Green Flame Rising (Exalted vs Dresden Files)

The Egyptian robot stabbed Molly twice, and reduced her health to 40%, giving her a wound penalty and forcing us to stop work for half a day. We didnt have the extra HP to continue.
I think that we got another Ox-body since then? It is hard to tell since the character sheet doesn't say how many Ox-bodies we have. Also we didn't exactly stop. In fact I think that we were on the phone about the entire time we were recovering.
The lesser Outsiders almost killed Dresden, and we had no ranged attack to stop them while we were grappled. It took a Deus Ex Machina to keep him alive.
Don't know if a ranged attack works when we are grappled. If it did then we could have used Mind hand Manipulation to save Harry.
The Dragon almost nuked Vegas and we didnt have a counterspell to stop him. Dresden literally pulled off a Hail Mary.
It was a earthquake spell I doubt it would have destroy all of or even 10% of Vegas. You are attributing a whole lot of power to a spell cast on a moment's notice. His goal was a cave in.
Lydia failed her Occult rolls to identify the Road. She only has Occult 1
Did that cause any problems? Lots of occult checks in our group.
We had to outrun pursuers on the Ebon Road.
Was that a problem? We outran them easy.
Lash almost got caught, and we had no ranged attack to take out the guard drones without going out into the open and blowing our cover.
Isn't her light a ranged attack? Also Olivia's gun and Lydia's hunter bolt. Don't mind being part of a team. Shadow Spite Curse means that Molly will always have something useful to do even if she can't work to her normal strengths for some reason.
The akuma and flying drones blocked our way. We were explicitly told that the akuma and their goblin gliders could probably keep up with us if we'd simply tried to outrun them.
Is that including if we actually spent the essence for 10x speed rather then just our default 3x?
 
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There's only one charm I can think that applies to, which is Dreams of Disease.
And we arent building around it.
Though maybe we should think of buying it before our next visit to Yomi Wan
That's the one I was thinking of. The problem is that combat time disease is a bit of an ask. Unless we find something radioactive to infect people with, or maybe really fast acting parasites, it's more of something to screw a target long term.
 
Did that cause any problems? Lots of occult checks in our group.
If Molly hadn't made the rolls to convince her we likey would've had to subdue her. I hope I don't need to explain why that would've been problematic for us.

It's a consistent flaw of Lydia's that she makes unwise decisions. The Road, encouraging Molly's brother to fuck off to the NN in search of power, letting herself be possessed by Corpsetaker, making a pact with a demon (Lash) after knowing her for less than a day... More Occult would help her make more educated choices and hopefully improve her judgement.
 
If Molly hadn't made the rolls to convince her we likey would've had to subdue her. I hope I don't need to explain why that would've been problematic for us.

It's a consistent flaw of Lydia's that she makes unwise decisions. The Road, encouraging Molly's brother to fuck off to the NN in search of power, letting herself be possessed by Corpsetaker, making a pact with a demon (Lash) after knowing her for less than a day... More Occult would help her make more educated choices and hopefully improve her judgement.
I mean I really wouldn't expect to higher Occult score to make her make a different choices unless she's going to stop being a guardian of the dead or stop wanting to be helpful. The problem with expecting a higher occult score to increase her caution is that inherently speaking she's been rewarded every single time she's thrown caution to the wind except for Corpsetaker.

The consequences she got for bargaining with a demon that we trusted enough to give a body by the way so it's not like one of us made a out-of-pocket decision and then another one also made a completely out of pocket decision that is way less consequential and only requires her give a single prayer every day or something. Was that she can survive better in a fight and her intelligence and willpower shot through the fucking roof it was to be frank a great deal for her.

Having more occult wouldn't make her not a guardian of the Dead she saw that the dead were suffering having a higher cult might have meant that she could have done something on that bridge in that instant which would have been extremely dangerous for her but she still be inclined to do it no matter how much she knew that because we have telekinesis capable of carrying people.

Wisdom just isn't a stat in either exalted or regular world of Darkness it can only be changed by experience once burned twice shy and she's only been burned once by someone who stole her body and we've been essentially shielding her/facilitating ever since.
 
