Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

Take into account that several of these are left over from past turns and have just not been deleted yet.

But they are still a fuckton.
even if half of them still had to be removed it would be to many.

the most action heavy quest i know would likely cap out at around 100 actions across all catagories yet here we have it in one section
 
[X] Plan: Let's Get Started
[X] Plan: Assistance to Khimer and Autonites
and this is someone elses plan who wanted someone to post it cant recall who but here it is for that person
[X] Plan: Resistance for AutoVessels
-[X] Fleet Actions
--[X] Liberate The Forbidden Archive
---[X] TKK Valiant
---[X] TKK Discovery
--[X] Drydock
---[X] TKK Accomplishment
-[X] Expansion Projects 105/105
--[X] Water Drop (0/20 --> 20/20) + Khimer Rep
--[X] Resistance Class Ship (0/60 --> 60/60) cost 3 NK, 2 Network.
--[X] BlokBot Armies (0/15 --> 15/15)
--[X] Secure Holding: 0/10 --> 10/10), cost 1 Warp, 1 ART.
-[X] Culture Projects 24/64 (89-25)
--[X] The Assembler Academy of Actualized Acceptance (5/10 --> 10/10)
--[X] Wonderpark Space Docks: (6/15 --> 10/15), Wonderpark gains Docking District, increasing EXP. Allows for construction of CUL Ships.
--[X] Orbital Pioneer Agri-Ships: (0/15 --> 15/15) increasing EXP and Warp.
--[X] Ritual Livestock: (0/15 --> 15/15), grants Ritual Livestock tradition, increasing FTH and granting 1 Warp.
--[X] GeoTotems (0/25 --> 25/25) increasing EXP and FTH, increases NK, cost 1 Warp.
-[X] Faith Projects 34/34
--[X] //PATH TekTalismans (10/25 --> 23/25)
--[X] .ARCHON (Craft) (4/15 --> 15/15) +1 EXP
--[X] Psi-Ritual (0/25 --> 8/25)
--[X] Name of the Booug: (8/10 --> 10/10), TekGrimoires upgraded with First Name of Influence of the Booug
-[X] Academy Projects 76/76
--[X] Academy Fleet Network Lab (0/20 --> 20/20)
--[X] GrotTeknikal (0/25 --> 25/25) +1 ACD
--[X] Q-Bit Particles: (6/25 --> 25/25), unlocks Q-Bit Comms, increasing ACD and CUL. +1 Network.
--[X] HyperTek Forge (5/50 -->17/50)
-[X] Resource Management
--[X] Artifacts: 5 --> 4
--[X] Biodata: 4
--[X] Living Metal: 1
--[X] Network: 3 --> 1
--[X] Nuclear Material: 3 --> 1
--[X] Warp: 1 --> 1

[X] Disperal
 
@chellewalker's plan but we do the Psi-Ritual.
[X] Plan: Assistance to Khimer and Autonites plus Ritual
-[X] Fleet Actions
--[X] Drydock
---[X] TKK Valiant
--[X] Explore Galactic West
---[X] TKK Accomplishment
--[X] Liberate Forbidden Archive +1 Art
---[X] TKK Discovery
-[X] Expansion Projects
--[X] Water Drop (0/20 --> 105/20) +60 Khimer Rep
-[X] Culture Projects
--[X] The Assembler Academy of Actualized Acceptance (5/10 --> 10/10)
--[X] Fleet Super Battlebot League (0/25 --> 25/25)
---[X] TKK Valiant
--[X] Frontier Academy Compartment (0/25 --> 9/25)
--[X] Kelp4Metal (0/25 --> 25/25) +5 Khimer Rep
-[X] Faith Projects
--[X] Name of the Booug (8/10 --> 9/10)
--[X] WarpTek Altar (4/10 --> 10/10) +1 Warp
--[X] Psi-Rituals (0/25 --> 25/25) -1 Warp
-[X] Academy Projects
--[X] Autonite Cloning Lab (0/25 --> 25/25) +1 Biodata
--[X] GrotTeknikal (0/25 --> 25/25)
--[X] WardTerminal Control Nexus (0/25 --> 25/25)
--[X] HoloTek (0/25 --> 1/25)
-[X] Resource Management
--[X] Artifacts: 4 --> 5
--[X] Biodata: 6 --> 7
--[X] Living Metal: 1
--[X] Network: 3
--[X] Nuclear Material: 3
--[X] Warp: 1 --> 1
--[X] Khimer Rep: 24 --> 89

[X] Plan: Assistance to Khimer and Autonites
 
@The Bird In the mildest manner possible, could you work on hinting more at what plot threads are achievable? I can't speak for the rest of the thread, but I thought a moon sized supercomputer with robot armies was an end game threat. Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.

