Green Flame Rising (Exalted vs Dresden Files)

If we gain a new dot in Alchemy, how many new recipes does that come with? Or do we learn any at all?
 
You get one free recipe of the new level
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)

I'm a bit confused by the XP cost here. So would it cost 3 XP to get our 3rd dot, or would is cost 6 XP because we already have 2 dots?

Sorry, I'm still embarrassingly ignorant of the system.
 
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)

I'm a bit confused by the XP cost here. So would it cost 3 XP to get our 3rd dot, or would is cost 6 XP because we already have 2 dots?

Sorry, I'm still embarrassingly ignorant of the system.
It would take 6 XP (3 xp * current dot level, which is 2 dots).
 
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)

I'm a bit confused by the XP cost here. So would it cost 3 XP to get our 3rd dot, or would is cost 6 XP because we already have 2 dots?

Sorry, I'm still embarrassingly ignorant of the system.

The latter, it's 3*your current rating, the idea is XP cost goes up as you buy the higher levels.
 
It would take 6 XP (3 xp * current dot level, which is 2 dots).
So instead of paying 4 XP for 2 recipes, we could pay 6 to increase our Alchemy to 3 dots, and learn 3 recipes in the process. If we're going to spend XP on Alchemy during this purchase, that seems like the way to go to me. What are our 3 dot Alchemy recipe options?
 
How about this, ya'll? If we bite the bullet and go ahead and purchase Perception, that leaves enough XP to increase Empathy and Subterfuge by 1 dot each, then we can use the leftover 6 XP to get better Alchemy. I don't know what recipes we should purchase, but there has to be some good 3 dot level recipes, right?

Never mind, Alchemy 3 doesn't seem particularly useful for dealing with Mab, at least going by the available 3 dot recipes, and I don't want to just spend XP on recipes themselves when we could increase base abilities that will always be active without Essence expenditure or time investment and prep that might not be possible in many situations.

[X] Plan Secret Agent Alchemist
-[X] Molly (21 XP)
--[X] Perception 3 (8 XP)
--[X] Empathy 5 (4 XP)
--[X] Subterfuge 4 (3 XP)
--[X] Alchemy 3 (6 XP)
---[X] Recipe #1: TBD
---[X] Recipe #2: TBD
---[X] Recipe #3: TBD

-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)

--[X] Oxen Body (3 XP)
 
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I want to get Empathy up to 5 to match our Etiquette, and a Technology Excellency. That's 8 XP, giving us 14 to do whatever. What's on our charm wish-list right now? Or we can just buy more Attributes. It's not like there's ever really a situation where you go "Oh, I wish we had less Attributes."
Tech excellency isn't that useful for our biggest thing yet, and empathy is already a strong part of our social suite.


It'd make more sense to me if we got manipulation and subterfuge 4, which comes out to 18 exp. Last 4 go towards whatever, probably something perception related.
 
So instead of paying 4 XP for 2 recipes, we could pay 6 to increase our Alchemy to 3 dots, and learn 3 recipes in the process. If we're going to spend XP on Alchemy during this purchase, that seems like the way to go to me. What are our 3 dot Alchemy recipe options?
The issue with this option is that 3 dot alchemy recipes cost 3 xp per recipe. Our 3 dot recipe options (obviously not including write-ins) are:

••• A salve which heals three non-aggravated Health Levels worth of open wounds in a matter of minutes. This must be applied by moonlight by one who loves the wounded. Each success creates one application of the balm.
••• Metal that can be made into a handful of bullets that will inflict a single aggravated level of damage in addition to any other wounds.
••• A hallucinogenic compound that grants the imbiber a sense of the Astral Umbra, giving them the equivalent of a dot of the Astral Projection Numina (Sorcerer Revised, pg. 92).
••• A lotion that unnaturally hardens the skin where applied, granting the user 1 die of Lethal soak that stacks with Armor.
••• Anavitreol: This oil will dissolve glass and is completely inert with respect to every other substance
••• Dust of True Sight: A dust that can reveal invisible, hidden and disguised objects or beings, and disrupt illusions.
••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.
••• Prima Metallum: A metal that is stronger than titanium but as workable as aluminum, that retains an edge perfectly almost forever. Armor made from it gains an extra soak die against basing and lethal without additional restriction, melee weapons gain +1 damage and -1 difficulty to hit.
••• Psi-Boost: Grants the user a first level Psychic Phenomenon for up to one scene, with all the costs associated with it.
Prima metallum and Hunter's edge are must get, and for the third option I probably would go for Dust of True Sight, to be combined with 1 dot mist potion and turned into anti illusion grenades.
 
