Green Flame Rising (Exalted vs Dresden Files)

I'm less worried about Olivia now since it's been clarified she isn't a couch potato, but she still isn't a melee fighter and her best skills don't benefit from it.
She's a stealth ninja. Her stealth skill/magic would at least let her get into melee.
Just to be clear, since you were arguing another this earlier, splendors survive the death of their owners and are automatically transferred to anyone who kills them:


This isn't a reason not to use them though. We can take steps to make them useless for anyone who does this, and there aren't many other credible options for making mortals not suck on a short time table that have reasonable consequences.
Funny thing is, the mortal user of a Hero's SHadow splendor does not need to be its owner (that's the whole point of Hero's Shadow form). Those splendors are a bit different it looks like.
 
No amount of angry Exalted power applied at one theater is going to destroy the play, because it's targeting the wrong place.
Maybe. Some skillfully applied thaumaturgy might be able to use the actor as a link to the role that they're playing. You would ideally want dedicated Shakespearean actors that have really poured themselves into the roles, and that have evoked quite a bit of emotion from their audience. Really build that connection between actor and role so that they embody it, and then ritually sacrifice them on stage. You'd want a lot of power to pull it off, but I wouldn't be shocked to find scripts shredding themselves as surely as hearts might otherwise rip out of chests.
 
No amount of angry Exalted power applied at one theater is going to destroy the play, because it's targeting the wrong place.
Famous last words. The Exalted was able to strangle a Primordial, being, which was collection of Platonic ideas combined into the sentient word. It never needed to breath, but it died anyway. So, I'm really not so sure about Hamlet.
 
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[X] As Donar Vadderung, Head of Monoc Security

Ehhhh, the metaphysics here is slightly unclear, "soul" is one of those words that fantasy settings sometimes use as technobabble plot filler, and crossovers end up talking about two different things with the same word. I have been grumbling about this for a while.

Because there's a serious case that Molly can't destroy the soul of a person in the Christian sense, at all, as in it's literally impossible. The soul is also written in the book of life in Heaven. (Possibly a separate book of the wicked too, depending on how one reads certain passages.) Whatever you're stabbing, whatever immaterial stuff you're eating, it's not erasing what's written in the book.
It's sort of like going to a theatre, murdering all the actors, and incinerating their bodies - you still haven't destroyed Hamlet. No amount of angry Exalted power applied at one theater is going to destroy the play, because it's targeting the wrong place.

While that could be the case in Christian theology, in Dresden files that is not the case. As the soul in the verse can be burned into soul fire, harmed by numerous methods, destroyed and consumed in rituals such as the Dark Hallow or what the hags were doing in their rituals. Their is a reason why Father Fortnil has an Angel of Death being assigned to protect his soul after he dies in order for him to reach the afterlife safely as otherwise the numerous dark forces he faced can and would do actions that would imperil his soul. Indicating that the soul is vulnerable to permanent destruction.
 
She's a stealth ninja. Her stealth skill/magic would at least let her get into melee.
She isn't a ninja, she's a kid with the ability to deflect attention with mind magic. She doesn't have any stealth or combat skills.

Blasting at a distance is dramatically safer for someone like her. Dresden operates this exact way for a reason.
The best recipients for the ring, I think, would be either Rosie, if she wanted to go questing with us (because Oneiromancy), Murphy (because the ring, as built, with an AI, is a supreme investigative tool bar none, and it would actually let her punch in the major leagues, plus Green Lanterns are cops), or Dresden (because, again, investigative tool).
Rosie has way too much stuff on her plate to be questing. Murphy is an interesting option though.
 
This hasn't been as bad since catching up as I feared. Sure, it's a drip feed compared to a 400K word binge, but it keeps right on coming.

Thank you for the quick consistency, DragonParadox.
 
[X] As Kris Kringle, The Gift-Giver, The Toy-Maker, The Old Elf of The North Pole and Master of The Workshop.
 
Aww, no more love for the Santa vote?
Adhoc vote count started by Goldfish on Jul 25, 2023 at 9:47 PM, finished with 76 posts and 35 votes.
 
Aww, no more love for the Santa vote?
Adhoc vote count started by Goldfish on Jul 25, 2023 at 9:47 PM, finished with 76 posts and 35 votes.
Kinda rude to call him by such an out of context name.
 
