Green Flame Rising (Exalted vs Dresden Files)

Can we introduce Rosie to the Cooking Pot?

It'd be good for her to have a more "normal" supernatural contact than Molly.

@DragonParadox Sandra Marling hunt option?

It's on there, worst wingwoman

Interesting, and your decision, though I find it a bit strange to be honest. TTC, at least on my reading and how we were using it, was one of the few charms that Infernals had that was superior to their Solar equivalents. I mean, the description of Supernal version of CNNT is:

That's how we were using TTC in the story already - diamond making tools are pretty large, and so were welding setups for the submarine and the car assembly line. The other part I am having a bit of trouble with is "work on bigger stuff". Yes, it obviously should help working on bigger stuff, but it should be damn helpful on small scale as well, which is why I highlighted "fine manipulation" thing. By having access to precise telekinesis, we open up a lot of small scale construction possiblities otherwise impossible. You can place screws in places you physically can't get to with a wrench if you have telekinesis to tighten them. Hold hair-thin messes of wires in the air to solder them. Pull cables through curved small holes. Fix stuff in place, push things together, etc. Basically, while yes, it would be useful for large projects, it should really shine in stuff like clockmaking. And if you go precise enough, you get into chemistry and manual molecular assembly in-vivo.

But that's up to you. I certainly wouldn't object to X2 speed increase.

That is fair, but I do not want to throw an extra 19 dices on all crafting. I think halving that and adding to the crafting should be resonably balanced, Molly only has to much attention span.
 
They form the dice pool for MHM manipulation. But MHM manipulation doesn't replace our usual toolset, it adds to it. We get a tool, called MHM, which has 19 dice for fine manipulation. We can still use our hands and TTC constructs in conjunction to MHM. So, it should add, if not a full pool, then something, rather that replace what we have.
That doesn't sound right.

You are not better at painting, forging, etc. because you don't use your hands.

If anything our crafting-dicepool for working through MHM should always be the lower of our skill+attribute or the MHM pool.
 
That is fair, but I do not want to throw an extra 19 dices on all crafting. I think halving that and adding to the crafting should be resonably balanced, Molly only has to much attention span.
More than fair. Would buying By Rage Recast:Extra Limbs (telekinesis), which increases Molly's multi-tasking ability remove the half part or otherwise affect this?
 
That doesn't sound right.

You are not better at painting, forging, etc. because you don't use your hands.

If anything our crafting-dicepool for working through MHM should always be the lower of our skill+attribute or the MHM pool.
You get a tool, and it's an incredible tool. I don't know if you do this in your life, but I would give a lot to be able to telekinetically control wires when soldering. Basically, this expands the design and manipulation possiblities by a lot.
 
That doesn't sound right.

You are not better at painting, forging, etc. because you don't use your hands.

If anything our crafting-dicepool for working through MHM should always be the lower of our skill+attribute or the MHM pool.

I think it is fair to hand more dice for being able to go Sorcerer's Apprentice on projects, you can hold more tools and move them around in ways it's hard with just personal flight.
 
[X] Plan: Infernal on the Warpath
-[X] The Worst Wingwoman: Apparently Sandra had set you up to break the Laws of Magic as part of a plot against Harry and probably dad as well come to that. It's about time you find her and have a talk to her about that
-[X] Chariots for the One Eye: As part of her deal to ally against the Will of Kakuri you promised Odin vehicles fit for his warriors, time to show your chops.
-[X] The Bridges of the Spirit, continue your training with Brother Divsimar not in the ways of the spirit but the mind, the Bridge of Dreams
-[X] Restoring the Last Station: Restoration efforts have been going well and according to Adam some more of the people down in the tunnels have shown interest in their newfound wealth and comfort (6/10) [+extra AP from potion]
-[X] Dreaming True, Rosie is doing great so far, but she still needs more training before she can get a proper hold of her powers (2/10 progress )
-[X] Attend school
 
Normally I would push for more training with Brother D and to get more work on done on Last Station, but there are more pressing matters to attend to this month, IMO.

Let's go ahead and win the lottery to get that out of the way. $64 million, plus whatever multiplier we get from the Powerplay option, takes care of our finances for a long time to come. It opens up all sorts of options in the future, from purchasing property to minion training and acquisition. Money is a superpower.

Rosie is Molly's friend and we need to help her with continued training, not only for her own safety and stability, but because she has a power which can potentially be very useful to us once it is fully realized.

While taking care of some of our debt to Odin might not be absolutely necessary this month, we should still try to get it taken care of ASAP. Let's get it over with so we don't have it hanging over our heads in the future. Doing it sooner rather than later also demonstrates how seriously we take our debt, and that's good for our rep.

Following up on the Naagloshii, Sandra's connection to Nemesis and us, and what the Library of Congress have been up to since our donation all seem like things Molly would want to jump on pretty quickly rather than procrastinating on. This isn't the kind of stuff you put on the backburner for very long.

