Green Flame Rising (Exalted vs Dresden Files)

Honestly you talk about balance but if we ever actually reach devil tiger we should be shit stomping most of the setting. We should be getting world wide affects and shit. We should be able to do bullshit like dropping a city on someone or being able to remember all the information of our hells libraries with a charm like the archive. Balance should not be as much of a concern then because to pose actual challenges to us dp should be throwing alliances of several Yama kings at once, the strongest of gods in their domains, archangels and so on. Anything that should trouble us at that point should be able to fuck with the entire planet at the very least casually to actually cause us harm.
This is covered under this part of my response:
However, within a roleplaying game, we obviously cannot play as the end product of this path. The game's mechanics, and the story's narrative cannot support such a being as the primary protagonist we the players get to control. So, any charm, magic, merit, background, etc that is meant to represent these themes can only deal with first steps on the path to the endstate described above. This means that it has to have drawbacks or limitations. Only temporary or limited access to other splat charms. Punishment / backlash mechanics when invoking your new state of being. Additional costs of either willpower (to represent pushing yourself beyond your present limitations), or essence (to represent the exertion of arcane might and potential upon reality and one's self).
What I was trying to say is that only the very first steps of actual "ascending to transPrimordialhood" can be covered within the "balanced, playable" rolyplaying game. The 5 dot charm at the top of a custom charmset is supposed to be the first brief and unsteady glimpse of the narrative glory that is hinted at. If the themes of "after walking a thousand miles neck deep in spiritual filth, we get a chance of power and glory beyond all others" are to be explored at all, instead of "we got dealt a sword liberally smeared with feces, but by God, we'll use it to slay evil and defend the innocents".
 
As I mentioned, an Infernal going for the Devil Tiger route is supposed to become more than their Yozi makers. More, in a qualitative, if not power scale, sense, than even Primordials who Yozi once were. This, to me, has several critical criteria:
1) The end state cannot be Creature of Darkness, especially in the later ages, where CoD isn't Sol's personal shitlist, but is essentially indicator of spiritual pollution. Or it has to redefine "Creature of Darkness" somehow.
2) The end state cannot be the same as Primordials that came before. It has to have either qualities, or inherent potential to develop qualities that Primordials just didn't have. It cannot be limited in the same way.

From the design perspective, to me, getting the ability to operate outside one's splat seems like a good thematic fit for point two. Infernal charms are yozi charms, which are corrupted / defiled / broken down primordial charms. So, getting access to non-primordial charms is an easy thematic shorthand for "I have transcended my type limitations, and have developed to become something new, more than a sum of my parts". The charm set that is most appropriate for a Devil Tiger to get access to is a Solar one:
1) lorewise, because Infernal exaltations were solar ones at some point, and, due to their indestructible nature, still have all the solar exaltation structures and powers
2) Thematically, because Solar themes are perfection, and mortals growing to be more. Also because Solars defeated Primordials, so a new kind of Primordial incorporating solar's themes into themselves, to be both Primordial+ and Solar+, greater than either part, is very appropriate
3) Mechanically, because, as I said, Solar splat and Infernal splat use different approaches to empowerment in many cases. I'll do a detailed breakdown later (on weekend, probably), but Solars function differently from Infernals.

However, within a roleplaying game, we obviously cannot play as the end product of this path. The game's mechanics, and the story's narrative cannot support such a being as the primary protagonist we the players get to control. So, any charm, magic, merit, background, etc that is meant to represent these themes can only deal with first steps on the path to the endstate described above. This means that it has to have drawbacks or limitations. Only temporary or limited access to other splat charms. Punishment / backlash mechanics when invoking your new state of being. Additional costs of either willpower (to represent pushing yourself beyond your present limitations), or essence (to represent the exertion of arcane might and potential upon reality and one's self).

From there, it's a matter of balance.

There's a difference between human nature and human limits. I am talking about human nature.
Story-wise, what makes a fully ascended Devil Tiger "more" than a Primordial is not power, or even breadth of abilities.
If you want more power, Cosmic Principle Emulation is the better path.

