They are d20 from what I remember.
The issue I have with it mainly is the plan isn't doing anything to address the dangers of Warp travel that have become extremely apparent from the last update. It leaves progress for Mystek Protective Wards where it is now, and doesn't touch Anti-Mutation Medication which is important for treating injured Tekkets. Wonderpark Fungineering Guild also comes with the benefit of "further improves orbital engineering" which makes me want to get it before the Orbital Pioneer Initiative to hopefully make it more effective.So from what I can see the Naklis Dance plan gives 3 EXP, 2 ACD, 2 CUL, 1 FTH, 1 NM and 1 Network.
The current winning plan gives 2 EXP, 1 ACD, 2 CUL, 1 FTH and 1 Network.
The numbers definitely seem to favour the Naklis Dance plan, just giving my thought on why I voted for it since I didn't have any time to do so earlier.
A lot of the ten point options give us nice boosts, or will almost definitely lead to better options. Open Air Zoos would probably help us with with figuring out how to handle Quartzbugs, for example. A lot of the shrine related ten pointers would massively boost how useful shrines are. VR sims give us much needed ACD and simtek could be very useful in all areas of life. We're approaching a point where compulsory education could go further. Knowing what the Booug are saying seems quite important now, for all we know their motives may well be to keep Tekket safe from chaos by making it impossible to get into the Warp. Delving into the Tombs has been... Finely aged for a while now. Lunar monasteries too.Part of me just wants to spam ten point projects until we've cleaned them out.
Delving into the Tombs has been... Finely aged for a while now. Lunar monasteries too.
Imagine all the immediately useful stuff hidden in the Tombs :')
Hang on, just noticed that Naklis Dance plan uses 41 points of EXP; we only have 31.
Uh, what?
-[X]EXP (31/31)
--[X]Living Metal Farming (6/20 + 1=> 7/20)
--[X]Naklis Residential Spire (10/10) +EXP
--[X]Geode Canyon Extraction Operation(10/10) +1 Nuclear Material +EXP
--[X]Naklis Comm-Hub(10/10) +1 Network +ACD
Check the tally. I don't know where it's getting messed up, but the plan that being counted has an error in the EXP section.Uh, what?
LMF +1
NRS: +10
GCEO:+10
NCH:+10
Total:31
Where are you getting your additional 10 points from?
That's weird, because that version of the plan shows up nowhere in the thread.Check the tally. I don't know where it's getting messed up, but the plan that being counted has an error in the EXP section.
Adhoc vote count started by chellewalker on Mar 17, 2023 at 10:44 AM, finished with 79 posts and 25 votes.
[X] Plan: Addressing Local Threats
-[X] Fleet Actions
--[X] Drydock
---[X] TKK Endeavor
--[X] Explore Galactic South
---[X] TKK Accomplishment
-[X] Expansion Projects
--[X] Living Metal Farming (6/20 --> 17/20)
--[X] Naklis Comm-Hub (0/10 --> 10/10) +1 Network
--[X] Naklis Residential Spire (0/10 --> 10/10)
-[X] Culture Projects
--[X] Orbital Pioneer Initiative (0/10 --> 4/10)
--[X] Wonderpark Fungineering Guild (3/20 --> 20/20)
-[X] Faith Projects
--[X] Lunar Festival (0/10 --> 10/10)
--[X] Mystek Protective Wards (5/40 --> 15/40)
-[X] Academy Actions
--[X] What Even Is Lifeforce? (13/25 --> 25/25) -1 Warp
--[X] Anti-Mutation Medication (0/15 --> 7/15)
[X]Plan Dance Of Naklis
-[X]FLEET
--[X] Drydock
---[X] TKK Endeavor
--[X] Explore Galactic South
---[X] TKK Accomplishment
-[X]EXP (31/31)
--[X] Living Metal Farming (6/20 --> 17/20)
--[X]Naklis Residential Spire (10/10) +EXP
--[X]Geode Canyon Extraction Operation(10/10) +1 Nuclear Material +EXP
--[X]Naklis Comm-Hub(10/10) +1 Network +ACD
-[X]CUL(21/21)
--[X]Orbital Pioneer Initiative(10/10) +EXP
--[X]VR Simulators(10/10) +ACD
--[X]Wonderpark Fungineering Guild (3/20 + 1--> 4/20)
-[X]FTH(20/20)
--[X]Lunar Festival(10/10) +FTH +CUL
--[X]Temple of the Dancer (10/10) +CUL
-[X]ACD(19/19)
--[X]What Even Is Lifeforce? (13/25 + 12=> 25/25) -1 Warp
--[X]Perpetual Engines(7/20)
-[X]ECON SUM
--[X]Nuclear Material: 2 => 3
--[X]Artifacts: 2
--[X]Warp:1 => 0
--[X]Living Metal: 0
--[X]Network: 0 => 1
[X] Plan: Protective Spirit Network
-[X] Drydock:
--[X] TKK Endeavor:
-[X] Black Hole Study
--[X]TKK Accomplishment
-[X] EXP (31)
--[X] Living Metal Farming +14 (20/20) +1 LM
--[X] Naklis Comm-Hub +10 (10/10) +1 Network
--[X] Specialist Electronics Production +7 (7/10)
-[X] CUL (21)
--[X] Wonderpark Fungineering Guild +6 (9/20)
--[X] Secondary ShipShrines +15 (15/15)
-[X] FTH (20)
--[X] Enshrined Spirits +10 (10/10)
--[X] Mystek Protective Wards +10 (15/40)
-[X] ACD (19)
--[X] What Even Is Lifeforce? +12 (25/25) -1 Warp
--[X] Perpetual Engines +7 (7/20)
[X] Plan: Expansion, Protection and Peace with Bugs
-[X] Drydock:
--[X] TKK Endeavor:
-[X] Black Hole Study Duty:
--[X]TKK Accomplishment
-[X] Geode Canyon Extraction Operation: 1/10, generates EXP, generates 1 Nuclear Material.
