Green Flame Rising (Exalted vs Dresden Files)

AtP is a lot of fun. We got the Archive to call it frightening and we weren't even trying. If we want to play that game here we can reveal ourselves to one person without anyone else noticing and blast them with our full dice pool.


The incubus' eyes flash silver, but he doesn't make a move. One of the Red Court would be hard enough to deal with for most of his kind, never mind s pair
In a fight maybe, but whamps are at their most dangerous outside of it, especially if you underestimate them. The Dresden Files doesn't exactly hand out mental defenses for free, even people like powerful wizards have to get by on willpower and maybe some baby's first rote level stuff.

I wouldn't bet on him in that parking lot, but of the common supernatural species on earth rampires are noted to have significant control issues with their hunger even relative to everyone else dealing with that issue.

With street level vampires like this all it'd take would be finding one the next time they're feeding, having sex, or are intoxicated and pushing them into a frenzy. He doesn't even need to touch them or do anything to draw their attention.

By the time they notice what's going on he could easily have their willpower pool drained, leaving them hopelessly suggestible to someone with social powers even if the physical damage from the drain isn't enough to burn through all the blood they just drank.

If a whampire gets you like that you better hope they're very skilled and only want you dead. Cause a clumsy or deliberately malicious whamp getting you into a state like that is the DF's entry level fate worse than death.

Reds have their own fairly straightforward win conditions, but it's still not the greatest idea to piss them off if they're in your weight class.
 
AtP is a lot of fun. We got the Archive to call it frightening and we weren't even trying. If we want to play that game here we can reveal ourselves to one person without anyone else noticing and blast them with our full dice pool.



In a fight maybe, but whamps are at their most dangerous outside of it, especially if you underestimate them. The Dresden Files doesn't exactly hand out mental defenses for free, even people like powerful wizards have to get by on willpower and maybe some baby's first rote level stuff.

I wouldn't bet on him in that parking lot, but of the common supernatural species on earth rampires are noted to have significant control issues with their hunger even relative to everyone else dealing with that issue.

With street level vampires like this all it'd take would be finding one the next time they're feeding, having sex, or are intoxicated and pushing them into a frenzy. He doesn't even need to touch them or do anything to draw their attention.

By the time they notice what's going on he could easily have their willpower pool drained, leaving them hopelessly suggestible to someone with social powers even if the physical damage from the drain isn't enough to burn through all the blood they just drank.

If a whampire gets you like that you better hope they're very skilled and only want you dead. Cause a clumsy or deliberately malicious whamp getting you into a state like that is the DF's entry level fate worse than death.

Reds have their own fairly straightforward win conditions, but it's still not the greatest idea to piss them off if they're in your weight class.

Very true, but they are in a parking lot, and in any case from the way they are talking it would not be a good idea for Mutt to act for other reasons even if he would be assured victory
 
[X] You've seen enough, go to the abandoned building across the way to bring the others in
 
[X] You've seen enough, go to the abandoned building across the way to bring the others in

Mook: What do you mean they're right across the street?
 
[X] You've seen enough, go to the abandoned building across the way to bring the others in
 
I'd rather try subverting the van first but this is fine too.
[X] You've seen enough, go to the abandoned building across the way to bring the others in
 
Thinking more of it, this is probably a mistake in regards to the handling of opposition. We should have checked who the boss is, ideally neutralized them all somehow, then brought in reinforcements
 
Arc 11 Post 41: Entrance Stage Left
Entrance Stage Left

12th of January 2007 A.D.

"Funny, this doesn't looks like a suburban development," Lash says as she gracefully steps over a paint can, courtesy of some overly hopeful soul now filled with indeterminate black sludge amid the detritus of urban decay that had not seen habitation for who years indeterminate.

"Yeah about that, given what the demon is and the contract the dragon has with him I figured he'd know when I stepped out of the water, I can be pretty loud so I waited to see what the reaction was and then I did some preliminary scouting..." Ignoring the face Harry makes at that you quickly sketch out your path and an account of the oddities you had seen.

"How the f..udge?" Harry turns that word around so fast you have to bite your tongue not to giggle. "Take a fey thing like that into traffic it's bound to take some bumps and dings and the first one should be enough to leave it wounded and revealed."

On his other side though Lydia seems to be onto something, grasping the piece of ghost-jade tight in hand: "Masking, It's like the thieves of blood, the red ones hiding in the shadow of their flesh masks, telling a lie so well the world gives you a pass. Ghosts, old and powerful ghosts could do it on Samhain, touch and feel, eat, drink and make merry until the sunrise banished them. For these fey it's maybe not the time but the place. The only thing that would be powerful enough to declare a a beast of the Otherworld like onto a work of mortal feromancy would be the guardian, the demon."

Lydia loses 1 Essence -> Bleak Ice Talisman Now at 1/2

"Which begs the question why did the demon care enough about this pair of vampires having a faerie mount?" Lash ponders. "Two possibilities present themselves, either you misjudged their importance in some way... or this if far more common among the servants of the Dragon. The answer to both those questions is in that club."

