Green Flame Rising (Exalted vs Dresden Files)

-Like I said, carriage. Not construct.
Carriage of the Ankou (•)
The Exigent has a marked vehicle that appears at her call. Traditionally this was a black coach, but today it may well be a car or motercycle.
System: Spend 2 Essence marking a vehicle or mount that you own
. Afterwards a whistle is enough to call it to your side, where it will appear in three turn's time. The appearance is not very noticable to those not expecting to see supernatural effects, a car might simply be in a parking spot that was previously empty while nobody looked there.
You can only change the marked vehicle once per story.
Not to mention that given how most fights we have gotten into have been indoors, it would be as useless as a tank parked in Molly's backyard.
Nothing is stopping the motorcycle from being a transformer full of lasers.
We ARE talking about the same girl who got herself possessed by the Corpsetaker because she was trying to get more involved and her father was trying to keep her in the dark. And then immediately after still insisted on coming to the museum fight instead of leaving it to competent people.

Dont let her front fool you just because she isnt the sort of person to do drugs or wild parties.
Lydia is as much a rebellious teenager as Molly is. Worse, because she's younger.
She just doesnt have anyone to rebel against, since her father's....away.
She got possessed by Corpsetaker when she had no one to rely on, no allies or intelligence, and had to do something. It had nothing to do with a desire not to rely on allies.

And in regards to poison protection - we are buying alchemy. @DragonParadox how would you rate the following recipe:
A bezoar - a spherical stone-like pill that, once consumed, stays in the stomach of the potion's user for a week. While its there it provides protection against *number of successes when crafted* poisoning attempts by absorbing the poisons and toxins into itself from the user's body.

Or something like that. Mechanics up to debate. Essentially, a limited capacity sink for poisons and toxins that can be taken as a precaution.
 
[X] Plan Feeding and Healing v2
[X] Plan Feeding and Healing
[X]Plan Minion care
[x] Plan: Trying to buy votes. V2
 
Sorcerer revised page 63. Unlike a lot of janky rules this one is pretty clear you must have knowledge of a path that is applicable, To the effect. You could use Fortune or Mana manipulation to Unweave a fortune path or entropy sphere effect you cannot use Hellfire in that instance. You can use the path of conveyance to unweave a conjuration path or correspondence sphere effect but not healing. Sorry the examples are pretty Mage heavy but I'm really not super familiar with the fairy and other magical effects but the idea remains the same.

You can use Counter Magic on any effect but unweaving is specific in what it requires you cannot use alchemy to unweave all magical effects that's fuckin insane.
Thats the exact thing I quoted upthread, only I quoted the entire section. With context.
It seems pretty clear to me.

Let me recap:
  • Molly uses Demonic Primacy of Essence, which is a Mind Sphere/Fascination Path effect in magic terms
  • She is a Tier 2 Alchemist, where Alchemy allows you to reproduce effects from all the Paths. Alchemy 2 will canonically allow you to make super-LSD that gives prophetic visions, and to outright give people superhuman feats like sprinting at 2x normal speed for a scene.
  • She is Occult 5, which puts her amongst the top tiers of magical experts in the world, and she's been discussing this stuff with Bob, another top tier expert.
  • She is an Ancient Sorcerer, wielding magics that Creation hasnt seen in a long time.
  • She is an Infernal Exalt, a Solaroid, and by all indications, a Twilight to boot.

Any one of these is sufficient authority to wield both Countermagic and Unweaving across the spectrum once she spends the XP to actually buy it for a particular type of magic.
I cannot countenance how you think she needs to jump more hoops for any of this.


I suspect that circumstances will happen such that Lash gets enough followers to hit faith 4 at exactly the same time that Molly hits essanse 4.
Faith 4 is an internal thing, not an external thing.
Number of followers or pacts doesnt matter though; its more eibout personal enlightenment.
Demons go all the way to Faith 10/10. So does the faith potential of supernaturals, actually.

Ive been assuming we'll have to pay for it, though.


If they can learn it then there are rules for being tutored in it or learning it from the scraps of old books or off of cave walls. That's how you're supposed to get it if you're not using the merit.

