Green Flame Rising (Exalted vs Dresden Files)

Also to unlock King and Kingdom, Molly has to take some "Queen" actions as Dragonparadox did say the reason why we did not unlock it, despite hitting the xp requirement, is because Molly has not moved towards that. So making and commanding Minions would be a good step towards that and a good power to offer to people if we want to.
I missed that. Could you hunt down the citation for me, please?
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)
You should probably edit this to 3XP*current dot rating, unless you actually mean that it's 3 XP per dot, i.e. that each new dot only costs 3 XP, in which case we should just grab Alchemy 5 for 9 XP and run with it.

Could anyone remind me what Alertness and Awareness do respectively? I am crafting the less risky plan, and want to know which to raise up.
 
I will point out just how useful the Cyber Devils have been to show how useful minions are. They may not be an exalted but they are not ment to be circle members, because only circle members are going to help with that kind of threats and those do not grow on trees.

Also to unlock King and Kingdom, Molly has to take some "Queen" actions as Dragonparadox did say the reason why we did not unlock it, despite hitting the xp requirement, is because Molly has not moved towards that. So making and commanding Minions would be a good step towards that and a good power to offer to people if we want to.

For example, Fomori have regeneration powers. So we keep trying on an injured person, eventually give them regen, let them heal, and take back the power.

That effectively heals them of injuries. So creative use of that power unlocks many, many things.
Minions are great, and the cyber devils in particular have been wonderful.

They've been so great because they added a lot of novel capabilities that we had no other way to replicate.

Fomori don't really do that. Queen actions that amount to blowing exp on pointless gestures don't sound terribly impressive to me.
 
Also to unlock King and Kingdom, Molly has to take some "Queen" actions as Dragonparadox did say the reason why we did not unlock it, despite hitting the xp requirement, is because Molly has not moved towards that. So making and commanding Minions would be a good step towards that and a good power to offer to people if we want to.

While Dragonparadox did say that a queen is more than a queen at war, just our next action is already going to give a huge boost in our credentials as we can use it to show our political accumen.

And we do have minions already, no need to use that much XP on making some betters right now, we can be a queen at peace without Inner Devil, it doesn't even help that much on this point since it's a combat boost.

In fact, with the way the arc's going, I wouldn't be surprised if managing a true negotiation with Mab was enough to qualify on its own and Dragonp had already been thinking of it that way.

Still would find it hilarious if we spontaneously developed a world body after a particularly tense part of the negotiation, it's not probable, but the image would be worth an omake maybe, we'll see after it's done.

Edit:

I missed that. Could you hunt down the citation for me, please?

The QM answered a question about if we now qualified for essence 3 by telling that a queen is more than a queen at war right after we took down the will if I remember correctly.

Given the phrasing, I really do not think that a charm to increase minions combat power is gonna help in any way.
 
Last edited:
Fomori don't really do that. Queen actions that amount to blowing exp on pointless gestures don't sound terribly impressive to me.
Let us agree to disagree. Because the Jade Dogs, the WVampires, etc? Have all been useful.

Ultimately, the world is not reduced into mechanics and there is no one true path to things. Molly is very much a person and the world is alive and the characters have agency, independent of the actions we take.

So, getting some minions and finding a way to make Formi very much is not a "pointless" gesture.
I missed that. Could you hunt down the citation for me, please?
Found it.
Not yet, it has not been that long since you got your last Essence upgrade.

I was speaking in absolute terms, it's only been a few months. They have been packed months, but I do not think Molly has gotten to the point where she internalized the rulership aspect of her powers enough to become god queen of her own domain.

Oh it has and it is a step in that direction, but a queen is not only a queen at war.
 
Minions are great, and the cyber devils in particular have been wonderful.

They've been so great because they added a lot of novel capabilities that we had no other way to replicate.

Fomori don't really do that. Queen actions that amount to blowing exp on pointless gestures don't sound terribly impressive to me.
To be fair, we could really use a stealth specialist. Though I would rather spend an AP on contacting Olivia's ancestor and having her magic unlocked and possibly improved.
 
Our biggest weakness is our lack of minion charms. Infernals have thing going for them worthy of being called solar level and that is mass minions.