A Devil Tiger can become like the Primordials, while still remembering how it thought as a mortal, while still have some measure of skill and intelligence and comprehension outside of its primary theme and story.
The Primordials were, each in their own way, blind, idiot geniuses.

The story of the Devil Tiger is to become like them but also have a core of mortality, a remainder of a human soul left, that lets them work outside of that narrow lane as well.

This need not come with mechanical benefits, or loosing CoD-status, or anything else.
Just that combination of divine power and remnants of mortal comprehension is enough.
 
First: why not? Transhumanism is very much in theme for infernals, and *I abandon this shitty human body and its limitations to become a living city/galaxy/set of laws* works for that.

You don't need to be human to be humane.

Second:


Which is precisely why they're the absolute worst fit for infernals ascension. Solars are *humans but more*, infernals are not, at all.

Becoming a worst solar is countertheme here.
The infernals are greater than any of the Fallen primordials because they are human. All these claims that the infernals are greater than their solar Brothers is false, inherently so the Yozi we're unfailingly unwilling to pay the price for their own chosen that's why none of the infernals have unique charms unless they make them.

They were willing to bend their near infinite Essence towards the creation of their perversion of the solar exalted but they weren't willing to pay anything they could not get back that's why the infernals have access to all of their charm sets but nothing of Their Own.

All of the celestial exalted have the ability of minor Universe alteration by Essence 7 whether that be becoming a part of the land ( Lunars) rearranging the fate of the land (Sidereal) deciding the physical laws of the land (Solar).

The primordiail's defined what Essence 10 was through their themes but you don't need to be a completely egomaniacal narcissistic single focused beast to be Essence 10 as shown by both the Unconquered Sun and Luna and collectively the maidens of fate individually their Essence 8 I think but when counted together they count as a single Essence 10 entity.

The reason the celestial exalted and the infernal exalted are greater than their primordial or Godly patrons is because they have the ability to have excellence and strengths outside of their authorities or purviews that's why Black Mirror Revelation and primordial principle emulation were side grades not upgrades.

The one time we hear of the maidens of Fate attempting to gainsay or otherwise refuse one of their chosen they are punked by that chosen immediately. The greater sign of Saturn ignored batted aside by one of the chosen of said Goddess.

That's the reason the mode of play for most of the celestials is you decide how you are going to reshape the face of creation. Completely ignoring your broken primordial patrons in the case of the infernals, completely ignoring the death Lord that gave you life again in the case of the abyssals the only exception to this are the Sidereal and even then Ronin is a specifically named term for that kind of play.
 
Infernal charms are yozi charms, which are corrupted / defiled / broken down primordial charms. So, getting access to non-primordial charms is an easy thematic shorthand for "I have transcended my type limitations, and have developed to become something new, more than a sum of my parts".

This is the snag for me.

*I have transcended my type limitations, and have begun to become something new* really doesn't flow into *so I'll get things from a past splat*

Infernals were solar, but they aren't anymore, they are something new, and thus they would reflect it by creating their own charms, not copying old ones, looking towards the future, not the past.

Or, in other words:
There's a difference between human nature and human limits. I am talking about human nature.

I am talking about human nature too.

Solars sublime hulan nature to perfection.

Infernal transcend human nature and become a new type of being.

Trying to cram the first into the second is countertheme.

Edit:

All these claims that the infernals are greater than their solar Brothers is false,

Exaltations can only be made greater, not diminished.

Infernals were made from Solar exaltations.

Ergo: infernals are greater than solars. (This is also true of abyssals.)
 
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Exaltations can only be made greater, not diminished.

Infernals were made from Solar exaltations.

Ergo: infernals are greater than solars. (This is also true of abyssals.)
The Fallen primordials selfish and uncreative beings one and all were unwilling to pay the price, unwilling to do the work to make the exaltations greater hell they weren't even willing to form the alternate exaltations themselves.