"Hopefully," you put in. After that first emotionally charged invocation it takes you about a few minutes to clear a way to Sanctuary
Peering through the splintered doorframe you see that 'van' beast is still there and so s Mutt, mechanically going through the motions of finishing his cigarette.

You aren't the only one looking. "Now there's a man just making time until the reaper finds him," Tiffany says softly. "He'd spill his guts just for someone to hold his hand and lie that it's alright, whatever he did, whatever he's doing." Her tone sends shivers down your spine, so might a shark appreciate the bouquet of fresh blood in the water. Snapping out of it she continues in a more business-like tone. "He won't know everything we are after, not even close, but he will know the players on the board and maybe rumours about the last moves. I could insinuate myself into his company and find out what he knows."

"Or we could hit him upside the head and interrogate him," you whisper tersely. The idea of Tiffany out there chatting up a vampire worries you, she's no tougher than the ordinary Jane normally and still more fragile than either you or Lydia when taking on angelic guise.

"He'd be missed," Harry points out , though you can read it in his eyes that he's not on board with Lash's plan either.

"From a place like that?" Lydia motions disbelievingly to the Lucky Penny and you can kind of see her point, but Harry makes a fair point. People do not often go missing from such places without good reason, grim though it might he and if he's an employee he must be one of few and needed. Instead he suggests going to Wanderland, the demesne of the local Wyldfae, or rather summoning it by the name of their leader Fortunato. True he might not answer to any of the courts, but you got his name from Mave and only a fool and not one long lived who ignores the those in favour with the Winter Lady. Harry puts it nicer than that. Yet Lash's objection is not lightly dismissed. If you speak to one of the leaders of the local scene, even one as flighty as a wyldfae others will soon learn that there are new players in town.

Alternatively you could leave to a more salubrious part of town and see if you can find some other source of information. After all in the city where every dream has a price so too do secrets.

What plan do you follow?

[] Lash's, see what she can learn from Mutt

[] Lydia's, kidnap an interogate Mutt

[] Harry's, speak the Wyldfae of Wanderland

[] A plan of your own
-[] Write in


OOC: Have fun guys.
 
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@DragonParadox are these okay? Sorry for the length I got attached to the second one so the word count spiral the rapidly out of control but I think it still works with the concept of Prodigy Alchemy equipment. I really wish Holden gave some thought to constructed equipment that wasn't another kill stick in his crafting rules or examples.
The Refined Cauldron (°°)
An odd vessel with 5 clawed feet, 2 meters wide and 1.5 meters wide with sprawling runes emanating from the points towards the rim of the almost person sized oddly gleaming brass Cauldron
Mechanics: Reduce the difficulty of alchemy rolls performed with the Cauldron by 1
Reduce the time required to brew by half or double the brewing speed.
Rational: Making Larger batches of potions. Converting the double range to something applicable and taking the minus difficulty to hit and converting that.
The Alembic of true potential (°°)
A thick glass vessel a a little over a half a meter tall with impossible cavities that form runes of the five fold court across the body of the alembic ending at the spout.
Mechanics: Add two to four potions or mixtures of the same type to increase potency or duration or both
Example: (Duration) Speed allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.

At two distilled potions increase the duration from one scene to one hour, At three from one hour to six, At four from six hours to a day.

(Potency) Speed allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.

At two distilled potions the increase is three times as fast, At three from three times to four, At four from four times to Five.

Specification any attribute or ability potions distilled do not not go over five dots unless the initial potions had that capability to begin with.

(Mixed) Molly after simmering away any impurities from two speed potions adds two more then concentrates the mixture granting her one Greater Speed potion that triples her running speed and lasts an hour.
 
@DragonParadox are these okay? Sorry for the length I got attached to the second one so the word count spiral the rapidly out of control but I think it still works with the concept of Prodigy Alchemy equipment. I really wish Holden gave some thought to constructed equipment that wasn't another kill stick in his crafting rules or examples.
The Refined Cauldron (°°)
An odd vessel with 5 clawed feet, 2 meters wide and 1.5 meters wide with sprawling runes emanating from the points towards the rim of the almost person sized oddly gleaming brass Cauldron
Mechanics: Reduce the difficulty of alchemy rolls performed with the Cauldron by 1
Reduce the time required to brew by half or double the brewing speed.
Rational: Making Larger batches of potions. Converting the double range to something applicable and taking the minus difficulty to hit and converting that.
The Alembic of true potential (°°)
A thick glass vessel a a little over a half a meter tall with impossible cavities that form runes of the five fold court across the body of the alembic ending at the spout.
Mechanics: Add two to four potions or mixtures of the same type to increase potency or duration or both
Example: (Duration) Speed allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.

At two distilled potions increase the duration from one scene to one hour, At three from one hour to six, At four from six hours to a day.

(Potency) Speed allows the user to run twice as fast for the duration of one scene. However, this is still exhausting, and after the scene, the user makes a Stamina check (difficulty 6) or else suffer -2 on all physical die rolls due to exhaustion for the next hour.