I'd kinda like to share our experiences in crafting with Dresden, just to see his face:
"So you see, whenever I'm making something a little more complicated, I'm hitting that issue that physics doesn't quite work like my power and memories think it should.
And I'm 99% sure that reality is in the wrong here and I have to fix it.
Do you also get the desire to alter the sourcecode of creation whenever you hit a complicated part in enchantment?"
 
[X] As Kris Kringle, The Gift-Giver, The Toy-Maker, The Old Elf of The North Pole and Master of The Workshop.

Edit: Fuck it. All in. He'll take it in good humor.
At least it's November so at least it isn't that out of session.
Aww, no more love for the Santa vote?
Adhoc vote count started by Goldfish on Jul 25, 2023 at 9:47 PM, finished with 76 posts and 35 votes.
Maybe after thanksgiving.
 
COMMENTARY
Operation Iraqi Liberation. :V

We started on the 14th, which would have been a Tuesday. This is now the 18th.
Either we've been commuting after class, or we missed four whole days of school. Thats a lotta homework to catch up on :V
We are probably gonna need to put points in either Academics or Science to compensate.

I am now very tempted to build Molly 1-2 hypertech/magitech helicopter/tiltrotor/VTOL shuttles of some sort.
Ward them, make it invisible to both light and radar-frequencies, install a cyberdevil pilot inside it, and use it for stuff like medevac or fast party transport.

Assuming we can find somewhere to stash it; maybe if we can get a warehouse with a direct tunnel link to Last Station, or if Undertown links directly to Lake Michigan
Put a pin in this for later, after we get armor, a computer mainframe, and, critically, phones.

It is interesting to see her assistants freeze when she's irritated.
As an aside, that's Old Realm that Molly is writing in.
whitewolf.fandom.com

Old Realm Script

Old Realm Script is the written language used by the Old Realm in the First Age of Man -- the language of gods, raksha, and sorcery. In Old Realm, multiple different symbols are available to select from for each individual letter. The letter C is transliterated with either a symbol of S or of K...

Constructive Convergence of Principles has a further -3XP discount.
Coupled with the 2XP discount for making a household god, the cost of CCP is down to 15xp, which is 1xp less than the cost of a 4 dot charm. Which means we can buy Enchantment 1 + CCP for 19xp in January as a dramatically appropriate purchase.


Five Heavies. Five Slicks. Given an estimated cost of $5-25 million per Heavy(Bradley to Boxer prices) and $500,000-$1 million per Slick (JLTV is $400,000ish), I think we are looking at somewhere between $27.5 million and $130 million worth of military hardware, with beyond cutting edge tech; the antimissile laser subsystem is probably worth more than the vehicle chassis.
Nothing to sniff at, even for Odin.


Molly thinks Odin's voice sounds familiar.
Is that because Santa Claus? Or has she met him before in other circumstances and didnt know it?
Her dad's been a Knight for around two decades or more; thats a lot of time for encounters.

Rolls
Construction: Heavy; Slick
Additions: Alchemy; Circle
Heavy Construction: 14 successes on 19 dice
Slick Construction: 17 successes on 19 dice
Alchemy: 13 successes on 23 dice
Circle: 10 successes on 21 dice

Yup. I dont think Monoc will have any grounds for complaint here.
 
[X] As Kris Kringle, The Gift-Giver, The Toy-Maker, The Old Elf of The North Pole and Master of The Workshop.

It's not exactly polite, but it should be a prank well within tolerable limits. Unlike fully calling him Odin for no good reason, or worse, implying that being Mab's vassal in his Winter Court mantle is his most important characteristic.

While that could be the case in Christian theology, in Dresden files that is not the case. As the soul in the verse can be burned into soul fire, harmed by numerous methods, destroyed and consumed in rituals such as the Dark Hallow or what the hags were doing in their rituals. Their is a reason why Father Fortnil has an Angel of Death being assigned to protect his soul after he dies in order for him to reach the afterlife safely as otherwise the numerous dark forces he faced can and would do actions that would imperil his soul. Indicating that the soul is vulnerable to permanent destruction.

There's no evidence that you would be able to basically commit spiritual suicide by using up all of your soul as fuel for Soulfire - it's the power of Heaven and thus closely related to said Christian theology in the first place. Harm to the wellbeing of soul is not the same as its destruction, and we don't know if Dark Hallow fully dissolves souls into base substance, or "only" stomps them together into a mesh for a mantle, or just excrets them into afterlife, once its done draining their energy. And I always interpreted "imperil" as steal, not destroy.