[X] P-p-p-powerball!
-[X] Attend school
-[X] A Big Score
--[X] Contrive to purchase a winning lottery ticket in Kansas for the 11/25/2006 Powerball drawing, paying the extra $2 fee for the Powerplay option (randomly applies a 2X, 3X, 4X, 5X, or 10X modifier to our winnings). This is a $64 million jackpot.
-[X] A friend in need
--[X] Dreaming True (2/10 progress) - Using our additional AP gained through abusing super coffee
-[X] The Worst Wingwoman
-[X] The Seeker Sought
-[X] Chariots for the One Eye
-[X] Contact the Librarians
 
Let's go ahead and win the lottery to get that out of the way. $64 million, plus whatever multiplier we get from the Powerplay option, takes care of our finances for a long time to come. It opens up all sorts of options in the future, from purchasing property to minion training and acquisition. Money is a superpower.
What benefits are there compared to our already available Resources 4 that are worth that much attention?
 
What benefits are there compared to our already available Resources 4 that are worth that much attention?
There won't be any extra attention. Kansas is one of the few states that allows lottery winners to remain anonymous.

As far as benefits go, it will be a huge chunk of money we can use to make large purchases. Large tracts of land, underground lairs, high value downtown Chicago property, etc.
 
[X] Plan Obligations and practicing for family
-[X] Attend school you have friends at school and you would like the memories of senior year and graduation even if they won't be teaching you anything worthwhile (If neither School nor getting your GED is chosen Molly will systematically skip class)
-[X] Restoring the Last Station: Restoration efforts have been going well and according to Adam some more of the people down in the tunnels have shown interest in their newfound wealth and comfort (6/10)
--[X] Use bonus AP
-[X] Chariots for the One Eye: As part of her deal to ally against the Will of Kakuri you promised Odin vehicles hit for his warriors, time to show your chops.
-[X] The Bridges of the Spirit, continue your training with Brother Divsimar not in the ways of the spirit but the mind, the Bridge of Dreams
-[X] A friend in need. You promised Rosie that you would help and so you will, with problems material and ethereal
--[X] Talking to the family, you do not like Mrs Wilsom and the feeling is mutual, but as your experience at church yesterday showed you do not have to like someone to turn on the supernatural charm. Maybe you could work something out, or at least explain some of what her daughter is going through
-[X] The Seeker Sought given that you can teleport now maybe you can find a Medicine Man of the blood to deal with the Naagloshii. Given what you know of Broken Seeker and his... people now perhaps they would be more inclined to help you deal with them. Even if you do not find any takers you can deal with him.

Ok. So, my reasoning:
1-4 are obligations we have, they are important. I want to finish Last Stations soon, ideally when we get our kingdom. We dropped Rosie for a month, so we should pick her back up, and handling her family issues gives us practice for handling our own family issues. So, Rosie - talking to the family. Besides, having dealt as an equal with Mab, we should be able to roll over some mortals who are not Charity "Willpower" Carpenter and don't have True Faith. The last one is a free option in my opinion. I wanted desperately to go with Daniel, but we need to deal with naagloshii, since it attacked us already. That can't go unpunished, and it's actively preparing for a confrontation. I wanted to have fetish making to make the hunt profitable, but that's not feasible.

Take immediate threat out, then we can deal with other stuff.

For Daniel, since I am in love with "immortal shapeshifter" idea of mine for his build, I see the following: work it out with Charity, start helping Daniel train, work with Alphas for shapeshifting path training, and use naagloshii trophies for insights / discounts.

We in principle still have an obligation to Olivia to help her fix her magic. That involves contacting her ancestor and it has to be done by christmas, so we'll have to take it next month. I can live with switching it in for one of the options, wince its interesting to me.
 
That doesn't sound right.

You are not better at painting, forging, etc. because you don't use your hands.

If anything our crafting-dicepool for working through MHM should always be the lower of our skill+attribute or the MHM pool.

You get a tool, and it's an incredible tool. I don't know if you do this in your life, but I would give a lot to be able to telekinetically control wires when soldering. Basically, this expands the design and manipulation possiblities by a lot.
Dont we already have a charm to give us the perfect tool for every situation? No matter what our mind can conjure?
 
Inevitably that brief release from the bounds of gravity is followed by: "Can you fly me around some more, please?" Because six year olds have not finished growing out either their skulls or their common sense.
In fairness flying is amazing, and she is a little kid. If we have any family bonding time getting Molly to let her younger siblings play Superman for a bit would be funny.

[] In the Sky a Thousand Eyes: If you see something you can stick a demon in it. It occurs to you that satellites are definitely something you can see with the right tools, though you are going to have to figure out which ones you want and what orders to give them
I really want this one, even if it's not necessarily relevant right now. Kind of hard to monetize the results though. Unless the NSA will buy access to other people's satellites from us, but that's probably a bad idea to try setting up.