Black Mirror Revelation
Cost: —
Mins: Occult 5, Essence 4
Type: Permanent
Keywords: Avatar (1), Mirror (Unconquered Hero's Faith)
Duration: Permanent
Prerequisite Charms: Labyrinth Circle Necromancy or Occult Essence Flow

This grim Charm was originally developed by ambitious Solars in the final years of the First Age. Frustrated by dead-ending in their study of necromancy at the Labyrinth Circle, they recklessly attempted to forge onward. Those researchers never did break through to the Void Circle. Instead, they found… something else.
This Charm permits a Solar to learn and use Abyssal Charms as though she were an Eclipse Caste. Additionally, she may accept a point of Limit to activate the Abyssal Mirror of a Solar Charm she knows, with the same limitations as Unconquered Hero's Faith (see The Manual of Exalted Power—The Abyssals, pp. 140-141). As a final side effect, she is guaranteed to linger as a ghost after death, rather than passing on into Lethe.
The Charm's Avatar keyword indicates that the character must possess the Whispers Background at a rating of at least one dot to learn this Charm. Black Mirror Revelation may be learned only through meditation within the depths of the Labyrinth. In the First Age, its only acceptable prerequisite was Labyrinth Circle Necromancy. In the Second Age, perhaps due to the actualization of the Abyssal Exalted, Solars find it easier to let the whispers of the Neverborn guide them to a core of dark power nestled within themselves, and may also use Occult Essence Flow as an alternate prerequisite.
This Charm may never be learned by non-Solar Exalted under any circumstances. As a point of clarification, its Abyssal Mirror, Unconquered Hero's Faith, may never be learned or used by any character who possesses Immortal Malevolence Enslavement.
Furthermore, Deathlords are incapable of learning Unconquered Hero's Faith or any other Charm based upon fundamental elements of Abyssal Exaltation.

Primordial Principle Emulation
Cost: —
Mins: Occult 6, Essence 6
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Solar Circle Sorcery

This bizarre Charm was innovated in the High First Age by the Solar Queen K'tula. After warping her body into a cephalopod horror through sorcerous manipulation, she found that she could not innovate new Solar Charms that acknowledged the terrible, inhuman capabilities of her new form. Pressing at the outer boundaries of sorcerous understanding, however, she was able to discern a set of cosmological principles more amenable to the thing she had become: the acrid Essence-flows of Kimbery.
Upon learning this Charm, the character names a single Yozi. She can henceforth learn and use that Yozi's Charms as though she were a member of the Eclipse Caste, save that she needs no tutor. Primordial Principle Emulation may be purchased a total number of times equal to (Essence – 5), with each purchase covering a different Yozi. The character gains a point of Limit the first time she invokes any Yozi Charm within the scope of a scene. The Yozis are aware of this Charm, having used certain of its principles to help guide the formation of their Green Sun Princes. It has historically pleased them to dispatch their Solar akuma to suppress knowledge of the Charm. The Ebon Dragon especially enjoys the bitter regret of his gilded slaves when they realize they bartered away their souls needlessly.
Thanks to the taint of the Great Curse upon their Exaltation, Solars may use this Charm only to unlock the secrets of the mutilated lords of Malfeas. It is possible that a Solar who was somehow cleansed of the Great Curse could also unlock the principles of non-Yozi Primordials. Thankfully, the Abyssal Exalted and their Deathlord masters have never discovered a Charm building off Void Circle Necromancy to gain access to the magics of the slumbering Neverborn. The most well-informed gods of the Division of Secrets hope such a thing proves impossible.
This Charm may never be learned by non-Solar Exalted under any circumstances.
 
The Fallen primordials selfish and uncreative beings one and all were unwilling to pay the price, unwilling to do the work to make the exaltations greater hell they weren't even willing to form the alternate exaltations themselves.

They can simply be better incidentally, you know?

No need for it to be voluntary in any way.

The exaltations cannot accept changes that would diminish them inherently, only ones that would make them greater, so the very process will be enough.

But it is irrelevant anyway, because the first post you quoted wasn't taking about being greater than solars in the first place, it was talking about not being solars anymore.

About the fact that infernals themes are not solar themes, and trying to cram the solar themes into infernals is not a good thing.
 
They can simply be better incidentally, you know?

No need for it to be voluntary in any way.

