Green Flame Rising (Exalted vs Dresden Files)

She has Medicine 4, she would make quite a good doctor, though she does not know the names of things in English which you get past the common knowledge Harry would have.
Aren't the Lores in Demon: the Fallen intended to be Angelic knowledge before the Abyss? Like, if Lash has Lore of Flesh, she knows how biological organism work, as would creator of all things biological know?
 
On the CCG/HWT stuff - we paid a lot to be a crafter, and it can probably help us here.

Replicating a charm is not really in the cards, but crossing the gauntlet is a fairly common ability. I don't see why we couldn't make a prodigy, perhaps using that Fomor wizard's shell for thematic reasons, and build something that can at least move Molly alone at a higher speed for a lower price.


That'd have its own limits, but we could use it when we want to save resources and CCG when we want to force our way into somewhere we're not supposed to be.
Splendor. 3 dot one, sadly. Form of Portentous Moonlight + Form of the Hearth + Emptiness + 2 Elongation of the Curse to make it permanent. An airlock with doors opening tk both reality and NeverNever. You could probably add so e safety features instead of Elongation of the Curse.

Making a gate to NenverNever, or afterlife isn't hard, and fully rule compliant. I am planning to do this this turn, if we can get resources
 
The medical stuff has me thinking about what exactly we could craft for things like this. Could we make a cancer-be-gone wand? A sauna that literally sweats sickness out of you?

I guess we could just us FCF medicine, but since they come back fine after being killed by something I'm not sure they'd have put as much emphasis on the sort of things we'd want here.

Not to steal Lash's gig, but there's plenty of sick people around.
Splendor. 3 dot one, sadly. Form of Portentous Moonlight + Form of the Hearth + Emptiness + 2 Elongation of the Curse to make it permanent. An airlock with doors opening tk both reality and NeverNever. You could probably add so e safety features instead of Elongation of the Curse.

Making a gate to NenverNever, or afterlife isn't hard, and fully rule compliant. I am planning to do this this turn, if we can get resources
Prodigies can handle doing whatever mortal magic does. Making a permanent gate is crazy and would probably fit better as a splendor, but if we wanted something with roughly the functionality (and limits) of say Harry's nevernever spell or a vampire's natural crossing ability I don't see why a prodigy wouldn't work.

Edit: I hope that gate you're thinking about isn't to the FCF.

Not to overuse the metaphor too much, but that seems like taking a IV port or open wound uncovered into sewer.
 
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Aren't the Lores in Demon: the Fallen intended to be Angelic knowledge before the Abyss? Like, if Lash has Lore of Flesh, she knows how biological organism work, as would creator of all things biological know?

Lores are knowledge power and authority, but she still needs to contextualize what she sees well enough to do the thing outside of pacts which just work automatically, hence mechanically medicine.
 
This is sort of a wild idea, but the nevernever traversal and crafting stuff, in particular the potential splendors for the fey gave me an interesting thought, and the thread seems slow enough that it seems like as good a time as any to float it.

Supposing we do make those splendors of anti-possession/mind control/elemental earth, the first few will be basically priceless relics from the perspective of the fey.

What if we make one for Lily to satisfy our current informational deal, and then produce another 5 for the other queens as one batch. Potentially without the iron bit so we can make them at the 2 dot level.

Instead of trading for reagents or favors, we trade all of them to Mab directly with an additional promise not to undercut her ability to trade the 2 she doesn't need to the queens of Summer specifically. Doing that dramatically improves their value without actually requiring more material effort on our side.

What could possibly be worth this you ask? Remember our prior discussions about Arawn's domain?

If Winter can buy real estate then it can sell it too.

We don't know if it's actually possible to upgrade Lydia to celestial status, and doing it all at once would be lame anyway*, but I bet she'd get a lot of leverage out of having her father's old place back under her control.

It doesn't directly benefit us, but a stronger circlemate is still good and buying a divine realm feels like peak infernal behavior. Certainly way more interesting than getting 5 more favors to screw around with or something.