I think we should add acquiring a therapist to this.
] Tools Redeemed: Thinking back on that paraphernalia you looted from the Fomori tantalizing insights come to mind... and more immediately relevant it will mean you can finally stop mooching of Harry's equipment. (Gain Alchemy Laboratory Halved XP price for reaching Alchemy 4)
I didn't really register that we were still mooching tools. We should probably get this out out of the way.
-[] See what's up with Helen
This would be the talent purge thing right? Since we just made our peace deal with the white court we should probably investigate this now so that we can catch Madrigal before we publicize it and handle addressing it in the same step.
[] Contact the Librarians: Having handed them a bunch of Akuma it might be worth poking them to see what they have been up to and maybe find out more about Daedalus before they make another mess.
Is there anything we might benefit from in trade here? If we're going to poke them we might as well get as much as we can from it, and we shouldn't leave the Akuma thing alone too long.

Only thing I can think of is trading alchemy recipes with them or something, since that's pretty harmless at this scale and would let us feel them out more.
 
I really want this one, even if it's not necessarily relevant right now. Kind of hard to monetize the results though. Unless the NSA will buy access to other people's satellites from us, but that's probably a bad idea to try setting up.
I really want it too, and not for money. Foci acquisition. We can get so many foci with this for our Crown. Also literal eyes in the sky. But, as you said, it can wait.
I think we should add acquiring a therapist to this.
A great project to make would be finding a talented therapist and making their clinic / practice an Accorded Neutral territory. White God knows, Maeve could use some therapy. As could Lily and a lot of other. We'd need to equip them with some very thorough defenses, but their business would be booming.

Also, as previously mentioned, checking which therapists and psychiatrists report to various supernatural organizations should be a task. Because some of them definitely should be reporting. "Wild sprout" talents would probably go to a psychiatrist / therapist at some point, and this would be a great net to catch them for people like Whampires and Rhampires. And Denarians too.
I didn't really register that we were still mooching tools. We should probably get this out out of the way.
Yes, but this can wait.
This would be the talent purge thing right? Since we just made our peace deal with the white court we should probably investigate this now so that we can catch Madrigal before we publicize it and handle addressing it in the same step.
Hopefully this can wait. It's a concern, but hopefully the protections afforded to her by Bane should hold. If it was an emerggency, she'd have contacted us. We are a registered nuclear weapon in Order of Cauldron's arsenal, after all.
Is there anything we might benefit from in trade here? If we're going to poke them we might as well get as much as we can from it, and we shouldn't leave the Akuma thing alone too long.

Only thing I can think of is trading alchemy recipes with them or something, since that's pretty harmless at this scale and would let us feel them out more.
Access to Intel and probably to some mundane government resources.
 
Mind Hand Manipulation replaces the normal pool for Craft etc with the number of successes on the activation roll. It doesn't create a tool, because tools don't have dice pools. The presence or absence of tools changes the difficulty target.

This means you're generally worse at it, but means you can craft when tied up or when you can't physically reach the components.

It allows fine manipulation but doesn't specify that is better than, say, a chip lithography racing machine. It's a set of telekinetic hands, that's it.
 
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I really want it too, and not for money. Foci acquisition. We can get so many foci with this for our Crown. Also literal eyes in the sky. But, as you said, it can wait.

A great project to make would be finding a talented therapist and making their clinic / practice an Accorded Neutral territory. White God knows, Maeve could use some therapy. As could Lily and a lot of other. We'd need to equip them with some very thorough defenses, but their business would be booming.

Getting Maeve into therapy... I'd say it's impossible, but you are a socially focused Exalt which bumps that down to very damn hard. :V
 
[X] Plan Obligations and practicing for family

The only flaw in this plan was its lack of magical demonic spy satellites.

Ah well, next turn, maybe.
 
Mind Hand Manipulation replaces the normal pool for Craft etc with the number of successes on the activation roll. It doesn't create a tool, because tools don't have dice pools. The presence or absence of tools changes the difficulty target.

This means you're generally worse at it, but means you can craft when tied up or when you can't physically reach the components.

It allows fine manipulation but doesn't specify that is better than, say, a chip lithography racing machine. It's a set of telekinetic hands, that's it.

But it does make it easier for one to reach and use components literally in line of sight like say at the other end of a subway tunnel, as I said bove it lets you make like the Sorcerer's Apprentice over vast areas. So I would not apply the extra dice to say making armor, but for big infrastructure projects like the Dragon's Nest it makes sense to get some dice benefit.
 
Should there also be an option for playing guard dog for the Ordo, or is that something they'll call on us for as needed?

