I'm concerned that prepping too fast on fedsun side will provoke them into kicking this into a two front war for the ORDI sooner. We need to damage the mandate enough we can afford a pivot to face the fed suns before we push too much In that area.
Which is why I didn't include any actions to smuggle weapons or the like into the Outback, and my prep against the FedSuns consists of more passive preparations like building up our home defenses (to free up more of our forces for use elsewhere), or setting up logistics such as the harbors.
 
I still strongly feel that Plan Mandate and Outback Prep as it is now is too unfocused and doesn't invest enough action in the Mandate front. At the same time, I can see that folks here want to make sure we have some sort of preparation done for the Outback in case things go hot there, so I've come up with a compromise proposal.

I've still left out the MAWLR in this one because I believe it's overkill and will likely lead to excessive collateral damage, but if enough people still really want to include it, I can be convinced to edit the naval roster to accommodate it.


[] Plan: Mandate/Outback Compromise


Taurian Concordat

[] Prepare War Material Stockpiles: In order to better support ORDI units fighting a purely theoretical war in the Federated Suns; outback, we should build up stockpiles in bordering Concordat systems that can be drawn on as needed. [Bonus to ground supply situation in a totally hypothetical future conflict]

[] Sunflower Harbours: Temporary assemblages of metal and composite in the shape of the eponymous flower, sunflower harbours are useful for the short-term in-situ support of naval vessels. [Bonus to naval supply situation in a totally hypothetical future conflict]


ORDI Actions:

[] Dispatch "Trainers" (Mandate): By dispatching a battalion of cybernetically-enhanced special forces units to assist rebel forces, the Republic can covertly strike against targets that would otherwise be impregnable to them.


Operation Pluto (Mandate Intervention)

[] Emplace And Prepare Assault Forces (specify the forces being deployed): With every member of the ORDI contributing to Operation Pluto, we should probably assign forces sooner rather than later…

Navy
- 9 x Hasta IIId-class Cruisers
- 6 x Noctis Cruisers
- 3 x Arc Cruisers
- 3 x Toxotai Guided Missile Cruisers
- 3 x Damascus Carriers

Ground Forces
- 100% of Army 4 [5 Capacity]
- 60% of Army 5 [3 Capacity]
- 10 x Battlemech Regiments [1 Capacity]
- Cybernetic Infantry Batallion

[] Sabotage Loyalist war industry [Easy]: Through the use of subtle and widespread sabotage, we can disrupt the flow of essential war materials to loyalist forces fighting against rebels.

[] Target Will to Fight [Easy]: By targeting Mandate loyalists with propaganda, we can hopefully attack their will to fight against rebels and possibly even convince some to swap sides.

[] Survey Loyalist defences [Medium]: Using agents already embedded in the Mandate, we can survey their defences ahead of time and dramatically reduce their effectiveness so long as the intel is no more than 3 months old.

[] Begin Operation Pluto.


Automatically Activated Upon the Intervention Starting

[] Mass Decapitation Strike [Medium]: By covertly deploying cybernetically-enhanced special forces units through rebel-held space and holding them near the targets, we can trigger a massive decapitation strike against Mandate personnel at our leisure

[] Sabotage Nuclear Defences [Hard]: Using agents across the Mandate, we can attempt to sabotage all known and suspected nuclear weapon systems before they can be turned against our forces.


Requisition:

[] 'Mace' Squad Support Platform: Designed by Pharaoh Automata Solutions, the Mace SSP is a largely autonomous weapons platform designed to support squads of infantry with heavy weapons fire from afar. Roughly humanoid in shape, the Mace can provide accurate fire support on the move while keeping up with dismounted infantry. More heavily armoured than ordinary infantry, the Mace features advanced target discrimination systems and can wield weapons intended for power armour units. While too expensive to replace human infantry, the Mace's strength, accuracy, and lack of ability to complain make it an excellent heavy weapons platform.

