Green Flame Rising (Exalted vs Dresden Files)

I do not agree. There are generally benchmarks for comparison for this sort of thing, as opposed to arbitarily interpreting for the most permissive interpretation.
Charm scaling breaks a lot of things, almost always. See Mercy in Servitude being applied to whole species.
Furthermore, Lydia is a Terrestrial-class Exigent, not a Celestial, and was thus deliberately calibrated for even less power than a Solar/Abyssal who can only call up a personal car or bike.
Lydia is firmly in-between narratively, given how her excellency works, and her backstory / lore.
Else you'll have people arguing that it means you can teleport a carrier into an alleyway.
And why the hell not?
 
I do not agree. There are generally benchmarks for comparison for this sort of thing, as opposed to arbitarily interpreting for the most permissive interpretation.

Furthermore, Lydia is a Terrestrial-class Exigent, not a Celestial, and was thus deliberately calibrated for even less power than a Solar/Abyssal who can only call up a personal car or bike.


You most definitely do if you're talking about biology, you know, stuff that Lydia's power will recognize as being within its jurisdiction.

Molly can build magical arcana just fine.
This is not an arcana we are talking about.


Carriage of the Ankou is a specific reference:

Carriages were personal conveyances, not war machines.
There's only so far you can fudge this, especially as part of the charmset of a Terrestrial-class Exigent Exalt.
Else you'll have people arguing that it means you can teleport a carrier into an alleyway.
Unless you're talking about one of these really small carriages that's not true. Actual large large horse drawn carriages can hold up to 20 people with just two horses never mind an actual traveling Carriage that can hold up to 30 people and luggage with a team of four.
 
Unless you're talking about one of these really small carriages that's not true. Actual large large horse drawn carriages can hold up to 20 people with just two horses never mind an actual traveling Carriage that can hold up to 30 people and luggage with a team of four.
Yeah. Just a short googling gives me this:

Taking into account the size of the horses themselves, they are pretty much modern APC large.
 
Arc 12 Post 64: Where Seasons Meet, A Gateway
Where Seasons Meet, A Gateway

25th of January 2007 A.D.

"I don't think ten story hair would suit me," you counter as you turn back along the path, leaving the devil on your shoulder busy untangling the meaning from memory. It always felt weird to as a little girl listening to Mom read you asleep that Rapunzel meant 'cornsalad' and that she was named for the leafy treat in question stolen from the witch's garden, but not the part with the witch claiming the baby for it. That's just the kind of thing that fairies do.

"Not all of us, not always," Opal snickers, her puckish smile only growing at the sharp look that earns her from you. "Saw your reflection. Standing on a red stone see?"

Looking down at your feet you indeed notice that you are standing on bright red, like it rhinestone was an actual stone, subject to geological forces, though in it you are reflected as the little girl peering into an illustrated book of tales over your mother's shoulder and nodding at the dangers of trespass against fey.

Somehow the idea that your thoughts aren't just surreptitiously plucked from your mind, but projected for all to see by the stuff underfoot doesn't make for reassurance. Now the Molly-in-the-gem was dressed as a schoolteacher, waving around a ruler disappointingly. You huff and follow along.

It's not far now, in an arch of twisted branches that hiss like snakes under the breath of the north wind a cottage of the sort one might call medieval for all it does not make it into the chronicler's histories much and tucked between the pages of a fairy story all too often. Eighteen is not so strange an age to find yourself in front of this door, not sixteen neither. Alone Tiffany can claim to be older, though maybe not wisher.

Opal knocks three times quick such that the door did not have the chance to creak open before she proclaims: "We're here Old Mother, they didn't even stop to gather herbs!"

So that had been a test then, or something like it, you realize. No Faerie's curse could hold you that you do not wish, not even here, but that did not mean those within judged not.

The place was all one room and floored with straw even as it was roofed and sitting at the loom in the corner a woman stooped with age and withered like a raisin, her mouth an uneven gash, the teeth inside it iron stained with red as somehow she held her tongue between them. White was her hair without a speck of grey to it. She seemed to you at once more sturdy than the mountains and yet so light that a stray gust of wind might pick her up. Witches fly on brooms after all... or is that Baba Yaga in her pestle.

