Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

[ ] Plan: Please just get the Warp Drive
-[ ] TKK Endeavor
--[ ] Drydock
-[ ] TKK Accomplishment
--[ ] Survey Meeklak
-[ ] EXP (27)
--[ ] Heavy Perpetunite Nuclear Stockpiles +1 (1/1) -1 NM
--[ ] Deep Space Monitors +2 (2/2) -1 Network
--[ ] Lunar AutoRecycler +10 (10/10) +1 NM
--[ ] Lunar MegaHub +14 (14/40)
-[ ] CUL (13)
--[ ] Frontier Explorer Compartment +3 (8/20)
--[ ] ShipShrines +10 (10/10)
-[ ] FTH (18)
--[ ] Great Conclave +12 (12/25)
--[ ] Mystek Ritual Compartments +6 (20/20)
-[ ] ACD (18)
--[ ] Warp Drive +8 (10/10)
--[ ] ShipShieldTek +10 (18/20)

2-1=1 Network
2-1+1=2 Nuclear Material.

Can we please just get the Warp Drive so we can actually start exploring beyond our system. We've actively avoided getting a ship with one twice now even after we got told IC that delaying risks us getting killed.
 
Is their any chance I could convince people to start investing in a layer of Orbital Defense Arrays? A layer of defensive weapons seems like they could be a really useful insurance against any unfortunate accidents, especially any that happen while our ships happen to be using the warp drive and therefor might be in another star system when an undesired visitor shows up.
 
[x] Plan: Do The Brickin' Thing
-[x] TKK Endeavor
--[x] Drydock
-[x] TKK Accomplishment
--[x] Survey Naklis
-[x] EXP (27)
--[x] CityShrines +10 (10/10)
--[x] Deep Space Monitors +2 (2/2)
--[x] Comm-Net +10 (10/10)
--[x] Orbital Defense Arrays +5 (5/10)
-[x] CUL (13)
--[x] Frontier Explorer Compartment +3 (8/20)
--[x] ShipShrines +10 (10/10)
-[x] FTH (18)
--[x] Great Conclave +12 (12/25)
--[x] Mystek Ritual Compartments +6 (20/20)
-[x] ACD (18)
--[x] Warp Drive +8 (10/10)
--[x] ShipShieldTek +10 (18/20)

OK this should FINALLY let us launch the ship, and give us something akin to a defense. City shrines give faith and culture at the same time. Plus another monitor and the comment to keep the network costs even while making sure we're not going to get nailed because we delayed too long.

Naklis is chosen because the sooner it gets it's scan maxed the sooner we unlock actions. Scanning a new places is interesting, but I'd prefer progress on an extant thing.

We can't get the compartment this turn so Shipshrines is a solid boost we can get and send the remainder to put compartments into grabbing range for next turn.

Finish ritual and then position us to complete conclave next turn.

At last finish the warp Drive and then shift focus to shields.
 
Almost the same as Please just get the Warp Drive but takes Temple of the Lanternkeeper to help protect during the trips

[X] Plan: Prepare for Warp
-[X] TKK Endeavor
--[X] Drydock
-[X] TKK Accomplishment
--[X] Survey Meeklak
-[X] EXP (27)
--[X] Heavy Perpetunite Nuclear Stockpiles +1 (1/1) -1 NM
--[X] Deep Space Monitors +2 (2/2) -1 Network
--[X] Lunar AutoRecycler +10 (10/10) +1 NM
--[X] Lunar MegaHub +14 (14/40)
-[X] CUL (13)
--[X] Frontier Explorer Compartment +3 (8/20)
--[X] ShipShrines +10 (10/10)
-[X] FTH (18)
--[X] Great Conclave +2 (2/25)
--[X] Temple of the Lanternkeeper(0/10 --> 10/10)
--[X] Mystek Ritual Compartments +6 (20/20)
-[X] ACD (18)
--[X] Warp Drive +8 (10/10)
--[X] ShipShieldTek +10 (18/20)
 
[X] Plan: Please just get the Warp Drive

[X] Plan: Prepare for Warp

Prepare for the Warp works too, even if it delays the completion of the Conclave by a turn for a temple I'm not sure will work that well against the warp when we already have therapy and Mysteks.

I'd rather not send out the Endeavor without it being armed with some nuclear torpedoes as a "just in case" measure though, and right now the MegaHub is more efficient on an EXP-per-Network basis than the Comm-Net so I'd like to prioritize that one first.
 