I would have personally preferred if Butcher made Dresden Files more theologically open-ended and less Christian Fantasy, but it's a fact that when it comes to fundamental theological stuff, like Free Will, angels being constants of the universe, and etc - then it's basically always shown to be Cristian Fantasy at its base.

As a crossover things could be different here, of course, but it's not a given by default.
 
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There's a few solutions for this related to the emanation end of things.
My build right now uses some other flaws, but my point about the symbiotic purpose of the spirits making some flaws a strength still stands even under the current ruling.

If we take 7 points of Geas as bindings placed on their nature at the time of creation binding them against betraying us, or perhaps requiring them to work against any wielder who we don't give our blessing to, then the one ring comparison becomes a lot more uncomfortable for thieves.

Certiorari for example would be a real bitch to rely on if the god inside only played along until it could feed you poison advice and get you killed.
I dont think it matters.
Its a Wonder/artifact. Its features are not fiat-backed the way Charms are.

I can think of at least half a dozen factions in this setting who cant make something like this themselves, at least not easily, but have the resources to hack or repurpose features if they get their hands on it, from gods and demigods to the Red Court all the way to the Denarians. Even wizards.

I mean, two different Hells managed to get significant use out of a dormant Celestial Exaltation in this setting beyond its design intent and purpose, and thats pretty much one of the best protected examples of artifice in this AU setting.

Hence my point about making stuff that's too valuable, or versatile, or portable.
Someone's gonna make a grab at it, successful or not, regardless of what and who they break in the process.
Dresden keeps Bob secret for a reason.

Looted tokens of power or whatever seem like a fine stand in. Not literally bodies unless we make a zombie, but something our exaltation claims in victory in terms of authority to push the world around.

Kill a modestly powerful vamp == power equivalent to that guy's place in the web of fate as influence. Which would also be nice because it's easy to extend that to our past loot and make it actually useful instead of glorified trophies.
Keeps the balancing element without the unfortunate body part stuff.

Stuff like splendors don't even actually use the bodies you sacrifice as physical components of the items, so it's not like you're changing anything from the end product with a ruling like that.
That would be character-compliant with Molly's characterization, if it goes that way.
I can think of no objections off the top of my head.

[JK] As Kris Kringle, The Gift-Giver, The Toy-Maker, The Old Elf of The North Pole and Master of The Workshop.

What, it's not wrong. :V
(Srsly tho, of his aspects, Saint Nick is maybe the kindest, but it's an unlikely pull anyhow. Don't think we're anywhere near Christmas. We're not exactly working on the sleigh either.)
Worth noting that it was his Kris Kringle aspect that was one of the hunters leading the Wild Hunt in Cold Days beside the Erlking iirc.

Could we craft stuff as an implant?
@Yog's ring, for example, could we knock out the recipient, cut them open and slip it firmly upon a rib, then pour a healing option down their throat and have it function as if it was being worn?
Can we? Yes.
Like I've mentioned before, my preference is to go Blue Beetle enhancile over Green Lantern power ring, where the power is

Thing is, if its valuable enough, people will be willing to fillet you like a fish to get it. See Quintus Cassius when he was torturing Dresden in Dead Beat in order to get his hands on Lasciel's Coin, and straight up mentions cutting him open to check iirc.
Its an additional security measure, nothing more.

Not necessarily. Sure, it's safer to assume more involvement than less, but Monoc could just be in tight with a small black ops program, easily bribed general, etc. Having access to heavy ordinance and a decommissioned military base doesn't take the full weight of the MIC to make happen.
Its the computer access that clinches it.
The access to classified weapon platform specs suggests rather more than a small black ops program or single bribed general. That speaks to organizational links.

Technically that pain ray is only nonlethal if kept in a certain power range and pointed at people who aren't covered in significant amounts of metal. It's a really inefficient way to kill outright, but disabling equipment and anyone near it is a different matter.
If you blast a group of guys it's going to heat up and electrify anything metal on them. Like say their guns/all the bullets in them.
Also worth noting all the biological/quasi-biological hostiles without wound penalty negators.
A Red Court vampire, or an Ick demon who doesnt have a wound penalty negator, is likely to do poorly in a fight if it feels like its burning at the same time.

It is useful against certain kind of supernatural beings whose pain threshold is higher than their heat resistance
I think you mean the other way around.
IE whose pain threshold is lower than their heat resistance.