[] Shoulder-mounted micro-missile launchers (MiML): Developed by Lacus Odii State Enterprise for ordinary infantry, shoulder-mounted micro-missile systems are intended for use against power armour systems, other infantry, and battlefield automata. Able to use fragmentation, anti-vehicle, Petrusite, and numerous other warheads, MiMLs offer infantry increased lethality against hard and swarming targets, though at a price high enough that only one or two members of a squad can be outfitted with the system.

[] EX-108 "Wildfire"
A next-generation rocket launcher, this weapon is made with portability and weight of fire in mind. While shoulder fired, the weapon is light enough to be carried by nearly any model of power armor, cyborg, or even an unusually strong human. Its ammunition is also lightweight, though somewhat bulky. Reloading is a simple task that can be done by one person in under ten seconds.

Where other experimental weapons have tried to bypass armor and shields, the Wildfire seeks to overwhelm. While only capable of holding two rockets at a time, the Wildfire loads next-generation warheads that split soon after launch, saturating the target location with high speed armor piercing high explosives. The charred remains on the testing grounds speak for themselves.
 
Navy
- 9 x Hasta IIId-class Cruisers
- 6 x Noctis Cruisers
- 3 x Arc Cruisers
- 3 x Toxotai Guided Missile Cruisers
- 3 x Damascus Carriers
I see you're new around here. So I'm just going to tell you, Arc cruisers are pre-BT tech. No shields, weak armor, very fragile structural integrity, etc, basically easy to pop with ASF. The Toxotais and Damascus aren't as old, buy they lack of lot of the newer tech including shields.

Plus, we've got a bunch of Halestorms listed in the Order of Battle that can provide up to 24 capacity for ground transport, though the QM will take care of that. Thus they won't be included in the manual assignment of our forces.
 
I see you're new around here. So I'm just going to tell you, Arc cruisers are pre-BT tech. No shields, weak armor, very fragile structural integrity, etc, basically easy to pop with ASF. The Toxotais and Damascus aren't as old, buy they lack of lot of the newer tech including shields.

Plus, we've got a bunch of Halestorms listed in the Order of Battle that can provide up to 24 capacity for ground transport, though the QM will take care of that. Thus they won't be included in the manual assignment of our forces.

Fair points I suppose, but I still think we should at least bring the Damascus carriers along for the added ASF support for orbit and ground operations. So how about this:

- 12 x Hasta IIId-class Cruisers
- 9 x Noctis Cruisers
- 3 x Damascus Carriers
 
Fair points I suppose, but I still think we should at least bring the Damascus carriers along for the added ASF support for orbit and ground operations. So how about this:

- 12 x Hasta IIId-class Cruisers
- 9 x Noctis Cruisers
- 3 x Damascus Carriers
Regardless of what we chose, the mandate frankly, unless they effectively use their forts, have zero chance of victory. It's simply a question of how much damage will be done before the civil war has ended.

Edit: Wow okay, Considering Victoria is the Captial, it's level three fortress would be considered a capital fortification is immune to everything expect WMD's, Orbital bombardments, or in our case a MALWR, and thus otherwise can only be reduced in effectiveness by espionage if we dont want to reduce the Dome cities to rumble. Now this quest doesn't use the ISAW rules 1 to 1, but the rules reflect the setting and as such their at least good to keep in mind when planning. So a level 3 Forts hold 3 regiments of forces inside its defenses, while a level 3 capital fort holds 6. So we can at least guess their garrison sizes here.
Fortifications are limited as to the size of the Combat Command that may benefit from its defense. Standard Fortifications may hold one regiment (108 combat units) per level to a maximum of 4 regiments. A Capital Fortification can hold two regiments per level to a maximum of 10 regiments. Fortifications can be reduced by the use of specifically-targeted attacks.