[X] Plan Minions are Magic
-[X] Molly (22 XP)
-[X] Inner Devils Unchained (••••) - 12xp
-[X] Empathy 5 - 4 XP
-[X] Subterfuge 4 - 3 XP
-[X] Mocking Murmurs Retort (•) - 3xp
--[X] Lydia (8 XP)
--[X] Righteous Lion Defense (•) (3 XP)
--[X] Oxen Body (3 XP)
--[X] 2 XP Carry over

So Inner Devils unlocks the minion options and keep in mind that not only can we use it on animals, we can also REVERSE it. Mocking Murmurs because it is a cheap social charm, not useable against Mab but for general social conditions.

It also synergizes with Speaker to Crow and Hound (•) which Lydia already has, meaning we can make dog/crow minions and have Lydia control them.

[X] Uju32

For Lydia, she gets a Anti-Mindcontrol charm and more health. She gets better minions from us so her threat level goes up after this.
 
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The issue with this option is that 3 dot alchemy recipes cost 3 xp per recipe. Our 3 dot recipe options (obviously not including write-ins) are:

Prima metallum and Hunter's edge are must get, and for the third option I probably would go for Dust of True Sight, to be combined with 1 dot mist potion and turned into anti illusion grenades.
Ah, I see. I've killed my previous plan that included Alchemy.

[X] Plan Secret Agent Molly
-[X] Molly (20 XP)
--[X] Perception 3 (8 XP)
--[X] Empathy 5 (4 XP)
--[X] Subterfuge 4 (3 XP)
--[X] Awareness 2 (5 XP)
-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)
--[X] Oxen Body (3 XP)
-[X] 1 XP Banked
 
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Tech excellency isn't that useful for our biggest thing yet, and empathy is already a strong part of our social suite.


It'd make more sense to me if we got manipulation and subterfuge 4, which comes out to 18 exp. Last 4 go towards whatever, probably something perception related.
On pure maths it's more efficient to go with my plan, I think. More dice for our xp. And we can give potions out, or trade recipes for favors.
So Inner Devils unlocks the minion options and keep in mind that not only can we use it on animals, we can also REVERSE it. Mocking Murmurs because it is a cheap social charm, not useable against Mab but for general social conditions.

It also synergizes with Speaker to Crow and Hound (•) which Lydia already has, meaning we can make dog/crow minions and have Lydia control them.

For Lydia, she gets a Anti-Mindcontrol charm and more health. She gets better minions from us so her threat level goes up after this
What is the immediate need Inner Devils? I planned to buy it for Christmas, as we have talked with Olivia about.

Lion Defense for Lydia is an interesting options, thanks, I'll have to think of it.
 
What is the immediate need Inner Devils? I planned to buy it for Christmas, as we have talked with Olivia about.
Honestly? I want to start expanding on Queen Molly. To be honest, between the attack and the heat/attention on to us, getting some animal minions would be very useful to buff our faction till we get more dedicated minion training charms.

So some super animals and birds with regeneration, etc will come in handy right now.
 
The wise and the learned were wrong. When Morgana stood at the foot of the Stone Table the Mantle of Queen in her hands, not yet upon her shoulders she would not surrender her love for her daughters. As one molding hot iron with her bare hands Morgana-Who-Became-Mab changed the Mantle of Winter ever so slightly so that her love of Meave and Sarissa might be preserved."
On the chapter itself, this is a hell of a play by Mab back in the day. It also makes her conversation with Molly in canon about her lover getting zapped kind of funny, since she didn't say anything like "find a half incubus wizard and make sure he puts a condom on his soul" instead of telling her to suck it up.

Remove Nemesis from Maeve, and get her as a circlemate. Leaves us with Ally: Winter N/A, and a lot of interesting plot points.
I'm game to use a crown question to learn she's a nemesis agent, then sell saving her under the pretext that we only looked into it because she's the Lady and not because we know Mab loves her, but circlemate isn't a good idea.

Even without Outsider influence Maeve is a complete psycho. I give us twenty minutes tops before we're at each other's throats because she was boiling puppies for fun or something.

I guess we could try rehabilitating her in an effort to redeem Winter going forwards, but that's a hell of a task and we should be aware of how hard and screwed up trying could get.


On pure maths it's more efficient to go with my plan, I think. More dice for our xp. And we can give potions out, or trade recipes for favors.
Fair point, I keep forgetting that we can abuse magic drugs like this.