To clarify, I'm not saying that we don't deserve what is happening, just that from what I see there isn't a good indication that we could have fought through their early stuff five turns ago. I think it would help with the turtling, and you wouldn't have to directly tell us to stop.
 
the most action heavy quest i know would likely cap out at around 100 actions across all catagories yet here we have it in one section
It's the quest format, there was one running on SB that also balloned in terms of action number.

On an entirely different matter, @The Bird could I get a list of what each abbreviation means? Because I've now seen NK, NT and NM and I would like to know which is which.
 
Oh, FYI, ya'll should...prrrrrobably hurry up with the AutoVessels. Like you've already locked yourself out of the golden ending for them at this point, and honestly your odds of earning the silver aren't good. Though uh, keep in mind that HOW you handle it matters too: you can't get yourself the gold medal at this point, but its still possible to earn a bad end for the autonites if you make the wrong choices (and to clarify, no this isn't just an anti-turtle warning, tho the turtling: you'll genuinely want to carefully think over your decisions with them in general at this point as well. Consider it another downside to turtling long enough to get all your beans in a row: you'll run out of slack for fuckups in storylines.)

Question @The Bird, does missing the "Golden Ending" mean that additional separate actions would be needed to get the same benefits (repairing our relationship and making up for opportunities lost) of the Golden Ending, or are those possibilities lost forever?
 
@The Bird In the mildest manner possible, could you work on hinting more at what plot threads are achievable? I can't speak for the rest of the thread, but I thought a moon sized supercomputer with robot armies was an end game threat. Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.
These have never been hinted to be Men of Iron. It was a theory briefly brought up OOC when we first met them, but it never really fit the facts.
 
Alright, officially closing the auction now that votings started. Not at my computer, but I believe erraticwizard won?
 
@The Bird In the mildest manner possible, could you work on hinting more at what plot threads are achievable? I can't speak for the rest of the thread, but I thought a moon sized supercomputer with robot armies was an end game threat. Even the base that we could have done five turns ago seemed iffy considering how much it was hinted that these are Men of Iron.

To clarify, I'm not saying that we don't deserve what is happening, just that from what I see there isn't a good indication that we could have fought through their early stuff five turns ago. I think it would help with the turtling, and you wouldn't have to directly tell us to stop.


Never implied they were men of iron. Never even hinted at it: tbh I kinda assumed yall realized when you actually managed to not die.
It's the quest format, there was one running on SB that also balloned in terms of action number.

On an entirely different matter, @The Bird could I get a list of what each abbreviation means? Because I've now seen NK, NT and NM and I would like to know which is which.

NK is nuclear material, NM is an occasional synonym, NT is network

Question @The Bird, does missing the "Golden Ending" mean that additional separate actions would be needed to get the same benefits (repairing our relationship and making up for opportunities lost) of the Golden Ending, or are those possibilities lost forever?

Spoilers
 
Recently, conversation turned to long term planning. With that in mind, I would like to present a list of suggested goals for the next five rounds, and ask what people think about it. I want to focus on the common blind spots, and keep it general and minimalistic.

Fleet
  • Construct Resistance-class vessel
  • Construct additional Endeavors and ease construction
  • Unlock additional ship type
Colony
  • Two additional colonies, one of which is extrasolar
Integration
  • Four hobbgrot paths
Diplomacy
  • Liberate CPU Moon (sooner is better)
God-Building
  • Perform at least two offerings
  • Awaken at least one new god
Logistics
  • Create manufacturing on all current colonies
  • Unlock civilian warp travel
 
Ok why are offerings on the priority list. Aren't those something you keep in the back pocket for short term boosts?
 
Ok why are offerings on the priority list. Aren't those something you keep in the back pocket for short term boosts?
Offerings to the Banefrost made a demigod. Offerings to the MegaVita created a galaxy-scale god. We have offerings that don't require warp. I think we might be underestimating them, and we should give at least the ones that don't require warp a shot.
 
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