I'm not sure how stolen that was. I wouldn't be shocked at all if that one was as given as it gets with Mother Winter.
Fair.
Still, look at the The Warrior short story, where a renegade priest tries to steal two Swords, and actually gets off with them temporarily. Or when Lea took Amoracchius and left, then gave it to the Red Court.

And that set of artifacts was specifically set up for someone to claim.
Set up for someone to steal if they could get through all the protections.

[X] As Donar Vadderung, Head of Monoc Security

Ehhhh, the metaphysics here is slightly unclear, "soul" is one of those words that fantasy settings sometimes use as technobabble plot filler, and crossovers end up talking about two different things with the same word. I have been grumbling about this for a while.

Because there's a serious case that Molly can't destroy the soul of a person in the Christian sense, at all, as in it's literally impossible. The soul is also written in the book of life in Heaven. (Possibly a separate book of the wicked too, depending on how one reads certain passages.) Whatever you're stabbing, whatever immaterial stuff you're eating, it's not erasing what's written in the book. It's sort of like going to a theatre, murdering all the actors, and incinerating their bodies - you still haven't destroyed Hamlet. No amount of angry Exalted power applied at one theater is going to destroy the play, because it's targeting the wrong place.
Essentially this.

In canon DF, Bob talks about souls as both a regenerating entity and a jar/container for something else.
Dresden doesnt know enough about it to have an opinion.
In Exalted 2E, you have two types of souls, the hun and the po.

In World of Darkness, different game lines have different theories.
Werewolf and Vampire appear to treat it as one entity, Mage appears to treat it as two, Kindred of the East describes two, Wraith has three souls/parts of souls, Mummy has six or seven.

Even in this quest, we see Molly and Bob talking about hun and po souls as discrete and separate entities
Soul physics/metaphysics is something that has never really been nailed down in most fantasies.
Especially since Christian mythology, which DF leans hard on, deals with both the soul and the spirit, without really defining either.

While that could be the case in Christian theology, in Dresden files that is not the case. As the soul in the verse can be burned into soul fire, harmed by numerous methods, destroyed and consumed in rituals such as the Dark Hallow or what the hags were doing in their rituals. Their is a reason why Father Fortnil has an Angel of Death being assigned to protect his soul after he dies in order for him to reach the afterlife safely as otherwise the numerous dark forces he faced can and would do actions that would imperil his soul. Indicating that the soul is vulnerable to permanent destruction.
That a bodyguard was assigned to guard Father Forthill's soul only means that there is a risk it could be attacked or diverted.
Nothing in that scenario suggests destruction.
We know that Yama Kings divert souls from the afterlife to their Hells whenever they can.

Also, see my previous blathering

VOTE
[X] As Donar Vadderung, Head of Monoc Security
 
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She isn't a ninja, she's a kid with the ability to deflect attention with mind magic. She doesn't have any stealth or combat skills.
Stealth skills are arguable, and in any case, I still hope to get her divine ancestor to cough up some blessings and maybe wargear when presented a chance to get a grateful descendant as a celestial exalt's circlemate. We'll figure what to give her after that. Not that I am opposed to giving her a ring.
Rosie has way too much stuff on her plate to be questing. Murphy is an interesting option though.
Rosie would only be an option after the baby is born, and we got a reliable nanny, and the living situation is sorted out. Murphy is a very interesting option in that it moves her squarely into "met out her own justice" agent, where she gets enough personal power to actually sit at the big boy table. If we further cobble up a lantern (with Private Idaho Root to make it a prison realm) she could act as a prison warden, and get an option to imprison, instead of execute. That said she's not going to become a circle mate even so.

