[X] Plan Social Alchemy
-[X] Molly (21 XP)
--[X] Empathy 5 (4 XP)
--[X] Subterfuge 5 (3+4 = 7 XP)
--[X] Potion recipes (4 XP)
---[X] Enhance Ability: Subterfuge (2 XP)
---[X] Enhance Ability: Etiquette (2 XP)
--[X] Seeing is Blindness (6 XP)
-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)
--[X] Oxen Body (3 XP)
Ok, so this plan is about two things - talking to Mab and a possible fight with a naagloshii (because if it is waiting for something, Halloween makes a lot of sense). In general it's about shoring up weaknesses and maximizing strengths.
1) We max out relevant social abilities. With the vote we get max Empathy, Etiquette (from the previous vote) and Subterfuge. For Etiquette and Subterfuge we also get Enhance ability potion, which gives us a specialty in this ability (10s count as two successes). For a 16 dice pool and DC 7 this, on average, gives us 3 more successes, pushing us from 8 to 11 average successes. This combination prepares us to talk to Mab (I dearly hope we get a chance to use arthurian tales to peak into her mind prior to meeting her)
2) Seeing is Blindness - on average 1/4 to 1/3 of our XP should be going to combat powers, even if we are not specifically preparing for combat. We don't have murder machine circlemates, and have to be the heaviest beatstick around. Seeing is Blindess is fantastic combat charm. I hesitated between it and Shadow Spite Curse (for Nemesis shenanigans, as well as other stuff), but in the end, and for now, went with SiB. On our budget that's the best combat boost we can afford, I feel.
3) Lydia - straight combat boost. A heavy one at that. She becomes tougher and gets a ranged shot ability. That improves her combat prowess.
Alternative routes I am considering:
1) Drop one or both of the ability enhancers (if we don't have time to brew them before meeting Mab;
@DragonParadox do we have time to brew newly bought potions before meeting Mab?). If one is dropped, maybe consider buring Hellscry chakra, but I dislike the option for lack of combat upgrade. If two are dropped, buy Bloodless Murk evasion for our first Perfect defense.
2) Switch Lydia's Oxen Body and Hunter's Bolt for Quarry Revelation Technique, to give her ability to track people (with Molly being the beatstick and the source of the initial clue).
Awareness 1: 3 XP
Awareness 2: another 2 XP
Our lack of awareness keeps troubling us, our anima flare is only an incomplete "fix" for this.
Yeah, this keeps troubling me too, but subterfuge is probably more important right this moment. And we don't have excellency in awareness, and it's not a key ability, so subterfuge gives us more dice return on the XP spent.
Ox-Body: 3 XP
Ox-body can be taken once per essence level. Some more health levels are never wrong.
We are quite tough already. More firepower, or, rather, ability to disable others, is more important I feel.
Crafts 4: 3 XP
Crafts 5: another 4 XP
We do a lot of building stuff, this helps.
Next turn. Definitely next turn. And a technology excellency to top it off.