Aiding the E.G.G.M.A.N. (Sonic)

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E-2000s and Mecha Sonic
[X] Much as you loathe the imposter... you'd better work on the E-2000s.

To see your creators' hard work shamelessly co-opted for use by an imposter.

Such indignity.

It takes so much of your own processing power to refrain from trying to gun the imposter down immediately… but you suspect such an effort would be ineffectual.

So you build the E-2000s.

And also design some blueprints for later production when the one true doctor returns to his position.

You have 60 Points to spend.
[ ] Double Shield: An E-2000 variant equipped with 2 shields making it much harder to destroy. 20 Points.
[ ] Double Gun: The offensive counterpart to the Double Shield the Double Gun has two gatling guns that can make mincemeat of any foe that fight its at range. 20 Points.
[ ] E-2000R: A flat out improved version of the standard E-2000… it is significantly more expensive to compensate however. 20 Points.
[ ] Stealth Unit: A Black coated variant of the E-2000 with the power to become invisuble for significant periods of time. 40 Points.

Naturally you also take the time to dust off an old work of you creator.

Mecha Sonic.

From the same line as Mini-Sonic and later Silver Sonic the Mecha Sonic unit is by far the strongest of the three, at least in its baseline configuration.

Your improvements to Silver Sonic may have disrupted that calculation.

If they will have continued to do so after your current improvements to Mecha Sonic.

Well… that's not of concern to you.

You have 40 Points.
[ ] Light Drive: You have studied the Ancient Light and have found a way to replicate its abilities in mecha Sonic: 20 Points.
[ ] Better Armor: An improvement to Mecha Sonic's armor, he'll never be as strong as the likes of Alpha but he'll at least be able to take hits better than he used to. 20 Points.
[ ] Advanced Scanner: Mecha Sonics situational awareness is… spotty at the best of the time an improvement to its scanning systeams should improve that. 20 Points.
[ ] Super Jet Booster: An improved version of the Jet Boosters employed by the E-100 series this should flat out grant Mecha Sonic inherent flight capabilities… though not nearly as much as a dedicated flier. 20 Points.
 
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[ ] Stealth Unit: A Black coated variant of the E-2000 with the power to become invisuble for significant periods of time.

This does not have Point Cost for it.

[X] Plan: Double Trouble
-[X] Double Shield: An E-2000 variant equipped with 2 shields making it much harder to destroy. 20 Points.
-[X] Double Gun: The offensive counterpart to the Double Shield the Double Gun has two gatling guns that can make mincemeat of any foe that fight its at range. 20 Points.
-[X] E-2000R: A flat out improved version of the standard E-2000… it is significantly more expensive to compensate however. 20 Points.
-[X] Light Drive: You have studied the Ancient Light and have found a way to replicate its abilities in mecha Sonic: 20 Points.
-[X] Advanced Scanner: Mecha Sonics situational awareness is… spotty at the best of the time an improvement to its scanning systems should improve that. 20 Points.
 
[X]Plan: It's a Secret.
-[X] Double Gun
-[X] E-2000R
-[X] Double Shield
-[X] Advanced Scanner
-[X] Super Jet Booster

The need for secrecy is paramount right now, so we should give a priority to the other models and see what we can do to ensure Mecha has aerial superiority for as long as he can.
 
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The need for secrecy is paramount right now, so we should give a priority to the other models and see what we can do to ensure Mecha has aerial superiority for as long as he can.
I'd think it be better to work on making sure he is actually aware of where he runs/flies first, though given we will likely be upgrading him again and again, things will likely be fine.
 
[X] Plan: Double Trouble

I'm kinda confused by the Light Drive, is the "ancient light" supposed to be chaos energy or something else? I've never heard the term used before.
 
[X] Plan: Double Trouble

I'm kinda confused by the Light Drive, is the "ancient light" supposed to be chaos energy or something else? I've never heard the term used before.
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Ancient Light

The Ancient Light (太古の光, Taikonohikari?) is a Level Up Item that can be obtained by Sonic in Sonic Adventure and Sonic Adventure DX: Director's Cut, and by both Sonic and Shadow in Sonic Adventure 2 and Sonic Adventure 2: Battle. The Ancient Light is a hovering white orb of light that is...
 
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