Green Flame Rising (Exalted vs Dresden Files)

Most people would be digusted if we created a drug that makes people who take it more suggestible so we could control them easier. MMP is not meaningfully different.

Well it is different in one regard, it also serves as food, or if one were inclined to see the various hungers of vampires and other supernaturals as ailments, medicine that ameliorates some rather debilitating conditions. The Hunger is not really what one can call pro-social.
 
For example, the Wan Kuei akuma were facing. It means we don't have to give them true death. We can just beat them to the Little Death (Wan Kuei who are killed with chi remaining or without taking the final wound with aggravated damage aren't completely killed), drag them back to our workshop/a warded prison, wait for them to remake their bodies, keep them captive and feed them maggots, and then use the massive DC reduction to persuade them to repent and defect.
That's kind of screwed up. Mechanically it's only a -1, but the source and implications are different in the narrative. -1 because we're really goddamn scary isn't a problem in my view, -1 because we drugged them is.

It might be irrational on my part, but I'd rather kill people than screw with this stuff. Not necessarily because it's a fate worse than death, but because it's a problem for Molly to be doing it.

And really, repentance found through force isn't really repentance. I'm sure Micheal would have a few things to say about this plan when he heard what we were doing.

The fey stuff is a little weird in the context of what we know about the fey and how they're presented in canon. That said, it does demonstrate that the furthest you can get from their power is "strong local allies". Mab isn't the undisputed god queen of the planet; this in no way stops her from having tremendous power and influence over the world Molly has to live in.

You could even call it an unfair or undue influence depending on your perspective. This is by design on Winter's part. They've spent a long time using their position to advance their interests and with varying degrees of subtlety bias stuff in their direction.

This shouldn't be a surprise, because stuff related to fighting the outside gets you a certain amount of consideration from people in the know; see all the background stuff with Harry being starborn.

The fey used to have earth side bosses who also shouldered the burden, but they've been able to run around and backstop their position on "remember how I'm the primary thing stopping Cthulhu and his entire extended family from running a train on you?" for something like a thousand years by now.

Not exactly holding the world hostage as I see it, but more like a soft power gold standard. High end power comes from purpose, and they've got a hell of a purpose. Which guarantees they'll be around and strong for a long time, in addition to the reasonable gratitude people are prone towards when they know you're the one keeping the tentacles at bay.

Most people would be digusted if we created a drug that makes people who take it more suggestible so we could control them easier. MMP is not meaningfully different.
Yeah. If the -1 was temporary I could see using it. It makes people more gullible, but only when interacting with us. So simply setting up agreements on duties/orders before they're under the influence, then avoid interactions through anything but anonymized intermediaries until they're clean would work.

It being permanent kind of cuts the knees out from under us there.

If we do end up getting it we'll have to find some compromise on using it, probably from elaborate and permanent separation between us and the people using the grubs. Only issuing paper orders that could come from anyone up their chain of command and stuff like that.
 
That's kind of screwed up. Mechanically it's only a -1, but the source and implications are different in the narrative. -1 because we're really goddamn scary isn't a problem in my view, -1 because we drugged them is.
So, upon further reading, I can still say the minor mind manipulation isn't too troublesome, but this part does bother me:
Those who exist on a primarily maggot diet become creatures of darkness after (Stamina rating) weeks, and may display subtle changes such as growing pale or soft-skinned over time; or may manifest features befitting the Infernal's personal Hell, if she has one.
I can't recall if this question has already been asked and answered, but does the physical transformation effect apply to beings who are already Creatures of Darkness?
 
Something else to consider here in terms of alternatives is Molly's eventual hell.

Most hell designs that've been presented include some variant of the immortality perk in them and a human population.

if we can nurse our vamps along until we buy our hell, we can take them there to look for volunteers/people willing to do it in trade for something. That works for fledging and everything, because killing the victim doesn't actually stick.