As to utility; Lydia is essence three, and Lash is only a little behind her for all she's a different splat. The utility of an additional attack action for free on your turn is pretty significant. Even most exwod celestial multi attacks make you wait till the end of the round for the bonus attacks so that your opponents can reply mid flurry.

Against the vamps Lydia could have feasibly harvested back the power in short order
Sure, agreed.
But if you cant afford to use it, it doesnt really matter.

Lydia going into a serious fight, the type where multi-actions count, is burning motes for an Excellency, Stone Meditation and Steelskin. Dragons Speed might replace the Excellency in a month or two, but thats still a minimum of 3m. If you now have to spend 3m for The Trees Many Branches, you're coming up on empty before the fight even starts.

And given the bullshit that Blampire tried with Molly, you cant really be sure that you can put the Dead down anymore.
Lydia would have to be at least E4 for it to be worth the trouble for her.
That or she gets a Splendor that allows her to recharge Essence.


Technically, but that doesn't help with a number of things, like counter attack charms or other reflexive attacks. It also uses movement to cover the gap space twice for every attack, which isn't a lot unless we're fighting someone who's only somewhat slower than us. If we want to hit multiple targets it becomes more of an issue, though that only really comes up once we have a trick to let us do that in the first place.

Molly can hover and movement is reflexive, so with a pretty simple item she can dedicate her entire movement per turn to maintaining distance without effecting her combat abilities at all. Your options become switch to ranged combat, have an identical trick, or die.

A significant number of things we've gone up against would be screwed if the only way to touch a target was to run at it faster than the speed of sound while also doing other stuff for any appreciable period of time.

There's also positive synergy with our retaliation charms, because most of them key off of your ability to make a melee attack off the source of an attack. Unless a gunmen is in sword's reach when they shoot us they wouldn't count, and the standing back to shoot things is kind of the point of using them. If our melee range is 10-15 yards then for the purposes of most DF engagements we can counterattack firearms.
Counter-attack charms tend to ignore range, at least at our level.
And of course, Sandstrike Blast gives you an AoE attack thats the radius of heavy artillery.

Three turns is a long time in a fight, but our ability to do that is still relevant.

If we want to avoid shit like our mandatory nap in the middle of the arc it's worth considering DtGB.
That heals Agg for Molly? How did I not notice?
Huh.
Thanks for pointing it out.


Well if you want that you're going to want to get
By Rage Recast, Demon Armor +2 soak
Ancient Sorcery Invulnerable Skin of Bronze +4 soak
Alchemy 5 Iron Flesh (Fortitude 3) +3 soak
Perfected armor (High Kevlar, Prima Metallum, Prodigy) -2 difficulty to soak rolls +6 soak.

Edit: as far as I know all of those stack.
Rage Recast: Demon Armor is probably not on the menu until E4.

Alchemy 5 duplicating a low-level vampiric Discipline makes sense, but only if you have preptime, which we probably wont.
And even then, Id rather have a Celerity potion than a Fortitude potion, if the QM allows it.
Much more useful to have those multiple actions.

More armor soak doesnt really make sense as a primary goal for Molly.

Molly's armor is probably needs to be about effects not soak. As in, it might remain Armor 1-2, but its so thin that she can wear it everywhere, even under a backless evening dress, and it gives her +2DC to attempts to grapple, or 2 automatic levels of damage every turn to anyone who is grappling or is grappled by her.

The way an Exalted razor harness or bloodspike harness would.


3 soak from Stamina + 5 from Mo Kung +4 from Ebon Scales +5 from shintai rolled at Difficulty 5 = 17 dice
Maximum: 5 from Stamina + 5 Mo Kung +2 By Rage Recast +4 invulnerable skin of bronze +3 Iron Flesh +6 perfected Armor +5 Shintai rolled at Difficulty 3 = 30 dice

To put that in context the only things that deal anywhere between 17 and 30 dice of damage are car bombs and artillery.
Armor piercing effects are a thing. Armor-piercing ammo is a thing.
So are effects that ignore all or some of your soak; a mage, or someone similarly potent can cook something like that up no problem.