Adhoc vote count started by Yzarc on Jun 3, 2024 at 9:52 PM, finished with 324 posts and 22 votes.

  • [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
 
I mean I really wouldn't expect to higher Occult score to make her make a different choices unless she's going to stop being a guardian of the dead or stop wanting to be helpful. The problem with expecting a higher occult score to increase her caution is that inherently speaking she's been rewarded every single time she's thrown caution to the wind except for Corpsetaker.

The consequences she got for bargaining with a demon that we trusted enough to give a body by the way so it's not like one of us made a out-of-pocket decision and then another one also made a completely out of pocket decision that is way less consequential and only requires her give a single prayer every day or something. Was that she can survive better in a fight and her intelligence and willpower shot through the fucking roof it was to be frank a great deal for her.

Having more occult wouldn't make her not a guardian of the Dead she saw that the dead were suffering having a higher cult might have meant that she could have done something on that bridge in that instant which would have been extremely dangerous for her but she still be inclined to do it no matter how much she knew that because we have telekinesis capable of carrying people.

Wisdom just isn't a stat in either exalted or regular world of Darkness it can only be changed by experience once burned twice shy and she's only been burned once by someone who stole her body and we've been essentially shielding her/facilitating ever since.
More knowledge means you can make better educated choices. It may help improve her judgement to actually know what she's getting into. With the places we go to i'd rather not leave anyone in our party with Occult 1, its problematic. We tend not to split the party so can lean on other party members Occult but votes for it do pop up every now and then and of course we may not have a choice in some instances.

I'm not sure what her dad is doing for her during scenes like the Ebon Road. He certainly wasn't able to convince her as Molly had to.

Whether or not the pact with Tiffany was a good deal for her isn't relevant. Trusting someone to manipulate your body and mind after literally just meeting them is not smart. Plain and simple.
 
Though it's less interesting narratively speaking (so I won't be surprised if it looses) this plan seems to address the most recent issues revealed during the last two arcs better than Yog's so I'll go with this one. Lydia really needs more Occult to better avoid what almost happened at the Ebon Road.

[X]Plan Shadow Clones
 
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Technically Red Court is on par with Summer or Winter if they are willing to go to open war and stop pretending that they do not work with Outsiders.
Not even close. The red court tip toed around them and only stopped because their leadership went crazy. Outsiders wearing the red court as a face mask are a different story, but the reds themselves are not peers.

Word of Jim is that the entire red court fighting Mab alone in a white room could hurt her, but their odds aren't good.

I'm still curious about who could hurt Mab. Other than Titania, nobody comes to mind.


Hmmm. In terms of pure, raw power, several who have appeared or been mentioned in the books could pull it off, though neither side would really "win" as much as "continue to exist." Plus, the sudden absence of Mab would do freaking HIDEOUS things to the earth. But here's who has the necessary horsepower do it:
o Titania–though it would be a coin toss. Almost literally.
o The Mothers (who wouldn't)
o The White Council. As in, ALL the White Council. Every wizard on the planet. And they'd need her Name.
o Drakul.
o Ferrovax.
o The Red Court–again, ALL the Red Court, though their odds wouldn't be good.
o The entire White Court–very, very long odds on that, but if they actually pulled it off, whoever took Mab would effectively control her power.
o Cowl (if the Darkhallow had succeeded).
o A union of the old Elders of the Black Court. They were freaking scary until the Whites arranged to have them hounded down by mortals.
All of that, of course, assumes that Mab is standing there alone, outside of Faerie, and not commanding an entire nation, literally millions and millions and millions of nightmarish creatures of every description. Which she does.
There's a REASON that when Mab said, "Sign these Accords and abide by them," people listened
Cite.

The fey courts, and Winter in particular, are reality's immune system. As in, they were built to brutally murder a limitless horde of monsters from outside creation forever and keep anything inside looking to let them in down.

The reds are not that.

