What should your focus for the rest of the Quest be?


  • Total voters
    333
We definitely need a fortress/station buster to end this fight next turn. We cant afford to be bogged down in this campaign so we need the tools to end it without heavy losses. On the plus side, the Lamenters will have 3 frigates by the end of next turn.

I'm guessing that the Lamenters' frigates will effectively be mini-strike cruisers in that they will be designed to support a Space Marine squad instead of a full company.
 
Ok…. So this is perhaps not the best but not too bad. We've got enough food production to eat the loss, so we only really need medical services.

[X] Plan: Raising our Medical up to take the System

Prep for getting a new and productive system. That's always good.

Next turn, assuming no fires break out, I say we start the frigate for these guys and then build a civ infrastructure.
 
We definitely need a fortress/station buster to end this fight next turn. We cant afford to be bogged down in this campaign so we need the tools to end it without heavy losses. On the plus side, the Lamenters will have 3 frigates by the end of next turn.

I'm guessing that the Lamenters' frigates will effectively be mini-strike cruisers in that they will be designed to support a Space Marine squad instead of a full company.
We are bogged down right now but what you thinking? A new ship of some kind? A fire ship?
 
We are bogged down right now but what you thinking? A new ship of some kind? A fire ship?
The frigate that the planner for Plan Tactical expansion is going for is a frigate with dual light prow lances with pure lense equipment to bombard the station from outside of easy retaliatory range until the station is slagged. Meanwhile the rest of the fleet keeps the Orks off the siege frigate.
 
One prow lance won't have a fast enough fire rate to chew through the shields, we need a pair to pull this off with any real degree of safety. Well, unless Ork Shields don't recharge.

Do Ork Shields recharge @HeroCooky ?

Fair points. It'll probably be a fairly niche ship until we can get the DP to expand it's capabilities a bit, but as a tool to resolve this problem, I suppose it'll work well enough...

Hmm, noted.

Do we have any real options to suppress shields at range, or is it just "Pack Lances or Go Home?"

Torpedoes, Missiles, Plasma Macro-Cannons, Boarding Torpedoes, Boarding Craft, etc.

...or maybe not. Hm.

...maybe we use this as an opportunity to start spooling up Torpedo Destroyers instead? Build a design around a set of 2 DP quad-launchers and maximum speed+maneuverability, we could get a squadron of 3 up in 2 turns and have a decent cap-ship-hunter force to supplement our Aries' line-capabilities.

Say, 1 4x80m Torps, 1 Light Missile, Autoloaders, Minimal Length, Minimal Width, 8 gravities of acceleration, standard hull and shields, Superior Gravimetric Engine Calculations, and armored life-pods?
 
I asked about torpedoes, at standoff ranges, we need a ton of them to ablate down defenses.

Oh, wait, just suppressing shields... Two light missiles and swarms, then a prow lance with pure lenses, very offense focused, but should do the anti fortification job well.
 
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I asked about torpedoes, at standoff ranges, we need a ton of them to ablate down defenses.

Oh, wait, just suppressing shields... Two light missiles and swarms, then a prow lance with pure lenses, very offense focused, but should do the anti fortification job well.

...yeah, that should work, use missile swarms to ablate down the shields, then the prow-lance can knock out the actual generators. And it'd be more broadly useful in a fight as long as we can keep them screened decently enough, which should be doable for now with a 7-1 ratio of escorts for this thing.
 
Yeah, missiles are too small to really intercept at shield impact ranges, especially light missiles with Swarms, and the Prow Lance can punch through armor. Actually not bad even in a proper fleet Action, especially if properly escorted.
 
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If a ship has 2x Light Missiles and x1 Missile-Swarms do they apply to both weapons?

My understanding is that weapon-boosting equipment applies to every weapon system on a ship that falls under its purview. So auto-loaders would apply to every missile and macro-cannon weapon on a ship for just that 1 DP you spend on it, same with Pure Lenses and Lances and so on and so forth.
 
