Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

[X] Plan: Advantages for Most
-[X][War] Gwai (+12)(ADVANTAGE)
-[X][Finance] Milosen (+12)(ADVANTAGE)
-[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
-[X][Public Works] Chinasa (+10)(ADVANTAGE)
-[X][Learning] Nkiru (+9)(ADVANTAGE)
-[X][Mining] Flaris (+12)
[X] Plan: Advantages for All (Immaculate Martial Arts Count)
-[X][War] Gwai (+12)(ADVANTAGE)
-[X][Finance] Milosen (+12)(ADVANTAGE)
-[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
-[X][Public Works] Chinasa (+10)(ADVANTAGE)
-[X][Learning] Nkiru (+9)(ADVANTAGE)
-[X][Mining] Innocent Songbird (+10)
You guys forgot Culture.

Anyway, here's my thoughts. The existing plans are good with War, Finance, Vigilance, Public Works, and Records.

Culture - Abioye and Fumnaya are the only real options here, but I think Fumnaya's communicative skills are better here. Plus the Advantage may help given our area.
Mining - It's down to Flaris or Songbird. Flaris has a slight bonus edge, but being able to learn and teach Martial Arts might be very useful... although it might be best to make Songbird a dedicated teacher or troubleshooter?
 
The QM did mention the underground being dangerous even back in Creation, IIRC. So we think of it as a combat post.
I don't recall anything in 3e that makes it that deadly like it currently is in Warhammer or 2e. Mainly because 2e was also a war torn hell hole full of things locked down there due to Sol and Jadeborn.
 
You guys forgot Culture.

Anyway, here's my thoughts. The existing plans are good with War, Finance, Vigilance, Public Works, and Records.

Culture - Abioye and Fumnaya are the only real options here, but I think Fumnaya's communicative skills are better here. Plus the Advantage may help given our area.
Mining - It's down to Flaris or Songbird. Flaris has a slight bonus edge, but being able to learn and teach Martial Arts might be very useful... although it might be best to make Songbird a dedicated teacher or troubleshooter?

Ah! I was just copying the plan with a change. One moment.

EDIT: Added Fumnaya for the moment as the person with the highest bonus, though honestly, I'm tempted by Slumbering Star. It's a position she wants and she's only slightly less good on non-gem stuff and better on gems.
 
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Mining - It's down to Flaris or Songbird. Flaris has a slight bonus edge, but being able to learn and teach Martial Arts might be very useful... although it might be best to make Songbird a dedicated teacher or troubleshooter?

In the long run making her a troubleshooter/teacher might well be ideal, but I think even in the short term we want Flaris in personal command of troops.
 
Vice Ministers and Hero Units
Can we advocate for a Vice-Minister?

I really want to put Fuvor in the Mines with Slumbering Star, where Star can focus on Mining and Godly things and Fuvor can get a crash course in figuring out the hell that is tunnel fighting in Warhammer.

Basically you succeeded in pulling at my heart strings and want to give Fuvor a chance.
...Sure. But there will be a caveat: Placing a "Vice" Minister underneath a Minister for some individuals and not others could be seen (not necessarily by most, but maybe by some) that you the king don't trust them to do the job themselves. Alternatively, there could be issues of personality with the two that cause conflict. Basically, if you want to put for example "--[][Vigilance][Vice] Fuvor" to have him be a vice-minister, then you could do that and add his roll bonus as well to all rolls in that category.

However, doing so will raise the chance of critical fails as conflict leads to potential Limit Breaks for other individuals instead of just yourself. It might also cause personal issues between Sango and those individuals as well. Ultimately, it might be easier to have the leftover characters serve as Hero units instead. Speaking of which,
I certainly hope we can give the non-ministers jobs. Them just sitting around doing nothing would be really bad.
So, Hero Units. A Hero Unit is a character that can be assigned to ONE task per turn. They will contribute their stat bonus to that roll on top of the Minister's own bonus. However, Hero Units are also typically more at risk of injury than Ministers, just because they tend to be in more frontline/dangerous positions than Ministers who stay back at home. And even when a task isn't physically dangerous, if they mess up, they are often the ones who get the brunt of the failure. In a way, they are more expendable than Ministers, for better or for worse.
As for Creation's underground, 3e does not have that much because we are using 3e lore. If this was using 2e lore I would say it would already be combat based one and wish we had Jadeborn to back us up.
I'd rather not get into it right now, I'll just say that the underground was not particularly safe, hence why Uluiru depended so much on exorcists, earth elementals and gods for help with Mining specifically, as opposed to other areas of life.