Thats not the issue you think though.
Most people dont have Agg soak, while Sandstrike Blast benefits from Transcendent Anathema .
So thats an Aggravated attack.
Pretty sure that got nixed early on. TA is weapons only, not charm magic.
  • The Egyptian robot stabbed Molly twice, and reduced her health to 40%, giving her a wound penalty and forcing us to stop work for half a day. We didnt have the extra HP to continue.
  • The Dragon almost nuked Vegas and we didnt have a counterspell to stop him. Dresden literally pulled off a Hail Mary.
  • The lesser Outsiders almost killed Dresden, and we had no ranged attack to stop them while we were grappled. It took a Deus Ex Machina to keep him alive.
1) Why not the combat Agg regen charm then? The armor stuff would also help with this, so it's not being totally ignored.
2) Alchemist. Throw the anti magic potion at him or something. Paying multiple times over to get this ability seems wasteful.
3) lots of ranged options that aren't quite so static.
 
[X]Plan Shadow Clones
-[X]Molly: 40xp
--[X]Splintered Gale Incarnation: 20xp
--[X]Sandstrike Blast: 8xp
--[X]Countermagic 2/4(Human + Vampire): 6xp
--[X]Ox-Body Technique 3: 3xp
--[X]By Rage Recast 3: Swift Stride: 3xp
--[X]Lash raise Stamina to 5
--[X]Remaining Bank: 1xp
-[X]Lash: 11xp
--[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
--[X]Lore of Light 2: Bend Light: 5 XP
--[X]Occult Aptitude: 3XP
--[X]Countermagic 1/4(Spirit): 3xp
-[X]Lydia: 11xp + Molly 1
--[X]Occult 2: 2xp
--[X]Ox-Body 4: 3xp
--[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
--[X]Countermagic 1/4 (Fae): 3xp
-[X]Olivia: 11xp
--[X]Bank XP
 
@Yog Reminder: QM asked that if you have homebrew charms in your plan you should include a link to them.
 
Worth mentioning again that Molly has a dex+athletics pool of 6.

It's not a perfect attack, so dodging or potentially other forms of active defense are allowed. Even with BSM we're still getting ~4 successes most of the time. Despite the 8 damage dice of the weapon we're still talking very low numbers against most targets.

The AoE mode is nice, but it costs 1 mote per burst and uncontrollably hits a sizable area. Which is nice, but price and hard to make use of when working with others. It also has a strict cap of 10 damage dice, so it's not exactly impossible to soak significant portions of.
 
Also athletics isn't a key skill so we have to suffer the ignominy of having 1s minus like a peasant.

We have actually done a very good job of making it so we almost never have to roll non-key skills. TLoF stops us from rolling many survival checks. Flying negates the need for most athletics. Crown of eyes cuts though investigation. Cyber devils do our computer work. Hopefully our loyal advisors help us avoid politics, law, finance and streetwise.
 
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Also athletics isn't a key skill so we have to suffer the ignominy of having 1s minus like a peasant.

We have actually done a very good job of making it so we almost never have to roll non-key skills. TLoF stops us from rolling many survival checks. Flying negates the need for most athletics. Crown of eyes cuts though investigation. Cyber devils do our computer work. Hopefully our loyal advisors help us avoid politics, law, finance and streetwise.
Honestly looking at it I think we should actually take the royal approach and bring someone to shoot people for us. My weapon arcana design uses a shaping attack that does status effect nonsense instead of damage, but it's also capable of selectively exempting targets from the effect while blasting a sizable cone.

Stun and stab is a valid tactic, and saves us 8 exp to use for something else.


