Should there also be an option for playing guard dog for the Ordo, or is that something they'll call on us for as needed?
I was under the impression that they had to deal with harassment somewhat regularly, and that our primary contribution to the community potluck was going to be showing up periodically to scare off/murder minor gribblies.
A great project to make would be finding a talented therapist and making their clinic / practice an Accorded Neutral territory. White God knows, Maeve could use some therapy. As could Lily and a lot of other. We'd need to equip them with some very thorough defenses, but their business would be booming.
Also, as previously mentioned, checking which therapists and psychiatrists report to various supernatural organizations should be a task. Because some of them definitely should be reporting. "Wild sprout" talents would probably go to a psychiatrist / therapist at some point, and this would be a great net to catch them for people like Whampires and Rhampires. And Denarians too
I agree that getting something set up would be good, but I don't think a significant number of therapists are likely to be reporting to anyone.
We're talking about a massive and defused industry that's set up specifically to avoid that happening. It isn't fool proof, but subverting it such that a majority of people are aware and capable of reporting on supernatural stuff would be too much to hide even with magic on your side.
It's not even about ethics or anything, it's a problem with information control at scale that makes conspiracies like this hard.
Hopefully this can wait. It's a concern, but hopefully the protections afforded to her by Bane should hold. If it was an emerggency, she'd have contacted us. We are a registered nuclear weapon in Order of Cauldron's arsenal, after all.
I'd like to handle it sooner, but if we wait on this we should also wait on the formal vamp event. Those should happen on the same turn so that we can kill Madrigal with a minimum of fuss related to our nonaggression pact.
Doing so wouldn't be a violation by the actual terms of our agreement, but it wouldn't look very good. Introducing ourselves by offing someone to show where the lines are and then settling into the new boundaries is a better play politically.
Mind Hand Manipulation replaces the normal pool for Craft etc with the number of successes on the activation roll. It doesn't create a tool, because tools don't have dice pools. The presence or absence of tools changes the difficulty target.
This means you're generally worse at it, but means you can craft when tied up or when you can't physically reach the components.
It allows fine manipulation but doesn't specify that is better than, say, a chip lithography racing machine. It's a set of telekinetic hands, that's it.
I think that misses some of the points
@Yog was making, which is that telekinesis is amazing for positioning and using stuff you couldn't otherwise get your hands or tools on alone.
Getting the full pool added on would be ridiculous, but a master craftsmen should get better results if they can focus more on optimizing results and less on working around fundamental limitations.
An example being something like needing to use a suboptimal wiring layout in a bit of custom electronics because the craftsman assembling it has to be able to reach certain places at certain steps. MHM doesn't add tools, but it does let you do things similar to what a lot of small tools would and use what you do have in otherwise impossible ways.
Even with no change in the craftsman's actual skill level removing restrictions from the build process would allow them to design a better product.