EDIT: With an insightful contribution by @Aria the Mage , I've decided to grant a special exemption for the Vice Minister penalty in regards to our 2 mortal students here. So long as they remain mortal, and you don't add any other Vice Ministers or whatever into the mix, there will be no penalty with them, because I figure that they would have learned to work together with each other for a long time now.
 
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I'd rather not get into it right now, I'll just say that the underground was not particularly safe, hence why Uluiru depended so much on exorcists, earth elementals and gods for help with Mining specifically, as opposed to other areas of life.
Fair enough, but I can't see it being as deadly as 2e or warhammer due to the scale of the fights both deal wth.
 
However, doing so will raise the chance of critical fails as conflict leads to potential Limit Breaks for other individuals instead of just yourself. It might also cause personal issues between Sango and those individuals as well. Ultimately, it might be easier to have the leftover characters serve as Hero units instead.

Yeah, I say we go with them as Hero Units. That definitely inclines me to Songbird on Mining, though. Using Flaris as a hero unit with a squad of soldiers is too good.

That said, it may also incline me more towards Slumbering Star for Culture as it would let us send Fumnaya out on missions which actually use her Wyld Immunity charm. Hmmm.
 
[][Culture] Milosen (+10)(ADVANTAGE)

Is something I think we should push for due to the Charm of extra clauses on deals. Once we start diplomatic contact, that will be a big deal. Extra money from trade, extra bonuses in peace treaties.
 
Is something I think we should push for due to the Charm of extra clauses on deals. Once we start diplomatic contact, that will be a big deal. Extra money from trade, extra bonuses in peace treaties.

The big problem is that, if using Gwai for Military, Milosen is one of our only Finance options. We could go with Slumbering Star there instead, though, in theory...hmmm. Lemme come up with some alternatives.
 
...Sure. But there will be a caveat: Placing a "Vice" Minister underneath a Minister for some individuals and not others could be seen (not necessarily by most, but maybe by some) that you the king don't trust them to do the job themselves.

That is very fair, and I hadn't really considered that, so thank you!

However, doing so will raise the chance of critical fails as conflict leads to potential Limit Breaks for other individuals instead of just yourself.

Honestly I kinda want to put the two Tsundere Dragonblooded together now as "Co-Ministers" just to see them explode, but that's for "When We're An Entrenched God-King" times rather than "AAAAA EVERYTHING IS ON FIRE" times.
 
My existing plan, to keep my vote on it:

[X] Plan: Advantages for All (Immaculate Martial Arts Count)
-[X][War] Gwai (+12)(ADVANTAGE)
-[X][Culture] Fumnanya (+11)
-[X][Finance] Milosen (+12)(ADVANTAGE)
-[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
-[X][Public Works] Chinasa (+10)(ADVANTAGE)
-[X][Learning] Taiwo (+9)(ADVANTAGE)
-[X][Learning][Vice] Nkiru (+9)(ADVANTAGE)
-[X][Mining] Innocent Songbird (+10)

New plan, going with Milosen on Culture and Slumbering Star on Finance:

[X] Plan: Gems For Finance
-[X][War] Gwai (+12)(ADVANTAGE)
-[X][Culture] Milosen (+10)(ADVANTAGE)
-[X][Finance] Slumbering Star (+10/15)
-[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
-[X][Public Works] Chinasa (+10)(ADVANTAGE)
-[X][Learning] Taiwo (+9)(ADVANTAGE)
-[X][Learning][Vice] Nkiru (+9)(ADVANTAGE)
-[X][Mining] Innocent Songbird (+10)

Hmmm. Yeah, I think I actually like that better, probably? As noted, it allows Fumnaya to travel about more, gives the bonus mentioned for Milosen, and gives Slumbering Star a job, if not her preferred one, which seems good.