Psychic Attack: The Arcana can protect itself by assaulting the minds of others. First, settle on
a dice pool that makes sense for the vector of the attack. A phantasm that rends an enemy's soul
might make a straight Willpower roll, while a horror that sings soul-rending dirges would use
Charisma + Performance, for example. This is treated as an unblockable or undodgeable (pick
one) attack which costs one point of Willpower to deploy, and inflicts a base "damage" of
(Arcana rating). The victim soaks with their Willpower. If any "damage" gets through, the victim
suffers a derangement for a number of days equal to the "damage" inflicted. Purchasing this
Feature twice allows psychic attacks to be aimed at groups of targets in a cone reaching out to
(Arcana rating x 5) yards
X2
Superior Poise: The Arcana gains three additional dots of Social Attributes, which may
increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises
the permitted cap to 7
X2

Divine Favor: The Arcana gains a Favored Ability, which may be raised as high as 6 dots.
Increasing the Arcana's Favored Ability only costs one freebie point per dot
Expertise: The Arcana gains seven additional dots of Abilities, which may be used to raise
them above three dots. Taking this Feature additional times provides only five bonus dots
Animal Mind (3 pt. Flaw)
The Arcana has the mind of a beast. While it can still understand its master's commands, it
cannot understand anyone else's speech, and cannot use language. It cannot be designed to
possess the following Abilities: Academics, Computer, Crafts, Drive, Etiquette, Firearms,
Finance, Larceny, Law, Science, or Technology.
Expertise: The Arcana gains seven additional dots of Abilities, which may be used to raise
them above three dots. Taking this Feature additional times provides only five bonus dots
Superior Mind: The Arcana gains three additional dots of Mental Attributes, which may
increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises
the permitted cap to 7
Divine Favor: The Arcana gains a Favored Ability, which may be raised as high as 6 dots.
Increasing the Arcana's Favored Ability only costs one freebie point per dot.
1 dot
Acute Senses (1 or 3-pt. Merit)
Your mage has an exceptionally sharp natural sense, be it vision, taste, hearing or whatever. She can manage about twice the natural sensitivity of a human, which allows you to get a two-point reduction on difficulty for all rolls with the appropriate sense. For three points, all of your mage's senses are incredibly acute.

3 dot
Piercing Gaze Your gaze seems to be paralyzing. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3
Gifted The difficulties of all Craft and Expression rolls are reduced by three
Tally:
- Divine favor for charisma and perception.
- Superior poise to take maximum social stats.
- Superior mind, but only for perception and wits since we're building an animal.
- Expertise a twice over to max out its awareness, alertness, and expression.
- A flame thrower for psychological damage.
- Super eyes since it needs to perceive targets to hit them so it should apply.
- A gift for expression to make it even nastier.
- Acute senses.
- Dog brain.
This creature is nothing more and nothing less than a thought that is poison to the thinking mind.

Nothing so prosaic as an eldritch truth too great for mortals to bear, this weaponized secret is the twisted kin of angelic grace. Just as some knowledge is itself divine and grants power in its revelation, so too is it possible for knowledge to itself be damnation capable only of defilement.

Taking the form of a brazen torc studded with fanged obsidian eyes, it exists as a moment and memory twisted against itself so that it can hold one such toxic thought in pieces. Something like a binary explosive for the soul.

At its master's command it will "sing" the broken parts of this song in the voice of spirit, driving a barbed spike into their souls.

Thankfully for the targets, the mind recoils from the touch of such poison, protecting itself by forgetting. Unfortunately, this also manifests as an intermittent fugue state until it is fully purged.

Mechanics:

The Arcana rolls charisma + expression to share its secret with a target in pieces they can't help but assemble, which cannot be blocked but can be avoided by staying out of range.

It then rolls damage for the attack using its arcana rating as the base pool. This is then soaked by willpower. Each damage level inflicted subjects them to a day of the fugue flaw, and immediately forces them into a particularly awful episode on the spot.
 
Honestly looking at it I think we should actually take the royal approach and bring someone to shoot people for us.
You mean add someone else to our party? We have people to shoot for us already. Olivia is our shooter as well she just isn't specced for prolonged combat and really was set up for ambush and retreat style tactics.
 
If our ablity to help our allies is in question the charm that fixes that is Endless Torment Emanations. +2 to all enemy DC for the entire arc, is better protection, and aid then any other charm or effect could hope to be. This turns combat monsters on par with Molly into wimps, allies don't need help form Molly if they can solo enemies themselves.
 
