The vote I am at (no MMP, and Lydia gets Hunter's bolt) might not win, but I am satisfied with it. It's a good vote.I think Yog and Uju32 have yet to vote for either of the winning options but otherwise we will have to see.
Also kinda sucks that I cannot approval vote.
I mean, as long as it's only done for fledgelings, I can see the argument that "you like me a bit more, and get to get vampire powers without killing anyone" is a moral choice in the situation.Well that sucks we have a new minion on the edge of starvation who feeds on dispair. If we can't feed her someone is going to have a very time as she inflicts dispair inducing mind control on them.
Vote for MMP to reduce the total amount of mind control being done by us and our minions.
My only issue is that the response for how are we going to feed kut current minions is......we will think of something.Overall, if we vote for MMP, I can see it being used, as long as we take precautions and are clear of what it is. I would prefer not taking it, but it's not a big red button for me.
This is from the ruling on ghouls. I don't have time to dig it up, but they eat more MMP grubs than what it measures out to be a single serving.You should never make that assumption. In general what a charm says on the tin trump's reality and basic logic. As seen when Exalted grapple mountains.
That's a matter of perspective, and in particular your opinion on narrative-mechanic interactions.I'm a little baffled by people decrying the mild mind controlling effect, when we're apparently already explicitly applying a much stronger, less benevolent mind control effect just by being near them. That horse has well and truly left the stable already.
The fluff we've used in every activation of the charm has been about displays of power or nature that demonstrate something to the target that impacts their opinion.DPE - The Infernal garbs herself in hellish authority; all lesser wicked things are like writhing worms or mere grains of sand cast before her, and instinctively recognize this imbalance.
System: Whenever the Infernal deals with a lesser creature of darkness than herself, she permanently reduces the difficulty of all social actions (including the activation roll of powers to suborn the will of such creatures) by two.
The charm literally lowers the difficulty of mindcontrol attempts by 2. I don't know how much more clear it can be.
You should never make that assumption. In general what a charm says on the tin trump's reality and basic logic. As seen when Exalted grapple mountains.
Well that sucks we have a new minion on the edge of starvation who feeds on dispair. If we can't feed her someone is going to have a very hard time as she inflicts dispair inducing mind control on them.
Just to point out, it's not just fear. It's frar and awe. It's a general social dc adjuster. Molly rolling Leadership to inspire troops would also get the bonus, for example. As would Molly calming a frightened fledgling whampire.DPE -
Cause intense fear reaction towards Molly.
Is permanent.
DPE is more like seeing someone dressed up like the Devil's own defense attorney as we've used it in the quest. It hasn't modified emotions directly, it's given off the spiritual equivalent of a signal flare for those with the eyes to see and understand it. Or as DP's described it, a loudspeaker constantly blasting at max volume.DPE -
Cause intense fear reaction towards Molly.
Is permanent.
MMP -
Cause mild/vague loyal feelings towards Molly.
Is permanent.
But DPE does -2 and supports mindcontrol effects/attempts.
MMP stops at a mild/vague greatful/loyal feeling.
Just because DPE is hitting the CoD over the head with a base ball bat does not make it any less of a "Mindcontrol" effect as MMP.
Was doing a reread of the earlier chapters and found the part where Harry told us to avoid Undertown. Emphasis mine."Undertown avoid Undertown, there's half built tunnels and forgotten tunnelsand tunnels that were here long before there was a city called Chicago here. I won't tell you where the ways in are because that is just asking for you to go pocking it with a stick, but there are all sorts of nasty things down there. There's vampires and ghouls and earth spirits and molds and fungi you won't find anywhere else and only about half of it is made by magic."
The mold actually might have been a problem if we didn't auto pass survival checks. Guessing that there is a lot of unhealthy stuff down here. But we are the Transcendent Lord of Flies.Was doing a reread of the earlier chapters and found the part where Harry told us to avoid Undertown. Emphasis mine.
Harry was both very right about his warnings and completely wrong, in the most hilarious possible way, and I just wanted to share this so people can see the irony.
So wait, your position is that we should mind control people, not social them, that way they won't be responsible for any evil they do?Bigger Dice pool wins. Sure a swing of bad rolls can let her win. But over 10 social combats, over 100. Again even the Exalted books outright say don't bother rolling for mortals under a long term social attack, the exalted is going to win.
From a purely Christian standpoint Mindcontrol would be a lesser then Advanced Social manipulation. MindControl forcing your will on another bad for you, but their soul remains pure do to the lack of choice. Social someone into compliance and their souls bare any sin as much as you, if not more so.
If you want ethically pure I suggest you run your own quest. Because we are playing a Exalted Infernal that ship never even arrived at port.
I do not think you understand how Exalted work. It impossible for an Exalted to have an equal relationships with basically anybody that is not also an exalted. In the entire quest we have meet all of one person that can interact with Molly as an equal, Miss Queen of Air and Darkness Mab. That the level you have to be considered an Exalted peer.
Sure, but we can also pick our poisons. It's not like we haven't been successfully working on helping people with Mercy in Servitude.Really if you want to help people as a Infernal you kind of have to accept that helping people gives you power over them. It is kind of baked into all the Infernal charms. We can choose not to abuse that power, but for us trying not to gain power over people is about the same as not trying to help them.
Ok MMP gives a -1 to DC to social checks against those that eat it. How often do you except us to make social checks against our followers that aren't for their benefit. Are there any cases where we make a social check on our followers where we think that it would be better for them if it didn't pass?So figuring how to help people with the tools we have is a big challenge yes. But we shouldn't just throw up our hands and say it's inevitable. Don't pick the charms with too big downsides, and do use the ones we pick carefully. Think through the implications of various charms and how we can work around them.
I am strongly of the opinion that MMP is one of the ones with too big downsides that cannot be circumvented. Perhaps there are narrow stations where it could help more then harm. But if we only kept to them then we would only be using a fraction of the charm's power. It would be an incredible waste of exp to buy an 8 exp charm that we could hardly ever use.
Assuming that our wishes are automatically the best possible choice is a very very dangerous path. Having people resist us when we make a stupid choice can be very valuable.Ok MMP gives a -1 to DC to social checks against those that eat it. How often do you except us to make social checks against our followers that aren't for their benefit. Are there any cases where we make a social check on our followers where we think that it would be better for them if it didn't pass?
Actually sort of wonder how that works with leadership checks. Those are certainly a social check, but leadership checks aren't about convincing people they are skilled leadership that brings good results.