Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

Upgrading scanners is possibly the most unnecessary option there is. Seriously , they are already good enough. We can afford to scan something multiple times (since scans only open new variants of action , and we are already overwhelmed by them. For example , Gestalt Protocol was possible since the first turn , and wasn't done yet and it is unclear if it will ever be) , this is clearly not the priority. On the other hand Toxel doctrine , which is crucial to our future military efforts could disappear at any moment. And the Repair protocol , which could fix the biggest problem with warp jps we have , so the don't need to spend everything on wards , Antianima translation , etc.
If you don't want to take the second option , you could use EXP for an amazing Self-Optimizing Electronics Production. The only issue with it is the use of LM , but since there is an EXP option that generates 2 for only 10 points , that is not really the problem.
Your CUL actions are ok (except for Antianima , we don't need if we take Repair Protocol) , but Sleepwalk Brew is still the best option ever
I don't see why military ship is necessary now. And when we actually build it , we should probably do it with ship upgrades already taken (hypermodular power bay , better weapons , drives , shrines , shipbrain , self repair ans so on) , so we wouldn't have to keep it in the docks every turn to implement them one by one
The amount of exploration we have to do, and the fact that it's only going to get worse the more areas we uncover, is what makes me want the scanner boosts in the first place. The sooner we can get scan bonuses mounted, the sooner we can start trying to tackle that overwhelming amount of scan opportunities. The Revelation Class scanner itself is a GodTek derived component that's described as "revolutionizing our ability to explore," and in actual mechanics it looks to be the way, or at least the start of one, we can scan multiple objects at the same time.

As for why I want to start building the Valiant now? Because I want one ready and done before we think we need it so that it's available to use the moment we do, and with how long the thread dragged it's heels on getting even a normal exploration ship and warp drive I don't have very much faith in getting one out in a reasonable time frame when there are (admittedly extremely cool) high EXP options like the Great Space Express on the table if we don't at least start it now.

I would just prefer to spend 40 EXP over a couple of turns now for a warship that may just end up puttering around doing nothing if we get very lucky, than have to deal with the aftermath of not having a warship in 40k when we really needed one.
 
The amount of exploration we have to do, and the fact that it's only going to get worse the more areas we uncover, is what makes me want the scanner boosts in the first place. The sooner we can get scan bonuses mounted, the sooner we can start trying to tackle that overwhelming amount of scan opportunities. The Revelation Class scanner itself is a GodTek derived component that's described as "revolutionizing our ability to explore," and in actual mechanics it looks to be the way, or at least the start of one, we can scan multiple objects at the same time.

As for why I want to start building the Valiant now? Because I want one ready and done before we think we need it so that it's available to use the moment we do, and with how long the thread dragged it's heels on getting even a normal exploration ship and warp drive I don't have very much faith in getting one out in a reasonable time frame when there are (admittedly extremely cool) high EXP options like the Great Space Express on the table if we don't at least start it now.

I would just prefer to spend 40 EXP over a couple of turns now for a warship that may just end up puttering around doing nothing if we get very lucky, than have to deal with the aftermath of not having a warship in 40k when we really needed one.

While I could understand (but not accept) the reasoning behind Valiant class ship , but better scanner is near-worthless. Scanning never grants us immediate bonuses , it just opens up more possibilities , and we have more than enough of these. Seriously , most of the scanning in our home system doesn't benefit it since we are not using it results. We are already exploring more than we utilising( ignoring the fact that virtually of options taken lead to more appearing , and usually even multiple ones per one done) , and there is no reason whatsoever to widen this gap. We won't run out of things to do on any reasonable timeframe. There are just way more useful ways we could spend ACD for.
 
[X] Plan: LM is good
-[X] Fleet Actions
--[X] Survey Broken Edge Ship Graveyard
---[X] TKK Endeavor
--[X] Spraa'ng
---[X] TKK Accomplishment
-[X] Expansion Projects
--[X] Naklis Mega-Harvester (0/10 --> 10/10) +2 LM
--[X] Perpetunite Production Facility (7/20--> 20/20) -1LM +5NM
--[X] Self-Optimizing Electronics Production (0/10 --> 10/10) -1LM +Net +ACD
-[X] Culture Projects
--[X] Sleepwalk Brew (0/20 --> 20/20) +ACD +CUL +FTH
--[X] Grav-Tethers (0/15 --> 2/15)
-[X] Faith Projects
--[X] An Unending Appetite (1/10 --> 10/10) +LM
--[X] WyldTek Totems (0/10 --> 10/10) +EXP -ART pacifies the wildlife
-[X] Academy Actions
--[X] Repair Protocol (0/20 --> 20/20) -1LM ships repair themselfs
--[X] Engineering Improvization Doctrine (0/20 --> 3/20)


So basically this plan does a lot of cool things , which are being ignored for some reasons , like Sleepwalk Brew that gives bonus to everything , Repair Protocol what helps us deal with the worst of Warp , court of hungers which finally uses God-Machines , self-optimising electronics which sounds just amazing (seriously , even more modularity and machine autonomy is always great) and overall rounds up resource so we can finish a lot of projects this turn
 
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@5D Antipytamid- do we need kore Nuclear Material right this turn? It seems like those 13 points could be used elsewhere, for example getting the Open Air Tradition (costs 10 points) seems like it would really synergy with WyldTek Totems.