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I think that we got another Ox-body since then? It is hard to tell since the character sheet doesn't say how many Ox-bodies we have. Also we didn't exactly stop. In fact I think that we were on the phone about the entire time we were recovering.
No we didnt.
We had 2x Ox-Bodies then, giving us 15HP; Base 7 + 2*(Ox-Body 4)
Its been the same since then.

Don't know if a ranged attack works when we are grappled. If it did then we could have used Mind hand Manipulation to save Harry.
Mind-Hand Manipulation only does bashing.
As far as Im aware, we could have used a ranged attack if we had one; the Outsiders were preventing us from moving.

It was a earthquake spell I doubt it would have destroy all of or even 10% of Vegas. You are attributing a whole lot of power to a spell cast on a moment's notice. His goal was a cave in.
Look up Koldunic Sorcery 5: Kupala's Fury
••••• Kupala's Fury

Mortals pray in fear when the mountains shake. They fear the wrath of the Old Gods, and rightfully so. This is not a power used lightly or capriciously, because it represents one of the greatest weapons available to Koldunic Sorcery.

System: This power requires a Willpower point in addition to the usual cost and activation roll. The koldun smites the earth with his fist, and his anger flows through the soil to any target in his line of sight. The quake erupts outward from that point, inflicting 10 dice of lethal damage on everything and everyone in the area of effect. Most wooden structures collapse entirely and even buildings of concrete and steel may grow cracked and pitted with superficial damage from the shaking earth. This tremor lasts one turn and affects an area determined by the number of successes rolled. It is not possible to apply fewer successes than those rolled.

Successes Area

1 success One house or single storefront

2 successes Five lesser structures or a small city block

3 successes An entire side street or a large city block

4 successes Multiple square blocks or a large structure (like a stadium)

5 successes An entire neighborhood or massive industrial complex
10 dice of damage over at least one entire Vegas neighborhood.
We were looking at casualty figures in the thousands or tens of thousands at a bare minimum.

Did that cause any problems? Lots of occult checks in our group.
Yes, it did. Go back and read the section again.
Lydia almost blundered into a close encounter with some sort of primordial entity of Yomi Wan there.
We had to talk her down. And even now Molly doesnt know what that was.

Was that a problem? We outran them easy.
It wasnt easy, and they gave up; we didnt outrun them.

Isn't her light a ranged attack? Also Olivia's gun and Lydia's hunter bolt. Don't mind being part of a team. Shadow Spite Curse means that Molly will always have something useful to do even if she can't work to her normal strengths for some reason.
Its a bashing attack. Bashing < lethal < aggravated. We made our sword agg for a reason.

Lydia's Hunter's Bolt is substantially weaker than Molly's Sandstrike Blast.
We dont get to be joined at the hip. Olivia didnt come to Yomi Wan, and Lydia wasnt around for our confrontation with Seeker.
SSC has minimal effect on non-mortals.

And Sandstrike Blast has an AoE mode, which noone else does.
The kind of thing that you use to take out a group of people, instead of just one person.
Is that including if we actually spent the essence for 10x speed rather then just our default 3x?
Apparently yes, according to the QM.


That's the one I was thinking of. The problem is that combat time disease is a bit of an ask. Unless we find something radioactive to infect people with, or maybe really fast acting parasites, it's more of something to screw a target long term.
Yeah.
There are two hilariously awful spiritual diseases in the book, but they are in the Sidereal section, and I dont believe the QM would be justified to let us use them, because they are Sidereal Secret Martial Arts features.

Pretty sure that got nixed early on. TA is weapons only, not charm magic.
I quote:
transcendent anathema
Any attacks the Shintai possesses which would inflict lethal damage, inflict aggravated damage instead.
Thats where all our Agg comes from.
If that was true, then we wouldnt be able to have TA apply to our sword, which is itself charm magic from a Demon Aspect.
If you can find this citation, I would appreciate it.
=====
1) Why not the combat Agg regen charm then? The armor stuff would also help with this, so it's not being totally ignored.
2) Alchemist. Throw the anti magic potion at him or something. Paying multiple times over to get this ability seems wasteful.
3) lots of ranged options that aren't quite so static.
1) Digesting The Great Beast?
Thats a 4-dot, 16xp charm that will average 2-3Ls of Agg damage for 2m of Essence.
We dont have the XP to spare atm, and its not efficient enough to be a drop everything charm.