It'd be easiest for raiths at the start, but everything is someone's fetish. The other two would get some business, and can learn alternative feeding techniques after they fledge in any case.
 
So, upon further reading, I can still say the minor mind manipulation isn't too troublesome, but this part does bother me:

I can't recall if this question has already been asked and answered, but does the physical transformation effect apply to beings who are already Creatures of Darkness?

It does not, they only get the milder -1 and stop at that because their inner darkness is already shaped and given purpose so the exaltation can only make a limited mark on it... with that charm at least.
 
So, upon further reading, I can still say the minor mind manipulation isn't too troublesome, but this part does bother me:

I can't recall if this question has already been asked and answered, but does the physical transformation effect apply to beings who are already Creatures of Darkness?
Nope. If you are a CoD you are only hit by the -1.
 
Have a tally:
Adhoc vote count started by Nyarky on Feb 15, 2023 at 8:26 AM, finished with 261 posts and 29 votes.

  • [X] Plan Authority is Asskicking
    -[x] Molly: 27xp
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Naked Wicked Souls, 3 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Plan Authority Doesn't Need Mind Control.
    -[x] Molly: 29 XP
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Naked Wicked Souls, 3 XP
    -[x] Alchemy 2 dots, 6XP:
    -[X] Etiquette 5: 4xp
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Say goodbye
    -[X] Offer training and equipment instead
    -[X] STUNT: "Believe me. I know the feeling. I really do. I grew up with it, even. I won't provide a magical immediate solution right now, not when you are so angry and not thinking clearly. What I will provide, however, are the means. I'll talk to some people, arrange training in how to fight, provide equipment if you want it. And if, by Christmas, you still want to keep fighting, we'll discuss the topic again. I might have something by that time".
    [X] Plan Duck Out
    -[x] Molly: 29 XP
    --[X]Rendered Villain Dispersal: 4xp
    --[X] Wind-Born Stride, 8 XP
    --[X] Murder is Meat, 4 XP
    —[x] Bloodless Murk Evasion 9 XP
    —[X] Running to Forever 4 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    --[X] Command the Dead, 3 XP
    --[X] Authority of the Psychopomp, 3 XP
    --[X]Alertness 2: 2xp
    [X] Plan Court and War of an Alchemist
    -[x] Molly: 25 xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Naked Wicked Souls, 3 XP
    -[x] Alchemy 2 dots, 6XP:
    -[x] Lydia: 7xp (25% of Molly's, rounded down 29 / 4 = 7.25 = 7) + 5 xp = 12 xp
    -[x] Hunter's Bolt: 6 XP
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    [X] Plan Cross Eyed Look
    -[X]Molly: 28xp
    --[X]Rendered Villain Dispersal: 4xp
    --[X] Wind-Born Stride, 8 XP
    --[X] Murder is Meat, 4 XP
    --[x] Sinner-Boiling Stare 12 XP
    -[x] Lydia: 7 XP + 2 XP (25% of Molly's + 2)
    --[X] Command the Dead, 3 XP
    --[X] Authority of the Psychopomp, 3 XP
    —[x] Righteous Lion Defense 3 XP
    [X]Plan Castle Doctrine
    -[X]Molly: 28xp
    --[X]Hellscry Chakra: 8xp
    --[X]Rendered Villain Dispersal: 4xp
    --[X] Maggot Mana Plague, 8 XP
    --[X]Etiquette 5: 4xp
    --[X] Murder is Meat, 4 XP
    -[X]Lydia: 8xp (7 base + 1 from Molly)
    --[X] Command the Dead, 3 XP
    --[X] Authority of the Psychopomp, 3 XP
    --[X]Alertness 2: 2xp
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    ---[X] • Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
    ---[X] •• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [x] Make the offer (Must take Inner Devils Unchained Cost 12 XP)
    [X] Plan Court and War
    -[x] Molly: 24 xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Lydia: 7xp (25% of Molly's, rounded down 29 / 4 = 7.25 = 7) + 5 xp = 12 xp
    -[x] Hunter's Bolt: 6 XP
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    [X] Say goodbye
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [X]Plan Minion power!
    -[X]Molly 32
    -[X]Inner Devils Unchained Cost 12 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Rendered Villain Dispersal: 4xp
    -[X] Running to forever 4 XP
    -[x] Murder is Meat, 4 XP
    -[X]Authority of the Psychomp: 3xp
    -[x] Command The Dead: 3xp
    [X] Yes Minions, No Mind Control
    -[x] Make the Offer
    -[x] Inner Devils Unchained: 12xp
    -[x] Murder is Meat, 4 XP
    -[x] Wind-Born Stride, 8 XP
    -[x] Naked Wicked Souls, 3 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Yes Minions, No Mind Control
    -[x] Make the Offer
    -[x] Inner Devils Unchained: 12xp
    -[x] Murder is Meat, 4 XP
    [x] Wind-Born Stride: 8 xp
    -[x] Naked Wicked Souls, 3 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Yes Minions, No Mind Control