[X] Yog
 
Honestly? I want to start expanding on Queen Molly. To be honest, between the attack and the heat/attention on to us, getting some animal minions would be very useful to buff our faction till we get more dedicated minion training charms.

So some super animals and birds with regeneration, etc will come in handy right now.
Handy? Maybe, but not 12 exp handy for any of our known major upcoming problems. Fomori aren't going to help with Mab, the Naagoloshi, or with many things we can't just use the Jade Dogs to cover.
 
One thing you guys might want to keep in mind about better socials through alchemy is that it works with rare reagents. Now you have the resources to buy them, but that does not mean the humming bird hearts or the like are going to show up in a matter of days and it is only four days to Halloween.
 
One thing you guys might want to keep in mind about better socials through alchemy is that it works with rare reagents. Now you have the resources to buy them, but that does not mean the humming bird hearts or the like are going to show up in a matter of days and it is only four days to Halloween.
Thank you for that information.

[X] Plan Social Awareness
-[X] Molly (22 XP)
--[X] Empathy 5 (4 XP)
--[X] Subterfuge 5 (3+4 = 7 XP)
--[X] Awareness 2 (5 XP)
--[X] Seeing is Blindness (6 XP)
-[X] Lydia (9 XP)
--[X] Hunter's Bolt (6 XP)
--[X] Oxen Body (3 XP)
[X] Plan Secret Agent Molly
 
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I'm game to use a crown question to learn she's a nemesis agent, then sell saving her under the pretext that we only looked into it because she's the Lady and not because we know Mab loves her, but circlemate isn't a good idea.

Even without Outsider influence Maeve is a complete psycho. I give us twenty minutes tops before we're at each other's throats because she was boiling puppies for fun or something.

I guess we could try rehabilitating her in an effort to redeem Winter going forwards, but that's a hell of a task and we should be aware of how hard and screwed up trying could get.
Oh, very true. I do wonder, tough, would MiS remove increased libido part of her mantles effect?

And yes, I am game for removing Nemesis from Maeve; circlemate status can be discussed later (as a winter lady she should be around necessary power level to be another heavy hitter).

One thing you guys might want to keep in mind about better socials through alchemy is that it works with rare reagents. Now you have the resources to buy them, but that does not mean the humming bird hearts or the like are going to show up in a matter of days and it is only four days to Halloween.
Thanks, that's a good point. Is it going to be rolled, or is it certain right now that we aren't getting reagents in time?
Fair point, I keep forgetting that we can abuse magic drugs like this.

[X] Yog
Sadly, there seems to be a big issue with my plan. I'll think of how to edit it. Probably still keep ability upgrades, though. I am tempted to up Intimidation to 5, just to finish socials off. If not, raise awareness, maybe drop Hunter's shot from Lydia, switch her to Lion Defense and probably occult 2, and get awareness to 2. I don't like that option, because it leaves Lydia undergunned.
 
Honestly? I want to start expanding on Queen Molly. To be honest, between the attack and the heat/attention on to us, getting some animal minions would be very useful to buff our faction till we get more dedicated minion training charms.

So some super animals and birds with regeneration, etc will come in handy right now.
Fair point, and minions are fun, but it's important to remember that we can't raise intelligence and it's not guaranteed that Inner Devils would. In which case, this is the likely outcome, with Lydia taking the role of the Empress of cats (literally, given that cats are associated with death in Japan at least).
It is going to be rolled. After all there might be something local that works, it is just not as certain as the magic of money and international shipping.
OK, thanks. I'll have to think a bit, but maybe I'll stay with the current plan.
 
Fair point, and minions are fun, but it's important to remember that we can't raise intelligence and it's not guaranteed that Inner Devils would. In which case, this is the likely outcome, with Lydia taking the role of the Empress of cats (literally, given that cats are associated with death in Japan at least).
Handy? Maybe, but not 12 exp handy for any of our known major upcoming problems. Fomori aren't going to help with Mab, the Naagoloshi, or with many things we can't just use the Jade Dogs to cover.
I will point out just how useful the Cyber Devils have been to show how useful minions are. They may not be an exalted but they are not ment to be circle members, because only circle members are going to help with that kind of threats and those do not grow on trees.

Also to unlock King and Kingdom, Molly has to take some "Queen" actions as Dragonparadox did say the reason why we did not unlock it, despite hitting the xp requirement, is because Molly has not moved towards that. So making and commanding Minions would be a good step towards that and a good power to offer to people if we want to.

For example, Fomori have regeneration powers. So we keep trying on an injured person, eventually give them regen, let them heal, and take back the power.

That effectively heals them of injuries. So creative use of that power unlocks many, many things.
 
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