Green Flame Rising (Exalted vs Dresden Files)

Does someone mind explaining or posting the description for Source Code Compliance Protocol? I can't find it.

Here:

sourCe Code ComplianCe protoCol (•)
The Infernal connects herself to the underlying struc- ture which precedes all communication, and then net-
works those around her into that understanding as well. System: The Infernal's player rolls Willpower against difficulty 7. Success allows her to speak the lan- guage at the heart of all languages for a scene. Anyone who hears her words comprehends them, and finds that any attempt they make to speak in her presence comes out in the same ancient tongue. This enforced comprehension ravages the mind and body, and who hear the Infernal and respond to her suffer one level of bashing damage in the form of bleeding eyes and terrible headaches. The Infernal may spend 1 Essence to spare those she converses with this harm and the
associated pain, should she feel magnanimous.
 
Fine here is a better citation even though I should not need to. No it is not a limitation from the book.
Thank you.
Limited to things we can carry.
Now ask what Molly in Shintai and with both Lord of the Land and King and the Kingdom as a Signature charm can carry.

Or, if you want to be a little cheeky, what she can drag.
Even if we had Hell-Walker Technique, we still would have sent Lydia for them, not did it ourselves. Because we are the heavy hitter. CCG might have helped, if we had time to use it.
If Lydia had failed to get them out, we would have had to go after them once we put the Will down.
Because we had no idea what they were facing, and we would still have had more Essence to spare than Lydia.

We would have had to do so anyway, because neither HWT, nor CCG allow for teleportation. They open the path to NeverNever, but not to an arbitrary part of NeverNever. If fact, HWT is worse here, there's at least some chance with CCG to control where the portal leads, HWT transitions you to the place in NeverNever (or from it) on the spot. What part of the world do you think the place in NeverNever we were ambushed at corresponded to?

Neither of your examples would have been meaningfully changed at all by Molly knowing HWT or CCG.
I dont agree.

We had RVD by this point, and you'd be surprised at how much of the world is close to water or constitutes part of the basin of a major river system. 70% of human population are on the coast, after all, and Faerie, where we were, maps in large part to human distribution as I recall it.

Also plan for other cases, or you end up prepared for an unlikely scenario that fails to materialize, and unprepared for actual situation.
Worst case planning covers shit like this.
Thats why its worst case planning.

Is a dot in survival supposed to help with any of that? Because you seem to be talking about a combat situation.

I am aware of the possible cost 3 years down the line and will be surprised if it ever comes up.
Yes? Wits 3 + Survival 1 is a 25% increase in dice over Wits 3 alone.
And almost as importantly, it gives you margin in the event you have to start dealing with dice pool penalties for whatever reason.


The cost wasnt included there for show.
Its meant to come up. To be narratively important.
And almost as importantly, its meant to matter both to the NPCs you tell, and to Molly herself.
 
Source Code Compliance protocol is a hell of a flex for negotiations when you want to intimidate someone.
 
@BronzeTongue Thank you. I've been googling all of this. Is there a specific place you can link that you got that info from? I don't see it in thread though I am on mobile so I could've missed it.
 
The cost wasnt included there for show.
Its meant to come up. To be narratively important.
And almost as importantly, its meant to matter both to the NPCs you tell, and to Molly herself.
I take it that you are against us buying VEE not just now, but ever. Which does explain how you can say that buying a dot of spy contacts background makes sense.
 
I take it that you are against us buying VEE not just now, but ever. Which does explain how you can say that buying a dot of spy contacts background makes sense.
I dont consider VEE a priority.
Cost of a 5 dot charm, the fact that it can only be used once a year, the fact that its custom designed to put hooks into people that they can never get rid of, all combined to put it low on the list.

We dont even have the basic paranoia suite yet. I cant imagine why VEE would be my priority. Or yours, for that matter.


Spies 1 is 3xp. VEE is 20xp, and you cant use it on the same person for a year.
The idea that we should buy VEE in order to acquire basic Backgrounds is insane.
And I use that word deliberately.
 
I dont consider VEE a priority.
Cost of a 5 dot charm, the fact that it can only be used once a year,
Per person which is really dam important when we have billions of citizens that we can grant wishes for.
the fact that its custom designed to put hooks into people that they can never get rid of, all combined to put it low on the list.
I personally consider that an extra upside, but I know that you are against us ever having leverage over anyone.
We dont even have the basic paranoia suite yet. I cant imagine why VEE would be my priority. Or yours, for that matter.
If we wanted a paranoia suite we should not have spent so much XP on soak. Infernals are one of the few types of Exalted that can get away with just having lots of soak and Ox-body. Going half and half is just a bad idea.
Spies 1 is 3xp. VEE is 20xp, and you cant use it on the same person for a year.
The idea that we should buy VEE in order to acquire basic Backgrounds is insane.
And I use that word deliberately.
And spies 1 100 times is 300 xp and gives spys in every city everywhere. Look at who as a already made off world spy agency that can take advantage of that. Among dozens of other things we can get. Not taking advantage of that is insane.
 