The exaltations cannot accept changes that would diminish them inherently, only ones that would make them greater, so the very process will be enough.

But it is irrelevant anyway, because the first post you quoted wasn't taking about being greater than solars in the first place, it was talking about not being solars anymore.

About the fact that infernals themes are not solar themes, and trying to cram the solar themes into infernals is not a good thing.
No exaltations can accept neutral changes as evidenced by the changing caste or casteless nature of the Lunars. Also that argument doesn't work because Solars made both of the infernal and Abyssal templates.

But I was making the point that being human in the way that solar and abyssals are is inherently transhuman and moving towards being transhuman in fashion of the primordials is inherently lessening to the infernals.

A need to depend on partially externalized entities to contain and maintain your intimacies is a failing of your metaphysical makeup not a good point.

Largely infernals should strive to maintain a contained or centralized metaphysical makeup while expanding that metaphysical makeup to include a World body and shintai rather than a dependence on lesser Souls.
 
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Also that argument doesn't work because Solars made both of the infernal and Abyssal templates.

Look at the two charms you cited more closely, they don't make the solar into the other template, giving them their inherent advantages, they just allow to learn a number of their charms.

It doesn't remove the great curse, which is the biggest thing about abyssals, and it only allows solars to learn yozi charms and not the heretical ones, which is the true part that makes infernal better than yozi.

But I was making the point that being human in the way that solar and abyssals are is inherently transhuman and moving towards being transhuman in fashion of the primordials is inherently lessening to the infernals

This is straight up false.

Being human is not an inherently desirable state, and moving away from it is not inherently lessening.

Humane is what's important, not human, anthropocentrism is a plague.

Plus, you are constantly ignoring or missing the fact that I am not talking about infernals becoming primordials, but about them becoming something new that shares a number of their characteristics due to having been touched by them.
 
Look at the two charms you cited more closely, they don't make the solar into the other template, giving them their inherent advantages, they just allow to learn a number of their charms.

It doesn't remove the great curse, which is the biggest thing about abyssals, and it only allows solars to learn yozi charms and not the heretical ones, which is the true part that makes infernal better than yozi.



This is straight up false.

Being human is not an inherently desirable state, and moving away from it is not inherently lessening.

Humane is what's important, not human, anthropocentrism is a plague.

Plus, you are constantly ignoring or missing the fact that I am not talking about infernals becoming primordials, but about them becoming something new that shares a number of their characteristics due to having been touched by them.
I'm not talking about being human in an anthropocentric way I mean having a centralized soul that does not have components that are deeply important to your continued function that are more fragile than you are is really good. Liger as the heart of Malfeas is powerful but he is a massive vulnerability to the Fallen King.

Unless your souls are somehow just as powerful as you despite being lesser entities they are massive vulnerabilities that can very obviously lead to your death.

The only beneficial part of taking on a primordial transhuman form is in the shintai and the world body you should never have ambulatory fucking Hearts it's terrible. That's why I was against saying splintered Gale shintai were slivers of the Soul or important to the infernal in any way one because it's against them thematics of the Titan the charm is from, Two that's like saying Malfeas cares about a particular blood ape, Three ambulatory organs are terrible.

What you're describing with heretical charms is a function of exaltation the ability to make your own charms the Yozi literally did nothing. They managed to get exaltations that is it they literally just changed the light that shines out of it from gold to Green the fact that they needed to actively connect their souls to the exaltations for it to work says everything about how much they were willing to invest into it because that shouldn't be a thing the fact that infernals through the creation of heretical charms are capable of changing the base nature of the Fallen Titans it is because they weren't willing to permanently relinquish the might necessary to change the exaltations.

In the end I think this is a largely viewpoint issue I don't believe the Yozi or the Neverborn changed the core of the chosen they stole simply because the base function of both of their chosen are things the base solars were capable of if they pushed far enough if you were playing a really straightforward player or a loyalist or something similar and you never make heretical charms then you might as well be playing a solar with primordial principal emulation never mind the fact that with just necrotic essence solars are capable of using Straight Up Abyssal charms and the fact that montrances relics not of the neverborn but of solar ghosts that had Black Mirror Revelation were the ones that made the abyssals. Tells me pretty much all I need to know about how much work or power they actually invested into either of them.

