Green Flame Rising (Exalted vs Dresden Files)

Rule Zero.

Nobody is going to let us do that.
If the QM objected to us being able to give mortals Demon and Lunar Aspects, there is certainly no way we get to make ourselves outright immune to entire classes of damage.

Besides, why would we do that? Its BORING.
I specifically ran the designs with the list of all effects, past GM. There were no problems with it. It;s likely worked around by having multiple effects in the same attack. Essentially "you need to be this tall to matter" cutoff.
 
No, it isn't, specifically. I also provided a quote. Prodigy can be an armored clothing, but it would have an active effect, like an optical camouflage.
Disagree.
It doesnt have to have an active effect; the quote I showed made no such determination.

You are ignoring DC reducers. Also, when do you think we'll need to spam ranged attacks against multiple targets with stamina above 7? Which is not mildly, but strongly supernatural, mind you. What is the intended use scenario? I'll also point out that SSB has damage rating of 8. It's also almost entirely useless against anything with stamina 7+, because such enemies likely can soak agg.
No I am not. The only one we can semi-reliably get our hands on is BSM.


As far back as Cleveland, we fought multiple packs of supernaturally modified supersoldiers.
The Will of Kakuri brought 20+ lesser akuma to Chicago.

Seeker had double digit lesser skinwalkers in his icecream van, all with notCrinos available(+3 Strength, +1 Dex, +3 Stamina).
We literally just fought a story arc with multiple Demons of Iron, 3x flying akuma and a support squad of drones, and we captured 4x hunter killer drones with invisibility and superhuman stats.

Stamina 7 is not particularly hard to get.
Even Red Court vampires are presumably capable of blood buffing their attributes for the scene.
Nevermind if you take a look at the stat spread of a Gurahl shapeshifter's warform.

Counter argument:
1) Ox body is maybe nice to have, but not really needed. The only time we suffered significant damage was against the statue, and even then only because we did nothing to defend. Normally in fights where we take damage, we take very few of it, comparatively, and in major fights we tend to use shintai, which grants us a separate health track.
2) Molly is already very fast. It's not a priority at all, compared to more utility, battlefield control (something we only have in shintai right now), ability to summon disposable minions, and ranged options.
3) Lydia didn't fail her occult roll, and this is addressed by Wits excellency, which leads to her having both Wits and Intelligence ones. Next turn I'll also get her a Perception excellency. Wits is a priority for Counter-magic, but overall, she should have all three, and be able to use them. Because surprisingly, Lydia ends up low on essence far less than us.
1) Disagree.
We have largely been able to take our opposition by surprise, and so people have not come prepared for us.
Thats not gonna be true after we freaking nuke Yomi Wan.

2) Molly is not particularly fast.
Not in a world with Celerity, Black Wind and the Time Path of Path sorcery, and her primary combat modality is melee.


3) Sorry, that was a mixup.

She didnt fail her roll on the Ebon Road, she failed her roll on Rest Granting Strike to permakill akuma inside the Wicked City. And critically, she would have been contesting Mikaboshi to Open The Way out of the Wicked City. Which is a much worse vulnerability than I recall.

Thats why we defaulted to Calibration Gate.
Because having Lydia grapple with Mikaboshi with a dice pool of Perception 2 + Occult 1 seemed like a Bad Plan.
 
Last edited:
I specifically ran the designs with the list of all effects, past GM. There were no problems with it. It;s likely worked around by having multiple effects in the same attack. Essentially "you need to be this tall to matter" cutoff.
Im going to go out on a limb and say the QM who was discussing issues with balancing combat missed the implications.

Because you are basically claiming immunity to guns, bullets, swords, spears, clubs, fireballs and god knows what else.
Its such a hilariously broken suggestion that I cant imagine any QM would let us do it.
At any gaming table.

Worse, its a boring one.
Because if our enemies cant reasonably threaten us in combat, then why are we playing a combat Exalted quest?
 
Current tally:
Adhoc vote count started by uju32 on Jun 4, 2024 at 12:39 AM, finished with 348 posts and 24 votes.

  • [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP


1 vote difference.
 