I agree with you, but do we really have a better analogue?
Also, note that

Is there really a lot of powers or creatures that Molly doesn't know? Some Outsiders, some epic-tier olden things and so on.

Worth noting, that BME or some other perfect defences won't give Molly even this immunity, she will need to spend motes again for each attack.
Most of our occult goes into ancient stuff we're barely competent with modern shit.
 
They are prime targets for developing it, but they do not presently have it as they do not understand Molly enough to channel that Faith into miracles, they are faithful more to the idea of the Empress than the substance of what and who she is .
I'd argue most people don't fully understand the White God especially in dresden files where their clearly more than just a Christian thing since older gods and entities clearly recognize them as the creator and answer to his ban on the mortal world stuff or the fact according to Jim Butcher that he doesn't care whether you worship him or not.

Uh offhand @Yog could you please add the descriptions or link them to what your buying for us in your winning plan here? I just wanna know exactly what they do. sorry.
 
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Lets run some numbers shall we?

VEE costs 5 essence a pop. We are currently Essence 3 which is 15 motes. Essence 5 is 20 motes.

Our best method of essence recovery is resting in a dragon nest/charred sinner renewal, which restores 1 point of essence every 15 minutes.

Assuming we are willing to run ourselves dry before recovering(we shouldn't) and do this continuously(we don't have the time), and don't sleep due to supercoffee, and the time taken granting each wish is negligible and as many people are there as we can grant the wishes of without us having to arrange things...

At Essence 3 we can grant 3 wishes per hour with a recovery time of 3 hours and 45 minutes(3.75 hours). If we take the time to recover the spent essence after each wish that's an hour and 15 minutes per wish(1.25 hours).


24 hours/3.75 hours for recovery = 6.4, meaning you can fit 6.4 recovery sessions into a 24 hour period.


Lets assume we start with 15 motes at the beginning of this venture/essence 3:

Day 1: 3 wishes as freebies -> 20.25 hours left, 6 total wishes -> 16.5 hours left, 9 total wishes -> 12.75 hours left, 12 total wishes -> 9 hours left, 15 total wishes -> 5.25 hours left, 18 total wishes -> 1.5 hours left, 21 total wishes -> .25 hours left, 22 total wishes

Day 2: 20.5 hours left due to taking 3.75 hours at the end of day 1 to regain essence, 25 total wishes -> 16.75 hours left, 28 total wishes -> 13 hours left, 31 total wishes -> 9.25 hours left, 34 total wishes -> 5.5 hours left, 37 total wishes -> 1.75 hours left, 40 total wishes -> .5 hours left, 41 total wishes

so lets assume 19 wishes a day + 3 for the freebies on day 1

Assuming Molly acts in the way described for an entire year

19*365+3 = 6938 wishes

Lets now assume we start with 20 motes at the beginning of this venture/essence 5/5 hour recovery period

Day 1: 4 wishes as freebies -> 19 hours left, 8 total wishes -> 14 hours left, 12 total wishes -> 9 hours left, 16 total wishes -> 4 hours left, 20 total wishes -> .2 hours left, 23 total wishes

Day 2: 19.2 hours left due to recovery time at end of day 1 carrying over, 27 total wishes -> 14.2 hours left, 31 total wishes -> 9.2 hours left, 35 total wishes -> 4.2 hours left, 39 total wishes -> .36 hours left, 42 total wishes

Essence 5 doesn't make much of a difference we're still basically restricted to 19 wishes a day if we put everything we are to the effort.


So assuming we devote everything we are to granting wishes under optimal conditions:

19 wishes a day

133 wishes a week

589 wishes in a 31 day month

6938 wishes in a 365 day year

Add 3 to 4 wishes to these numbers depending on essence rating if you feel the need to give freebies at the beginning of the wish granting spree
 
Lets run some numbers shall we?

VEE costs 5 essence a pop. We are currently Essence 3 which is 15 motes. Essence 5 is 20 motes.

Our best method of essence recovery is resting in a dragon nest/charred sinner renewal, which restores 1 point of essence every 15 minutes.

Assuming we are willing to run ourselves dry before recovering(we shouldn't) and do this continuously(we don't have the time), and don't sleep due to supercoffee, and the time taken granting each wish is negligible and as many people are there as we can grant the wishes of without us having to arrange things...

At Essence 3 we can grant 3 wishes per hour with a recovery time of 3 hours and 45 minutes(3.75 hours). If we take the time to recover the spent essence after each wish that's an hour and 15 minutes per wish(1.25 hours).


24 hours/3.75 hours for recovery = 6.4, meaning you can fit 6.4 recovery sessions into a 24 hour period.


