There was nothing quite like a years-long debate surrounding fundamental aspects of your faith to get people to calm down and think things through logically. If, by logically, one meant to include the progression from a scene where a Kil'drabi stood testimony for questions ending with the Techno-Guilds representatives having a mental breakdown over atomic arrangements and their particular utilization for faith-based cooking. If that sentence makes sense to you, don't hesitate to get in touch with your nearest priest because it shouldn't.
What should make sense is that the Orks are back, and they were murdered quite viciously by the local SDF, now consisting of 15 Monitor Scouts, 3 Medium Monitor Skirmishers, 2 Monitor Frigates, 1 Light Cruiser Monitor, and the 3 Aries-Class Destroyers.
Arrayed against them was the total of one badly damaged Brute Ram Ship and one utterly pristine Savage Gunship, each annihilated with almost no casualties on the side of the Candle Keepers thanks to a combination of the overwhelming local forces and the fact that neither ship entered a range where their strengths could favor them, leading to only crew casualties within the double-digit numbers fleet-wide.
However, what information could be gained from these two ships (and their loudly boasting Captn) revealed that neither was the vanguard for a more extensive invasion fleet. Rather, they were two over-eager ships seeking plunder away from the usual hunting grounds. What little actionable information could be gleaned from their bafflingly functioning cogitators suggested that we will have to expect such incursions to become common-place within the next two decades should we not enter Ubraka and wrest control of the system from them, setting up a repair, re-arming, and re-fueling station to ensure our Task Groups are ready to repel invaders without risking our native industries.
Speaking of native industries, with Droma VII taken over in full with a month of blood and violence, the inhabitants of the planet are now ours to shelter and raise, dragging our industrial capacity to the breaking point and beyond. The massive orders of the construction and creation of all manner of machinery lead to lists and backlogs already a century tall and growing.
You Have 3 [Three] Actions. Thanks to liberating your first System, you have 1 [One] Extra Action this Turn!
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure
-[] Heavy Industry Nulla
-[] Void Industry V
-[] Medical Services Nulla
-[] Military Industry III
(Gain: A boost in production focusing on the chosen option.)
[] [General] Assimilate Droma III - (1/4)
Let not our siblings in faith wallow in the depths they have been kept within. Let us raise them to the stars, where we fly and craft a future for the galaxy and humanity!
(Gain: Droma III becomes a functional part of the Candle Keepers. +2 Heavy Industry.)
[] [General] Assimilate Droma VII - (0/2)
Let not our siblings in faith wallow in the depths they have been kept within. Let us raise them to the stars, where we fly and craft a future for the galaxy and humanity!
(Gain: Droma VII becomes a functional part of the Candle Keepers. +1 Heavy Industry and +1 Medical Services.)
[] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness.
(Gain: A chosen Military Unit/Ship.)
[][Military] Design A New Voidship Class - [Available: Destroyer]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have only monitors, and purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] A Task For Specialists (Assign Unit/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (3/3) Droman Coral Assault Regiments
-[] (1/2) Celestial Choirs
-[] (1/1) Droman Tideswarm Heavy Demolition Regiment
-[] Task Fleet Alpha
(3x Aries-Class Corvettes)
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all His Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Droma.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, and Perception.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I.
Gain: A Song.)
[] [Faith] Nursery-Temples Beyond The Cradles
Droma has been liberated from the tyranny of an Imperium that cares not to defend those loyal for eons, nor to even send a hand to help them flee the devastation to come. And with liberation comes the need to have faith in a new system, one brought by the heralds of a better age, an Age of Understanding and Progress! Let us create those temples where the young shall learn of better days and where the old will dream of the galaxy to come. Let us march hand in hand, share the power that gives strength and pride to every woman and man under our protection, let those new faithful lend a hand, and build that very Age we shall all create for the generations to come!
[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)
[] [Chapter] Keep The New Blood Coming (2.5/4)
Same verse as the first two, and same as those that will come after until all one-thousand places have been filled with Brothers worthy of the title.
(Gain: The Lamenters gain another 80 Neophytes.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
(Gain: Turn to address the issue.)
AN: Whoo! Tutorial complete! And with that, all easy +1 Actions have been grabbed! Back to the grind next turn!
Also, I have decided to change the Military Units to represent the capacity you have every turn rather than the sum total. This means you can now lose all Units and get them back in the next! That you will be up shit-creek if attacked as they are on cool-down should be noted, though.