From my view it looks like solars that had necromancy got solar exaltations and then when they notice the resonance between their exaltations and necrotic energy when they died pushed it even further dying them with that energy a largely neutral change that just increases killing power and decreases crafting or generalized power but is largely still a neutral change.

Then it looks like solar is that had Solar Circle sorcery notice the resonation between that sorcery and the primordials and then were capable of altering their exaltation to be able to use primordial charms they weren't capable of making their base exaltation capable of making primordial charms but that's the only thing they weren't capable of there.

So it looks like both the never born and the Yozi crib the work of their betters make largely the same product with slight tweaks that benefit them and stroke their egos and that's it. So if a infernal or Abyssal wants to use solar charms again well it's not like the person who altered them was stronger than the person who made the solars in the first place.
 
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I think it's better at this point to shelve this until E5, wherein we'll design an "ascension charms" set, that is separate from our hell one, with different charms opening different paths for Molly's evolution. Like, one option would be unlocking back the perfection of Solars and elevating her human part to match her Primordial part. Another would be delving deeper into primordialhood, with stuff like more signature charms, signature charms outside of shintai, shintai extensions, soul structures, etc. Maybe we'll have some more ideas too. But for now I suggest we just shelve this.
 
I'm thinking… Satellite Laser. You never know when you need to smite something from space with a giant laser! Masquerade, you say? Is that something you can eat?
Now that I'm actually thinking about that would be sick, since we could just build it directly in orbit if we really wanted.
It's not a masquerade breach if they think you're a mad scientist instead of a Yama Queen
- Molly, probably
 
I think it's better at this point to shelve this until E5, wherein we'll design an "ascension charms" set, that is separate from our hell one, with different charms opening different paths for Molly's evolution. Like, one option would be unlocking back the perfection of Solars and elevating her human part to match her Primordial part. Another would be delving deeper into primordialhood, with stuff like more signature charms, signature charms outside of shintai, shintai extensions, soul structures, etc. Maybe we'll have some more ideas too. But for now I suggest we just shelve this.
This is my entire problem with your approach here; there isn't a weak human part and a strong primordial one, and learning to punch people with solar power wouldn't change that anyway.

There's just Molly and what she chooses to be.

The core nucleus of what it means to be human is the one thing that a solar exaltation doesn't enhance. They're more capable, dramatically so, but they aren't more human than other people because ability isn't a factor in that. This fact is important to why a significant portion of canon happened.

The point is that the fundamental difference between human and primordial mindsets is what allows them to clean themselves up. The result being something that isn't the same as either thing that came before it but isn't inferior or somehow overwhelming that aspect of herself.

I'm fine shelving the broader debate, but not leaving the final note on something that misrepresents the argument.
 
I see a fundamental disconnect here, while Primordial charms can be on par with Solar charms or better, it important to remember that to a primordial their is zero downside to using their charms. Example The intolerable Burning truths are not some random list from a table, they are the actual beliefs of Kimberly, the charm is just Kimberly empowering those beliefs, with her existence.

Kimberly if she changed her beliefs the charm would alter to reflect her new ones, while discarding the old, and only Kimberly can do that. Everybody else that learns the charm is stuck with the list as is.
 
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Also, while having a soul structure like the primordials does gave some disadvantages, it actually has more advantages:

Sure, having my liver out and about means you can shank it, but it also means it can help me fight.

The neverborn are dead proof that the primordial didn't need to have their third circles killed to be killed, but Adrian is proof that having your fetish be an outside being means you can survive losing it, even if as a different being.

Maybe in a white room scenario where the subsouls cannot help each other and the oversoul this is worse than having all your soul in the same place, but outside of that, it is an upside, not a downside.

It gives more actions, allows you to apply pressure at more points at once.
 
Vote closed.
Adhoc vote count started by DragonParadox on Mar 13, 2024 at 11:54 AM, finished with 57 posts and 10 votes.

