[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] A weaponized slot machine (cashing in
reward from
omake)
[X] Begin building your forces, you will destroy this usurper. (Choose from humanoid model research or vehicle research).
-[X] Vehicles
Hmp… while your loathe to do anything for the imposter you are forced to admit to yourself that a Slot Machine based badnick is actually something the one true doctor would like.
Best get it done before you get to work on your other secret project
Now… to begin the process.
What base will you use?
[ ] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
[ ] Humanoid: The badnick will be humanoid, this gives it less to work with but allows for enough ease of production that it'll prolific within the zones its deployed too. (Gives 2 equipment slots)
[ ] Flying: The badnick will fly…. This will lean minimal space for equipment. (Gives 1 equipment slot)
[ ] The Juggernaut: A massive treaded behemoth, only 1 of these will ever show up in a Casino Themed Zone. (Gives 6 equipment slots)
And of course you have a wide array of different devices to fix into the new badnik type as well.
[ ] Token Launcher: Allows the badnik to shoot out Eggman Empire themed Casino tokens at rapid speed…. They have double function as game tokens at any Eggman Empire themed Arcade! The amount of tokens launched depends on the results of the slot machines. 3 shots for most results and 30 for three 7s. (Free)
[ ] Flamethrower: The Slot machine shoots out a plum of fire in the direction it's facing when it lands on a fire symbol. The fure scales in area of effect and flame intensity with each fire symbol. (1 Slot)
[ ] Shield: The Slot machine creates a defensive shield around itself when it lands on a shield symbol. The number of hits the shield can take scales with each instance of the shield (1 Slot)
[ ] Badnick Spawn: The Slot machine releases smaller badnik when it lands on the Eggman Empire logo, the number of badniks scales to the number of logos landed. (3 Slots)
[ ] Missile Barrage: The slot machine launches a barrage of missiles when it lands on the missle symbol, number of missles escalates with the number of symbols rolled. (1 Slot)
[ ] Shock: When the slot machine lands on a lighting bolt symbol it releases a wave of electricity around it, the radius increases with each bolt rolled. (1 Slot)
[ ] Repair: When the slot rolls of a wrench the badnik repairs every other badnik in the immediate area, two wrenches make nearby badniks faster and three wrenches makes them temporarily invincible. (1 Slot)
[ ] Big Bomb: When the slot machine lands of a bomb the slot machine launches a very large bomb. When two bombs are rolled the bomb launches sticky gel, when three bombs are rolled it sperates into smaller bombs on impact. (2 Slots)
[ ] Laser: When the slot machine lands on a beam the slot machine shoots a laser at its enemies, the number of laster beams shot at once is equal to the Beam symboles rolled. (1 Slot)
[ ] Ice Blast: When a slot lands on an Ice Cube symbole the slot machine leaches out a cloud of ice that can freeze enemies it contacts, the area of effect of this attack scales with the number of cubes rolled. (1 Slot)
Naturally you also put work into another area of concern.
The imposters presence is insufferable, but you will need an army if you want to a good chance of getting rid of them, especially if a good number of the idiot pawns are too stupid to realize the current doctor
is an imposter when you make your move.
You have a few different 'patterns' you could looked over for this.
The first and most simple would be the Black Ops Pawns, these would be dark colored Egg Pawns with an improved AI making them far more competent in general affairs. The easiest to create but also the ones with least improvement over the base model.
Next are the Egg Fighters. They have been in considered for the position of the next generation Egg Pawn but at is turns out they are… significantly less flexible when it comes to non-violence related tasks and more importantly are more expensive to produce. Still they are more durable than egg pawns and the base form can use much heavier weapons effectivly.
Egg Gunners are a more specialized type of machine. Equipped with a built in jetpack and twin guns the basic Egg Gunner tends to fight from range while using its ariel manuverablity to reposition if threatened. Sadly current projects show that they cannot do this fast enough to form a true Sonic defeating army but it's still an effective tactic against most enemies.
The SWAT bots are powerful frontline fighters, they are among the slowest of the 'mainline' badnik designs but they make up for that in sheer durability and increased intimidate factor in focus groups.
Finally of course are the fast soldier bot lines, this won't really fool the enemy per say but it will cause some initial confusion since they look far more organic than anything else the Empire has employed on mass. Additionally they are about as flexible as Egg Pawns… but sadly they are by far the most fragile of the potential frontline badniks.
Which do you choose
[ ] Black Ops Pawns
[ ] Egg Fighters
[ ] Egg Gunnners
[ ] SWAT Bots
[ ] False Soldiers