Because if our enemies cant reasonably threaten us in combat, then why are we playing a combat Exalted quest?
We're not. We're playing an exalted in modern-day Quest there's more to both exalted and world of Darkness than just fighting I think you know that. No one here is just fighting to fight or having combat be the be all in and all of the Ambitions here the fighting serves a purpose and while it's fun and kind of crazy to read about in the moment it's not the point of the quest by any stretch of the imagination. Reducing vulnerabilities lets us get to the part that we want to striking specific opponents that would allow changes in the world. That's true whether you're running a world of Darkness versus or a Dresden Files Quest we're trying to commit to a goal and reach it. The combat in the wicked City while interesting and felt like we were really going strong was so we could pick up prisoner it wasn't just to fight the lord of the wicked City.

A lot of the potions and things I make for Alchemy are combat related I will not deny that but some are just better bones or potions that make you more skilled and I think that really hits home people are trying to play like we have something Beyond being a fucking beat stick.
 
We're not. We're playing an exalted in modern-day Quest there's more to both exalted and world of Darkness than just fighting I think you know that. No one here is just fighting to fight or having combat be the be all in and all of the Ambitions here the fighting serves a purpose and while it's fun and kind of crazy to read about in the moment it's not the point of the quest by any stretch of the imagination. Reducing vulnerabilities lets us get to the part that we want to striking specific opponents that would allow changes in the world. That's true whether you're running a world of Darkness versus or a Dresden Files Quest we're trying to commit to a goal and reach it. The combat in the wicked City while interesting and felt like we were really going strong was so we could pick up prisoner it wasn't just to fight the lord of the wicked City.

A lot of the potions and things I make for Alchemy are combat related I will not deny that but some are just better bones or potions that make you more skilled and I think that really hits home people are trying to play like we have something Beyond being a fucking beat stick.
That sure as hell is news to me, most of the players, and the QM spending their time designing end of story arc bosses.

Exalted is not all combat, but its primarily combat.
It might be combat with a goal, but its combat nonetheless. ExWoD in particular is a distillation of this, with much of the other systems streamlined or stripped out, and much of the remainder subordinated in the service of that purpose.

So when you are proposing stuff that essentially turns that part of the game into a promenade?
We have a problem.
 
Because you are basically claiming immunity to guns, bullets, swords, spears, clubs, fireballs and god knows what else.
Its such a hilariously broken suggestion that I cant imagine any QM would let us do it.
At any gaming table.

Worse, its a boring one.
Because if our enemies cant reasonably threaten us in combat, then why are we playing a combat Exalted quest?
Combat is easy to break, Endless Torment Emanation is basically blankest immunity for the entire party for anything less then a boss monster. You brought up a lot of things, but this one charm solves combat forever, that +2 DC applies to all rolls enemy rolls to hit us, rolls to damage us, rolls to avoid our attacks, and their soak damage rolls, rolls to outrun enemies, rolls to contest their magic etc.

Molly 2 shot a major Wicked City Akuma, if ETE was up we could have taken on an 5 Akuma just as powerful as that one all at once. We are past the point where anything less then armies can threaten Molly.
 
Last edited:
Combat is easy to break, Endless Torment Emanation is basically blankest immunity for the entire party for anything less then a boss monster. You brought up a lot of things, but this one charm solves combat forever, that +2 DC applies to all rolls enemy rolls to hit us, rolls to damage us, rolls to avoid our attacks, and their soak damage rolls, rolls to outrun enemies, rolls to contest their magic etc.

Molly 2 shot a major Wicked City Akuma, if ETE was up we could have taken on an 5 Akuma just as powerful as that one all at once. We are past the point where anything less then armies can threaten Molly.
No, thats just not true.
I cannot imagine how you came to that conclusion from this:
endless torment emanation (•••)

By interacting with one of its officers or agents, or
else touring its workplace, the Infernal directs the pow-
ers of Hell to confound and corrode the works of a bu-
reaucracy or project, cursing it to inefficiency and misery.
Tempers grow short, spirit-maggots eat important paper-
work when nobody's looking, and in general attempting
to get anything done becomes a sort of quiet torture.

System: The character can spend 3 Essence to tar-
get a specific office or project with terrible inefficiency
for the rest of the current story. Everyone involved in
pushing the project forward increases the difficulty of
all rolls to do so by +2. Additionally, if there's a cen-
tral location for the targeted bureau or project, it be-
comes a place of spiritual desolation while the Charm
remains in effect.
This charm has absolutely nothing to do with combat.