[x] Plan: Do The Brickin' Thing

@w34v3r - only change I'd make is drop one point off Orbital Defenses and get the Nuclear Weapons option given we have advanced ones now for the ships that will be going exploring.
 
[X] Plan: Please just get the Warp Drive

[X] Plan: Prepare for Warp

Prepare for the Warp works too, even if it delays the completion of the Conclave by a turn for a temple I'm not sure will work that well against the warp when we already have therapy and Mysteks.

I'd rather not send out the Endeavor without it being armed with some nuclear torpedoes as a "just in case" measure though, and right now the MegaHub is more efficient on an EXP-per-Network basis than the Comm-Net so I'd like to prioritize that one first.

We got a stockpile last turn, and comm-net is completeable now as opposed to two turns later so it may be less efficient points wise it's more efficient from a time economy standpoint.
 
We got a stockpile last turn, and comm-net is completeable now as opposed to two turns later so it may be less efficient points wise it's more efficient from a time economy standpoint.
No we didn't. This is the plan that won:
[X] Plan: Maximum Ship Upgrades
-[X] Fleet Actions
--[X] Survey Erichtheo
---[X] TKK Endeavor
-[X] Expansion Projects
--[X] Construct Endeavor Class Ship (0/20 --> 20/20) -1 Nuclear
--[X] Lunar Spire (6/10 --> 10/10)
-[X] Culture Projects
--[X] Advanced Therapy Promotion Project (2/10 --> 10/10) -1 Network
--[X] Frontier Explorer Compartment (0/20 --> 5/20)
-[X] Faith Projects
--[X] TekShrines (4/10 --> 10/10)
--[X] Mystek Ritual Compartments (0/20 --> 14/20)
-[X] Dr. Zwerg
-[X] Academy Actions
--[X] Advanced NukeTek (0/10 --> 10/10) -1 Nuclear
--[X] ShipShieldTek (0/20 --> 8/20)

You're thinking of it's competitor. So we havent taken nuclear stockpile with the advanced weapons yet.
 
An Unending Appetite: Sphere 001 spoke of an endless hunger: when its followers had approached it, it had refrained from draining them, telling them instead to bring it livestock and healthy and hale plants, opening up, seemless surface parting like a maw filled with razor sharp teeth as it devoured these live offerings whole. It seemed to prefer a more...direct way of obtaining life force, it seemed, and preferred to glut itself on lesser feed instead of consuming the rich lifeforce of Tekket. Many believed that by crafting facilities designed to raise livestock enmass for feeding to the God-Machine, the Directorate could help it sate its hunger, or at least earn some of its favor. 0/10, generates Living Metal, establishes Court of Hungers

I VERY much recommend that we do this sooner then later. It means we get a source of Living Metal to start using. Which is very useful, especially for making self repair tech present on our stuff for example.
 
I would rather finish ShipShieldTek first, but it's clear that everyone wants to do the Warp Drive now. Finishing Mystek Ritual Compartments and getting ShipShrines should make this fine though, and expanding our orbital combabilities and the Lunar colony can get us more EXP and CUL.

Fleets: 2/2
Expansions: 27/27
Culture: 13/13
Faith: 18/18
Academy: 18/18

[X] Plan: Preparing for the Unknown
-[X] Fleet Actions
--[X] Survey Meeklak
---[X] TKK Accomplishment
--[X] Drydock
---[X] TKK Endeavor
-[X] Expansion Projects
--[X] Orbital CityBloks (0/15 --> 15/15)
--[X] Lunar CityBloks (0/10 --> 10/10)
--[X] Lunar AutoRecycler (0/10 --> 2/10)
-[X] Culture Projects
--[X] Frontier Explorer Compartment (5/20 --> 8/20)
--[X] ShipShrines (0/10 --> 10/10)
-[X] Faith Projects
--[X] Great Conclave (0/25 --> 12/25)
--[X] Mystek Ritual Compartments (14/20 --> 20/20)
-[X] Academy Actions
--[X] Warp Drive (2/10 --> 10/10)
--[X] ShipShieldTek (8/20 --> 18/20)

Nuclear Material: 2
Living Metal: 0
Network: 0
Art: 1
Warp: 1
 
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[X] Plan: Preparing for the Unknown
I like that this plan massively pushes our orbital presence as well as pushing us much further towards fortifying our ships with a number of useful compartments. The fact that it gets Warp Drives done, and almost finishes Shields for large use is also very nice.
 
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