* My preference would be for it to open the door, and have the process of rebuilding her kingdom slowly increase her power. Maybe an additional charm set influenced by Winter's lingering touch on her homeland to start?
 
This is sort of a wild idea, but the nevernever traversal and crafting stuff, in particular the potential splendors for the fey gave me an interesting thought, and the thread seems slow enough that it seems like as good a time as any to float it.

Supposing we do make those splendors of anti-possession/mind control/elemental earth, the first few will be basically priceless relics from the perspective of the fey.

What if we make one for Lily to satisfy our current informational deal, and then produce another 5 for the other queens as one batch. Potentially without the iron bit so we can make them at the 2 dot level.

Instead of trading for reagents or favors, we trade all of them to Mab directly with an additional promise not to undercut her ability to trade the 2 she doesn't need to the queens of Summer specifically. Doing that dramatically improves their value without actually requiring more material effort on our side.

What could possibly be worth this you ask? Remember our prior discussions about Arawn's domain?

If Winter can buy real estate then it can sell it too.

We don't know if it's actually possible to upgrade Lydia to celestial status, and doing it all at once would be lame anyway*, but I bet she'd get a lot of leverage out of having her father's old place back under her control.

It doesn't directly benefit us, but a stronger circlemate is still good and buying a divine realm feels like peak infernal behavior. Certainly way more interesting than getting 5 more favors to screw around with or something.


* My preference would be for it to open the door, and have the process of rebuilding her kingdom slowly increase her power. Maybe an additional charm set influenced by Winter's lingering touch on her homeland to start?
That's a very neat idea, but I am fairly sure that for metaphysical reasons, Lydia would need to be involved in the process of upgrading her to celestial status. Like, in such a proposed deal, I expect she'd need / want to be the one to gather resources for splendor making.

And yes, Lydia getting / claiming her own realm is a nice idea.
Prodigies can handle doing whatever mortal magic does. Making a permanent gate is crazy and would probably fit better as a splendor, but if we wanted something with roughly the functionality (and limits) of say Harry's nevernever spell or a vampire's natural crossing ability I don't see why a prodigy wouldn't work.

Edit: I hope that gate you're thinking about isn't to the FCF.

Not to overuse the metaphor too much, but that seems like taking a IV port or open wound uncovered into sewer.
The proposed gate is to NeverNever. One of the next actions in upgrading Last Station on the path to making it a full Manse with all benefits of such would be to explore, secure and remake NeverNever around the place. Having a secure gate that allows travel from Earthside to NeverNever side would be very valuable for this.
 
not how charm works at all. Molly spends mote reflexively on any attack against her. So Molly will use the charm next time she is attacked. What is even more important, the perfect defence is a must, because it makes all other defences obsolete. So, to spend XP on health (like Yog and uju are doing ) or soak charms is a sunk-cost fallacy.
We simply do not have the motes needed to reliably use that charm the way you seem to want us to. When we go into a serious fight with a "boss" type enemy(s) and minions we spend essence on excellencies and other effects before even starting the fight. I don't think we have ever went into that kind of fight with a full tank.

Eating an undodgable attack because we don't have the motes to spend on defending an attack with a charm is going to happen. When that happens health is how you avoid death or crippling effects.
What is even more important, the perfect defence is a must, because it makes all other defences obsolete
That's just not true. The best kind of defence, the most "perfect" kind of defence tactically speaking is the kind that doesn't cost you your limited resource pool.
The voters don't care about how much we have been hurt, or how much more we can take when the time come to take this decision, everyone just go for *Shintai, now!* as soo as we get a scratch.
I think people are misremembering the Arianna thing.

IIRC we actually took more damage than a "little scratch" before DP went back and changed the numbers but by then people had already committed to the vote.

