This was my original template for Olivia as a fomarch:Can someone remind me what kinds of powers we can provide someone using the IDU Charm?
This was the basic build I did back in October when I was still learning the system, using Sorcerer rules.OLIVIA DESH FOMARCH said:RULES
- Sorcerer chargen
- 6/4/3 Attributes. 11/7/4 Abilities. 5 points Path Sorcery. 5 points Background points. 21 points Freebie Points. Starting WP 5. Starting Mana 0.
- 100 xp bonus XP.
- 18 Powers
- No Gifts above Rank 3.
- No Regeneration
ATTRIBUTE
PRIMARY: Physical: Strength 2(4), Dexterity 4(6), Stamina 4(6).
TERTIARY: Social: Charisma 2(4), Manipulation 2(4), Appearance 2(4).
SECONDARY: Mental: Perception 6, Intelligence 3, Wits 3
Mana/Gnosis Pool: 5
Willpower 7
Soak 4/6/9(Stamina/+Bestial Mutation/+Armored Hide)
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ABILITIES
PRIMARY: Talents: Alertness 2, Athletics 4, Awareness 3, Brawl 2 (Wyrm-Fu 5), Empathy 2, Expression 0, Intimidation 0, Leadership 0, Streetwise 2, Subterfuge 0
SECONDARY: Skills: Animal Ken 0, Craft 0, Drive 2, Etiquette 2 , Firearms 1 , Larceny 0 , Melee 1, Performance 3, Stealth 2, Survival 0
TERTIARY: Knowledges: Academics 2, Computer 1 , Finance 1, Investigation 2, Law 0, Medicine 1, Occult 3, Politics 0, Science 0, Technology 0
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FOMOR POWERS
- Armored Hide: +3 Armor. Soak lethal and bashing at DC6, agg at DC8
- Armored Skin: Soak and heal lethal damage as bashing
- Unholy Blessing: -2DC for activating powers
- Mega-Attribute: Perception: +3 Perception. Included in stat.
- Sense The Unnatural: Roll Perception + Occult at DC6 to detect supernaturals within 20 yards, and a second roll to identify type
- Bestial Mutation: +2 to all Physical Attributes when activated. Appearance drops to 0
- Enhanced Bestial Mutation: Switch between two powers
- Standby Power: Siren's Veil: +2 to all Social Attributes, and may roll App + Empathy against (target WP) DC to appear as ideal mate
- Bestial Power: Wicked Weapons of Malfeas
- Hideous Breath: Ranged blast at will, Dex + Athletics at DC5, Range 30 yards. 6L or 3A of damage.
- Instincts for Violence: Free counterattack when engaged in close quarters; Dex + Brawl at DC7, damage Str-1.
- Extra Speed: +1 Action, and 1.5x speed
- Wyrm-Fu: Supernatural martial art. Multiple benefits including dodge and attack bonuses, supernatural power manifestation, and the ability to stunt alternative uses. Uses the Wyrm-Fu special Ability, which is only available when the Power is active.
- Greater Gifts of Malfeas: Access to Rank 3 Gifts. May spend temp WP instead of Rage or Gnosis for activation, or roll WP for activation.
- Twisted Gifts: Any Gift list instead of just Homid, Ahroun and BSD.Spend WP to activate gifts, may roll WP to activate gifts
- Gifted Fomor: Adaptation(Rank 3 Silent Strider): No damage from poison or disease, and ignores environmental conditions for an hour per success
- Gifted Fomor: Strength of Purpose(Rank 2 Philodox/Croatan/Get of Fenris): WP recovery. Once per scene roll Stamina + Rituals at DC7 to recover WP at 2 sux/1 pt of WP
- Gifted Fomor: Grandmother's Touch (Rank 2 Children of Gaia): Roll Int + Emp at DC5 to heal self or others at a rate of 1 level of bashing/lethal/agg per success
- Gifted Fomor: Persuasion(Rank 1 Homid): -1DC on social rolls. Increased impact on successful Social rolls.