Even Ethniu who was running around in literally mythic armor that neither Mab nor Odin could scratch, could have a Denarian or a mortal Knight just straight up punch through it because Fuck You, that's why.
In a world with magic, I guarantee unpleasant surprises.

For example, this is from M20:
Example: Secret Agent John Courage plans a nasty surprise for the pack of flesh-munching Reality Deviants upstairs. Noting the slender pillar that's holding up the timbers of their makeshift squat (Durability 6, Structure 6), he scans the framework with his Stability Integrity Matrix (an Entropy 1 Effect built into his mirrorshades), spots the weak spot in that support, and lets fly with a massive kick at that location – a coincidental Forces 2/ Matter 2 Effect that fractures the pillar's integrity, focused through a martial arts kick.

Brian, the player, picks up his dice and rolls for the weak-spot scan. He gets four successes on the scan, which gives Brian a -3 reduction to the difficulty of that kick. Using "violence as a focus" (as described on p. 413), he rolls John Courage's Enlightenment of 7. This gives Brian seven dice to roll. After the successful Entropy scan, his difficulty is 3. (Sphere 2 + 3 for coincidence, -3 for the scan. Magickal Effects have a MINIMUM difficulty of 3, however – see p. 535). Brian rolls six successes.
If he were trying to hit a moving target, Brian would need to roll Dexterity + Martial Arts in order to score a successful kick. Since the pillar isn't going anywhere, the Storyteller gives the shot to Brian for free.

Based on six successes scored on the Enlightenment roll, plus one automatic success for using the Forces Sphere, the kick itself inflicts 14 health levels of damage on the pillar. Use of the Matter Sphere reduces the pillar's Durability to 4, so that kick deals out ten health levels against the pillar's Structure of 6.

Pillar? WHAT pillar? You mean that splintered ruin that USED to be a pillar?
The pillar breaks, the floorboards creak, and Secret Agent John Courage prepares a fitting reception for his impending guests...
Yes, Courage is an Arete 7 archmage with Forces, Entropy and Matter.
But he still did that with no weapons, on the fly just using Matter to ignore a third of the pillar's soak. Imagine if he had a weapon. Or preptime.

Some asshole is going to roll up with a Life effect that allows them to ignore a chunk of our soak.
Archmage maybe, or someone with Investments, or a Denarian. I can just feel it in my bones.
Which is in part why I keep voting for more HP.
 
And in regards to poison protection - we are buying alchemy. @DragonParadox how would you rate the following recipe:
A bezoar - a spherical stone-like pill that, once consumed, stays in the stomach of the potion's user for a week. While its there it provides protection against *number of successes when crafted* poisoning attempts by absorbing the poisons and toxins into itself from the user's body.

Or something like that. Mechanics up to debate. Essentially, a limited capacity sink for poisons and toxins that can be taken as a precaution.

Alchemy 3, it is pretty blatantly magical and long lasting but also quite situational.
 
Nothing is stopping the motorcycle from being a transformer full of lasers.
A lot of things actually.
From cost to maintenance to AP to the fact that Lydia is a teenager with a teenager's impulses and need to be taken seriously as an equal partner.

She got possessed by Corpsetaker when she had no one to rely on, no allies or intelligence, and had to do something. It had nothing to do with a desire not to rely on allies.

And in regards to poison protection - we are buying alchemy. @DragonParadox how would you rate the following recipe:
A bezoar - a spherical stone-like pill that, once consumed, stays in the stomach of the potion's user for a week. While its there it provides protection against *number of successes when crafted* poisoning attempts by absorbing the poisons and toxins into itself from the user's body.

Or something like that. Mechanics up to debate. Essentially, a limited capacity sink for poisons and toxins that can be taken as a precaution.
1) She got possessed by Corpsetaker because she was reckless as fuck.

This is the same girl who deliberately picked a high profile fight with another guest at a party in order to give herself an excuse to kill him. Im no fan of Charles Barrowhill, but that was a premeditated murder attempt.
Lydia is ALSO the same girl who proposed a quest into the deep NeverNever for power to her boyfriend.