Lets assume we start with 15 motes at the beginning of this venture/essence 3:

Day 1: 3 wishes as freebies -> 20.25 hours left, 6 total wishes -> 16.5 hours left, 9 total wishes -> 12.75 hours left, 12 total wishes -> 9 hours left, 15 total wishes -> 5.25 hours left, 18 total wishes -> 1.5 hours left, 21 total wishes -> .25 hours left, 22 total wishes

Day 2: 20.5 hours left due to taking 3.75 hours at the end of day 1 to regain essence, 25 total wishes -> 16.75 hours left, 28 total wishes -> 13 hours left, 31 total wishes -> 9.25 hours left, 34 total wishes -> 5.5 hours left, 37 total wishes -> 1.75 hours left, 40 total wishes -> .5 hours left, 41 total wishes

so lets assume 19 wishes a day + 3 for the freebies on day 1

Assuming Molly acts in the way described for an entire year

19*365+3 = 6938 wishes

Lets now assume we start with 20 motes at the beginning of this venture/essence 5/5 hour recovery period

Day 1: 4 wishes as freebies -> 19 hours left, 8 total wishes -> 14 hours left, 12 total wishes -> 9 hours left, 16 total wishes -> 4 hours left, 20 total wishes -> .2 hours left, 23 total wishes

Day 2: 19.2 hours left due to recovery time at end of day 1 carrying over, 27 total wishes -> 14.2 hours left, 31 total wishes -> 9.2 hours left, 35 total wishes -> 4.2 hours left, 39 total wishes -> .36 hours left, 42 total wishes

Essence 5 doesn't make much of a difference we're still basically restricted to 19 wishes a day if we put everything we are to the effort.


So assuming we devote everything we are to granting wishes under optimal conditions:

19 wishes a day

133 wishes a week

589 wishes in a 31 day month

6938 wishes in a 365 day year

Add 3 to 4 wishes to these numbers depending on essence rating if you feel the need to give freebies at the beginning of the wish granting spree
max out prayer eating and see how many you can do then? Also don't we regenerate more in our hell?
 
If we really want to game it then we recover in a dragon nest well getting a lecture from Bob. Or we can grant wishes in return for service in which case we get a 2 mote rebate.
not that I want to but add prayer eating on top of that and we could really game this shit. Oh and do this while regenning in a bath of acid or something.
 
max out prayer eating and see how many you can do then? Also don't we regenerate more in our hell?
There is nothing in the hell charm's description suggesting we can regen more in our hell.

As for Prayer Eating...

Let's say Molly rolls 22 dice for charisma+performance against DC 6(The normal dc is 7 but we're adding boiling sea mastery and Without Honor Without Hope Somehow). Each success is worth 1 point of essence. The Average here is 8.9 successes if you extrapolate from the 8.1 average on 20 from this spreadsheet(source: WoD Probability Sheet), so lets say she gets 9 points of essence per prayer eating ritual. This takes a minimum of 1 hour and requires Molly visit a different congregation of at least 90 people each time.(edit: each congregation can only do this once per day)

I don't have the spoons to figure out how to math that in right now. Also I must emphasize we don't have a performance excellency, have zero performance dots, and 3 charisma at the moment.


Or we can grant wishes in return for service in which case we get a 2 mote rebate.
What's this referring to?
 
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There is nothing in the hell charm's description suggesting we can regen more in our hell.

As for Prayer Eating...

Let's say Molly rolls 22 dice for charisma+performance against DC 6(The normal dc is 7 but we're adding boiling sea mastery and Without Honor Without Hope Somehow). Each success is worth 1 point of essence. The Average here is 8.9 successes if you extrapolate from the 8.1 average on 20 from this spreadsheet(source: WoD Probability Sheet), so lets say she gets 9 points of essence per prayer eating ritual. This takes a minimum of 1 hour and requires Molly visit a different congregation of at least 90 people each time.(edit: each congregation can only do this once per day)

I don't have the spoons to figure out how to math that in right now. Also I must emphasize we don't have a performance excellency, have zero performance dots, and 3 charisma at the moment.



What's this referring to?
our hell counts as a dragons nest.
 
No, your kingdom is too remote for this, this is for accessing places that are relatively close to reality, for instance the examples in the text say the Near-Dreaming not something crazy like Arcadia.
On this, I recall you saying previously that it can reach our Hell World but that we need to be careful because it can reach our inner world. I could be wrong but you were also talking about a permanent portal?

But either way, you did say it was possible.
 
Alright then... I don't think a perfect defense ability is a must have right now nor am I sure how Molly would judge if it needs to be used or not which is problematic since it cost so many motes. Not to mention I think its better to spread the XP out a bit more rather than dump most of it into a charm that we may very well not use anytime soon.

I also want more health, and the ability to better compensate for our supernatural signature before Las Vegas and a way to make gates to and from the NeverNever without a wizard.

[X] Plan Appropriate Wherever I go
 
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Considering how flexible the Calibration Gate is in terms of destination in ExVwod. I expect that in this quest Calibration Gate will either come with
A: An intrinsic knowledge about how the setting and situation changes the gates destination
B: A greater flexibility in choosing gate destination
C: Both because when it comes down to it they both lead to the same thing.
 
[X] Plan Speak Fervently and Have Reliable Defence
-[X] Molly: 28 XP
--[X] Alertness 1: 3xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 16 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP

I really want hear prayers, and don't care as much about the alertness.
 
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