On top of that I'm pretty sure more than a few people went for the "Fuck it Shintia now" vote because it was a dramatic response to Arianna's own taunt that played up the "who are you to question me" angle not because they thought it was tactically sound. Some people just thought it was a cool response after what she said to Molly so they voted for it.
 
Eh.
There are a lot of faith-healers, new-age crystal healers and holistic practitioners and whatever else out there.

Statistically some have tried to heal people who then got miraculously better, just by the numbers.

Unless Tiffany produces these results consistently and frequently, which she likely won't do, it won't draw that much attention.
America is huge and full of weird people and unlikely coincidences.
Hopefully Tiffany is not evil and stupid enough to deliberately fail in healing periodically. That's certainly a path to high torment. If she limits herself to 1 patient per week or something like that, it would still result in a waiting list fairly quickly.
 
The main flaw of all perfect defenses is, indeed, essence cost. In most fights we are fighting against more than one opponent, and in many situations each of our opponents is using more than one attack. That leaves us open to mote tapping, that is a tactic to rapidly drain our reserves with (relatively speaiing) mook level attacks, and then finish us off when we don't have the magic juice to keep going.

Murder is Meat and Jade Talismans mitigate, but don't fully solve the issue.

Essentially, the correct use of perfect defenses is stopping singular attacks - perfects or overwhelmingly powerful effects. If someone literally drops a nuke on Molly, that's the time to use perfect defenses. If someone unearthes Realm Defense Grid and uses it on Molly, it's time to bust out perfects. If Lasciel decides to eat the consequences and directly attacks Molly with full angelic galaxy busting power? That's what perfect defenses are for.

Against a mercenary group equipped with AK47s we are much better served by a good armor and a personal forcefield generator.
Which is why the City Still Stands is a great perfect defense. Those kinds of overwhelming uncountable damage attacks tend not to happen more than once per arc.
 
Hopefully Tiffany is not evil and stupid enough to deliberately fail in healing periodically. That's certainly a path to high torment. If she limits herself to 1 patient per week or something like that, it would still result in a waiting list fairly quickly.
I think the best she could do would be to apply her mundane skill in medicine for most people and only truly heal people with a good Faith-potential to get herself up to 4 or 5 Pacts Background quickly and have a decent Faith-regeneration.

Healing everyone who comes to her would draw too much attention far too quickly.

Just being a good doctor rather than a miracle-healer for most of her patients can't go hard into torment, I hope.
 
I think the best she could do would be to apply her mundane skill in medicine for most people and only truly heal people with a good Faith-potential to get herself up to 4 or 5 Pacts Background quickly and have a decent Faith-regeneration.

Healing everyone who comes to her would draw too much attention far too quickly.

Just being a good doctor rather than a miracle-healer for most of her patients can't go hard into torment, I hope.
We have access to a lot of off grid people with medical problems at the last station, but people voted not to invite her.
 
That's a very neat idea, but I am fairly sure that for metaphysical reasons, Lydia would need to be involved in the process of upgrading her to celestial status. Like, in such a proposed deal, I expect she'd need / want to be the one to gather resources for splendor making.

And yes, Lydia getting / claiming her own realm is a nice idea.
It might be enough to have her conduct the final exchange, but I don't see a reason to exclude her from reagent gathering in either case.
The proposed gate is to NeverNever. One of the next actions in upgrading Last Station on the path to making it a full Manse with all benefits of such would be to explore, secure and remake NeverNever around the place. Having a secure gate that allows travel from Earthside to NeverNever side would be very valuable for this.
Okay, I was just asking because the nevernever covers a lot of different places and depending on how you made it there could be different issues.

Tangentially related, but can we actually make a manse? Holden explicitly nukes that in the FAQs, and I don't recall a house rule on this. Might have just missed it though.
IIRC we actually took more damage than a "little scratch" before DP went back and changed the numbers but by then people had already committed to the vote.
Yeah, the reason we reacted like that is because we took like half our health track in damage from an unblockable attack. You can see an artifact of that in how the damage line is pitiful but the next narrative but has Molly worrying about her ability to survive another strike like that.

