I can't actually think of any arguments against it. Even on moral grounds. Marcone has put himself in a position where squeezing him for personal advantage doesn't feel like a moral wrong. Maybe I am missing something?It does not take Essence-sharpened sight to see he'd really like you to argue against Tiffany getting her hooks into Marcone.
Gard will recognize her by spirit anyway. And Odin should already know about her. So it's useless.
It's not against them. And against more mundane methods of observation. Odin, Mab and other players are unlikely to be bothered. Rather, the problem is in the Library of Congress, as stated earlier. Well, the USA as a state in general.Gard will recognize her by spirit anyway. And Odin should already know about her. So it's useless.
Tiffany is less than a year old. She has memories relevant to her original purpose but that's different from direct experience with a body of her own and consequences she'll actually have to deal with later if she screws up unlike the other shadows that seem to see themselves as temporary constructs and act with that perspective.Warning Tiffany to be careful is crazy when she's so much more experienced than us.
Yeah, everybody knows that you give toddlers and babies primed crossbows, not guns.Yep, he means arm the 16-17 year olds, not toddlers or something, that would just be a waste of perfectly good guns.
That probably is where a good bit of the disconnect is coming from. That and Marcone sells drugs to addicts along with facilitating other crimes that ruin lives for money.Yes, he's dangerous locally, and perhaps somewhat distasteful, but in the ultimate scheme of things, he has maybe a century to live, and a single city on a single planet in a single realm to claim as his own.
No, no, no. How many times have we talked about it? Crossbows are for medieval times. You give children mortars! Thus they not only stay much further from direct fighting but also naturally would work in groups and make friends.Yeah, everybody knows that you give toddlers and babies primed crossbows, not guns.
Yeah.It really seems like the creator feared it would be too powerful and nerfed it to the ground to stop that with the *clones are bog standard mortal parts* (which is overreacting).
Probably through Wyld Shaping by cutting chunks of Outside and slapping them on Molly's world so it would grow.Empowering our world soul is… probably going to be necessary, though I've no idea on how to make that balanced…
I mean, if we are allowed to apply IDU, Latter Day Devil Implants, Magnanimous Warding Glyph to clones, the synergy is already there. Yes, it becomes even more expensive, XP-wise, but it's there.Yeah.
This gave me an idea though. What if we're approaching this the wrong way?
Instead of making a new charm that wastes a slot in our new set or completely remaking the old one, what if we made it a charm synergy thing?
ExWoD doesn't do prerequisites, but it does let charms interact in a high gain way.
For a house rule example of this we have that thing with MHM and TTC letting us build city sized domes when used together.
I don't want to get too cheesy, but making a charm that does something related to a soul hierarchy that has the synergy effect of making a very narrow correction to the base charm (in conjunction with the existing house rules DP has set) could work.
Keeping it limited to what can be justified as charm interactions puts a cap on how much we can break the charm, and is interesting on a narrative level because it makes the process of developing a soul hierarchy one of taking a crippled Yozi thing and making it more when Molly grows into something new based on what she's taken from the hells.
Maybe something like a custom multi action charm*? It has to be something that stands on its own or it'd feel like cheating and in all likelihood rightfully get shot down by DP.
* Or that dice adder I wrote. Molly learns to balance between the pillars of her soul and dance between them, then to split and embody all of them at once in a very literal way.
Supposing we did that to fix the issue and make it mechanically simple we could set the synergy up so that they get to use any charm based power that doesn't cost essence or can have its essence cost paid in willpower. To represent they're part of Molly and take on inherent qualities of their greater self, but are as different from the rest of her as your nose is from your hand.
In the specific case of FPOR it'd be neat to also let each of them be locked to a different city's buff too, but be allowed to positively interact with her in the confines of those abilities.
No excellency, but still good assistants.
Interesting idea. We only get one clone, we can't actually ever meet them, it's co-location... Yeah, that's an interesting option.@Yog
Did you see my alternative for the Clone charm?
It doesn't do everything we want it to do, but some of it.
And it's sufficiently different that I don't feel like we are just modifying a canon charm to suit a particular PC better, which I think is weird for Infernal Charms.