[X] Plan Minions are Magic
 
Last edited:
Ye Gods, that was even more valuable than I expected, what Bob gave Molly (and Harry) is utterly priceless, Molly owes Bob for this.

She owes him a huge debt.

Regarding purchases, improving Molly's ability to keep this secret would be a very good idea.
 
Ye Gods, that was even more valuable than I expected, what Bob gave Molly (and Harry) is utterly priceless, Molly owes Bob for this.

She owes him a huge debt.

Regarding purchases, improving Molly's ability to keep this secret would be a very good idea.
Which is why we need Subterfuge 5, and probably enhance ability: Subterfuge potion. For absolute overkill.
 
What about Alertness? Essentially, my question boils down to "are they relevant in social combat and, if so, when?"
Alertness
This is your basic knack for noticing things that go on around you, even when you're not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This Talent is typically paired with Perception, and is best used when sensing physical stimuli (as opposed to moods or clues).
• Novice: You're no mindless drone.
•• Practiced: Habitual eavesdropper
••• Competent: You keep a sharp eye on your surroundings.
•••• Expert: Whether from paranoia or good sense, you are rarely caught off- guard.
••••• Master: Your senses are on par with those of a wild animal.
Possessed by: Hunters, Bodyguards, Security Personnel, Journalists, Burglars
Specialties: Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animal

Awareness
Awareness is an instinctual reaction to the presence of the supernatural. It differs from Alertness (which measures sensitivity to mundane events) and Occult (which covers actual knowledge about the supernatural). Usually, only supernatural creatures have access to this particular Talent, but some unique mortals have a sense that something is strange in the world (such as those with True Faith – see p. 372). Characters with Awareness sometimes get hunches, chills, or sudden flashes of inspiration when they are near supernatural creatures, objects, or events. This insight is purely subconscious, and knowing that something's wrong doesn't mean that the character knows what it is. To get more specific information, the Kindred will need to use Occult or a particular power – Awareness only makes the vampire more receptive to the presence of the unusual. A vampire can use Awareness deliberately if he suspects that something is supernatural, but more often the Storyteller can ask for an Awareness roll to determine whether a vampire notices a strange event that's not immediately visible.
• Novice: Once in a while, you get the feeling that something isn't right.
•• Practiced: You sometimes get strange vibes from a particular direction or vague area (like a building).
••• Competent: You can walk into a room and know that something unusual is going on within.
•••• Expert: If you concentrate, you can sense whether a someone in a group of people or a collection of objects is supernatural.
••••• Master: You instinctually know if something or someone is mundane or supernatural.
Basically Alertness is for noticing ambushes, surprises and in non-investigative situation also details.

Awareness is for noticing supernatural stuff, including if your opposite is using charms or magic to cheat in social combat.
 
Errr ...Yog. we cannot keep taking the potion. We simply do not have the ingredients.

It is not a longterm solution. Not even a short term one.
 
Basically Alertness is for noticing ambushes, surprises and in non-investigative situation also details.

Awareness is for noticing supernatural stuff, including if your opposite is using charms or magic to cheat in social combat.

I have also been using awareness for noticing details of a scene or other things that just do not fit

Errr ...Yog. we cannot keep taking the potion. We simply do not have the ingredients.

It is not a longterm solution. Not even a short term one.

It's a gamble, how much of a one Molly does not know IC because she does not know what the recipes will be, but they might be something you can do with local ingredients. Or you could try to say look among the Order of the Cauldron for stuff, you have a bit more time for say pocking the winter fey to see if you can use Mab's daughters as last moment allies... or looking for rare reagents.
 
Errr ...Yog. we cannot keep taking the potion. We simply do not have the ingredients.