Edit - ignore me, thought it was in EXP but it's not. You could still use 10 points in Lunar Monasteries though which goes well with the Sleepwalking Brew.
 
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Um...for people doing Max EXP, the Accomplishment is damaged and this plan is sending it out into the Expanse, it's probably better to have it do a Scan in our system or drydock for repairs.
 
Next turn, I'm thinking we try and hit all the easy projects we have; WyldTek Totems (which also helps placate the Quartzbugs) and Gnome Class Blok-Bots for EXP, MegaArt Galleries for CUL, ShrineDistricts for FTH, and Compulsory Secondary Education for ACD. It also starts Naklis Elemental Shrines and Wonderpark Space Docks that can be finished next turn, and makes some tiny progress on Mystek Protective Wards. Antianima Translator Matrix, Shrine of Keeping Mt. Wander The F!@#$ Asleep, and (starting) Quartzbug Anatomy are all key to placating threats before they come back. Gravity Engine has already been started, and is easy enough to finish.

I'm also sending a ship to the Expanse to try and find something useful there; ideally there would be somewhere for a colony, but otherwise I'd be happy with finding out what's going on with the red suns on our monitoring networks (plus it gives a boost to our Outpost Level which could be useful). The Endeavor is getting an easier mission to setup a Xenoobservation Outpost since we have a couple neat ACD options that needs it first.

Fleets: 2/2
Expansions: 33/36(33)
Culture: 22/22
Faith: 22/22
Academy: 23/23

[X] Plan: Increasing the Numbers
-[X] Fleet Actions
--[X] Broken Edge Xenoobservation Outpost Construction
---[X] TKK Endeavor
--[X] Exploring the Expanse
---[X] TKK Accomplishment
-[X] Expansion Projects
--[X] MegaArt Galleries (0/10 --> 10/10)
--[X] ShrineDistricts (0/10 --> 10/10)
--[X] Naklis Elemental Shrines (0/15 --> 13/15)
-[X] Culture Projects
--[X] Wonderpark Space Docks (0/15 --> 5/15)
--[X] Compulsory Secondary Education (0/10 --> 10/10) -1 Network
--[X] Antianima Translator Matrix (3/10 --> 10/10)
-[X] Faith Projects
--[X] WyldTek Totems (0/10 --> 10/10) -1 Art
--[X] Mystek Protective Wards (20/40 --> 21/40)
--[X] Shrine of Keeping Mt. Wander The F!@#$ Asleep (14/25 --> 25/25)
-[X] Academy Actions
--[X] Gnome Class Blok-Bots (0/15 --> 15/15)
--[X] Gravity Engine (10/15 --> 15/15)
--[X] Quartzbug Anatomy (0/20 --> 3/20)

Art: 2 --> 1
Living Metal: 1
Network: 2 --> 1
Nuclear Material: 2
Warp: 1


Of course, while I don't actually expect people to go for it, building the Great Space Express would be awesome, so here's an alternative that just moves all the EXP on that.

Fleets: 2/2
Expansions: 33/36(33)
Culture: 22/22
Faith: 22/22
Academy: 23/23

[X] Plan: Increasing the Numbers with Train
-[X] Fleet Actions
--[X] Broken Edge Xenoobservation Outpost Construction
---[X] TKK Endeavor
--[X] Exploring the Expanse
---[X] TKK Accomplishment
-[X] Expansion Projects
--[X] Great Space Express (0/100 --> 33/100)
-[X] Culture Projects
--[X] Wonderpark Space Docks (0/15 --> 5/15)
--[X] Compulsory Secondary Education (0/10 --> 10/10) -1 Network
--[X] Antianima Translator Matrix (3/10 --> 10/10)
-[X] Faith Projects
--[X] WyldTek Totems (0/10 --> 10/10) -1 Art
--[X] Mystek Protective Wards (20/40 --> 21/40)
--[X] Shrine of Keeping Mt. Wander The F!@#$ Asleep (14/25 --> 25/25)
-[X] Academy Actions
--[X] Gnome Class Blok-Bots (0/15 --> 15/15)
--[X] Gravity Engine (10/15 --> 15/15)
--[X] Quartzbug Anatomy (0/20 --> 3/20)

Art: 2 --> 1
Living Metal: 1
Network: 2 --> 1
Nuclear Material: 2
Warp: 1

[X] Plan: Max EXP
 
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Caught up after falling behind a bit, when did the Cthonic Lifeofferings option start showing up? It's nowhere near urgent, but it sounds extremely fun. We might get literal ghosts in the machine.
 
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