"Hello the house!" you call and indeed it might seem glib, but where hail be thou wishes health upon one who does not need it and merry met assumes the temperament of the host hello comes from halâ, spoken to fetch the a ferryman, a word to pause and take heed, asking no more.

Lost 1 Essence -> Now at 14/15 (Etiquette Excellency)

"Morning girl, or is it twilight" the old woman, Mother Winter you know without asking, answers as she frowns at your forehead, as though she can see the mark beneath. Her eyes dart to Lydia. "Strange days that the heirs of lordless princes should come to my door."

"My fief may yet be narrow, my army still quite poor, but I will not be counted by depths I paid in full," Lydia counters, causing Opal to giggle darkly as she searches though one of the chests along the far wall for something that clinks and clanks, her head so deep inside that her feet are only barely still on the ground.

"Counting's what other folk do" Winter muses, a hint of peril to her words.

"Perchance could you open this a few palms wider?" Lash asks sweetly standing by the door, even though she certainly looks like she would fit. That's enough to distract the Crone for just a breath or two until another speaks from a chair by the fire burning low. "Leave me now, you hear, they're here and not for you or would you rather she ask favors too and see what we can brew up together."

"I'd rather we didn't cook up stars where no stars were before," comes the reply in a half-grumble as you briefly marvel imagining what manner of terror that would be.

The door indeed opens wider than the frame to allow though Tiffany's wings unseen, but before Mother Winter can do more than fix her steely eye on the once Fallen her more kindly... sister? Fellow Spinner? Somehow none of the names fit, speaks again: "Be a dear and help me up girl, I'm not really supposed to be walking yet, but you aren't really supposed to be a part of things anymore and here you are. Shows how much 'supposed to is worth'."

Choosing to take that as a compliment, it's a little late to take it as anything else, you help Mother Summer up. At first she feels a lot heavier than she aught to be, but you are resolved to do it and so it is.

With a huff Mother Winter sits down on the other side of the fire, just as Opal gives a triumphant: "Aha! Knew that was in there!" and tosses a foot high statuette of chipped obsidian behind her, you catch a glimpse of a demonic face twisted into a scowl thrice curling horns on either side of the face... and at its base a glitter of gold that is more than gold, as though someone had buried a beam of sunlight in a ring of metal.

Minister of the Little Fear... Shadow All Seeing... Eye and Hand of Distant Masters

The power in the stone, in the ring of metal is unlike anything you've ever felt. Not the greatest, not by far, the guardian statue in Vegas had been stronger, not even speaking of the miracles made manifest that are the Swords of the Cross, but this is oddly measured, ensouled and yet matter, intelligent yet un-willful, dreadful without malice.


Very deliberately you don't catch it. "What's that?" you ask acting thoroughly unimpressed.

"Just an old and dusty thing, thought it might be neat to show you. I saw it once in markets fair in far off Eastern Forests beneath the veil of Silver Clouds. Perhaps I took it with me, perhaps it came itself, a memory of times that now are not... yet not Time-Not." The girl starts to grow older as you watch, half like a child aging, half like a tree sprouting. "Tell me Chosen do you still play Gateway in the glen at twilight?"

The Mothers, Summer and Winter both are watching you closely, but neither of them speak

As you open your mouth to say you know nothing, you realize you do. In your mind's eye there are three boards stacked one atop the other: white and gold the heavens, in five jade-hues Creation, the Underworld in black and ashen grey. About its rims is is twisting silver bright as the changing moon, the Warlord's game that you had played but sparingly.

Lost 1 Essence -> Now at 13/15 (Occult Excellency)

"Usum... what?"

"Memories of those whose Crown you bear Dread Majesty, more I cannot say,"
the demon offers gravely.

Regained 2 Essence -> Now at 15/15 (Urge)

Tiffany seems worried, but she does not speak up, while for her part Lydia eyes the statuette with interest as though she too had spied the gleam of True Gold at least

What do you answer?

[] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)

[] Businesslike: No time to be distracted, you'll speak of this later

[] Impulsive: Spend one of Winter's Favors for that Artifact
[] Write in


OOC: Yes that is an Artifact Creation forged... and that is an Raksha old enough to remember what Gateway is. You also remember what Gateway is now because DC 9 is more of a suggestion. What is it with Molly rolling absurdly high on the most dramatic dice?
 
