Huh, kinda surprised how easily our fleet styled on the Neonite fleet. Then again, we had a lot of prep for this and they were coming in essentially blind and dumb.
Honestly, I think the Neonite morale trait is actually kinda terrible..? Sure it'll keep them from breaking completely, but at the point where it would proc, shit has probably already hit the fan and they're just doubling down on a bad hand. Wasteful.
...which I guess tracks when it comes the the Imperium.
Anyway, I'm all for the the Yeeni getting some sort of combat role. Probably second line, but I might be willing to vote for them being in a mixed SAG.
Yeah, the more I think about it, the more I realize that activating that was the
Worst decision they could have made in that position. If they actually allowed for retreat, the odds of us getting
every one of them was slim to none, and they'd come back with critical intelligence that would likely trigger an immediate large scale deployment of any reserves they might have had here, which likely would have made our next moves much nastier.
Instead, not only did they commit to battle, but they shot everyone who might have even
thought about falling back, guaranteeing that their replacements wouldn't dare consider it. It's a good move when the scales are balanced and a surge of performance right that second might be decisive, or when you're going to lose but if you dig in, you might manage to bloody the other guy's nose, but when you're already in checkmate, it's just a good way to make your losses even
more catastrophic. Tactically and strategically.
Now, that entire fleet got stackwiped, we're going to have up to date intel on their territory and likely their overall strength and disposition, and they're
completely clueless that we have a crack mobile force ready to let them have a Very Bad Time Indeed while their own mobile force and veterans just got wiped from the face of existence.
The funny thing is, I don't even think they can choose whether to activate it or not. I think it just automatically activates the first time they're about to fail a morale check, they pass it at the cost of making their odds of winning even more lopsided. Great against a surprise terror attack (Which is honestly not a bad thing when a decent number of your enemies aren't great on a unit to unit basis but very much are about dishing out Morale Shocks), but absolutely garbage against another disciplined force who can punish you for doubling down.
The most important thing of all, is that
we know about this now. Is that the Dogmatic Votary Trait? It interacts directly with their Adherent Trait and turns it to a liability in exchange for a single Crit Success converted from a failure or Crit Failure on Morale. Either way, just knowing to account for it right around the time we're about to properly expand our options is great.