Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

[X] Plan: Explore and Courts Updated
[X] Plan But Think Of the Children Right Temple This Time
[X] Plan: Metal Forests and Guardian Spirits v3
[X] Preparing for Trouble

Decided to make a plan after, my plan does NOT take muses since people are so opposed to them

[X] Plan: Preparing For The Future
-[X] Fleet Actions
--[X] Drydock
---[X] TKK Endeavor
---[X] TKK Accomplishment
need upgrades to our fleet

-[X] Orbital Forests: 15/15, generates CUL.
finish this up to get some more culture and give our people in space/cube the chance to experience some public forest very good for mental health. Interested to learn more about that environmental data will provide too and what we can use it for.

-[X] Asteroid Harvesting Facilities: 20/20, generates EXP, grants 1 Nuclear Material.
this is to start getting ahead of the major crisis we got coming soon with us running nuclear material out on Teklia and it starts to extend our reach farther out in the solar system setting us up farther away.

--[X] Construct Endeavor Class Ship (2/20)
start getting a good sized fleet going that we can rotate out with for exploring and doing other stuff with it

-[X] Frontier Explorer Compartment: 20/20, Fleet upgraded with Frontier Town compartment, providing a variety of civilian skills and services to ships alongside a steady stream of internal recruits. Requires Orbital Shipyard and a turn in dock to take effect.

finish this up get more cool stuff for our fleet people upgrade them ect

-[X] Lunar Salvage Cabals: 10/10, unlocks Salvage Cabals, a Society that generates ACD and grants one ART.

this is a nice 2 for one option since it get us acd and get us ART best of both worlds

-[X] Sleepwalk Brew: 2/20, grants ACD, CUL, and FTH as the Directorate gains access to the Sleepwalk Potion for use in recreation, art, and religious ceremonies.

this is a option I think is being slept on cause it grant point in nearly ALL our categories that is fricking huge! that could do a lot for us and I am also worried about all these people using these non standardized potential not safe brews that people go vision questing in which I rather get a safe standizred one so that vision questing which is already being used wisely across our society rather have it done safely than not at all. It also does not even send them into the dreamland or the shadowlands whatever since it just a bunch of normal drugs too just them not being used safely.

--[X] Shrine-Talismans (10/10)

get this done for the increase in the power of our shrines and all are machine spirits as a result.

-[X] Temple of the Old One: 5/10, establishes Old Ones Temple, a Holy Site that increases the power of your Rites.

start getting this close to complete because we have a shit ton of rites at the moment that are doing so many different stuff for us so increasing the faith option would likely increase the amount of points in so many different categories by a lot. There also the narrative effects of that all our rites are doing a lot of stuff so by increasing there power everything would become a lot better as a result improving our civilization leaps and bounds. Also founding a temple where they can assemble a great libary to invesgaite the secrets of the unviverse sounds super cool too.

-[X] Temple of the Roadguide: 10/10, establishes Roadguide Temple, a Holy Site providing ships with slightly increased resistance against malign influences.

pretty obvious reasoning here we got warp ships going around everywhere, we are gonna have even more warpships soon let increase the amount of protection they got here.

-[X] Particle Field Generator: 20/20, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.

get our warp travel safer not much more than that

-[X] Quartzbug Anatomy: 4/20, grants 1 Biodata, a CUL resource used to domesticate, alter, and utilize alien organisms. Permits additional Quartzbug projects.

to defeat your enemy one must know one enemy also domesticating them would be super cool

edit: added the 2 ACD forgot to quartzbug
 
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-[X] Quartzbug Anatomy: 2/20, grants 1 Biodata, a CUL resource used to domesticate, alter, and utilize alien organisms. Permits additional Quartzbug projects.

to defeat your enemy one must know one enemy also domesticating them would be super cool

You still have 2 ACD unused Woltaire.

I'm also slightly sus of the Sleepwalk Brew, though not nearly to the same extent as the Muses. Not sus enough to not vote for them, but still.
 
[X] Plan: Ready the Fleet

Seems wise to refit the ships. One more warp engine and one with repairs and both with better geller fields and the new compartment. Other stuff looks sensible too.
 
[X]Plan But Think Of the Children Right Temple This Time
[X] Plan: Metal Forests and Guardian Spirits v3


@Hyacinthium why are you splitting up the faith actions instead of completing some of them?

Ok I have to ask, why are people voting for another endeavor? We have two. We need a pioneer, a dream, or a valiant, and of the three I think the pioneer or the valiant is more useful.

The pioneer is for in system colonization.
 
[X]Plan But Think Of the Children Right Temple This Time
[X] Plan: Metal Forests and Guardian Spirits v3


@Hyacinthium why are you splitting up the faith actions instead of completing some of them?

Ok I have to ask, why are people voting for another endeavor? We have two. We need a pioneer, a dream, or a valiant, and of the three I think the pioneer or the valiant is more useful.

The pioneer is for in system colonization.

It's so they can rotate the ships one exploring beyond the Solar System, one inside the Solar System and one in drydock. I myself would also prefer a Valiant, but I'm frankly just glad we may be getting another ship.

But yes, we should get started on a warship soon, especially if we're going to explore other systems. The Extremely Advanced Nuketek should also be started soon, so we have some medium ranged reusable weapons. That technology would likely also make any defense satellites more effective.
 
[X] Plan: Settling the Frontier

I second that we are going to want to expand through our starting system with lots of interesting goodies on different planets and this lets us start such efforts passively and thus should be started sooner then later.
 
Ok I have to ask, why are people voting for another endeavor? We have two. We need a pioneer, a dream, or a valiant, and of the three I think the pioneer or the valiant is more useful.

The pioneer is for in system colonization.