  • [X] Plan Talk then walk
    -[X] Ask Olga about something
    --[X] Interesting or important and interesting locations in town, both mundane and supernatural. Popular local hangouts, historical monuments, places of arcane power, stuff like that.
    --[X] Her Yabluchnyk recipe, this stuff's really good
    --[X] The Clockwork Man out front
    -[X] Bid Olga farewell
    --[X] Visit the university grounds, you are curious as to what Johann of Cleves was meant to have done with the body of Aleron LaFortier had he slain him
    [X] Ask Olga about something
    -[X] The Clockwork Man out front
    [X] Bid Olga farewell
    -[X] Pay a visit to this magical doctor at Massachusetts General, magic and hospitals don't usually mix, but you're willing to keep an open mind
    [X] Bid Olga farewell
    -[x] Have a talk with the White Court representative at the Pink Panther
 
So to change the subject entirely for a moment; this is our chance to evaluate this place both for school purposes and for potential opportunities. Even if we don't take Odin's offer we don't necessarily need to leave the place alone.

Personally I'm interested in picking a less volatile testing ground for our first city god project, though there are pros and cons to how big the first attempt is. It'd also be nice to have a city we can fill in primarily with our power and force out factions we don't like. Right now it seems like it's basically us, Odin, and whamps.

The vampires have a deal with us, and we can definitely exploit it to make the ground rules clear.

We've talked about this a few times before, but it's probably good to explicitly go over what we want and what would be a deal breaker as we go in.
 
With Molly showing in Las Vegas that she can make a power vacuum if she wants to Boston doesn't seem like the most efficient use of AP, but if we can find a dragon nest to use it should not be a waste.
 
Boston doesn't seem worth the effort. We literally have las vegas to do this for us
Depends on what you mean.

For the test site for god crafting I really don't want to use Las Vegas. Chicago has its own issues, but at least it's not basically right on top of a gate to the Outside. If we were replacing the sin eater I'd be on board to risk it, but it seems like a significant risk to take on our first attempt.

The opportunities are also different.

Molly is great at small group social, plugging into the university and corporate research institutions is something of value itself. Organizationally taking control would be a nice benefit for our minions too. Anyone with too much heat can leave to a place that doesn't have competing interests. And simply because we can offer educational benefits once we burrow into the system a bit.

Theres all sorts of ways to turn this sort of access into a profit if we're interested in putting forth the effort.
 
I want us to relocate to Boston for school. It's a whole new playground for us, and a fresh canvas for DP to work with, whereas Chicago is a mostly known quantity. If we're in Boston, things can still happen in Chicago without us being constantly involved, which prevents us from needing to follow along an alternate canon path.

The world is our sandbox, so why stick around in one little corner when we can branch out a bit?
 
Also, while having a soul structure like the primordials does gave some disadvantages, it actually has more advantages:

Sure, having my liver out and about means you can shank it, but it also means it can help me fight.

The neverborn are dead proof that the primordial didn't need to have their third circles killed to be killed, but Adrian is proof that having your fetish be an outside being means you can survive losing it, even if as a different being.

Maybe in a white room scenario where the subsouls cannot help each other and the oversoul this is worse than having all your soul in the same place, but outside of that, it is an upside, not a downside.

It gives more actions, allows you to apply pressure at more points at once.
OTOH, there's charms like Yozi-Fighting Principle which shift the meta again: whenever you pay to use a Charm fighting against a networked being (like a Yozi) or part thereof, you get a costless use of that Charm against each other part of the being until your next action.
If three souls of the same Primordial attack a Solar with this Charm, the Solar gets to pay for Adamant Skin Technique once to perfectly defend against all three of them.
(This effect was more valuable when printed in 2e, where more charms were paid per-attack instead of lasting for a scene or lasting for Essence+1 rounds.)

Exalted has very silly charms and very silly combat metagame that sometimes feels like a case of "who had the author on side most recently". :p
 
Arc 12 Post 8: Of Rats and Holes
Of Rats and Holes

23st of January 2007 A.D.