I'll agree that perfects don't make regular defenses obsolete though. They're reflexive, so you can apply them in context based on what's happening, allowing us to save them for AoEs or perfect attacks, and the strategies they enable are more synergistic than they might initially appear.

The easiest are the perfect soak charms. By RaW if we were playing this at a table we wouldn't need to choose to activate the chant until after we saw the attack roll. I'd argue that translated to a quest Molly should be able to choose to activate this sort of defense based on how solid a hit feels. High soak makes the mote efficiency of our defensive scheme higher because we can more accurately choose what needs to be blocked outside the obvious.

WStW helps with multi-attacker active defense issues. 1 + essence level dodges to use as we please across the turn for 2 motes and a reflexive action means we can selectively target the most dangerous attacks and save our active defense/soak for the their most penalized multi attacks.

CCI is second worst in this regard, but stuff like using soak for adds while we go full attack against a boss that can't hurt us for a turn would leverage both.

BME is the one the synergies the least with any other kind of defense. It's better for a ranges fighter trying to kite people.

Sorry to piggy back here, I just wanted to point out that while the dice on any given specific exchange can't benefit from both at once, tactically there are options that benefit from both.
 
We have been told that we can't open a calibration gate to our hell from earth because it is too far away. But that leads to the interesting question of where calibration gates from our kingdom would lead that is so far from earth.
 
Which is why the City Still Stands is a great perfect defense. Those kinds of overwhelming uncountable damage attacks tend not to happen more than once per arc.
It's not a perfect defense. It doesn't act anything like one and the tactical application is very different.

1) CSS doesn't stop us from being wounded, which has combat penalties. If something is pushing us to the brink of death the penalty build up will be an issue.

2) It doesn't stop perfect attacks. Someone with one can just burn down our health track

3) It can't be used multiple times, or at our discretion. We can't arrest a death spiral until it kills us, regardless of what happens in the meantime.
 
Adhoc vote count started by Yzarc on Nov 19, 2023 at 10:42 AM, finished with 324 posts and 30 votes.

  • [X] Plan Appropriate Wherever I go
    -[X] Molly: 28 XP
    --[X] Anonymity Through Propriety: 8 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Alertness 1: 3xp
    --[X] Ox Body: 3 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Fervently and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Softly and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Source Code Compliance Protocol: 4 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Stats and Followers
    --[X] Molly 28xp
    -[X] Alertness 2: 5xp
    -[X] Awareness 2: 5xp
    -[X] Ox-Body (•) (x2): 6xp
    -[X] Inner Devils Unchained (••••): 12xp
    --[X] Lydia 6xp
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X] Ox-Body (•) (x2): 6xp
    -[X]Prayer Eating (•) (2 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X] Plan Speak Fervently and Have a security blanket that synergies with our current defenses
    -[X] Molly: 28 XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X] The City Still Stands 15 xp
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    --[x]Save 1 xp
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Softly and Be a Big Stick v.2
    -[X] Molly: 27 XP
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Ox Body X2: 6 XP
    --[X] Bloodless Murk Evasion: 9 XP
    --[X] Source Code Compliance Protocol: 4 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan What Happens in Vegas Stays In Vegas
    -[X] Molly:
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Black Mirror Incarnation: 20 XP
    -[X] Lydia:
    --[X]Mo Kung/Demon Fighter 1: Steelskin(Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    -[X]OTHER: Hand over Jade Talisman/Essence Battery to Lydia, with caveat that we might borrow it later to see if we can duplicate it
    [X]Plan Hell in Vegas
    -[X]Molly: 26XP + 2XP Reserve: 28XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X]Survival 1: 3xp
    --[X]Ox-Body 2: 3xp
    --[X]Hell-Walker Technique: 12xp
    --[X]XP spent: 24xp
    --[X]Unspent XP: 4xp
    -[X]Lydia: 7xp (26/4, rounded up)
    --[X]Mo Kung/Demon Fighter 1: Steelskin(Training Discount): 2xp
    --[X]Occult 2: 2xp
    --[X]Spies 1: 3xp
    --[X] XP spent: 7xp
    -[X]Total Unspent XP: 4xp
    -[X]OTHER: Hand over Jade Talisman/Essence Battery to Lydia, with caveat that we might borrow it later to see if we can duplicate it
    [X] Plan Seeing, but unseen
    --[X] Molly 28xp
    -[X] Alertness 2: 5xp
    -[X] Awareness 2: 5xp
    -[X] Ox-Body (•): 3xp
    -[X] Black Mirror Incarnation: 15 XP
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence covertly
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X]Anonymity Through Propriety(6 XP)
    -[X]Prayer Eating (•) (2 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence covertly
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X]Anonymity Through Propriety(8 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X] Plan Appropriate Wherever I go hear prayer
    -[X] Molly: 28 XP
    --[X] Anonymity Through Propriety: 8 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    --[X] Ox Body: 3 XP
    --[X]1 xp left
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Abracadabra and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Hear Prayers: 2 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
 
