Personally I want to wait for DP's response before voting. I will say that trying to restrain the bombers slash would be masquerade breachers is a big risk. We should be willing to to go lethal or at least knock them out in this senerio- grenades dropped, gas weapons inbound, civies and vamps everywhere.
Appropriate force levels.
We absolutely privilege the safety of everyone else over the cultists, but if they arent carrying any other weapons we dont just stab them in the face to see them bleed, if a punch from Dark Sun or a stomp from an armored boot will disable them.
Haven't we gotten some wording that anything that desolate can't really count as a home enough to have a threshold in Dresden files? Even if it did things like loving family and such increase thresholds power whereas the opposite weakens it. By the way I don't mean wog specifically just stuff in the books.
Not to my knowledge.
A threshold is predicated on the family living there.
It does not especially care about the state of the building, or where its located. I suspect you might even be able to anchor one on a cave, or a regular family campsite.
Doesn't it have an urban blight qualifier to its environments? If the Vegas strip doesn't qualify then what does?
Sure it doesn't appear to be rotting exactly, but it's a place of desperation and vice dressed up in fool's gold. People persist there, but are only welcome on a limited basis.
Urban blight is, and I quote:
What is blight? Urban blight is marked by deteriorating and abandoned homes and buildings, as well as vacant lots with trash, high weeds and grass and/or abandoned and vandalized cars
See some of the bad areas of Detroit.
The Vegas Strip does not qualify as urban blight. Too prosperous, too well kept for that.
It might be an area of spiritual desolation, but its not urban blight.
Anyway, Club Xanadu is not on the Strip. Its on Industrial Road.
And both satellite pics and Streetview of the RL area just demonstrates it to be fairly dilapidated, with towing and impound lots, post-industrial empty spaces and what appears to be disused buildings, with bars on doors and windows, and a lot of graffiti
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US-style urban blight.
If we fall on the low side then we're in trouble though, if we can pull it off as is that's great but if we can make the odds better then we should do so. If the cultist has to play shrapnel sponge that's just how it goes.
Possible.
But since we would need to roll less than 3 successes on 19 dice in order to miss even 1 grenade, its not really something to stress over. Especially since Molly has her shield out as well.
Thing is, I cant really see any way that dropping a cultist on a grenade is superior to simply brute-bullshitting MHM.
So there's no need to try.
Incidentally, the spirit that is apparently still reporting on us needs to go on our list. I'm sympathetic to the idea that it's bound somehow, but it needs to be dispersed or destroyed to cut off their information.
Frankly I'm tempted to put a hit out on it if the thing survives, since that's apparently how everyone does things when they're upset in the supernatural world.
We cant even tell its there, unfortunately, not with Perception 3 + Awareness 0.
We dont have the base Awareness rating to be able to tell, nor do we have an Excellency.
I have been an advocate for at least Awareness 3 for this reason.
Even if we were vengeful enough to put a number on their had, we dont have a description of who or what they are.
Lash has a better base Perception + Awareness(5 dice to Molly's 3), but she doesnt have any DC adjusters like Molly does, and she can only average +1 or +2 to Perception by using Lore of Flesh 2.
And I dont think its a good idea for Lash to indulge petty vindictiveness, given how Torment works.