Mana maggots still in the lead (11 votes) with the possibility of the plan *doesn't need mind control* to win (9 votes).

Heh, I can accept both myself, their only difference is on this, with doesn't need having alchemy to replace the maggots.
 
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It does not, they only get the milder -1 and stop at that because their inner darkness is already shaped and given purpose so the exaltation can only make a limited mark on it... with that charm at least.
I wanted to ask.

How does Alchemy work? Do we need ingredients?

Would the Maggots from MMP count?
 
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Molly's frequent losses in social combat to her mom say it wouldn't be that easy. A mortal defending a closely held belief can punch high.
Bigger Dice pool wins. Sure a swing of bad rolls can let her win. But over 10 social combats, over 100. Again even the Exalted books outright say don't bother rolling for mortals under a long term social attack, the exalted is going to win.

I'm struggling with grasping your argument here. My thoughts go something like this:
Mind control is bad => Advanced social manipulation can produce results similar to mind control given sufficient time scales => ???
For me the ??? is "Maybe we should consider the ethics of how we use high level social manipulation on our friends" not "Maybe mind control isn't so bad"

The possibility of us being able to do ethically dubious things via our words does not permit us to do ethically dubious things via our powers.
From a purely Christian standpoint Mindcontrol would be a lesser then Advanced Social manipulation. MindControl forcing your will on another bad for you, but their soul remains pure do to the lack of choice. Social someone into compliance and their souls bare any sin as much as you, if not more so.

If you want ethically pure I suggest you run your own quest. Because we are playing a Exalted Infernal that ship never even arrived at port.

Perhaps if we had anything close to an equal relationship things could be different. But we don't.
I do not think you understand how Exalted work. It impossible for an Exalted to have an equal relationships with basically anybody that is not also an exalted. In the entire quest we have meet all of one person that can interact with Molly as an equal, Miss Queen of Air and Darkness Mab. That the level you have to be considered an Exalted peer.
 
Just caught up with the quest.

I'm probably not going to vote this round because I haven't got a strong grasp of Exalted builds. But I'm a little baffled by people decrying the mild mind controlling effect, when we're apparently already explicitly applying a much stronger, less benevolent mind control effect just by being near them. That horse has well and truly left the stable already.

By the way, do we have any plans to pick up the Sapphire Ritual of Exorcism any time soon? It seems a bit mean to leave Dresden struggling with a Fallen when we can fix that for him.
 
Honestly, I just think this vote is interesting since it seems to be the most contentious thing since maybe when we were deciding whether or not we ran away from home, but that was something Molly knew about in character. This is going to be entirely out of character, so she'll never know this vote took place since it doesn't represent a conscious decision point for her.
 
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Well that sucks we have a new minion on the edge of starvation who feeds on dispair. If we can't feed her someone is going to have a very hard time as she inflicts dispair inducing mind control on them.

Vote for MMP to reduce the total amount of mind control being done by us and our minions.
 
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