-[X] Specialist Electronics 10/10
-[X] Naklis Comm-Hub: 10/10
-[X] Naklis Residential Spire: 10/10, generates EXP.
-[X] Orbital Pioneer Initiative: 10/10
-[X] VR Simulators: 10/10
-[X] Wonderpark Fungineering Guild: 4/20
-[X] Lunar Festival: 10/10
-[X] Temple of the Roadguide: 10/10
-[X] What Even Is Lifeforce?: 25/25
-[X] Quartzbug Anatomy: 7/20,
[X] Plan go fast and bump points
-[X]FLEET
--[X] Drydock: TKK Endeavor
--[X] Explore Galactic South: TKK Accomplishment
-[X] EXP (31)
--[X] Living Metal Farming 6 -> 20/20, 14pt, +LM
--[X] Naklis Comm-Hub 0 -> 10/10, 10pts, +NT, +ACD
--[X] Geode Canyon Extraction Operation, 0 -> 7/10, 7pts, (later) +EXP, +NM
-[X] CUL (21)
--[X] Wonderpark Fungineering Guild 3->20/20, 17pts, +CUL, +EXP, +orbital engineering
--[X] Mobile Shrines 0->4/20, 4pts, (later) +FTH, +EXP
-[X] FTH (20)
--[X] Temple of the Roadguide 0->10/10, 10pts, +malign influence resistance
--[X] Lunar Festival 0->10/10, 10pts, +lunar festival, +FTH, +CUL, -bug aggression
-[X] ACD (19)
--[X] What Even Is Lifeforce? 13->25/25, 12pts, -WP, better techs
--[X] Warp-Drive Refinement 0->7/20, 7pts, (later) -WP, faster travel
That is indeed the main sticking point. I'm not sure I want to sacrifice getting ahead of the Slaanesh problem, but I could be convinced to work towards Anti-Mutation Medication instead of Perpetual Engines. Perhaps in an alt plan?The issue I have with it mainly is the plan isn't doing anything to address the dangers of Warp travel that have become extremely apparent from the last update. It leaves progress for Mystek Protective Wards where it is now, and doesn't touch Anti-Mutation Medication which is important for treating injured Tekkets.
I sorta figured the bonus would come either way. Homesteads would either be upgraded or replaced with time as orbital engineering experience trickled out into the wider community.Wonderpark Fungineering Guild also comes with the benefit of "further improves orbital engineering" which makes me want to get it before the Orbital Pioneer Initiative to hopefully make it more effective.I also prefer the Residential Spire over the Geode Canyon Extraction Operation because it helps with getting Naklis more colonized.
Yeah, with this last update communicating with the Booug just went from 'not a chance' to 'must do in the next few turns.'Knowing what the Booug are saying seems quite important now, for all we know their motives may well be to keep Tekket safe from chaos by making it impossible to get into the Warp.
tbh it a minor point in your plan I don't think it be a big deal if you changed it. If you really want to make sure if people are good with it what I do and have done in the past is just ask the thread if anyone opposed this change and if no one oppose it after x hours then I change itThat is indeed the main sticking point. I'm not sure I want to sacrifice getting ahead of the Slaanesh problem, but I could be convinced to work towards Anti-Mutation Medication instead of Perpetual Engines. Perhaps in an alt plan?