MrWealthman
Filthy Capitalist
- Location
- Deep in the piles of cash.
Yeah before I voted it was ahead by five votes.Cyberpunk Warship Corporation is well ahead the tally just being funky fyi
Yeah before I voted it was ahead by five votes.Cyberpunk Warship Corporation is well ahead the tally just being funky fyi
I mean… yeah? It's a good bonus. Really good, even. I just don't think it'll be as good as the faith trait in Fuck Chaos attributes given that we're offered three traits like that vs one trait like this. Are you saying Beacon is a trap and won't be able to match up to one of three picks?And the Civilian Fleet stuff that gives flexible bonuses that we can change whenever we need to turn by turn? Even accepting that this (a Faith Trait bonus being more important than anything else combined) is the absolute only thing we need to give a shit about.
Beating 621 and Voxx Primus I feel would become a lot easier if we had the trait specialised in fucking over Chaos. Our ships are not that garbage that we need to increase their size by half again just to fight a couple of their early systems.To clarify here:
[] [Military] [Construct/Refit] A Fleet - [24 Fleet Points]
This just automatically becomes 36 ship points, and it will increase as the base 24 does as well. We go from being barely able to make one Heavy Cruiser and then have a few points left in an action... to being able to ALMOST do TWO in an action. It's a massive, truly vital increase without which we're going to be fucked trying to spin up to beat 621 and then Voxx Primus.
Also:
The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)
I think people are sitting on how actually interesting that is (beyond the ISC actions) as opposed to just endlessly hitting the Faith+ button.
[X] Cyberpunk Warship Corporation
Fine fine I'll change my vote but getting more boosts to that trait ain't gonna be easy.
I mean… yeah? It's a good bonus. Really good, even. I just don't think it'll be as good as the faith trait in Fuck Chaos attributes given that we're offered three traits like that vs one trait like this. Are you saying Beacon is a trap and won't be able to match up to one of three picks?
Beating 621 and Voxx Primus I feel would become a lot easier if we had the trait specialised in fucking over Chaos. Our ships are not that garbage that we need to increase their size by half again just to fight a couple of their early systems.
Also, like, I do see what that trait could do, but I think it's more interesting to follow through on the flavourful trait of our faction that's defined the quest since it started. We get far less of the cultural minutiae of every single one of the candle keeper's systems, and even if we did get a far stronger focus on cultural ties, I don't care as much about it. I want the Faith+ vote because I think it's cool, interesting, and has shown to be a vital tool in no-selling the kind of stuff that lost Neon a ship midbattle when Chaos wasn't focusing on it.
Yes, and when I see this:We do have a Trait specializing in fucking up Chaos. We literally just improved it last turn! 555, remember?
And see mass transport of sacrifices to prepared defensive positions or coreworlds, I feel we can reasonably expect ritual spam in enemy territory. And, if you take a look at our current fuck chaos trait, you might note that it defends against light chaos corruption. Not, say, extended engagements against summoned demons like was noted to exist in the same turn, or rituals to enhance corruption. If Beacon just defends against that, that's more than enough, but given the trait description, it will almost certainly give us the tools to massively weaken if not shut out the primary tool our top enemy is preparing.Far darker news comes for the innocents choked by Chaos' Yoke of Holy Herastis and Holy Herastus, dozens of fat-bellied ships entering their atmospheres with empty holds and slavering maws, leaving with bursting cages and wailing souls, their destinations deeper within the Sub-Sector and then further onto planets or staying within the ships outright yet sent against the fronts Terraward and Anti-Terraward alike.
And it is with the cold rage of those beyond wrath that our analysts watch as a Chaos Fleet sludges into Lethysan...and sets up defenses. It is not a base for an offensive, nor a set of warehouses to support logistics, but static defense stations, minefields, hardened bunkers on moons and asteroids, and small shipyards likely intended for maintenance and repair.
im not searching though 20 pages of discussion for the trait plans can someone link or copy em so i van vote for em and stop the 25 actions
And we are not going to be offered thos traits again, either.
I mean, it doesn't really matter if it's easy or not, it's just what's happening:massed daemon spam is neither easy or cheap, and even then, our dudes can still engage them.
We're not looking at "Someone sees a Nurgling and becomes a Nurgle Cultist". It's "Someone sees a Nurgling, goes 'That is one ugly boi'" and shoots it. There's potential problems if you actually touch the silly thing, but we've got good resistance going, especially since as you've been noticing, I've been making Ship Shrines universal as we've been progressing through the Third Generation, as that's our best defense.
It's not all-or-nothing. As best as I can tell, Corruption is on a scale, and even a rando can absorb a few points and be perfectly fine, if a little shaken. Immunity is just our straight up No Sell threshold.
There are Khornate and Slaanesh daemons attacking worlds in numbers large enough to be noted as an active, independent force. And this is for a chaos polity who, at minimum, has a nigh endless supply of sacrifices for the next several turns. We're not talking about a couple of Nurglings, we're talking about squads, maybe full platoons worth of the corruption specialists and the murder specialists. Sure, they'll be mostly lesser if not all so, but that isn't really what our trait covers outside of light and brief contact.Warships fly from moorings with war in heart and battle at their thrum, daemons of Slaanesh and Khorne march as one on the worlds where they fight against humans holding desperately for centuries against onslaughts eternal. At the same time, banners of Rot and Sorcery are raised high, joined by screaming standards moaning under pleasures beyond the souls of the sane, their vessels gathering unto the worlds that belonged once to them but are now being cleansed by the Mashan.
And we already have a way to deal with them. It's called 'Bomb the shit out them before they can enact the ritual'We need a way to break through what is probably going to be ritual and daemon spam asap,
'Bombing the shit out of prepared bunkers to break through before they cast their ritual' is definitely a plan we can use. I'm not sure it's the one we'd want to use if we had other options. Like, again, they're already reinforcing their front against an assault from us. I would not put money on being quick enough to stop them given the last time we saw a ritual being cast it was outright prebattle. Especially if we have to first spend a turn researching new bombers and thus giving them more time to reinforce the front.And we already have a way to deal with them. It's called 'Bomb the shit out them before they can enact the ritual'
Our fighters pilots are probably the best barring centuries old Eldar. Once we have the new bombers researched we will be able to blow sizeable holes into any chaos ship we want.
I don't want deep space beacon plan to win just cause I doubt we will ever use it
Yeah, what's apparently an unmitigatable 2 action price when we're usually being choked out every turn by Not Having Enough Actions is absolute suffering.
While true, HeroCookie did say that those two actions would currently set up 3 full routes at our current size.Yeah, what's apparently an unmitigatable 2 action price when we're usually being choked out every turn by Not Having Enough Actions is absolute suffering.