Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

[] Plan: Building a Defense and Biodata
-[] Fleet Actions
--[] Drydock
---[] TKK Endeavor
--[] Spraa'ng
---[] TKK Accomplishment
-[] Expansion Projects (39)
--[] Construct Valiant Class Ship (0/40 --> 14/40)
--[] Orbital Defense Arrays (8/10 --> 10/10) -1 NM
--[] Perpetunite Production Facility (7/20 --> (20/20) +5 NM
--[] Geode Canyon Extraction Operation (0/10 --> 10/10) +EXP + NM
-[] Culture Projects (22)
--[] Compulsory Secondary Education (5/10 --> 10/10) -1 Network +ACD
--[] Frontier Hospital (0/20 --> 2/20)
--[] Secondary ShipShrines (0/15 --> 15/15)
-[] Faith Projects (26)
--[] Lifeforce Batteries (1/10 --> 10/10) + Warp +EXP
--[] Mystek Protective Wards (20/40 --> 27/40)
--[] Temple of the Roadguide (0/10 --> 10/10)
-[] Academy Actions (25)
--[] Quartzbug Anatomy (0/20 --> 20/20) +BD
--[] You're Orange Now (0/5 --> (5/5) +BD
 
I support the idea of focusing on faith for a bit. Getting the Orcestrion up and running should boost our faith output considerably, as will getting Flame Grimmoires. First though I think we should focus on getting Mystek protective wards up and running, and on understanding mount wander, since I have a feeling its lifeblood probably has some significant mystical applications once researched.
 
[] Protoplan B
- [] Drydock
-- [] TKK Endeavor
- [] Survey Spra'ang
-- [] TKK Accomplishment -- But we've got to drydock it next turn.
- EXP
-- [] Construct Valiant-class ship 0/40 --> 7/40
-- [] Orbital Defensive Arrays 8/10 --> 10/10
-- [] Luna Anti-Orbital Cannons 0/15 --> 15/15 -- Synergizes with the Quartzbug route.
-- [] Naklis Solar Satellites 0/15 --> 15/15
- CUL
-- []Compulsory Secondary Education 5/10 --> 10/10 -- Gives the Tekket more ACD, gives them a better trained population.
-- [] Arbor Guardian 0/15 --> 15/15 -- Grants another Warp, which the Tekket need, and further improves their shrines.
-- [] Frontier Hospital 0/20 --> 2/20 -- Less essential this round because both ships are remaining in-system.
- FTH
-- [] Temple of the Lanternkeeper 0/10 --> 5/10 -- Potential AoE effect down the line.
-- [] Temple of the Peerless Immortal Functionary 5/10 -- Should help organizing and distinguishing Warp entities down the line, as well as suppressing Chaos cults. Hopefully too dull to be co-opted by Chaos.
-- [] Occult-Talismans 0/10 --> 10/10 Grants another warp, and provides a way of improving Tekket mysteks without using our life force. Personally that seems like a pretty good idea.
-- [] Mystek Protection Wards 20/40 --> 25/40
- ACD
-- [] Quartzbug Anatomy 20/20 -- Biodata sounds like a cool resource and one which could interface with the WyldShrines well. This or subseequent research might allow the Tekketto do the Temple Investigation without pissing off the Quartzbugs.
-- [] You're Orange Now 5/5 -- Cheap biodata and might be important for his welfare.

What do people think about this?
 
Last edited:
[]Plan: Setting up for the auto completes.
-[] Drydock
--[] TKK Endeavor

-[] TKK Accomplishment
--[] Spraa'ng

Red suns was built turn 12: warp-Space . so do the expansion to it next turn (12,13,14,15,16) so on turn 16 it should generate the 5th ACD, which would cover the full expansion. doing local search, since I would rather explore the expanse's thing with the combat ship.