Alas Olga does not know much more about the state of Boston. "I know about the books because I was concerned old Johann might have gotten to the book-binders" she pronounces it more like 'book-biter', "and the vampire because anyone with an ounce of good sense pays attention to them that think men are food for the hungry things inside them, but if any in this city are hiding a place of power in their basement I had no quarrel with them."

"What about people who are no longer around?" Lydia holds up a finger to interject. "Katrina must have had a house in the city, surely?"

Olga shakes her head, though the glint in her eye is more fond remembrance than regretful. "She did, that place won't be serving you unless you mean to make soap."

At that answer Olivia seems a touch bemused so you answer her with half a question to your host. "Ash?"

"Ash and bonemeal," the old woman nods. "Though come to think of it maybe there's some worth in the place if you don't mind dealing with the high heeled folks 'round that way."

Now it's Lydia's time to do the understanding, with a giggle as it happens. "She is implying they are the kind of folk who wear high heeled traveling boots to not step in less salubrious things."

"Eh, you grow your food in less salubrious things girl, never forget that. Food doesn't grow in the little plastic shelves yes."

"Men do not move at the turn of a key either," you hazard a poke at the mystery in the front room.

Lost 1 Essence -> Now at 12/15 Essence

"Most of them don't," she allows. "Betimes a curse might be a blessing for those fallen out of time, just as a blessing might feel like a curse, that the Wanderer often teaches. Old soldiers lean on each other when they must." How much time passes in silence then you could not say, ten seconds, twenty, but in the end she does speak again. "The tale of the nutcracker is more than fancy, though as ever with the dreams of artists less than the truth."

"The ballet?" Olivia snaps to, obviously intrigued.

"Yes, Tchaikovsky's Ballet, before that a German's story and before that... something of which it does not do to speak too much, a spell is not a story and this one grows weaker not stronger in the telling."

You are reminded of what Harry said about rituals, how the White Council had spread a bunch of them around so that so many people would call upon the powers that gave tham life that they would dwindle. Is there some rite out there involving a mouse king with seven crowns you wonder, the kind that makes soldiers into toys? There is a part of you that wants to ask more, to know the nitty gritty of magic and its weaving, but something about the old woman's expression warns you off. Odin had not asked of her to share this so what you get is what she's willing to tell.

Regained 2 Essence -> Now at 14/15

Instead you reach out for another slice of cake... and find there's none left. "I don't suppose you'd be willing to share your Yabluchnyk recipe? It's just the best."

Your friends both nod, but Olga shakes her head with a laugh. "I promised my grandmother I'd only be sharing that in the family. Still if the powdered spups and plastic noodles weigh too much on the stomach don't be strangers you hear, a wanderer's a welcome guest."

Thus do you depart, deciding that you're going to go to the university to see the one enduring mystery, what was meant to happen on Harvard grounds that ill fated night in September if a mad warlock had his way, took his foe's life and claimed the body? The lights of Harvard, as bright as those of Boston if more stately in their manner, history reflected in ice-filmed concrete reveal little at first glance.... at least not to you.


"Something about this place feels unearthly, the veil hangs at a strange angle is the best that I can describe it. Everywhere else I've ever felt it hangs straight up and down here it's propped at an angle. There's still enough fabric to cover the gap... which is good, that's real good, but I can't think of what might change the shape of it."

"A Well," you can hear the capitalization in Usum's voice, that is not a good sign. He goes about confirming it with his next words. "Sometimes by nature, sometimes by meddling of powers mortal or immortal the Spirit World does not open upon the gentle slopes of Faerie, but falls straight down into some deeper more conceptual domain, a Well. Whatever power or principality dwells on the other side might have different rules to those you might expect and so the line between them changes shape. So it is in Murgo and atop Mount Osore where mortals sought the way down into the underworld and often to their ruin found it."

"I don't suposse it could lead to some place pleasant?"
you ask back, not really hoping for much.

Lost 1 Essence -> Now at 13/15

"Demon you have named me majesty and not without cause. What would I know of gates celestial?" he asks back and you have to grant he names a good point.

What do you do?

[] Try to pass to the other side

[] Ask a question of your Crown
-[] Write in

[] Write in


OOC: Sorry this took so long, I was busy again today.
 
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