Because Molly is such a colorful PoV character, people overlook the quieter Lydia's stunts.
Girl has done some wild shit in the time we've known her.
And she's only turned 16.


2) Bezoars would be Enchantment, not Alchemy, and would by no means by panspecific.
I am not aware of a panspecific poison antidote in Alchemy. Not to mention that it would deal with ingested poisons, which is really not the same thing as having to wade through a nerve gas cloud.

And critically, Fathomless Poison Haven can be applied to everyone you like or have good feelings about.
Just touch them on the shoulder.
 
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A lot of things actually.
From cost to maintenance to AP to the fact that Lydia is a teenager with a teenager's impulses and need to be taken seriously as an equal partner.
Maintenance so far hasn't been an issue at all, at any time, and, as mentioned previously, I disagree on your opinion about Lydia not taking help. So far she has been very good and I haven't seen evidence of her not taking advantage of available resources.

1) She got possessed by Corpsetaker because she was reckless as fuck.

This is the same girl who deliberately picked a high profile fight with another guest at a party in order to give herself an excuse to kill him. Im no fan of Charles Barrowhill, but that was a premeditated murder attempt.
Lydia is ALSO the same girl who proposed a quest into the deep NeverNever for power to her boyfriend.

Because Molly is such a colorful PoV character, people overlook the quieter Lydia's stunts.
Girl has done some wild shit in the time we've known her.
And she's only turned 16.
She got possessed by Corpsetaker because she believed she had no other options, and was acting under limited, and partially false assumptions. And barring Molly's existence, she was almost right - she was poised to become Mab's slave for eternity, as punishment for her father's actions.
2) Bezoars would be Enchantment, not Alchemy, and would by no means by panspecific.
I am not aware of a panspecific poison antidote in Alchemy. Not to mention that it would deal with ingested poisons, which is really not the same thing as having to wade through a nerve gas cloud.

And critically, Fathomless Poison Haven can be applied to everyone you like or have good feelings about.
Just touch them on the shoulder.
Fathomless poison haven is good, yes, but, if the bezoar concept passes checks (like it seems it did), we have other options.

And we'll have to invent recipes for Alchemy anyway. It's the branch of magic where we are given examples of what it can do, but not a full list.
 
@Yog, how are you going to help the new whampire minion without False Spring Beckons or Maggots?
Edit: and you voted for recruiting him, as I thought:
[X] Check out one of the players involved?
-[X] The cult of Ishtar, they sound more like allies you would choose rather than just bear
[X] Try to recruit Mutt, you'll figure out how to deal with his Hunger's twisted nature somehow (He has the Supernatural Flaw: Obligated Feeding Target/Supernatural Background Generations 3 making him the equivalent of 10th generation rather than the 13th he should have started as)
 
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Changing my vote to uju32.

It's not what I would prefer, but at least it has BMI. The currently leading plan is investing way too much of Molly's XP into Lydia, IMO.

None of the leading plans are putting an acceptable amount of XP into Awareness or Alertness, as far as I'm concerned, but I'm long used to ya'll neglecting those at this point.

[X]Plan Saints and Sinners
 
Some asshole is going to roll up with a Life effect that allows them to ignore a chunk of our soak.
Archmage maybe, or someone with Investments, or a Denarian. I can just feel it in my bones.
Which is in part why I keep voting for more HP.
Actually, one of our minions already has a trick in that direction.
The Rod Raw Rending
Fortitude 1, Potence 1
This power was developed by a Germanic Ventrue posing as a Brujah. Since he wasn't as proficient with Potence as some would expect, he had to fake it with raw tenacity in his strikes. His hands and weapons do not stop when they hit their target; they push through with the weight of his invincible musculature. When he puts his hand through chain armor, nobody questions his Brujah heritage.
System: Activating The Rod Raw Rending costs 1 blood point, and it lasts for the scene. You can ignore 1/1 armor up to your character's Fortitude dots. So with Fortitude •••, you may ignore 3/3 armor. It may only be used with Brawl or Melee attacks. Experience Cost: 8
With Fortitude 3 the effect is rather limited.
With Elder Fortitude, much less so.
 