Also... Please someone tell me that I'm wrong and this doesn't work:
3-5 dot fascination splendor
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time.
The Splendor twists its targets into monsters. Roll Intelligence + Intimidation against difficulty
(10 – Splendor's rating) when this curse strikes at a valid individual. They suffer a cosmetic
transformation and gain one Aspect per success, which may be chosen freely from among Lunar,
Infernal, or Nightmare Aspects.
As an Adornment, Twisted Horror Curse's target is its user. She always gains a number of
Aspects equal to the Splendor's rating, and they are always the same Aspects.
As a Fascination, the Splendor's owner may set a priority order for Aspects, may impose a
general theme and leave the details up to chance, or may permit those transformed to do so
according to their own desires. The maximum duration of the transformation (assuming it isn't
cut short earlier by fulfilling some criteria built into the Splendor) is one day for a 1-2 dot
Splendor, one week for a 3-dot Splendor, one month for a 4-dot Splendor, and one year for a 5-
dot Splendor. Alternately, the transformation may be permanent, but in this case the Splendor
can only unleash this Element against a maximum of (Splendor's rating) individuals per story.
During extended downtime, assume it can create no more than that number of monsters per
week.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more
than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor is loathe to relinquish its hold on those it claims. Select one Element of the
Splendor whose effects last for a limited time. That Element's maximum duration is increased by
one category (from one scene to one day, one day to one week, etc). If the duration is already
"one year," the Element can be rendered permanent.
Taking a form that is both arcane and technological, ancient and cutting-edge, the Infernal Hero's crucible at the first glance looks like a vertical sarcophagus on a dais surrounded by monitoring equipment (think this, but with infernal themes, i.e. runes, fallen idol imagery, technorganic stuff, etc). From it, cables that are like veins snake towards operator's throne-chair. The whole assembly is covered in thin glazing of never-melting ice, with mist obscuring some of the features, as if in a dream. When a mortal volunteer enters it, they do so with the understanding that what exits won't be them, but something more. In it, they are reborn in an echo of Infernal's own Chrysalis Grotesque, guided by Infernal operator's memories, will and spite towards uncaring destiny.

When the splendor is perfected, they emerge clad in legendary gear, designed and conjured specifically for them in the process of their rebirth.
So... If I am reading right, Twisted Horror Curse is an utterly broken and hilarious mess that @DragonParadox will probably either disallow, or everyone will love this, because it solves the "how to make companions" issue. It lets us roll Intelligence + Intimidation against difficulty (10 – Splendor's rating), and target someone. The target gets the number of successes of "Lunar, Infernal or Nightmare aspects, freely chosen by us". What are aspects? That's... A big f*cking question. Because the word is not defined in the books. Lunar and Infernal aspects are easy to understand. Lunar aspects are their warform aspects (Exalted vs. World of Darkness revised, page 111), and Infernal aspects are Shintai aspects. What the hell Nightmare Aspects are, I have no idea.

There's also a mention of aspects in V20 book (466):
••• Aspect of the Beast
Instead of calling up animal spirits, the vampire
learns to emulate aspects of those spirits herself. In this
way, she can become faster, stronger, tougher, or gain
the special powers of nearly any animal, provided that
the spirit is local to the area.
System: The player spends a blood point and rolls
Manipulation + Occult (difficulty 7). The power lasts
for one turn per success, unless otherwise noted. Some
examples of aspects are given below, though the player
and Storyteller are welcome to make up others:
Beaver's Bite — This makes the Ahrimane's bite
strong and sharp enough to cut through almost any
substance (though it does no additional damage to liv-
ing or unliving targets).
Chameleon's Colors — The Ahrimane becomes ca-
pable of changing color to suit the environment (-2
difficulties to all Stealth rolls involving hiding).
Ears of the Hare — The Ahrimane can hear as well
as a rabbit, reducing the difficulty of Perception rolls
involving hearing by two.
Falcon's Eye — The Ahrimane can see great distanc-
es as if she had the eyes of a falcon (-3 to all Perception
rolls involving vision).
Ferocity of the Cougar — All Courage rolls are made
at -2 difficulty.
Leapfrog — This grants the Ahrimane the ability to
leap three times the normal height and distance. (See
p. 260 for jumping rules.)
Nose of the Hound — The Ahrimane's sense of smell
is far greater than that of a mortal. She can even track
by scent with on a Perception + Survival roll (difficulty
set by Storyteller).
Serpent's Venom — The Ahrimane's bite transmits
a venomous toxin that causes two health levels of
damage in living victims per turn (see "Poisons and
Drugs," p. 301). The damage continues until the toxin
is removed or nullified, or until the Ahrimane's spirit
power ends.
Sound of the Cricket — This grants the power to pro-
duce an annoying, grating sound loud enough to deafen
those nearby. The target suffers a +4 to all Perception
rolls related to hearing for the next scene unless he suc-
ceeds on a Willpower roll (difficulty 7).
Squirrel's Balance — The Ahrimane can move about
in the branches and limbs of trees or across tightropes
with little fear of falling. All such Athletics rolls have
their difficulties decreased by two.
Strength of the Bear — This gives the Ahrimane two
extra dots of Strength.
Swiftness of the Stag — The Ahrimane can move at
twice her normal running speed.
Aspects are also used as a substitute for casts for werewolves in W20, and for Dragonblooded and Liminal exalted. But I assume that's not it. I wasn't able to find the word aspect in any meaningful way in M20 or in C20 (where I expected to get the nightmare aspects from).

