What should your focus for the rest of the Quest be?


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-[][Knight House] Yes, Kinda,
--[]
Knights are complicated machines, a legacy of old, and require both extensive training and exceptional character. Neither of these are necessarily something you can pluck out from an academy, or decide based on gene-lines. Of course, feudal nobility isn't quite the way to go there either, but a sanctioned Knightly Order, with perhaps major Chapterhouses in critical worlds where they can draw in prospective recruits and base themselves in? That possibility should be explored while we're getting our infrastructure for them set up.

Also I don't get this, really? We're not going to have that many of these machines, not if we're having to spend an action for every fifteen we make. So having it be a Knightly Order with Chapterhouses seems like overkill... why not just have them be a division/branch of the military? They're again, not actually going to be a large group.
 
-[][Knight House] Yes, Kinda,
--[]
Knights are complicated machines, a legacy of old, and require both extensive training and exceptional character. Neither of these are necessarily something you can pluck out from an academy, or decide based on gene-lines. Of course, feudal nobility isn't quite the way to go there either, but a sanctioned Knightly Order, with perhaps major Chapterhouses in critical worlds where they can draw in prospective recruits and base themselves in? That possibility should be explored while we're getting our infrastructure for them set up.

Also I don't get this, really? We're not going to have that many of these machines, not if we're having to spend an action for every fifteen we make. So having it be a Knightly Order with Chapterhouses seems like overkill... why not just have them be a division/branch of the military? They're again, not actually going to be a large group.

It's about getting investment in while making them have to interact, and also it's just cool to have Space Mecha Knights, you know?
 
Along those lines, may I suggest that a Knightly Order seems the most likely way to make it so that a Combined Arms approach becomes more difficult? I mean right now we have no choice but to have them be an entirely separate unit, but I wonder in the long-term if that's actually the best way to use them...
 
Along those lines, may I suggest that a Knightly Order seems the most likely way to make it so that a Combined Arms approach becomes more difficult? I mean right now we have no choice but to have them be an entirely separate unit, but I wonder in the long-term if that's actually the best way to use them...

Space Knights are just cool okay?

T_T
 
Actually unrelated to this, since we're 50% of the way into a colonization, our first virgin world, we honestly should create some guidelines for what we're making. And since we've mostly tolerated Nobles because we have to, let's not tolerate them where they are not.

-[] As to the yet-unaddressed but soon to be relevant topic of colonization, considering the Federation's current plans for the next few decades, as the Federation is the one putting in the labor to establish these colonies, the Federation does not need to carefully balance the local power structures, and the local government created must mirror the highest level without compromise: this is to say, no nobles, democratic rule, a voice of caution for local Psykana, a dominant voice of rule for the elected local workers, farmers, and civilians in general, a smaller voice for the military but not no voice, a single voice for the local clergy, and eyes but not a voice for any special group or organization, such as the Space Marines or any... body that may come of these Karnivores or anything else.

Or something.
 
We haven't even started the colonization yet, we've just built the Colony Ship. The first colonization takes 2 AP but afterwards it's just 1 AP each.
 
We haven't even started the colonization yet, we've just built the Colony Ship. The first colonization takes 2 AP but afterwards it's just 1 AP each.

Um? We've done 1/2 of colonizing Itani. It's going to be relevant literally next turn.

The end of the 0/2 is...(Gain: A colonized World.)

So that means we'll be done next turn.

Unless your objection is that that's a decade from now and therefore we shouldn't plan for it?
 
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QM told us "The first colonization takes 2 AP, afterwards, 1 AP per planet", because we're building the colony ship and the basic tooling with that first AP.

...yes? And so why would we hesitate to create guidelines when we plan to complete colonization next turn?

Is looking into the future for the amazing span of literally a decade ahead of the present moment something that is impossible for us?
 
I just feel like assuming that colonization is a secret back door to ignoring the rest of our rules feels like a stretch?

But I could be wrong here. I'm just really tired and distracted right now because I'm still knee deep in my IT course right now and just posting during lulls in the lectures.
 
I just feel like assuming that colonization is a secret back door to ignoring the rest of our rules feels like a stretch?

But I could be wrong here. I'm just really tired and distracted right now because I'm still knee deep in my IT course right now and just posting during lulls in the lectures.

I don't think it's a secret back door, it's that our rules actually do allow nobility! Because we've conquered/liberated/etc places that DO have nobility.

And we couldn't just declare, "It's time for Madame Guillotine" or whatever, for both practical and moral reasons.

Lemme reread the rules just in case we have already, like, covered this and I forgot what I wrote.
 
Blaaaargh.

Fine, rewrite things then and put it forward, I literally do not have the focus to spare until we'll be close to the votes closing, and the politics stuff is largely your baby.
 
Blaaaargh.

Fine, rewrite things then and put it forward, I literally do not have the focus to spare until we'll be close to the votes closing, and the politics stuff is largely your baby.

Eh, if it's that much of a problem we'll just leave it be and see what happens. Maybe the fears are overblown, and honestly seeing what happens might be more useful for knowing how to set things up in the future.
 
Along those lines, may I suggest that a Knightly Order seems the most likely way to make it so that a Combined Arms approach becomes more difficult?
Do take note of the fact that your Knights offer a massive force-concentration to you that you previously didn't have. And while it is true that a Karnivore War-Pack (15 Knights) takes up the same space as one of your other Units, they'd also body all but your Demolition Units without breaking a sweat in a 1v1. And fighting the Demolition Unit would be a case of "Let's Be Careful And Don't Get Cocky."

Combined Arms is good and nice, but sometimes you want or need that force concentration that 8 Transport Points worth of Knights can give you, ya know? :V
But I could be wrong here.
You aren't. Colonies will take decades to spool up to full effect, and centuries before they get a distinct enough culture for some of them to start fucking around if not placated with victories abroad, wins at home, and prosperity everywhere.

Your people are may be not all-knowing, but they know enough to not send Chaos Cult Leader #69 and their 2 million buddies to colonize something.
 
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Do take note of the fact that your Knights offer a massive force-concentration to you that you previously didn't have. And while it is true that a Karnivore War-Pack (15 Knights) takes up the same space as one of your other Units, they'd also body all but your Demolition Units without breaking a sweat. And fighting the Demolition Unit would be a case of "Let's Be Careful And Don't Get Cocky."

Combined Arms is good and nice, but sometimes you want or need that force concentration that 8 Transport Points worth of Knights can give you, ya know? :V

You aren't. Colonies will take decades to spool up to full effect, and centuries before they get a distinct enough culture for some of them to start fucking around if not placated with victories abroad, win at home, and prosperity everywhere.

Your people are maybe not all-knowing, but they know enough to not send Chaos Cult Leader #69 and their 2 million buddies to colonize something.

"As it turns out, a solid standard of living and good access to necessities removes most of the incentives to Fuck Around by the populace!"

Good to have that confirmed. And immunity from otherwise normal people seeing a funny picture and then deciding the damn the world and Praise Chaos removes a lot of their easier ways to break into a new system too.
 
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