Expansion: 39/39
-[]Construct Valiant Class Ship
--[] 0/40 --> 22/40
-[] Orbital Defense Arrays
--[] 8/10 -->10/10
-[] Perpetunite Production Facility
--[] 7/20 --> 20/20
-[] Deep Space Monitors
--[] 0/2 --> 2/2
Cul: 22/22
-[]Compulsory Secondary
--[] 5/10 --> 10/10
-[]Arbor Guardian
--[] 0/15 --> 15/15
-[]Zoological Educational Facilities
--[] 0/10 --> 2/10
Faith: 25/26
-[] An Unending Appetite
--[] 1/10 --> 10/10
-[] GodTek Emulator
--[] 4/15 --> 12/15 (8 progress, + the ART cost)
-[] The Heart of The Assembly
--[] 5/15 --> 13/15 (8 progress, + the WARP cost)
-[] Mystek Protective Wards
--[] 20/40 --> 21/40
Since According the the QM (from discord) If we pay the majority of the progress, and the cost, we get the reward, even if it auto completes. which is why I'm specifying paying the costs.
ACD: 25/25
-[] Commander Class Machina Platform
--[] 0/10 --> 10/10
-[]DestroyerKin Physiology
--[] 0/10 --> 10/10
-[] You're Orange Now
--[] 0/5--> 5/5
-[]Prof. Gebb

Went with the low costs here. Could remove the commander class, and Destroykin Physiology. In return for grabbing Extremely advanced nukeTek/other 20 costs. But I figured getting the Destroyerkind studied would be good, and then I figured completing the 10 cost for getting superheavy infantry would help.

Gebb, because that's what a quick vote/poll went for
Resources:
Nuclear Material: 2 --> 1 --> 6
Art: 2 --> 1
Warp: 0 -> -1 --> 0
living metal 0 --> -1 --> 0
Network 3 --> 1

Also something to keep a look out for:
Deep Space Monitoring System: A Fleet initiative that utilizes a great deal of surplus processing power to scan the sky both to map it out as well as detect incoming threats before they arrive, giving early warning to the Directorate against hostile threats. The phenomena in the Expanse seemed to be slowing down, but concerningly, observed trajectories indicated that it was slowly travelling in a path that would bring it to the Directorate eventually. Several among the Fleet had advocated for sending the Accomplishment on a fact-finding mission.
[ ] Exploring the Expanse: A region located to the Galactic West of Teklia. Mostly dead, but perhaps additional focused exploration of the region might reveal some manner of secret. Locations of Interest found: 1/???. Outpost Level: 1.
-- [] Arbor Guardian 0/10 --> 10/10 -- Grants another Warp, which the Tekket need, and further improves their shrines.
Cost's 15.
0/15, Shrines upgraded with Arbor Guardian, increasing EXP and Shrine Effects substantially. Generates 1 Warp.
 
Last edited:
Neat, that was about the best we could reasonably expect from trying to free the grot that way from Greenness without any idea what we were doing.

Now the question is if it will make more orange grots and what other parts of the ork ecosystem might come with it, like squigs. It'd be interesting to get our own gnoblar equivalent farmer species.

Guys, I think we screwed up making the bugs better then ever.

On the one hand they're deadlier. On the other hand they're less inclined to attack us. The difference between insect swarms and wolf packs.
 
[X] Plan: Building a Defense and Biodata
-[X] Fleet Actions
--[X] Drydock
---[X] TKK Endeavor
--[X] Spraa'ng
---[X] TKK Accomplishment
-[X] Expansion Projects (39)
--[X] Construct Valiant Class Ship (0/40 --> 14/40)
--[X] Orbital Defense Arrays (8/10 --> 10/10) -1 NM
--[X] Perpetunite Production Facility (7/20 --> (20/20) +5 NM
--[X] Geode Canyon Extraction Operation (0/10 --> 10/10) +EXP + NM
-[X] Culture Projects (22)
--[X] Compulsory Secondary Education (5/10 --> 10/10) -1 Network +ACD
--[X] Frontier Hospital (0/20 --> 2/20)
--[X] Secondary ShipShrines (0/15 --> 15/15)
-[X] Faith Projects (26)
--[X] Lifeforce Batteries (1/10 --> 10/10) + Warp +EXP
--[X] Mystek Protective Wards (20/40 --> 27/40)
--[X] Temple of the Roadguide (0/10 --> 10/10)
-[X] BOR-1292: Unlock Beholder Class BlokBot and BlokNet for research next turn, increasing BlokBot intelligence.
-[X] Academy Actions (25)
--[X] Quartzbug Anatomy (0/20 --> 20/20) +BD
--[X] You're Orange Now (0/5 --> (5/5) +BD