As for the armor?
Weapons with the Piercing tag ignore [x] points of armor. Estocs, stilletos and lances are Piercing 3, warhammers, maces and mauls are Piercing 2, and thats without magic in play. There's a reason I went for extra Health as the priority.


2) Throwing range is Strength*5, which maxes out at 25 yards for a Strength 5 mortal.
And you would have to actually hit.
And actually have a prepared countermagic potion to use.


3)This is a look and shoot option; pointing would be nice, but isnt necessary.
I've gone over the rest.
They're significantly worse, all except PIO, which has a niche for non-lethals and high end WMD use.
 
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Armor is specifically called out.
No, it isn't, specifically. I also provided a quote. Prodigy can be an armored clothing, but it would have an active effect, like an optical camouflage.

SBS is a Perfect.
Its not meant to be spammed, and it does limited damage to anything with even moderately supernatural Stamina.
You are ignoring DC reducers. Also, when do you think we'll need to spam ranged attacks against multiple targets with stamina above 7? Which is not mildly, but strongly supernatural, mind you. What is the intended use scenario? I'll also point out that SSB has damage rating of 8. It's also almost entirely useless against anything with stamina 7+, because such enemies likely can soak agg.
This recent interlude shows Odin about to launch into war against Mikaboshi to harvest some of his souls. Good for him, I guess. That'll definitely keep Mikaboshi busy, what with his peer Yama Kings and now Odin jumping him after Molly clobbered him with a 2x4.

Odin's also interested in looking for more exaltations, sounds like a Solar and Abyssal/Lunar pair, which just goes to show he doesn't really understand that once released they'll automatically seek hosts and won't be easily guided. I didn't really take him to respond to Molly annihilating the supernatural balance of power by deciding more god-kings/queens are a good thing, but maybe Santa just wants to give a few good boys and girls a power-up.

'Cause currently, the supernatural order is in shambles. Molly just effectively claimed North America as her own, from the strongest of the Yama Kings, and it's looking like he's gonna have to swallow his pride and take it, if he manages to survive the jumping coming his way. The Fae Courts certainly wouldn't want to mess with Molly, considering she could call in their Favors to help her craft WMDs that could feasibly target the opposite Court. And the White Council and Red Court aren't even on the same level as the Fae Courts, and even so the wizards are friendly looking to be more and the Rhampires are trying to pretend Molly didn't just assassinate their heir apparent with a skinwalker.

That's all in a few months of operation from one Celestial Exalted. I can see why Odin wants his own, but I doubt he even understands the mechanics asides from it having to bond to a mortal. He probably thinks he can grab them and give them to a minion, but boy is he in for a surprise.
It's unlikely for Odin to know that there are hundreds more waiting to be released. Releasing them one by one and guiding them, as is within his paradigm of a wise elder god, gets him shining heroes, who he is nostalgic about. And Molly has shown herself as a pretty much ideal hero queen, who is quite easy to manage and negotiate with. Odin doesn't know about demonic guide in Infernals' heads, and doesn't know that on death exaltation escapes to find a new, unapproved host.

Also, yeah, we definitely should quickly secure (and ideally implant into suitable host) solar and abyssal exaltations, and then the lunar one that Summer told us about.
Molly didn't really claim the continent just because she kicked one asshole off of it. It's more of a Wild West "this town ain't big enough for the two of us" thing. Plenty of people have strong control over areas we have no influence. A majority of the continent even.

As to Odin's target; looks more infernal than anything else to me. I'm not super worried about his ability to find one soon when Molly's is the only one drawn from it in millennia of searching.
He likely knows about the Lunar one that Summer told us about, and might know about the Abyssal one that's paired with the Dawn shard - he's old enough that he should remember the Sun-blessed Pharaoh of old Egypt.
These are all demonstrated issues that my plan tries to address.
And which Yog's doesnt.


