Take into account that several of these are left over from past turns and have just not been deleted yet.in the acedemy actions we have 89 actions.
in the expansion section we have 102 actions.
But they are still a fuckton.
Take into account that several of these are left over from past turns and have just not been deleted yet.in the acedemy actions we have 89 actions.
in the expansion section we have 102 actions.
even if half of them still had to be removed it would be to many.Take into account that several of these are left over from past turns and have just not been deleted yet.
But they are still a fuckton.
It's the quest format, there was one running on SB that also balloned in terms of action number.the most action heavy quest i know would likely cap out at around 100 actions across all catagories yet here we have it in one section
Oh, FYI, ya'll should...prrrrrobably hurry up with the AutoVessels. Like you've already locked yourself out of the golden ending for them at this point, and honestly your odds of earning the silver aren't good. Though uh, keep in mind that HOW you handle it matters too: you can't get yourself the gold medal at this point, but its still possible to earn a bad end for the autonites if you make the wrong choices (and to clarify, no this isn't just an anti-turtle warning, tho the turtling: you'll genuinely want to carefully think over your decisions with them in general at this point as well. Consider it another downside to turtling long enough to get all your beans in a row: you'll run out of slack for fuckups in storylines.)
These have never been hinted to be Men of Iron. It was a theory briefly brought up OOC when we first met them, but it never really fit the facts.@The Bird In the mildest manner possible, could you work on hinting more at what plot threads are achievable? I can't speak for the rest of the thread, but I thought a moon sized supercomputer with robot armies was an end game threat. Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.
@The Bird In the mildest manner possible, could you work on hinting more at what plot threads are achievable? I can't speak for the rest of the thread, but I thought a moon sized supercomputer with robot armies was an end game threat. Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.
To clarify, I'm not saying that we don't deserve what is happening, just that from what I see there isn't a good indication that we could have fought through their early stuff five turns ago. I think it would help with the turtling, and you wouldn't have to directly tell us to stop.
It's the quest format, there was one running on SB that also balloned in terms of action number.
On an entirely different matter, @The Bird could I get a list of what each abbreviation means? Because I've now seen NK, NT and NM and I would like to know which is which.
Question @The Bird, does missing the "Golden Ending" mean that additional separate actions would be needed to get the same benefits (repairing our relationship and making up for opportunities lost) of the Golden Ending, or are those possibilities lost forever?
The GM said that they were not Men of Iron, and I'm genuinely puzzled that you thought they were.Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.
Mm...yeah, that's fair. I guess we'll just have to wait and see.
I would like to finish scanning our home system.I want to focus on the common blind spots, and keep it general and minimalistic.
Offerings to the Banefrost made a demigod. Offerings to the MegaVita created a galaxy-scale god. We have offerings that don't require warp. I think we might be underestimating them, and we should give at least the ones that don't require warp a shot.Ok why are offerings on the priority list. Aren't those something you keep in the back pocket for short term boosts?