Perfect defense are a staple of paranoia combat as conceived by Jon Chung in response to how stupidly deadly Exalted combat is. Mostly because that world is full of Exalted. But even Jon Chung that tireless advocate for paranoia combat admitted that Infernals and Luners properly built can get by without perfects.

Of course none of that was using the ExVwod system, but I have gotten the impression that WoD is far less deadly than creation at least if you are an Exalted.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Nov 19, 2023 at 11:04 AM, finished with 328 posts and 30 votes.

  • [X] Plan Appropriate Wherever I go
    -[X] Molly: 28 XP
    --[X] Anonymity Through Propriety: 8 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Alertness 1: 3xp
    --[X] Ox Body: 3 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Fervently and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Softly and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Source Code Compliance Protocol: 4 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Stats and Followers
    --[X] Molly 28xp
    -[X] Alertness 2: 5xp
    -[X] Awareness 2: 5xp
    -[X] Ox-Body (•) (x2): 6xp
    -[X] Inner Devils Unchained (••••): 12xp
    --[X] Lydia 6xp
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X] Ox-Body (•) (x2): 6xp
    -[X]Prayer Eating (•) (2 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X] Plan Speak Fervently and Have a security blanket that synergies with our current defenses
    -[X] Molly: 28 XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X] The City Still Stands 15 xp
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    --[x]Save 1 xp
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Softly and Be a Big Stick v.2
    -[X] Molly: 27 XP
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Ox Body X2: 6 XP
    --[X] Bloodless Murk Evasion: 9 XP
    --[X] Source Code Compliance Protocol: 4 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan What Happens in Vegas Stays In Vegas
    -[X] Molly:
    --[X] Alertness 2: 5xp
    --[X] Awareness 1: 3xp
    --[X] Black Mirror Incarnation: 20 XP
    -[X] Lydia:
    --[X]Mo Kung/Demon Fighter 1: Steelskin(Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    -[X]OTHER: Hand over Jade Talisman/Essence Battery to Lydia, with caveat that we might borrow it later to see if we can duplicate it
    [X]Plan Hell in Vegas
    -[X]Molly: 26XP + 2XP Reserve: 28XP
    --[X] Alertness 1: 3xp
    --[X] Awareness 1: 3xp
    --[X]Survival 1: 3xp
    --[X]Ox-Body 2: 3xp
    --[X]Hell-Walker Technique: 12xp
    --[X]XP spent: 24xp
    --[X]Unspent XP: 4xp
    -[X]Lydia: 7xp (26/4, rounded up)
    --[X]Mo Kung/Demon Fighter 1: Steelskin(Training Discount): 2xp
    --[X]Occult 2: 2xp
    --[X]Spies 1: 3xp
    --[X] XP spent: 7xp
    -[X]Total Unspent XP: 4xp
    -[X]OTHER: Hand over Jade Talisman/Essence Battery to Lydia, with caveat that we might borrow it later to see if we can duplicate it
    [X] Plan Seeing, but unseen
    --[X] Molly 28xp
    -[X] Alertness 2: 5xp
    -[X] Awareness 2: 5xp
    -[X] Ox-Body (•): 3xp
    -[X] Black Mirror Incarnation: 15 XP
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence covertly
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X]Anonymity Through Propriety(6 XP)
    -[X]Prayer Eating (•) (2 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X]Plan gaining influence covertly
    -[X]Verdant Emptiness Endowment (•••••) (20 XP)
    -[X]Anonymity Through Propriety(8 XP)
    --[X] Lydia: 7 XP
    -[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    -[X] Willpower 6: 5 XP
    [X] Plan Appropriate Wherever I go hear prayer
    -[X] Molly: 28 XP
    --[X] Anonymity Through Propriety: 8 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Source Code Compliance Protocol: 4 XP
    --[X] Hear Prayers: 2 XP
    --[X] Ox Body: 3 XP
    --[X]1 xp left
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
    [X] Plan Speak Abracadabra and Have Reliable Defence
    -[X] Molly: 28 XP
    --[X] Counter-Conceptual Interposition: 16 XP
    --[X] Calling the Calibration Gate: 10 XP
    --[X] Hear Prayers: 2 XP
    -[X] Lydia: 7 XP
    --[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
    --[X] Willpower 6: 5 XP
 