Because there is a LOT of exploring to do? Loads of places to go after all and with options like the black hole thing coming up our explorers are going to be very busy. And obviously the damage from the warp means we need regular drydock time too.

A Valiant would be nice to have in the sense that we'd have some naval strength but tbh without further upgrades I don't expect it to win against the threats that might show up. So while it is something to think about I expect it to only help with a lot more investment.

A dreamer would be a project that has no returns any time soon beside a trait modification. We'd just be yeeting a bunch of people into space.

The pioneer could be an option I'll agree... But it does raise the question where we want a colony. And it only makes a small colony, meaning we'd be spending a lot more actions on getting it up to spec. Actions that could be used elsewhere since we aren't exactly under supplied with choices.
 
[X] Plan: Metal Forests and Guardian Spirits v3

[X]Plan But Think Of the Children Right Temple This Time
 
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Should we invest in Deep Space Monitors?
"More Network is Required."

It doesn't come cheap either, we've already picked all the low hanging fruit.

Lunar Megahub: 8 EXP & 0.4NM per Network
Comm-Net: 10 EXP per Network.
GodTek Emulator: 5 CUL & 0.2 ART &GodTek weirdness per Network
Q-Band Compression: 25 ACD per Network plus unlisted benefits.
 
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It's so they can rotate the ships one exploring beyond the Solar System, one inside the Solar System and one in drydock. I myself would also prefer a Valiant, but I'm frankly just glad we may be getting another ship.
There's a finite amount to explore in our system, we're knocking off multiple levels per scan with our upgrades, and a bunch of our system is already fully scanned already with exactly three bodies that aren't completely finished already. We don't need an Endeavor for our own system specifically, that will finish up on it's own soon enough.
 
There's a finite amount to explore in our system, we're knocking off multiple levels per scan with our upgrades, and a bunch of our system is already fully scanned already with exactly three bodies that aren't completely finished already. We don't need an Endeavor for our own system specifically, that will finish up on it's own soon enough.
You're barking up the wrong tree on this one, I was just explaining the reasoning I heard. They also want more exploration ships to explore more distant systems.

But again, I would also prefer the warship and my plan for next turn will start on it.
 
[X] Plan: Ready the Fleet
[X] Plan: Metal Forests and Guardian Spirits v3
[X] Plan: Numbers Rise V2
[X] Plan: Settling the Frontier
 
I like the idea of pet crystal buggos.
[X]Plan But Think Of the Children Right Temple This Time
[X] Plan: Metal Forests and Guardian Spirits v3


@Hyacinthium why are you splitting up the faith actions instead of completing some of them?
"The idea of delaying actions in order to finish more next turn sounds nice."

If we split points across actions we can finish more actions next turn than we would now. It also seems like it disincentivizes putting things off, and we really need those boosts to protection. Plus, doing a few actions this way means we have more points to spend next turn in case of emergency. Let's say something fucks up and we have to immediately pump 10 points into Tomb Delvers. We have 20 points. If two other 0/10 choices are halfway done then we can get all three. It's an investment and way to plan ahead. That was my drunken logic, though, which is not always smart.
 
[X]Plan But Think Of the Children Right Temple This Time

[X] Plan: Preparing For The Future
I agree on doing the sleepwalker brew. Since the text states people are already doing it, and this Is making a standardized safe version for use.

[X] Plan Mind-Machine and Repair Protocol
 
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"The idea of delaying actions in order to finish more next turn sounds nice."

If we split points across actions we can finish more actions next turn than we would now. It also seems like it disincentivizes putting things off, and we really need those boosts to protection. Plus, doing a few actions this way means we have more points to spend next turn in case of emergency. Let's say something fucks up and we have to immediately pump 10 points into Tomb Delvers. We have 20 points. If two other 0/10 choices are halfway done then we can get all three. It's an investment and way to plan ahead. That was my drunken logic, though, which is not always smart.
My view is, we've spent the same amount either way, except if we complete the Asteroid Harvesting this turn, we'll have more EXP a turn earlier, and that stacks over time.
 
[X] Preparing for Trouble
[X]Plan But Think Of the Children Right Temple This Time
[X] Plan: Metal Forests and Guardian Spirits v3

I would want the two Self-repairing techs that we can get right now before building one of those. To minimize the chance of something going wrong since It would be enough for auto-maintance of the ship.
We got the first one.

The pioneer could be an option I'll agree... But it does raise the question where we want a colony. And it only makes a small colony, meaning we'd be spending a lot more actions on getting it up to spec. Actions that could be used elsewhere since we aren't exactly under supplied with choices.

Everywhere in the system, any vaguely habitable rock or orbital, colonizing the moon was easy enough because it's already effectively a natural space station. We don't get colonization options for the other planets because we don't have the pioneer/dreamer or enough tech/infrastructure that such colonization could happen in the background. While large colonies would be preferred, a lot of small colonies has uses, especially in the home system where help is closer at hand and before we have the resources to spin up larger colonies.
 
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[X]Plan But Think Of the Children Right Temple This Time
 
[ ] Explore Galactic South: In this direction lie the Grimket Astrolabe, a Sky-Storm that was only rarely visible on Teklia. It was also the direction of a variety of smaller systems as seen by your sky-mapping programs, some of which had shown some stellar oddities that led to many believing that there existed in this direction potential alien civilizations that weren't destroyers.

This is where the Tau are? Or here?

[ ] Explore Galactic South: In this direction lie the Grimket Astrolabe, a Sky-Storm that was only rarely visible on Teklia. It was also the direction of a variety of smaller systems as seen by your sky-mapping programs, some of which had shown some stellar oddities that led to many believing that there existed in this direction potential alien civilizations that weren't destroyers.
 
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