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[X] Businesslike: No time to be distracted, you'll speak of this later

Eh, who cares. Some ancient demon stuff is neat and all but I wanna see my magic plague dammit!
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X] Use leadership excellency
--[X] Stunt: "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
 
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[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
 
Ok, who the hell is the fae girl? Because damn, she's old. Like older than current time old. And she's allowed to rummage through stuff.

The statue is valuable. As a focus, if nothing else.

@DragonParadox a couple of questions:
1) Can we assume that we are under guest rights here? Because neither of the Mothers said anything like "be welcome under my roof" yet. Molly has etiquette excellency up, so she should probably make that roll.
2) What would Molly be rolling when playing?
 
What does it matter what the charm is referring to? The only thing that should matter is the mechanical description of the Charm, written on the character sheet, something that I indicated and that you are ignoring.

But I'll wait the GM clear up this confusion
Thats how you got Creation-Slaying Oblivion Kick.

She's a Terrestrial-tier Exigent. The QM made her Terrestrial deliberately to limit her power.
Part of the reason she's a Terrestrial is so her powers are lower-tier than any Celestial, and none of the Celestial vehicle-summoning/creating charms are anywhere as....expansive as people are arguing this charm is.

When you are at the point of arguing that the Terrestrial class charm is better than the Celestial one, there's something wrong with the underlaying assumptions.
Charm scaling breaks a lot of things, almost always. See Mercy in Servitude being applied to whole species.
Not particularly.
Molly is an Infernal Exalt, and thus a Solaroid, and that only worked for Sanctuary natives who were all already sworn to the service of the Empress that Was To Come.

Lydia is firmly in-between narratively, given how her excellency works, and her backstory / lore.
No she isnt.
There's been nothing so far that gives anything like that suggestion.
There certainly isnt anything between Terrestrial and Celestial in Ex2.

And why the hell not?
See above about being a Terrestrial-tier, and where Terrestrials rank on the power scale.

Regal Bearing gives Lydia a -2 difficulty buff on making an impression
She should have rolled 3-4 successes on that greeting.
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
 
Ok, who the hell is the fae girl? Because damn, she's old. Like older than current time old. And she's allowed to rummage through stuff.

The statue is valuable. As a focus, if nothing else.

@DragonParadox a couple of questions:
1) Can we assume that we are under guest rights here? Because neither of the Mothers said anything like "be welcome under my roof" yet. Molly has etiquette excellency up, so she should probably make that roll.
2) What would Molly be rolling when playing?
  1. You are indeed under guest right
  2. That would be an Intelligence Leadership roll
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
 
She has carriage of the Ankou. Mobile troop carrier from the Courts, perhaps even a flying one, tied to her, would solve the issue, and hive her even more firepower and a mobile base of operations.
She has to keep the size on that reasonable because she can only have one vehicle bound at a time. She should definitely have some troops in it, but the default target also needs to be low profile and maneuverable enough to escape pursuit or run down targets.

I wouldn't delay her defense for it, but I think the ability to deploy one or two hundred drones probably has more impact on her combat effectiveness than a weapon of the same grade would.
She's rich. Its called being eccentric. :V
Like those mortal homes that have suits of armor around as furnishing
Supernaturals seeing them isnt a bad thing for deterrence, either.
Unless you live in a manor or castle dating back to when that sort of armor was used it'll still call attention to itself. It's otherwise a good plan, I'm just saying that we shouldn't tout it as some low profile thing.

She doesnt really need a weapon. She's got charms we havent bought yet for that.
A bag of holding might be worth the trouble though.
There are some weapon builds that would be very useful to her and are worth having, just not more so than something like this.

I'm thinking that our crafting turn should go something like this:

1) At least a down payment on our debts
2) Armor for Molly, preferably the 3 dot @Yog put together. Maybe we don't strictly need it but I at least would like to see the combat benefits of our expensive specialization in crafting this year.
3) Armor for Lydia, because she does need the defensive boost
4) prodigies for Tiffany and Harry, or splendors if we have enough to get them both at the same time.