Sandstrike Blast is a ranged attack that deals Lethal or Agg, bypassing most of the enemy's Soak.
Rage Recast Swift Stride allows Molly to run faster when necessary.
The Ox-Body increases our chances of shrugging off future injury if necessary.

And Countermagic (Human + Vampire) allows us to prevent both evil human mages and vampires from using their magics against us, or the city we're in.

There's things Yog and I agree on (Lash's mods, SGI)
But he is IMO missing the critical importance of these issues Ive mentioned.
So I am actively soliciting your votes, to avoid having these issues persist.
Counter argument:
1) Ox body is maybe nice to have, but not really needed. The only time we suffered significant damage was against the statue, and even then only because we did nothing to defend. Normally in fights where we take damage, we take very few of it, comparatively, and in major fights we tend to use shintai, which grants us a separate health track.
2) Molly is already very fast. It's not a priority at all, compared to more utility, battlefield control (something we only have in shintai right now), ability to summon disposable minions, and ranged options.
3) Lydia didn't fail her occult roll, and this is addressed by Wits excellency, which leads to her having both Wits and Intelligence ones. Next turn I'll also get her a Perception excellency. Wits is a priority for Counter-magic, but overall, she should have all three, and be able to use them. Because surprisingly, Lydia ends up low on essence far less than us.

@Yog Reminder: QM asked that if you have homebrew charms in your plan you should include a link to them.
Added the link to custom charms, and I'll probably make a new post with them in order to clean everything up.
"A Dark Empress trusting her 'loyal' advisors in all things relating to politics, law, finance, and streets-stuff is generally not what we call a pro gamer move."

- every betrayed/overthrown Tyrant in history

:V
While true, unlike many world's historical tyrants we provide vital services directly to population by staying in power via Mercy in Servitude, if nothing else, securing our position. We are also likely providing a lot of information for technological development, which benefits everyone economically.
 
Thats where all our Agg comes from.
If that was true, then we wouldnt be able to have TA apply to our sword, which is itself charm magic from a Demon Aspect.
If you can find this citation, I would appreciate it.
Here:
I do not think TA applies to charm based attacks, it is part of your shintai that you draw into your normal body with a charm.
A charm that gives a sword is different enough thematically that I don't see a contradiction. This is why we can't MHM people full of Agg.


Weapons with the Piercing tag ignore [x] points of armor. Estocs, stilletos and lances are Piercing 3, warhammers, maces and mauls are Piercing 2, and thats without magic in play. There's a reason I went for extra Health as the priority
Not if you're immune to metal, stone, and wooden weapons.

Even if they're enchanted enough to get around it the damage type downgrade should still apply.


3)This is a look and shoot option; pointing would be nice, but isnt necessary.
I've gone over the rest.
They're significantly worse, all except PIO, which has a niche for non-lethals and high end WMD use.
Point and shoot if you pay an additional essence per shot on the AoE. Otherwise it uses a pitiful pool that isn't likely to actually affect anything we care about.
 
Thank you for the citation.
Its wrong, but thank you for the effort.

A charm that gives a sword is different enough thematically that I don't see a contradiction. This is why we can't MHM people full of Agg.
No.
We cant MHM people with Agg because MHM does Bashing Damage, not Lethal.
TA turns Lethal into Agg.

Not if you're immune to metal, stone, and wooden weapons.
Even if they're enchanted enough to get around it the damage type downgrade should still apply.
Rule Zero.

Nobody is going to let us do that.
If the QM objected to us being able to give mortals Demon and Lunar Aspects, there is certainly no way we get to make ourselves outright immune to entire classes of damage.

Besides, why would we do that? Its BORING.
Point and shoot if you pay an additional essence per shot on the AoE. Otherwise it uses a pitiful pool that isn't likely to actually affect anything we care about.
No, point and shoot is normal mode.
1m is for the 20-25 yard radius AoE.
 
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