Molly's Intelligence+Intimidation is 8 base dice. That's 16 dice with excellency. 18 with WHWH. The rolls is made at DC 4 for a 3 dot version (7 - 2 from Mystic Fortification - 1 from BSM). On average, that's 15.8 successes. That's 15 aspects. Discarding, for the moment, aspects from V20 pending @DrafonParadox approval (Strength of the Bear for 2 strength, Falcon's Eye, Ears of the Hare at least), at 15 Shintai and Lunar aspects, a build something like this can be made:
Demon Armor / Rugged Hide for +2 soak
Flight (telekinetic shintai version)
Swift Stride
Camouflage (to cover subdermal demon armor and make any changes unnoticeable)
Demon Weapons (a weapon that does Strength +2 damage)
Extra Limbs (telekinetic shintai version)
Transcendent Anathema - ability to do aggravated damage
Nightvision
Hardiness (protection against environment)
Hardened Devil Body x6 = 18 additional bruised health level

That's a supersoldier. Like, no ifs and no buts, that is a supersoldier right there. Capable of flight, super fast, extremely tough and with deadly weapons.

The perfected forge (5 dot one) can mass produce them, and also equip them with 5 dot resource background equipment. Basically? We can make WH40K spacemarines, or Captain Americas. At lower levels we are limited to 3/4 per story (i.e. probably per month), but at higher level essence and sky are the limit.

And then we can equip them with splendors of their own.
 
Wait you can give people infernal and Lunar aspects.... so about that balance? *sigh*

I am going to have to disallow that because they are just too powerful, especially if you mix and match. I mean for god's sake Infernal aspects are only usable a limited number of time per arc for the Exalt. Being able to hand that to random mortals is just broken as all hell. Sorry to disappoint @Yog but that is just too powerful to be handing out to random mortals with only a bit of crafting.
 
Wait you can give people infernal and Lunar aspects.... so about that balance? *sigh*

I am going to have to disallow that because they are just too powerful, especially if you mix and match. I mean for god's sake Infernal aspects are only usable a limited number of time per arc for the Exalt. Being able to hand that to random mortals is just broken as all hell. Sorry to disappoint @Yog but that is just too powerful to be handing out to random mortals with only a bit of crafting.
Yeah, I kinda expected that.

Any thoughts on a substitution of some kind? Like, instead of Aspects one could do... Honestly not sure what would be thematic here. Merits up to Splendor's rating for the total sum of successes (perhaps divided by two?). So, with a 3 dot splendor and 15 successes you would have 15 points to spend on merits, but no merit can be higher than 3 dots. No, that's probably also too broken. Special advantages from Gods and Monsters? With similar limitations. But that's Lydia's charm, only better, which is probably not ok. Honestly not sure.

Obviously this would be limited to one use per mortal target, so no stacking, and to few mortals per significant time (probably a year and a day would work? Three mortals in that time period doesn't allow us to spam it, but allows us to buff our mortal companions to keep them combat-relevant).

The idea of making a supersoldier transformation apparatus does feel appealing.
 
Yeah, I kinda expected that.

Any thoughts on a substitution of some kind? Like, instead of Aspects one could do... Honestly not sure what would be thematic here. Merits up to Splendor's rating for the total sum of successes (perhaps divided by two?). So, with a 3 dot splendor and 15 successes you would have 15 points to spend on merits, but no merit can be higher than 3 dots. No, that's probably also too broken. Special advantages from Gods and Monsters? With similar limitations. But that's Lydia's charm, only better, which is probably not ok. Honestly not sure.

Obviously this would be limited to one use per mortal target, so no stacking, and to few mortals per significant time (probably a year and a day would work? Three mortals in that time period doesn't allow us to spam it, but allows us to buff our mortal companions to keep them combat-relevant).

The idea of making a supersoldier transformation apparatus does feel appealing.

I think the charm to make Fomori is more relevant and thematic if you want to give mortals powers, especially since I liked the idea for them to then learn the Demon Arts of the Jade Court. This feels a bit like trying to solve a problem that has already been solved in your charm-set. Splendors could be used in addition to that to buff said mortal.
 
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