Changing my vote to uju32.

It's not what I would prefer, but at least it has BMI. The currently leading plan is investing way too much of Molly's XP into Lydia, IMO.

None of the leading plans are putting an acceptable amount of XP into Awareness or Alertness, as far as I'm concerned, but I'm long used to ya'll neglecting those at this point.

[X]Plan Saints and Sinners
Well, I can change PRA in my plan for Alertness 3 or Awareness 3, because the leading plan is strange and uju decided to purchase flaws for some reason?
 
Well, I can change PRA in my plan for Alertness 3 or Awareness 3, because the leading plan is strange and uju decided to purchase flaws for some reason?
Thanks, but it's BMI that is a deal breaker for me.

There is a lot of stuff I don't like about @uju32's plan, including adding the Flaw for Lash. He should get rid of the Merits and Flaws for Lash in his plan, take Arms of Iron out for Lydia, then shift the necessary XP to push Lash up to Lore of Awakening 3. That would make more sense and be more useful, IMO. Would probably get more votes as well. But at least it has BMI.
 
@Yog, how are you going to help the new whampire minion without False Spring Beckons or Maggots?
Edit: and you voted for recruiting him, as I thought:
Several options present themselves:
1) a 1 dot splendor for fulfilling his nature.
2) a delay, where we buy MMP or FSB later - he can wait one month
3) Exorcism to make him human, then IDU if he wants to get "back in the game"

MiS should serve for a month or two, as shown by Isabela. I do want MMP at some point soonish - it provides great scalable opportunity for recruiting / subverting whampire youth, and probably a source for alchemical reagents. But I don't think the consensus is there.

For me, Tiffany is the most critical part of the vote. I want our circle to have a dedicated healer / buffer, and that's what Awakenings 3 gives us.
None of the leading plans are putting an acceptable amount of XP into Awareness or Alertness, as far as I'm concerned, but I'm long used to ya'll neglecting those at this point.
2 dots is not bad, especially since awareness is rolled at -2 DC. We should keep upgrading those as we go.
 
Thanks, but it's BMI that is a deal breaker for me.

There is a lot of stuff I don't like about @uju32's plan, including adding the Flaw for Lash. He should get rid of the Merits and Flaws for Lash in his plan, take Arms of Iron out for Lydia, then shift the necessary XP to push Lash up to Lore of Awakening 3. That would make more sense and be more useful, IMO. Would probably get more votes as well. But at least it has BMI.
I could've traded Lydia's second charm and PRA for BMI, but there are few people that have already voted for my plan, and I don't know their opinion.

Also, @uju32, how are planning to deal with Mutt, you also voted for his recruitment?
 
Not a lot of great options for my taste.
I'd pick neither Splintered Gale, nor Black Mirror or a perfect defense.

[X]Plan Standing in the Arena
-[X]MOLLY: 50XP (10 pts sent to party members, 0 pt unspent)
--[X]The City Still Stands: 5 dots: 15xp
--[X]Inner Devils Unchained: 4 dots: 12xp
--[X]Running To Forever: 1 dot: 4xp
--[X]When the Tigers Broke Free: 2 dot: 6 XP
--[X]Countermagic[Human]: 3xp
--[X] Awareness 2, 5 XP
--[X] Alertness 2, 2 XP
-[X]LASH: 25(Base 15 + Molly 10)
--[X]Lore of Awakening 1: Find The Faithful: 7xp
--[X]Lore of Awakening 2: Cleanse: 5xp
--[X]Lore of Awakening 3: Heal: 10xp
--[X]Alertness 1: 3xp
-[X]LYDIA 15(Base 15)
--[X]Warding of Divine Ancestry: 5 dot: 15xp


Probably too late to win, but I'll give it a shot.

This edits out BMI, Iron Arms and one Ox Body, adds a bit more Awareness, Lash's Heal and for us the City still Stands and When the Tigers Broke free.

We have seen how goddam tough Molly is, City Stands effectivly doubles that, Tigers locks our opponents in an arena with us.