- Gifted Fomor: Surface Attunement(Rank 2 Stargazer/Bunyip): Attune yourself to the surrounding environment, and gain the ability to walk across surfaces like mud, water and snow without leaving tracks.
- Gifted Fomor: Catfeet/Possum's Feet(Rank 3 Lupus/Bunyip): Immune to falls <100ft, perfect balance, all combat actions involving body slams and grappling get -2DC
- Gifted Fomor: Speech of All Things(Rank 3 Children of Gaia): Understand, read and write any language fluently for the scene; Int+Academics roll at DC 7 for common use, DC9 otherwise. Does not provide mental protection from what you understand
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Numina
<<Telepathy >> PLOT
Summoning/Warding 2
Psychic Invisibility 3
Biocontrol 4
Merits: 11 pts
Ability Aptitude(Occult): 1
Unaging: 2
Iron Will: 3
Spark of Life: 5
Background: 7pts
Ally/Mentor/Patron 3(Molly Carpenter/Lydia Rhi)
Allies 1(Cauldron)
Resources 2
Equipment 1
Misc: Telescoping baton
++++++++++++++++++++++++++++
++++++++++++++++++++++++++++
Dex and Stamina to 4, leaving Str at 1
Int and Wits to 3, leaving Perception at 1
Cha, Man and App all to 2
4xp to raise Str from 1 to 2
12xp to raise Perception from 1 to 3
16xp total
>>>>>>>>>>>>>>>>>
PRIMARY: 11 pts
Talents: Alertness 1, Athletics 3, Awareness 3, Brawl 1, Empathy 1, Expression 0, Intimidation 0, Leadership 0, Streetwise 2, Subterfuge
2xp to raise Alertness from 1 to 2
2xp to raise Empathy from 1 to 2
2xp to raise Brawl from 1 to 2
6xp to raise Athletics from 3 to 4
5xp to raise Expression from 0 to 2
5xp to raise Subterfuge from 0 to 2
22xp total
<<<<<<<<<<<<<<<<<
SECONDARY: 7 pts
Skills: Animal Ken 0, Craft 0, Drive 0, Etiquette 1 , Firearms 1 , Larceny 0, Melee 1 , Performance 3, Stealth 1, Survival
2xp to raise Etiquette from 1 to 2
2xp to raise Stealth from 1 to 2
5xp to raise Drive from 1 to 2
9xp total
>>>>>>>>>>>>>>>>>>
TERTIARY: 4 pts
Knowledges: Academics 1, Computer 0 , Finance 0, Investigation 0, Law 0, Medicine 0, Occult 3, Politics 0, Science 0, Technology 0
2xp to raise Academics from 1 to 2
3xp to raise Medicine from 0 to 1
3xp to raise Computer from 0 to 1
5xp to raise Investigation from 1 to 2
3xp to raise Finance from 0 to 1
16xp total
<<<<<<<<<<<<<<<<<<
PATH SORCERY: 5 points
Numina/Path Sorcery
<<Telepathy >> PLOT
Summoning/Warding 1
Psychic Invisibility 1
Biocontrol 3
6xp to raise Biocontrol from 3 to 4 (Training discount)
6xp to raise Psychic Invisibility from 1 to 3(Training discount)
2xp to raise Summoning/Warding from 1 to 2(Training discount)
14xp total
>>>>>>>>>>>>>>>>>>>
23xp to buy Wyrm-Fu 5
23xp total
<<<<<<<<<<<<<<<<<<<
FREEBIE POINTS: 21 PTS
12 points to Merits
7 points to Backgrounds
2 points to Willpower
I havent updated it since (there's at least two mental defence Gifts that should be there), but it gives some idea what I was benchmarking her for there.
Note that this isnt a Molly Fomarch.
Given as she has especial compatibility with the energies involved? Those are going to get a bit special.
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