[X] Plan: Looking Over our Shoulder
 
Last edited:
[X] Plan EcoTEK

-[X] Spraa'ng: The furthest planet in your solar system, very little is known about Spraa'ng due to its absurd distance. You're unlikely to find anything interesting before requiring a return trip, but it would certainly be a good way to test your engines.
--[X]TKK Accomplishment

-[X] Drydock: With the construction of the Shipyard, the Endeavor could finally come in for repairs, maintenance, and upgrades. Upgrades ships with all existing Compartments and Components. Repairs most damage.
--[X]TKK
Endeavor

-[X] Expansion Projects (39)
--[X] Orbital Defense Arrays:
8/10 ->10/10 - 1 Nuclear Material,
--[X] Lunar Monasteries:
. 0/10 ->10/10, Construct Lunar Monasteries, generating FTH.
--[X] Naklis Solar Satellites: 0/15 -> 15/15, generates EXP, unlocks additional SolarTek.
--[X] Naklis Mega-Harvester:
0/10 ->10/10, generates 2 Living Metal.
--[X] Deep Space Monitors: 2/2, repeatable, costs 1 Network. Each completion gives more robust deep space scanning.

-[X] Culture Projects (22)
--[X] Compulsory Secondary Education:
5/10 ->10/10, grants the Compulsory Secondary Education, increasing ACD Points, costs 1 Network.
--[X] Arbor Guardian: 0/15 ->15/15, Shrines upgraded with Arbor Guardian, increasing EXP and Shrine Effects substantially. Generates 1 Warp.
--[X] Zoological Educational Facilities: 0/10 -> 2/10, grants Open Air Zoos tradition

-[X] Faith Projects (26)
--[X] Occult-Talismans:
0/10 ->10/10, Occulteks gain Occult-Talismans, increasing FTH and providing 1 Warp.
--[X] GodTek Emulator: 4/15 ->15/15, establishes GodTek Emulator 0 - The Path, generating CUL, 5 Network and accelerating Calculator Research. Cost 1 Artefact. If completed automatically, only gain 1 Network. If majority autocompleted, only gain 3 Network.
--[X] Holy-Talismen: 0/10 -> 5/10, provides FTH and slight protection against malign influences. Strengthens most religious orders.

-[X] BOR-1292: Unlock Beholder Class BlokBot and BlokNet for research next turn, increasing BlokBot intelligence.

-[X] Academy Actions (25)
--[X] Quartzbug Anatomy: 0/20 ->10/20, grants 1 Biodata, a CUL resource used to domesticate, alter, and utilize alien organisms. Permits additional Quartzbug projects.
--[X] DestroyerKin Physiology: 0/10 ->10/10, unlocks DestroyerKin Physiology, providing you insight into their biological makeup.
--[X] You're Orange Now: 0/5 -> 5/5, information, grants 1 BioData.

[X] Plan: Building a Defense and Biodata
[X] Plan: Looking Over our Shoulder
 
Last edited:
-[] Commander Class Machina Platform
--[] 0/10 --> 10/10
-[]DestroyerKin Physiology
--[] 0/10 --> 10/10

I think we should try for the Quartzbug Anatomy. Why? Because that's probably our best route towards learning how to sic them on any Destroyers who land on Luna, and with the Lunar Anti-Orbital Cannons, we can force them to take Luna in order to control Teklia's orbit. Mt. Wander is also on Luna, and if the Destroyers attack again, trying to pit them against it could be a strategy of last resort.
 
I think we want to get the quartzbug anatomy done either this turn or the next turn. We've been putting that off for way too long. We need to know more about the bugs so we can determine the best way forward with them.
 
