even have our own mansion!).
I don't know if I am explain my position well.
Frankly, I think we could get a lot out of our current resources, under the current system, if we stopped to actually use them. That using those resources takes time out of crafting and running around killing stuff makes sense. Being a ruler is a job.
Basically, we haven't set up the systems to let us effectively use our resources, and that's biting us back, hard. I feel that switching to a CK-style system is just letting us dodge those problems, rather than actually making us face them.