It is an anti-bureaucracy charm; it fucks up paperwork, and proper functioning of an organization or a project.
It can fuck up managing an army, or a business, or a government department.
It confers no combat benefits or maluses.
 
That sure as hell is news to me, most of the players, and the QM spending their time designing end of story arc bosses.

Exalted is not all combat, but its primarily combat.
It might be combat with a goal, but its combat nonetheless. ExWoD in particular is a distillation of this, with much of the other systems streamlined or stripped out, and much of the remainder subordinated in the service of that purpose.

So when you are proposing stuff that essentially turns that part of the game into a promenade?
We have a problem.
Exalted is a game that has a steep focus on combat to the point where it makes up five of 25 abilities oh wait. It is the most mechanical fleshed out of any of the abilities immediately but it's almost like trying to flush out a bureaucracy system and crafting systems and Kingdom Management systems and social systems and allies wealth resources oh wait. To call exalted or world of Darkness combat games is to ignore most of the system usages outside of being a werewolf. Being a mage being a vampire being a sorcerer being Kinfolk being any Splat other than the werewolves meant that your game was not focused on being a combat monster.

While I dislike the end of second edition Mage and revised Edition shoving a narrative it is kind of telling the truth in the point is shifting the Viewpoint of the world not fighting the techies over Jupiter. Beating the prince in your city didn't mean just being able to out fight the prince you could do that with a pack of neonates no it meant gathering enough political and resource support necessary to keep the city after you took the prince. Being a sorcerer in combat is almost certainly death unless you're fighting another sorcerer and even then one of you is definitely going to die and the guy with a gun has a better chance of just outright killing you in one shot unless you're goddamn and near legendary Alchemist or enchanter so you know avoid combat as much as fucking possible.

I'm not saying combat isn't important or that it shouldn't matter that there shouldn't be a possibility of losing but people don't play exalted just to be a beat stick if they wanted to just be a beat stick they'd play aberrant or Werewolf. To be exalted is to have an Excellency in more than just combat you have have them for every form of craft and academics you could literally make new technologies and to change the world you could be the person who comes up with a cure for cancer. Well that is a bit of an exaggeration I don't know how the system would adjudicate that but I imagine it would be a long-term project where you'd make rules and investigate and talk to other people and that be the storyline and then the new storyline with develop around world of Darkness happenings of Tecnophandi that are directly profiting off of carcinogens Corruption of the earth and the poisoning of the population to live forever or whatever but the point of that is to cure cancer not just for the technophandi fight.
 
This charm has absolutely nothing to do with combat.

It is an anti-bureaucracy charm; it fucks up paperwork, and proper functioning of an organization or a project.
It can fuck up managing an army, or a business, or a government department.
It confers no combat benefits or maluses.
You don't feel that people push forward projects with combat? Wow you really love to come up with extra limitations.
 
Adhoc vote count started by Anaja on Jun 4, 2024 at 1:21 AM, finished with 355 posts and 24 votes.

  • [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
 
Disagree.
It doesnt have to have an active effect; the quote I showed made no such determination.
My quote does, you can't ignore large parts of text to shift the meaning.
Im going to go out on a limb and say the QM who was discussing issues with balancing combat missed the implications.

Because you are basically claiming immunity to guns, bullets, swords, spears, clubs, fireballs and god knows what else.
Its such a hilariously broken suggestion that I cant imagine any QM would let us do it.
At any gaming table.

Worse, its a boring one.
Because if our enemies cant reasonably threaten us in combat, then why are we playing a combat Exalted quest?
It's a solution to mook spam. Because for example tracer rounds, or polonium poison rounds, or a flaming sword won't be perfectly stopped. Or magic. Magic also isn't stopped.
This charm has absolutely nothing to do with combat.

It is an anti-bureaucracy charm; it fucks up paperwork, and proper functioning of an organization or a project.
It can fuck up managing an army, or a business, or a government department.
It confers no combat benefits or maluses.
It should, at the very least, f*ck up squad coordination, communications, including mid combat, and stuff like that.
 