[X] Plan: Setting up for the auto completes.
-[X] Drydock
--[X] TKK Endeavor
-[X] TKK Accomplishment
--[X] Spraa'ng
Expansion: 39/39
-[X]Construct Valiant Class Ship
--[X] 0/40 --> 22/40
-[X] Orbital Defense Arrays
--[X] 8/10 -->10/10
-[X] Perpetunite Production Facility
--[X] 7/20 --> 20/20
-[X] Deep Space Monitors
--[X] 0/2 --> 2/2
Cul: 22/22
-[X]Compulsory Secondary
--[X] 5/10 --> 10/10
-[X]Arbor Guardian
--[X] 0/15 --> 15/15
-[X]Zoological Educational Facilities
--[X] 0/10 --> 2/10
Faith: 25/26
-[X] An Unending Appetite
--[X] 1/10 --> 10/10
-[X] GodTek Emulator
--[X] 4/15 --> 12/15 (8 progress, + the ART cost)
-[X] The Heart of The Assembly
--[X] 5/15 --> 13/15 (8 progress, + the WARP cost)
-[X] Mystek Protective Wards
--[X] 20/40 --> 21/40
ACD: 25/25
-[X] Commander Class Machina Platform
--[X] 0/10 --> 10/10
-[X]DestroyerKin Physiology
--[X] 0/10 --> 10/10
-[X] You're Orange Now
--[X] 0/5--> 5/5
-[X] Prof. Gebb
I think we should try for the Quartzbug Anatomy. Why? Because that's probably our best route towards learning how to sic them on any Destroyers who land on Luna, and with the Lunar Anti-Orbital Cannons, we can force them to take Luna in order to control Teklia's orbit. Mt. Wander is also on Luna, and if the Destroyers attack again, trying to pit them against it could be a strategy of last resort.
I wanted something to help with more mobile defenses, since It was stated they are trying to go around ours now. So I wanted something to help with that and the Commander Class Machina Platform, seems like it would
 
Last edited:
[X] Plan Stepping Stone Rush
-[X] Spraa'ng
--[X] TKK Accomplishment
-[X] Drydock
--[X] TKK Endeavor

-[X]Lunar Monasteries: 0/10 ->10/10, Construct Lunar Monasteries, generating FTH.
-[X]Comm-Net: 0/10 -> 10/10, generates 1 Network.
-[X]MegaArt Galleries: 0/10 ->10/10, Orbital City One gains MegaArt Galleries, increasing CUL.
-[X]ShrineCity: 0/20 -> 9/20, establishes ShrineCity, a Holy Site that increases FTH by an elevated amount.

-[X]Compulsory Secondary Education: 5/10 ->10/10, grants the Compulsory Secondary Education, increasing ACD Points, costs 1 Network.
-[X]Arbor Guardian: 0/15 -> 15/15, Shrines upgraded with Arbor Guardian, increasing EXP and Shrine Effects substantially. Generates 1 Warp.
-[X]VR Simulators: 0/10 -> 2/10, grants ACD and unlocks SimTek.

-[X]Occult-Talismans: 0/10 ->10/10, Occulteks gain Occult-Talismans, increasing FTH and providing 1 Warp.
-[X]Holy-Talismen: 0/10 ->10/10, provides FTH and slight protection against malign influences. Strengthens most religious orders.
-[X]GodTek Emulator: 4/15 ->10/15, establishes GodTek Emulator 0 - The Path, generating CUL, 5 Network and accelerating Calculator Research. Cost 1 Artefact. If completed automatically, only gain 1 Network. If majority autocompleted, only gain 3 Network.

-[X] BOR-1292: Unlock Beholder Class BlokBot and BlokNet for research next turn, increasing BlokBot intelligence.
-[X]DestroyerKin Physiology: 0/10 ->10/10, unlocks DestroyerKin Physiology, providing you insight into their biological makeup.
-[X]You're Orange Now: 0/5 ->5/5, information, grants 1 BioData.
-[X]Gestalt Protocol: 0/15 ->10/15, develop Gestalt-Drones, advanced automata created from a multitude of fused together synthetic souls instead of singular awoken machine spirits.

This took much longer than I anticipated. I'm really tempted by the action that has Shrines produce FTH, and various over things, but I went with this because I want to eat up the smaller incremental improvements BEFORE moving on. There's no knowing how much more effective more costly projects will end up being if we finish these first. Now, what I would really love to do is get the Neurochoir. We're just on a really bad time limit for two important Teks. I could also switch Gestalt for Commander, but I'm more interested in Gestalt-Drones.

[X] Plan EcoTEK
 
Last edited:
We're a Tech-specialist race choosing goddamn magic options. We should have expected this and stuck to our strengths.
We picked the high faith race, Tekket were the faith option at the start.

[] Dr. Mongus This feels like a good choice for now. Bigger meaner bots that can be upgraded with our shrines, which we've already heavily invested in, and which we'll probably continue to pump resources into.
 
Back
Top