Then next cycle we'd make splendors for Tiffany and Harry if they didn't get them the first time, and Lydia would get her army in a can. With leftover space going to something for Molly if we have any.
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)
-[X][Stunt] "Not in this life, no. There are so few that remember it, after all. Rare as True Gold, one could say."
 
Not particularly.
Molly is an Infernal Exalt, and thus a Solaroid, and that only worked for Sanctuary natives who were all already sworn to the service of the Empress that Was To Come.
This is not true. If suddenly the entire White Court decided to declare allegiance to Molly, their hunger would be controlled immediately, the same way the gravel disease was. Because our charm declares that will happen this way.
 
I don't know what the game is but I somehow doubt our ability to win any game against a mother. These grandmas might be packing stupidly high attributes and skills.
 
[X] Play Along: Not in this life, but I would play again for the right stakes (Try to win the Artifact with your new skills in a very old game)

Lets see if we can play the Oldest Game with Mother Summer.
 
"Morning girl, or is it twilight" the old woman, Mother Winter you know without asking, answers as she frowns at your forehead, as though she can see the mark beneath. Her eyes dart to Lydia. "Strange days that the heirs of lordless princes should come to my door."
She basically confirmed Molly's original Exaltation is a Twilight.
you catch a glimpse of a demonic face twisted into a scowl thrice curling horns on either side of the face... and at its base a glitter of gold that is more than gold, as though someone had buried a beam of sunlight in a ring of metal.
Dark Rider is a canon Artifact 3 from Exalted 1E/2E.
DARK RIDER
Dark riders are foot-high statuettes chipped from obsidian and attached to a thin base of magical
material. The figures are humanoid but vaguely monstrous. They often show horns, large teeth or elongated
normal features such as fingers or eyes.

A character activates the dark rider by committing six motes to it, making the statuette blur into
the character's shadow. The shadow takes the form depicted by the statuette. From there, it watches the
character's back, making it impossible to surprise him. The monstrous shadow also lends the character a
frightening appearance, adding three dice to social rolls that benefit from the unnerving mien.

The dark rider can also be used offensively. A character mentally commands the rider and may in-
sinuate it into another person's shadow, where it conceals itself near-perfectly. Rolls to detect the rider are
difficulty 5. The character can see through the shadow's eyes at will, which causes both the character's and
the rider's eyes to burn crimson (decreasing the detection difficulty to three). He can command the rider
to return if it is within 10 miles, or to envelop a target. The rider then inflicts an eight-die clinch attack
that, if the rider maintains it for at least two actions, forces the victim Elsewhere. The dark rider must then
immediately return to its master and deposit the victim back in Creation.

Bright light (such as that of a Solar anima at the 11+ mote level) and fire both burn away the shadow
instantly, ending the attunement and leaving nothing but a small statuette in its place.

No one of these abilities is very powerful, but all of them are useful. The shadow makes an effective personal
guard, spy or kidnapper. It has a weakness against flame, but this is a two-dot drawback at best, perhaps accounting
for the low attunement cost.
Fairly overpriced for the cost IMO.
The 1E version with orichalcum is much better, but Im having trouble copying it.

The girl starts to grow older as you watch, half like a child aging, half like a tree sprouting. "Tell me Chosen do you still play Gateway in the glen at twilight?"
The Mothers, Summer and Winter both are watching you closely, but neither of them speak
This is an argument for putting some effort into either getting the Sight, or a magical item that allows Molly's perception charms to apply to more than just Creatures of Darkness. I would have burned the previous scene as a focus to use the Crown, but I am pretty sure everyone here would be able to tell if Molly used it.

@DragonParadox
Which skill does Molly use to play Gateway? Occult?
 
I don't know what the game is but I somehow doubt our ability to win any game against a mother. These grandmas might be packing stupidly high attributes and skills.

You would be playing against Last Bright Opal... who mind you did just start rummaging around in the Mother's boxes without either of them being upset. So she's definitely someone.

@DragonParadox
Which skill does Molly use to play Gateway? Occult?

INT+Leadership, it is a war game.
 
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This is not true. If suddenly the entire White Court decided to declare allegiance to Molly, their hunger would be controlled immediately, the same way the gravel disease was. Because our charm declares that will happen this way.
They would all have to do so individually.
We dont get to pull a species-wide effect like we did in Sanctuary with the guys who had some sort of radioactive caner.
 
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