I asked about torpedoes, at standoff ranges, we need a ton of them to ablate down defenses.

Oh, wait, just suppressing shields... Two light missiles and swarms, then a prow lance with pure lenses, very offense focused, but should do the anti fortification job well.
I think we can do two Prow Lances, I really like the idea of that with Gemini, and the two light missiles or one medium one. We can make up the points by subtracting something else.
 
I wonder if Cooky's gone to bed or if we'll get a chance to design the ship overnight or not? Who knows!
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 5, 2024 at 10:48 AM, finished with 64 posts and 23 votes.

  • [X] Plan: Tactical Expansion
    -[X] [General] Stay The Course (2/7)
    -[X][Military] Design A New Voidship Class - [Frigate]
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship, 1x New Ship once it's done)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Raising our Medical up to take the System
    -[X] [General] Stay The Course (2/7)
    -[X] [General] Construct Something
    --[X] Medical Services Nulla
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Tactical Expansion
    -[X] [General] Stay The Course (2/7)
    -[X][Military] Design A New Voidship Class - [Frigate]
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Saving Corcat with the Indomitable Human Spirit (Humanity Edition)
    -[X] [General] Stay The Course (2/7)
    -[X] Psykana] Conduct a Melody (Humanity)
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] [Plan] Helpful Assistance
    -[X] [General] Get Us Out! (0/3)
    -[X] [General] Stay The Course (2/7)
    -[X] [Chapter] A Fleet Worthy Of The Name - (2/3)
    [X] [Plan] Helpful Assistance
 
No prose for this one. I'll merge the results into the update tomorrow.

You have 7 Design Points.
(6-Hour Moratorium)
[] Frigate Class Name
-[] Sketch (Purely Optional)
-[] Length
- 1.600/1.700/1.800/1.900/2.000 Meters
-[] Width - 350/400/450/500/550 Meters
-[] Acceleration - 5/5.5/6/6.5/7 Gravities
-[] Armor - Thin Single Hull/Single Hull/Thick Single Hull/Thin Double Hull/Medium Double Hull
-[] Shields - Singular Emitter/Two Emitters/Three Emitters/One Array/Two Arrays
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
 
[] Sagittarius-Class Attack Ship
-[] Length
- 1,700 Meters
-[] Width - 400 Meters
-[] Acceleration - 6 Gravities (1 DP)
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Light Prow Lance x1 (2 DP), Light Missile Battery x2 (2 DP)
-[] Equipment - Pure Lenses/Missile Swarms (2 DP)

RATIONALE: Not a brawler, though quick enough to stay out of trouble. Not a tank, though sturdy enough to take a few hits without too much danger, the Sagittarius-class Attack Ship is built for one purpose. Siege. Built around a powerful spinal lance weapon, supplemented with numerous vertical-launching missile silos dotting the dorsal surface, the Sagittarius-class sacrifices the same ultra-redundant protection measures of its cousin craft to maximize its offensive power and striking range--capable of extreme range shield ablation at a safe distance, followed by powerful surgical lance strikes to degrade fortifications and heavier, slower ships. While capable of a degree of close in combat thanks to its plentiful missile weapons while munitions last, the Sagittarius in its current iteration is poorly suited for a fistfight, and should be deployed with a significant escort to keep it out of trouble. Fortunately, despite its firepower, it retains a respectable degree of acceleration, and can ideally deny battle against any foe out of its weight class, while weathering counter-battery fire from its expected opponents.
 
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Lets' see.

[] Gemini class Frigate
-[] Length
- 1.600 +1 DP
-[] Width - 350 +1 DP
-[] Acceleration - 6 -1 DP
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - 2x Light Prow Lance, 1x Light Missile Battery -5 DP
-[] Equipment - Pure Lenses, Missile-Swarms, Armored Lifepods -3 DP
 
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