Standard Fortifications can be reduced by concentrated artillery barrages. Capital Fortifications can only be reduced using Nuclear WMDs or concentrated Orbital Bombardments; Capital–5 Fortifications are immune to even these attacks. The rules for reducing a fortification are detailed in the Abstract Combat System (p. 322). Capital–5 Fortifications are exceptional in that they are immune to any attack. Capital–5 Fortifications may only be defeated through the use of espionage.
For instance 17 of the level 3 forts have 51 regiments garrisoned (Minus the capital which has 6). 6 level 2 forts have 12 regiments, and the remaining 6 forts should have 6. Totals as....69 regiments. The House units of the Mandate are estimated to be from 60 to....69 regiments....Oh my god the Fort levels match LOL.

@prometheus110 Was that intended or just a happy coincidence?

Edit: Correction 18 Level 3 forts (minus capital) is 54, so total isn't a clean 69 but rather 72, sadge.
 
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Regardless of what we chose, the mandate frankly, unless they effectively use their forts, have zero chance of victory. It's simply a question of how much damage will be done before the civil war has ended.

Edit: Wow okay, Considering Victoria is the Captial, it's level three fortress would be considered a capital fortification is immune to everything expect WMD's, Orbital bombardments, or in our case a MALWR, and thus otherwise can only be reduced in effectiveness by espionage if we dont want to reduce the Dome cities to rumble. Now this quest doesn't use the ISAW rules 1 to 1, but the rules reflect the setting and as such their at least good to keep in mind when planning. So a level 3 Forts hold 3 regiments of forces inside its defenses, while a level 3 capital fort holds 6. So we can at least guess their garrison sizes here.

For instance 17 of the level 3 forts have 51 regiments garrisoned (Minus the capital which has 6). 6 level 2 forts have 12 regiments, and the remaining 6 forts should have 6. Totals as....69 regiments. The House units of the Mandate are estimated to be from 60 to....69 regiments....Oh my god the Fort levels match LOL.

@prometheus110 Was that intended or just a happy coincidence?

Edit: Correction 18 Level 3 forts (minus capital) is 54, so total isn't a clean 69 but rather 72, sadge.
Wouldn't that mean that all their forces that cant be steam rolled are tied down manning those fortresses?
 
Wouldn't that mean that all their forces that cant be steam rolled are tied down manning those fortresses?
Precisely, So either these forts are primarily manned by militia (Civil war means that's limited). The mandate has more troops then we think they do (unlikely). Or they dont have the regiments to fully man their fortress's. No doubt they'll abandon level 1 forts, then level 2 to reinforce level 3's. Thats the strategy i envision.

Edit: Also um,.....some of the worlds Prom has marked as having forts and such.....arent populated anymore in the modern day. Unless they got resettled. Such as pell, amu,brul and Toch Zu....Might want to fix that @prometheus110 unless their's an inverse reason those worlds didn't die in the second succession war.
Okay even the level 3 fort of Sindalin with possible Mechs and nukes is a dead world holy damn....Wonder if we got Trolled by the mandate lol.

Edit2: Alright this is getting crazy, did we get fooled by the Mandate hard?! Midthrun from the elegance is said to have Mech,s Nukes, and a level 3 Fort, yet it's been reportedly dead since the first succession war. What the heck kind of propaganda psyops campaign have the Mandate been playing here? I highly doubt it is just resettlement or something what the hell. (I Found 2 more, Sunnywood and Merdal arent supposed to be alive.)

"Sir, it apears that the heavily defended world of Midthun....is just an abandoned one with nothing expect a radar station and a satellite..."

"My god, what other lies have we belived."

This is worse then that time the CIA told congress the Soviets had 100s nukes in the 1950s....but they only had 3.
 
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Precisely, So either these forts are primarily manned by militia (Civil war means that's limited). The mandate has more troops then we think they do (unlikely). Or they dont have the regiments to fully man their fortress's. No doubt they'll abandon level 1 forts, then level 2 to reinforce level 3's. Thats the strategy i envision.