It is not a longterm solution. Not even a short term one.
Basically what DragonParadox said. But I take your point. Which is why, and after thinking a bit, I propose a different plan:

[X] Plan Social Expression
-[X] Molly (20 XP)
--[X] Empathy 5 (4 XP)
--[X] Subterfuge 5 (3+4 = 7 XP)
--[X] Expression 2 dots, 5 XP
--[X] Expression excellency, 4 XP
-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)
--[X] Oxen Body (3 XP)


So, my reasoning is like this:
1) Subterfuge 5 is a must with the secret we now know. So, it goes into both plans. This is our social defense ability, we need to max it.
2) Empathy is also required to be able to read Mab. This is our social investigation ability. We need to max it in order to be able to read Mab.
3) Neither awareness nor alertness are applicable for talking to Mab. However, reading the descriptions provided, it turns out that Expression is:
Expression
This is your ability to get your point across clearly,
whether through conversation, poetry, or even in 140
characters or fewer. Characters with high Expression
can phrase their opinions or beliefs in a manner that
cannot be ignored (even if their opinions are misin-
formed or worthless). They might also be talented ac-
tors, skilled at conveying moods or communicating
emotion with every gesture. Additionally, this Talent
represents your ability for poetry, creative writing, or
other literary art forms. For many elders, Expression
is the subtle art of crafting a satirical epigram capable
of socially crippling one's longtime rival. For younger
Kindred, Expression may well be the key to convinc-
ing thirty stake-wielding Anarchs to converge on the
Sheriff's private hunting ground with the right text
message. You can choose a specialty in Expression,
even at less than 4 dots.
• Novice: Your talent has matured past crude poetry on notebook paper.
•• Practiced: You could lead a college debate team.
••• Competent: You could be a successful writer.
•••• Expert: Your work is Pulitzer material.
••••• Master: Steve Jobs asks you for input on his next mobile device.
Possessed by: Actors, Writers, Poets, Politicians, Journalists, Web Personalities, Rabble-Rousers
Specialties: Acting, Poetry, Fiction, Impromptu, Conversation, Social Media
Essentially, expression is our social attack ability. We have been using empathy as a substitute, I think, and sometimes etiquette, but in principle, this is what we should be using, with a specialty in Conversation.

If we are to do more than withstand the social attacks by Mab, we need to be able to make arguments and talk to her. Which is what expression with an excellency would be for.
4) I dropped Seeing is Blindness. I am not fond of this decision, but Lydia, as our circlemate, gets the combat upgrade this turn, which is, in my mind, an equivalent of spending XP on combat stuff.

@DragonParadox how much does specialty cost to buy?
@Yog
Might I suggest buying an Occult specialty for Etiquette?
I'll need to know how much it costs first.
 
You already have that because the Exalted are just unfair like that
? Not sure what you mean. Could you explain a bit more? Are you saying that for Expression we automatically get specialties in all types of expression? How would that work?

As I understand it, specialty works to count rolled 10s as two successes (Vampire 20th anniversary edition, page 96):
Some characters are especially good at
particular applications of their Traits. For
example, a mechanic might be particularly
good with muscle cars, a thief might excel at
breaking and entering, or a brawler might be
infamous as a dirty fighter. To represent this,
characters with ratings of 4 or higher in At-
tributes or Abilities may choose specialties for
those Traits.
A specialty is a particular subcategory of an
Attribute or Ability — thus, a character with
a Strength 5 might choose to be especially
adept in deadlifting, while a character with
Performance 4 might be renowned for her
singing. Whenever a player makes a die roll
involving an activity in which her character
has specialized, she may count any die that
comes up "10" as two successes instead of just
one.
For us, again, as I understand it, we get to roll an additional die if we get a ten. Are exploding dice something only exalts have, by the way? But we don't get automatic additional successes on tens, I think.

If this isn't how you are modeling specialties, could you elaborate a bit on how they work in this quest? Sorry if I missed prior explanations. I think they might be modeled differently across different books, so I might be using wrong source material.
 
10 give double success for exalted always, in this systems so specialties are worthless for exalted.

Back in 2e exalted specialties gave additional dice, which where quite good as a 3 dot specialties + excellency gives 6 additional dice.
 
Last edited:
For us, again, as I understand it, we get to roll an additional die if we get a ten. Are exploding dice something only exalts have, by the way? But we don't get automatic additional successes on tens, I think.
As Exalted our 10s count as 2 sux not that we roll another dice.
 
10 give double success for exalted always, in this systems so specialties are worthless for exalted.

Back in 2e exalted specialties gave additional dice, which where quite good as a 3 dot specialties + excellency gives 6 additional dice.
We still get additional dice for it, but not one dice a dot all the way to the third dot. I forget what the ruling was on the benefits, but there still are some.

I wouldn't rate it as being more useful than buying base dots most of the time though.
 
Back
Top