What should your focus for the rest of the Quest be?


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[X][Iconoclast] Crew Protections
Naval Crews, especially veteran ones, are treated like a strategic resource by the Imperium, and the Candle Keepers know well enough the power of keeping those with skill and experience alive to teach the younger generations and the replacements of the fallen. With enough bulkheads, void suits, life-pods, and almost more drills than can be tolerated, the crews of the Candle Keepers will survive more than those of other factions and return to spit fire and defiance against their foes.
(Increases crew experience and boosts the chance to gain Notable Captains/Admirals.)

[X][Kil'drabi Protectorate] Design and Production Rationalization
Tactics win battles, logistics win wars. It does not matter how skilled your troops are when the enemy has ten for your every one and throws enough munitions at them to destroy the very ground and space they occupy utterly. With the aid of the Kil'drabi archives and the enthusiastic support of their ship-builders and engineers, Candle Keeper ships will always outnumber their foes, require less resources to construct, and lack none of the strength and durability their Imperial compatriots boast of.
(Designing a ship line will automatically produce one example of the line, and you produce ships twice as fast. Unlocks a unique Design Aesthetic.)
 
[X] Lance-Lense Purity
[X][Kil'drabi Protectorate] Design and Production Rationalization
 
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[X][Kil'drabi Protectorate] Design and Production Rationalization
[X] Gunnery-Crew Automatization
[X] Lance-Lense Purity

More ships, more bullets in the void, or more range. Honestly the gunnery crew thing is just because that specific aspect of Warhammer pisses me off.
 
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