Edit: Also um,.....some of the worlds Prom has marked as having forts and such.....arent populated anymore in the modern day. Unless they got resettled. Such as pell, amu,brul and Toch Zu....Might want to fix that @prometheus110 unless their's an inverse reason those worlds didn't die in the second succession war.
Okay even the level 3 fort of Sindalin with possible Mechs and nukes is a dead world holy damn....Wonder if we got Trolled by the mandate lol.

Edit2: Alright this is getting crazy, did we get fooled by the Mandate hard?! Midthrun from the elegance is said to have Mech,s Nukes, and a level 3 Fort, yet it's been reportedly dead since the first succession war. What the heck kind of propaganda psyops campaign have the Mandate been playing here? I highly doubt it is just resettlement or something what the hell. (I Found 2 more, Sunnywood and Merdal arent supposed to be alive.)

"Sir, it apears that the heavily defended world of Midthun....is just an abandoned one with nothing expect a radar station and a satellite..."

"My god, what other lies have we belived."

This is worse then that time the CIA told congress the Soviets had 100s nukes in the 1950s....but they only had 3.
They're uninhabited but important planets/systems, hence receiving fortresses. If they weren't guarded, it'd be trivial for you to establishes logistics bases and the like to support your invasion.
 
They're uninhabited but important planets/systems, hence receiving fortresses. If they weren't guarded, it'd be trivial for you to establishes logistics bases and the like to support your invasion.
I suppose im just more confused about the other worlds, when other wise the Mandate only owns 38 systems, and here they have 31 forts. Sunnywood, Midthun and Meral systems are already covered by the systems of Larsha, Cavalor, Pojos, and Muridox. I understand perhaps Valdives and Kazu. But not Sindalin which as noted no doubt was nuked to death.

Finaly theirs the mystery of the forst of Darya, Toch Zu, Amu Darya, Pell and Burl. Theirs no real staragtic depth for them to exist that couldnt have been built else where. Im leaving Brest alone since its flanked by the FWL, Confederation and Fedsuns.

Out of 31 forts, only 20 seem to be perfectly placed and a better usage of limited resources for the Mandate when compared to building up on abandoned and infulstrucreless worlds. Made more confusing when they have 38 worlds, they could have just left 7 worlds they dont need un fortified, but instead built massive costly forts on worlds that will require Jumpships to keep operational when they have little to spar for moving troops and goods as is?

It's just....ilogical. And as pointed out before, if that really was the case, then why leave systems of Sax and Andarmax unfortified, which leaves a massive risk of us using that as a staging ground to cut the Mandate in half.

Edit: Spits drink.
Okay leaving Sax completly unfortified is even Weirder, as the site of a Duchy RTC which trains conventional infantry and vehicle crews. Why leave THAT without a fort....and compleatly open to invasion then use as a forwardmilitaryy base for us!? Same with Drozan and Turin, thats a massive oversight in their defence plan! That'll wreck their influx of recruitment if thats was taken out, and they leave it wide open to us. Wow.
www.sarna.net

Sax

Sax
 
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So why are so many people voting for not going active and kicking the mandate? As it stands right now they are disorganized thanks to the civil war but if we give them time the Mandate armed forces will kill of the rebells and prepare for us. And starting preparations for an ivasion of the fedsuns after the mandate fell into civil war will lead to them doing the same in turn. Either way we waste resourses time and people's lives better spend in stomping the mandate into the ground.
 
So why are so many people voting for not going active and kicking the mandate? As it stands right now they are disorganized thanks to the civil war but if we give them time the Mandate armed forces will kill of the rebells and prepare for us. And starting preparations for an ivasion of the fedsuns after the mandate fell into civil war will lead to them doing the same in turn. Either way we waste resourses time and people's lives better spend in stomping the mandate into the ground.
Considering what i just noted above, really we can just cut the Mandate in half, cut off a large number of conscripts and recruits to their military. All while utterly bypassing their fortifications entirely. In anyway, we should commit to such actions fast.
 