Last edited:
I personally find it a little weird that nothing like that has happened yet. We cured Maeve months ago and now summer shouldn't be getting in the way either. Maybe we are just out of the loop?
Mab is in no hurry to take revenge, she took more than a decade to create her huge revenge against Nicodemus, but we are also totally out of the supernatural news circuit, that's why I was complaining to DP before because we have servants of different species and actions, but we still don't know anything about what's happening, not even in our own city.

I'm sure Dresden is more informed than we are these days.
 
Uh, I'm pretty sure it's because Molly is the supernatural news. What Molly does gets reported to every Senior Council Wizard, gets told to the Fae Ladies and Queens and possibly Mothers, gets traded as precious info to every white and red and jade vampire.

The little stuff that happens every now and then in Chicago is the kind of Supernatural Monster of the Week that the Alphas take care of. The kind of issue that Dresden resolves within the day or at most week he hears of it.

Molly's issue is with the Red Court's war plans, Nemesis' machinations, the Yama Kings' plots, and the Denarians' schemes. None of which are easy for anyone to be informed about.

But yeah, the biggest news in the supernatural world currently is that Molly Carpenter just stabbed Mikaboshi in the kidney, so if you want revenge now's the time to jump him.
 
You don't feel that people push forward projects with combat? Wow you really love to come up with extra limitations.
Not particularly no.
Exalted is deliberately not designed with the systems to model large scale projects or empire building.
You generally have to freestyle that sort of thing.

For those who are into that, there's other games and game systems.
Exalted in both 2E and in ExWoD is about the exploits of primordial punch-wizards back to cancel the Apocalypse.
My quote does, you can't ignore large parts of text to shift the meaning.
We're not going to agree about this.
It's a solution to mook spam. Because for example tracer rounds, or polonium poison rounds, or a flaming sword won't be perfectly stopped. Or magic. Magic also isn't stopped.
You are not supposed to be able to ignore the mooks either.
Not in the Dresdenverse. Not in the World of Darkness.
Not in Exalted.


Tracer rounds are metal. So is polonium. A flaming sword is metal and fire.
Magic is usually elemental; Dresden and Luccio, for example, throw fire. There isnt an abstract category of damage thats just labelled magic; it is usually expressed as something elemental and known.

Like I said, you eliminate large categories of potential damage vectors
And actively make the QM's job harder, and limiting our gaming.


Exalted 2E didnt allow you do any such thing; you got your poison negators, shaping negators and mental defenses.
That was it, and only if you were an Exalt or had the right oomph. Immunities werent a thing.
Fire wielded as damage would still hurt you.

And while Im less comfortable with WoD, I dont think they allowed this either.

It should, at the very least, f*ck up squad coordination, communications, including mid combat, and stuff like that.
Respectfully disagree.
By interacting with one of its officers or agents, or
else touring its workplace, the Infernal directs the pow-
ers of Hell to confound and corrode the works of a bu-
reaucracy or project, cursing it to inefficiency and misery.

Tempers grow short, spirit-maggots eat important paper-
work when nobody's looking, and in general attempting
to get anything done becomes a sort of quiet torture.
Will it fuck up logistics and bureaucracy of any project thats what its aimed at? Hell yes.
Tactical? No. Thats not its intent as written or as intended.

Its a Bureaucracy charm. Not a War or Larceny charm.
 
Mab is in no hurry to take revenge, she took more than a decade to create her huge revenge against Nicodemus, but we are also totally out of the supernatural news circuit, that's why I was complaining to DP before because we have servants of different species and actions, but we still don't know anything about what's happening, not even in our own city.

I'm sure Dresden is more informed than we are these days.
An outsider summoning Red Court feels like a more urgent problem then Nicodemus from Winter's perspective.

The revenge on Nicodemus was personal malice. Red Court is professional.
Not particularly no.

Exalted is deliberately not designed with the systems to model large scale projects or empire building.

You generally have to freestyle that sort of thing.
Every Exalted quest I have read has involved large scale projects and maybe some empire building.
Its a Bureaucracy charm. Not a War or Larceny charm.
It isn't any of those. Infernal charms aren't tied to skills. Also why are you referring to skills that aren't even in this system?
 
Last edited:
An outsider summoning Red Court feels like a more urgent problem then Nicodemus from Winter's perspective.