At two distilled potions the increase is three times as fast, At three from three times to four, At four from four times to Five.

Specification any attribute or ability potions distilled do not not go over five dots unless the initial potions had that capability to begin with.

(Mixed) Molly after simmering away any impurities from two speed potions adds two more then concentrates the mixture granting her one Greater Speed potion that triples her running speed and lasts an hour.

The cauldron is fine, but the Alembic is a bit strong for its dot cost, a 2 dot object is meant to be magical yes, but not blatantly so. Adding significant functionality to an entire Path goes beyond that. I would call that 4 dot. Also each mixing would require an alchemy roll with whatever pool the alchemist uses not to spoil
 
Very true, but they are in a parking lot, and in any case from the way they are talking it would not be a good idea for Mutt to act for other reasons even if he would be assured victory
That's fair, it just read to me a bit like two guys with uzis taunting sim they know us a middling skill sniper. They'd almost certainly win now, and have decent reason to believe he won't do anything about it, but it's still bad business. If he snaps or something he'll probably regret it shortly, but that'll be a cold comfort if he's already blown your head off.

Guess they're mooks for a reason.


[] Lash's, see what she can learn from Mutt

[] Lydia's, kidnap an interogate Mutt

[] Harry's, speak the Wyldfae of Wanderland

[] A plan of your own
-[] Write in
I'm not totally convinced these guys are that useful, but the idea of messing with people using AtP to have terrifying private conversations in public places is very entertaining.

Something like this maybe?

[] Lydia's, kidnap an interogate Mutt
-[] AtP and intimidation excellency
-[] WP for IPM if he tries anything
-[][Stunt]: Crossing the street and standing next to Mutt - going over her knowledge of supernatural authority figures for inspiration as she went - Molly waits until he's just started to take another drag of his cigarette before introducing herself.
—[] "If you call for help I will carve out your eyes" she says in a crisp, almost bored, tone of voice. As he chokes on his smoke Molly watches him with a detached and leonine sort of regard, as if weighing taking the opening he's offered against the inconvenience of finding someone else.
—[] Just as he began to recover, she reaches in a nameless direction and pushes.
—-[] For a moment Molly seemed to be impossibly vast, still waters stirring to briefly give an impression of her soul. "I have been betrayed -" as the word passed her lips Molly's winds ground together like iron teeth, leaving a hint of ozone in the air " and you are going to help me find the one who did it"
—[] Maybe a little less Mab next time Molly couldn't help but think as she watched her words hit home.

Worst comes to worse he's still a local guide, and I'm of the opinion we shouldn't spend too much IC time on negotiating here. Get in, take Sandra or force her to flee, then leave.

If we roll well enough the conversation should pay for itself when he agrees to serve us.
 
One thing to keep in mind about Lash's offer... she is not planning to roll social combat. She has this:

• • EMPATHETIC RESPONSE
This evocation permits the demon to read a subject's emotions and desires and react to them without thinking, molding her behavior to conform perfectly to the subject's expectations. The subject thinks the demon is everything she expected or dreamed of, banishing any suspicion, hesitation or fear.
System: Roll Manipulation + Empathy. If your total successes equal or exceed a mortal's Wits score, the mortal reacts to your character with complete trust, obeying any reasonable request your character makes. This evocation can be directed at only a single individual at a time. The effects last for the duration of the scene or until your demon turns his attention to a new victim.

She is not planning to build a long term relationship with this guy and requesting information is 'reasonable' enough to fall under the incidence of the lore.
 
@DragonParadox would consolidating the Alembic to just the potency function work (with the included clarification as to not obsolete higher levels) . I based both functions off the mundane uses of the beaker as an apparatus for distillation(the action of purifying a liquid by a process of heating and cooling) the reason I thought it was two dots was because of this
A one-dot Prodigy carries a very minor enchantment, often one that simply makes it better at doing whatever it was that it already did as a mundane object. This is the rating of tools that reduce the difficulty to use them by one, or which are incredibly durable or elegant.
Two-dot Prodigies are enchanted with useful, mild supernatural enchantments. This is the level of a rope that ties things up for you (or unties itself on command), a car that doesn't take damage from intentionally ramming things, binoculars that can see through walls, or enchantments that make some part of the Exalt's life much easier or more convenient. Armored clothing that doesn't impair the Exalt is a two-dot Prodigy, as are highly-conditional effects that compromise another character's judgment
 
@DragonParadox would consolidating the Alembic to just the potency function work (with the included clarification as to not obsolete higher levels) . I based both functions off the mundane uses of the beaker as an apparatus for distillation(the action of purifying a liquid by a process of heating and cooling) the reason I thought it was two dots was because of this

That would be three dot, it qualitatively changes the process of alchemy, all of it, an entire path. Binoculars that can see through walls are only good in the very specific circumstances that you need to see though a wall, but there is far less in the way of limits when using alchemy.
 
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