[X] Past Badniks the good doctor has created a wide variety of machines in the past, perhaps bringing one of these older machines up to date could be of aid to your creator.
-[X] Hey Ho
The Hey Ho is an old design. It is also fairly powerful despite being one of the older machines in the doctor's arsenal. That ax that it will as it turns out is of a fairly strong make, and even as advancements in armor have rendered it less effective it still can do quite a bit of damage even if it is no longer the engine of destruction it once was.\
It is also a proficient flyer, nothing that would win an aerial dogfight of course but it still is more than able to handle most hovering enemies as well as flying Mobians like a certain two tailed fox.
These two simple characteristics form a strong base but it's age means that there are quite a few areas where you can improve upon it,
What do you do? (You have 60 Points)
[ ] Burning thrusters: you can enhance the thrusters on the Hey Ho to such intensity that should just send it can set fire to the ground directly under it or scorch an unfortunate foe. 5 points.
[ ] Enhanced Axe: an update to the metallurgy of the Hey Ho's axe should now be able to cut through most common metals though exceptionally armored or durable specimens will still be able to resist it without much trouble. 10 Points.
Dual wielding: The power of the Hey Ho's arms are increased and it is given a second ax with which to do battle. 10 points.
[ ] Weapon skill upgrade: The Hey Ho becomes far more proficient in its weapon of choice allowing it to fight with a masters level proficiency the usage of its ax. 5 Points.
[ ] Burning Ax: The Hey Ho's axe is infused with powerful flames causing it to burn anything it impacts. 10 points requires enhanced ax.
[ ] Burning Mastery: The Hey Ho's Fire related systems are interconnected and enhanced giving a sort of pseudo-Pyrokinesis, its capabilities not as great as say a fire based super formb but it is still capable of virtually covering the battlefield inflamed single-handedly. 30 points, this is a capstone ability, requires at least three fire related upgrades.
[ ] Burning wrist: A simple wrist mounted flamethrower. 5 points
[ ] Burning Wrist 2: A wrist mounted flamethrower on the machine's other hand. 5 points, requires the previous version.
[ ] Throwing axes: Equips the Hey Ho with a near limitless supply of throwing axes to be used at its discretion. 10 points.
[ ] Pyro axes: Allows the Hey Ho to infuse extreme levels of heat into its throwing actors giving them an extra burning punch when needed. Five points requires throwing axes.
[ ] Micro Tree Accelerator: Implants a miniature version of the tree accelerator into the Hey Ho letting it create and manipulate the extremely durable trees produced by these machines to some extent, it is of course much weaker than the full sized version and as such the trees are do not reach the same immense sizes but it is still more than capable of reshaping entire battlefields. 30 points, this is a capstone ability.
[ ] Exploding fruit: The trees created by the micro tree accelerator will drop exploding fruit on the enemy. 5 points.
[ ] Spiky: The trees produced by this ability occasionally will have spiky outgrowths that make them damaging for organic matter to touch. This is not the ability results can be random. 5 points.
You can assign this machine to one of two areas.
[ ] The new Team Egg.
[ ] The Egg Forest.