I'd be fine with either of these, though, probably. The third variation with Slumbering Star in culture is tempting, but probably not quite as good.

EDIT: Added vice ministers.
 
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Honestly I kinda want to put the two Tsundere Dragonblooded together now as "Co-Ministers" just to see them explode, but that's for "When We're An Entrenched God-King" times rather than "AAAAA EVERYTHING IS ON FIRE" times.
"Innocent" Songbird: I see nothing wrong with this!
Everyone else: *In stunned disbelief as the Lava Disposal Squads get to work for the 3rd time this week.*
 
Will our students be insulted if we made one the vice minister of the other? It's the only place I'd consider it, but I think it's worth the thought.
 
Will our students be insulted if we made one the vice minister of the other? It's the only place I'd consider it, but I think it's worth the thought.
...You know what, no. They've been together for multiple years, and because they're mortals they wouldn't suffer from the Great Curse anyways. SO, as a special form of exemption, I'm fine with them working together. Obviously, having any Exalt in the mix might still cause issues, of course.
 
...You know what, no. They've been together for multiple years, and because they're mortals they wouldn't suffer from the Great Curse anyways. SO, as a special form of exemption, I'm fine with them working together. Obviously, having any Exalt in the mix might still cause issues, of course.

What would be the benefit of this? Would the Vice Minister get to add part or all of their bonus to all actions or what? Because this sounds great thematically, but removing a Hero option is not super good mechanically if there's no mechanical benefit.

Because I'm super tempted to add this to my plans, but knowing what it does mechanically would be necessary to do that, I think.
 
What would be the benefit of this? Would the Vice Minister get to add part or all of their bonus to all actions or what? Because this sounds great thematically, but removing a Hero option is not super good mechanically if there's no mechanical benefit.

Because I'm super tempted to add this to my plans, but knowing what it does mechanically would be necessary to do that, I think.

...Sure. But there will be a caveat: Placing a "Vice" Minister underneath a Minister for some individuals and not others could be seen (not necessarily by most, but maybe by some) that you the king don't trust them to do the job themselves. Alternatively, there could be issues of personality with the two that cause conflict. Basically, if you want to put for example "--[][Vigilance][Vice] Fuvor" to have him be a vice-minister, then you could do that and add his roll bonus as well to all rolls in that category.

However, doing so will raise the chance of critical fails as conflict leads to potential Limit Breaks for other individuals instead of just yourself. It might also cause personal issues between Sango and those individuals as well. Ultimately, it might be easier to have the leftover characters serve as Hero units instead. Speaking of which,

It doubles up on the bonus, basically.
 
It doubles up on the bonus, basically.

That's awesome. Added to both plans.

Is there any reason to avoid placing Flaris on military and moving Gwai to finance?

Gwai can conjure an army bigger than our normal army whenever he likes, over the course of a day. They must be commanded by him personally.

Advantage 2: Charm: (Bejeweled Eidolon Army: Can, over the course of a day, create up to a Size 5 army of Eidolons for his personal use. They have Quality 1 and Might 1. Lasts for 1 battle which he participates in, and cannot be used on the following turn.)

So...yeah. We, uh, need access to that real bad in our situation.
 
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Another question if you don't mind; is there a reason for Chinasa to be on Public Works? Abiyosa seems to be better for it.
 
"Please," he told you with a scoff, even as his eyes begged you for a chance, "don't treat me like some dishwater like everyone else did. If I need to improve, I can, I just… I just need to study harder." That phrasing set off alarm bells in your head, after all, you heard it from your own son and others before. Was some kind of learning disability at play here? That sort of thing was… uncommon in the Exalted to say the least, but it probably wasn't impossible.
@Critian Caceorte given how central it is to his story. Do we have any if the Solar teaching charms? The basic one lets you teach anyone regardless of disability for example.

-[X][Culture] Slumbering Star (+9/14)
Putting slumbering star in charge of culture is going to create a monster.
 
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