The revenge on Nicodemus was personal malice. Red Court is professional.
The Red Court arranged to give the Leanansidhe an Outsider-possessed athame.
As a gift. At an official Red Court diplomatic ball that they invited her to in person, and as a representative of Winter.
Thats how Mab's second in command was Nfected, and how Maeve was Nfected.

Make no mistake. That revenge was VERY personal in canon.
And it will be here too.
 
Every Exalted quest I have read has involved large scale projects and maybe some empire building.
Every Exalted 2E quest I've played in has lacked mechanical game systems for interacting with anything like that.
Hell, mass combat is generally broken.
It isn't any of those. Infernal charms aren't tied to skills. Also why are you referring to skills that aren't even in this system?
Because saying "Its a <Hell Name>charm" means nothing to anyone who isnt familiar with Yomi Wan lore.
Which is the vast majority of players and voters here.
So you use explanations people have a context for.
 
Last edited:
So Molly is the newest Supernatural World Reality TV Show Star?

Honestly, probably. Morgan killing a Lord of Outer Night is pretty incredible, but even that breaking news kinda gets drowned out by the 24 hour news cycle reporting on Molly's every move.

'Cause they probably weren't keeping too close an eye on Molly, and then she killed an Outsider Knight in the middle of a Whampire coup, temporarily slew an ancient god getting scammed by Fomorians, bashed in a lot of Outsider heads and got major favors from Winter and Summer while permanently slaying said ancient god, saved the world from WWIII at worst and Las Vegas from getting nuked at best (also killed a Dragon and more or less dictated terms in Las Vegas), possibly killed Arianna Ortega and her entire Elder Rhampire escort, somehow made a naagloshii leave her territory without a fight, got into a scuffle with Mikaboshi in Harvard that escalated to WMDs way too fast for anyone's liking-

Basically, it's been a rough and exciting few months, and everyone who hasn't personally suffered from Molly is experiencing schadenfreude from watching other people suffer. It's not every day you get to see immortals or Outsiders die, after all. Best to keep an eye on her so you don't join her very impressive kill list.
 
Last edited:
Uh, I'm pretty sure it's because Molly is the supernatural news. What Molly does gets reported to every Senior Council Wizard, gets told to the Fae Ladies and Queens and possibly Mothers, gets traded as precious info to every white and red and jade vampire.

The little stuff that happens every now and then in Chicago is the kind of Supernatural Monster of the Week that the Alphas take care of. The kind of issue that Dresden resolves within the day or at most week he hears of it.

Molly's issue is with the Red Court's war plans, Nemesis' machinations, the Yama Kings' plots, and the Denarians' schemes. None of which are easy for anyone to be informed about.

But yeah, the biggest news in the supernatural world currently is that Molly Carpenter just stabbed Mikaboshi in the kidney, so if you want revenge now's the time to jump him.
I know Molly is currently the hot news on Supernatural but I was talking more about why don't we already have a Rumor Mill when we have all the elements for one?

Furthermore, even if we are the top news there must still be other movements such as different factions, if another faction is entering which city, if the territory line has changed, etc. Things that we may not act on but that give the feeling of a living world.

It would also help with the complaint that our actions are not changing the world (which has been raised many times) if we could see the world and its inhabitants reacting to our movements instead of it looking like nothing has changed when we return home from our great adventures. .
 
Because saying "Its a <Hell Name>charm" means nothing to anyone who isnt familiar with Yomi Wan lore.
Which is the vast majority of players and voters here.
So you use explanations people have a context for.
Not when that makes the explanation not an explanation, but instead misinformation stated confidently.
I know Molly is currently the hot news on Supernatural but I was talking more about why don't we already have a Rumor Mill when we have all the elements for one?



Furthermore, even if we are the top news there must still be other movements such as different factions, if another faction is entering which city, if the territory line has changed, etc. Things that we may not act on but that give the feeling of a living world.



It would also help with the complaint that our actions are not changing the world (which has been raised many times) if we could see the world and its inhabitants reacting to our movements instead of it looking like nothing has changed when we return home from our great adventures. .

Sounds to me like you are asking for a lot of interludes. Of course that has problems with OOC vs IC information.

Maybe some 'whatever' brought cell phones to their meeting? That allows us to be a fly on many walls.
 
Last edited:
Back
Top