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Because launching a invasion without proper logistics would generate a disaster in any proper military operation
Well i have a area we can set up our forces for an invasion corrador.
The AC, TC and CC pin the Mandates force down, while we and the MOC utterly sweep into their exposed under belly. Depriving them of both recruitment centers, and breaking their logistics chain in half, as those systems are apparently very important to their counited survival. Well besides cutting their nation in two obivously. So unless they got something special down there, this shouldn't be a long war at all.

Edit:
As stated, they could have moved some of those nukes and level 3 forts over to places that uh....mattered in the long run? Like that could be the point, all this being an excuse to build up and keep people oppressed, but still doesn't make sense to leave some of your main recruitment centers completely vulnerable.

Edit2: Drozan has both a recruitment center, a class A HPG, but alos a population somewhere around 5 billion right now. And is the home of the Warrior house Dai Da Chi (are those still alive?) This is getting weirder and weirder strategically.
 
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So why are so many people voting for not going active and kicking the mandate? As it stands right now they are disorganized thanks to the civil war but if we give them time the Mandate armed forces will kill of the rebells and prepare for us. And starting preparations for an ivasion of the fedsuns after the mandate fell into civil war will lead to them doing the same in turn. Either way we waste resourses time and people's lives better spend in stomping the mandate into the ground.

Well I'm not voting. It's too complex, too many moving parts. Mostly I just read this quest.
 
I'm not saying we are gonna steamroller them but our troops have the numbers, doctrine and gear to make them really have to work for any win even if an elemental is better on a 1 to 1 basis.

They have the mobility advantage and better armor. Which likely translates to better load carrying which gets stacked on top of their better weaponry advantage. As for Doctrine? I would give it to the guys that have been fighting for over a century with this better gear. We might. Emphasis might have a a numbers advantage. That is a more situational advantage rather then specific national advantage. But gear wise? They officially have the better gear, don't kid yourself. The only thing we have over them is the personal energy shielding tech and petrusite stuff. Everything else we have they currently have a better version of. Usually several levels up the tech tree better.
 
The hell are you on about? The man at arms power armor has the same movement stats and it makes up 70% of our infantry.
No, it's 50%. It's listed on the 3044 update.


It's also come to my attention that people are accidentally losing track of percentages and the like, so I'll see if I can spare the time to record them somewhere centrally.
 
Don't Clanners have this problem where the only fights they had were very rigid, even fights? Sure one-on-one, they're the best bar none. However, they don't really know how to properly engage in unrestricted warfare except in copious amounts of war crimes with their temper tantrums. For example, they would bid and show their hands about what units they're bring to the fight and where. Meanwhile, the Inner Sphere ideal scenario for a battle is an unaware opponent getting grid-square deleted by artillary strikes. Also, yes, the Clans have better warriors due to their battle armor and their genetic enhancements. It still doesn't change the fact that in OTL the infantry branch was a very neglected one and thus, has really low numbers in comparison all the other nations. Meanwhile we're probably going to just do everything to tilt the balance of power in our favor. Either with numbers, copious amounts of explosives, or flushing them out using vehicles and mechs.
 
Don't Clanners have this problem where the only fights they had were very rigid, even fights? Sure one-on-one, they're the best bar none. However, they don't really know how to properly engage in unrestricted warfare except in copious amounts of war crimes with their temper tantrums. For example, they would bid and show their hands about what units they're bring to the fight and where. Meanwhile, the Inner Sphere ideal scenario for a battle is an unaware opponent getting grid-square deleted by artillary strikes. Also, yes, the Clans have better warriors due to their battle armor and their genetic enhancements. It still doesn't change the fact that in OTL the infantry branch was a very neglected one and thus, has really low numbers in comparison all the other nations. Meanwhile we're probably going to just do everything to tilt the balance of power in our favor. Either with numbers, copious amounts of explosives, or flushing them out using vehicles and mechs.
The elemental may have been operating for 100 years but it's 100 years of ritual warfare rather then interstellar industrial warfare.
 
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