I hope the numbers work as they are?

I just really like the thought of Molly as a two to three phases boss.
When you think you beat her, the ground shakes, the boss music reaches a new crescendo and there she is, fully healed and in Shintai.
 
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1) a 1 dot splendor for fulfilling his nature.
2) a delay, where we buy MMP or FSB later - he can wait one month
3) Exorcism to make him human, then IDU if he wants to get "back in the game"
1) Wasn't you telling us a vote ago that AP hell doubly affects crafting, because we need an AP to gather investments ingredients and an AP to make a Splendor?
2) What is the haste with IDU and SGI in the next arc? Why we should delay Maggots that are useful for all minions?
3) So, you recruited a whampire minion to make him human, I see. Is it even possible to exorcise whampire, @DragonParadox ?
 
Thanks, but it's BMI that is a deal breaker for me.

There is a lot of stuff I don't like about @uju32's plan, including adding the Flaw for Lash. He should get rid of the Merits and Flaws for Lash in his plan, take Arms of Iron out for Lydia, then shift the necessary XP to push Lash up to Lore of Awakening 3. That would make more sense and be more useful, IMO. Would probably get more votes as well. But at least it has BMI.
I like BMI and wish the top plans had it, but it's Awakenings 3 that's the deal breaker for me. Put up a plan with BMI and Awakenings 3 in it, and I'll at least approval vote it. (Preferably also Companions of the Hunter, because I want to be able to buff Mouse.)
 
I like BMI and wish the top plans had it, but it's Awakenings 3 that's the deal breaker for me. Put up a plan with BMI and Awakenings 3 in it, and I'll at least approval vote it. (Preferably also Companions of the Hunter, because I want to be able to buff Mouse.)
Can do Awareness 3, can't do BMI, because people already voted for my plan and that big XP transfer will invalidate their opinion. Is BMI a deal-breaker?
 
1) Wasn't you telling us a vote ago that AP hell doubly affects crafting, because we need an AP to gather investments ingredients and an AP to make a Splendor?
2) What is the haste with IDU and SGI in the next arc? Why we should delay Maggots that are useful for all minions?
3) So, you recruited a whampire minion to make him human, I see. Is it even possible to exorcise whampire, @DragonParadox ?
1) Yes, I did. It's not exactly optimal, but we are going to be crafting a lot soon anyway, since we owe archive, it makes sense to put all the crafting actions together
2) SGI is a training booster, or should be. Those are best bought as early as possible. Ideally we should be able to pawn off school onto a clone, and, if not, put clones onto learning stuff in the courts. IDU synergies well with Lydia's Companions of the Hunter. EDIT: And people keep asking for it. [/EDIT]
3) Yes, Whampires can be exorcised using the same rules as turning fomori human. It's one of the possible options for handling Mutt, not the only option. If he wants out, I say we provide him an option to get out. He is suffering from a horrible medical condition, after all.
 
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I like BMI and wish the top plans had it, but it's Awakenings 3 that's the deal breaker for me. Put up a plan with BMI and Awakenings 3 in it, and I'll at least approval vote it. (Preferably also Companions of the Hunter, because I want to be able to buff Mouse.)
Done.

[X] I Can See You, But You Can't See Me!
-[X] Molly - 60 XP
--[X] Purchase Black Mirror Incarnation (15 XP)
--[X] Purchase Inner Devil Unchained (12 XP)
--[X] Purchasing Running to Forever (4 XP)
--[X] Purchase Awareness up to 2 Dots (5 XP)
--[X] Purchase Countermagic [Human] (3 XP)
--[X] Increase Alertness to 2 Dots (2 XP)
--[X] Increase Alchemy to 4 Dots (6 XP)
--[X] Total XP Spent: 47
-[X] Lydia - 15 XP
--[X] Purchase Warding of Divine Ancestry (15 XP)
-[X] Tiffany - 15 XP, plus 12 Molly XP
--[X] Purchase Awareness up to 2 Dots [5 XP]
--[X] Purchase Lore of Awakening up to 3 Dots (22 XP)
-[X] Unspent XP: 1
 
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