I was under the impression that they had to deal with harassment somewhat regularly, and that our primary contribution to the community potluck was going to be showing up periodically to scare off/murder minor gribblies.
A great project to make would be finding a talented therapist and making their clinic / practice an Accorded Neutral territory. White God knows, Maeve could use some therapy. As could Lily and a lot of other. We'd need to equip them with some very thorough defenses, but their business would be booming.

Also, as previously mentioned, checking which therapists and psychiatrists report to various supernatural organizations should be a task. Because some of them definitely should be reporting. "Wild sprout" talents would probably go to a psychiatrist / therapist at some point, and this would be a great net to catch them for people like Whampires and Rhampires. And Denarians too
I agree that getting something set up would be good, but I don't think a significant number of therapists are likely to be reporting to anyone.

We're talking about a massive and defused industry that's set up specifically to avoid that happening. It isn't fool proof, but subverting it such that a majority of people are aware and capable of reporting on supernatural stuff would be too much to hide even with magic on your side.

It's not even about ethics or anything, it's a problem with information control at scale that makes conspiracies like this hard.
Hopefully this can wait. It's a concern, but hopefully the protections afforded to her by Bane should hold. If it was an emerggency, she'd have contacted us. We are a registered nuclear weapon in Order of Cauldron's arsenal, after all.
I'd like to handle it sooner, but if we wait on this we should also wait on the formal vamp event. Those should happen on the same turn so that we can kill Madrigal with a minimum of fuss related to our nonaggression pact.

Doing so wouldn't be a violation by the actual terms of our agreement, but it wouldn't look very good. Introducing ourselves by offing someone to show where the lines are and then settling into the new boundaries is a better play politically.
Mind Hand Manipulation replaces the normal pool for Craft etc with the number of successes on the activation roll. It doesn't create a tool, because tools don't have dice pools. The presence or absence of tools changes the difficulty target.

This means you're generally worse at it, but means you can craft when tied up or when you can't physically reach the components.

It allows fine manipulation but doesn't specify that is better than, say, a chip lithography racing machine. It's a set of telekinetic hands, that's it.
I think that misses some of the points @Yog was making, which is that telekinesis is amazing for positioning and using stuff you couldn't otherwise get your hands or tools on alone.

Getting the full pool added on would be ridiculous, but a master craftsmen should get better results if they can focus more on optimizing results and less on working around fundamental limitations.

An example being something like needing to use a suboptimal wiring layout in a bit of custom electronics because the craftsman assembling it has to be able to reach certain places at certain steps. MHM doesn't add tools, but it does let you do things similar to what a lot of small tools would and use what you do have in otherwise impossible ways.

Even with no change in the craftsman's actual skill level removing restrictions from the build process would allow them to design a better product.
 
Should there also be an option for playing guard dog for the Ordo, or is that something they'll call on us for as needed?

I was under the impression that they had to deal with harassment somewhat regularly, and that our primary contribution to the community potluck was going to be showing up periodically to scare off/murder minor gribblies.

If someone randomly pokes them you will get a call to explode the world's most unfortunate vampire, for less random things and being proactive you might want that Helen action.
 
But it does make it easier for one to reach and use components literally in line of sight like say at the other end of a subway tunnel, as I said bove it lets you make like the Sorcerer's Apprentice over vast areas. So I would not apply the extra dice to say making armor, but for big infrastructure projects like the Dragon's Nest it makes sense to get some dice benefit.
I will commit the cardinal sin and argue with QM.

Imagine a mechanical clock, like in this video. See the large amount of layered gears and springs? You have to assemble them in order, because after you put one gear in, you can't get to the other with a screwdriver or a tiny wrench. That limits you options in making such a mechanism. Same as when you, for example, are wiring something. You need to put cables into place, or push them through narrow holes. Or if you need to cut grooves into something on the inside of a tiny curved hole. Without telekinesis, even with any possible tool, that might not be possible, because you simply can't get the tool in - there's simply no place for it. With telekinesis you can, because you can exert force on an object, like tightening a screw, holding a spring compressed, etc.

Maybe this won't apply to armor, though I think it should, but it's definitely not just a scale thing.

I think that misses some of the points @Yog was making, which is that telekinesis is amazing for positioning and using stuff you couldn't otherwise get your hands or tools on alone.

Getting the full pool added on would be ridiculous, but a master craftsmen should get better results if they can focus more on optimizing results and less on working around fundamental limitations.

An example being something like needing to use a suboptimal wiring layout in a bit of custom electronics because the craftsman assembling it has to be able to reach certain places at certain steps. MHM doesn't add tools, but it does let you do things similar to what a lot of small tools would and use what you do have in otherwise impossible ways.

Even with no change in the craftsman's actual skill level removing restrictions from the build process would allow them to design a better product.
Yes! Thus! Exactly. Which is why I think pool / 2 bonus to craft is a good idea.
 
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