I think people are misremembering the Arianna thing.

IIRC we actually took more damage than a "little scratch" before DP went back and changed the numbers but by then people had already committed to the vote.

It isn't specific to the Arianna fight though, it has been the case from the beginning and has never changed, the reaction to any attack getting through has always been *Shintai now* in this quest.

Arianna as was written in the beginning is still a good example of why having perfect defenses is better than bigger health track, because penalties kick in when you reach that point, and without a perfect defense, you are fucked from the get go due to them, while perfect defenses means you don't have them in the first place, the problem is the unstable equilibrium created by the penalties, which makes any loss tend to lead to easier subsequent losses.
 
It isn't specific to the Arianna fight though, it has been the case from the beginning and has never changed, the reaction to any attack getting through has always been *Shintai now* in this quest.

Arianna as was written in the beginning is still a good example of why having perfect defenses is better than bigger health track, because penalties kick in when you reach that point, and without a perfect defense, you are fucked from the get go due to them, while perfect defenses means you don't have them in the first place, the problem is the unstable equilibrium created by the penalties, which makes any loss tend to lead to easier subsequent losses.
Which is why I advocate for The City Still Stands. It provides the needed security blanket to stop that sort of panicked reaction without draining our essanse pool and making about half of our charms a waste of XP.
 
Which is why I advocate for The City Still Stands. It provides the needed security blanket to stop that sort of panicked reaction without draining our essanse pool and making about half of our charms a waste of XP.

It requires the voters deciding to accept the bad situation and not try to remedy it right there right now, really not sure it would be a good security blanket, better than just some more health, but there is a reason the game of perfect defenses at all costs is nicknamed *paranoia combat*.

In this particular case, there is also the fact that Dragonparadox is the one that decides if Molly would use the perfect or not, depending on what is happening from her point of view and not our fears, so it doesn't make the rest as obsolete as you think, nor is it that likely to lead to as much wasted essence as if we were the one in charge of it, because it isn't controlled by the voters tendency to overreact. Plus the fact that one perfect, even the costly one, is still less ressources used than popping shintai.

Well, it has lost now and we got one more Ox-body, so we'll see what happens in the next big fight and if, like I fully expect, we still go shintai the very second Molly bleed, we'll have a stronger base to argue for finally taking something that would actually reduce that.
 
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