Navy
- 9 x Hasta IIId-class Cruisers
- 4 x Noctis Cruisers
- 4 x Arc Cruisers
- 4 x Toxotai Guided Missile Cruisers
- 3 x Damascus Carriers

Ground Forces
- 100% of Army 4 [5 Capacity]
- 60% of Army 5 [3 Capacity]
- 10 x Battlemech Regiments [1 Capacity]
- Cybernetic Infantry Batallion
230 regiments and 27 warships, or a perfect 6 regiment split across the mandates systems. Now thats qaulity.
 
Derp, I forgot about the additional 0.5 ground support capacity from the supply stockpile action. Bumped Army 5 up from 60% to 70% deployment accordingly.

EDIT: Holy shit I just keep noticing errors in my post, I forgot that I wanted to include actually kicking off Operation Pluto next turn. Going back and replacing the Supply Stockpile action with Begin Operation Pluto, and bring Army 5 back down to 60%. That should still be plenty of manpower and steel to deal with the Mandate in any case.
 
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Derp, I forgot about the additional 0.5 ground support capacity from the supply stockpile action. Bumped Army 5 up from 60% to 70% deployment accordingly.
Alright, so either plan is slightly overkill, just yours doesn't include Mobile Seige weapons.

EDIT: Holy shit I just keep noticing errors in my post, I forgot that I wanted to include actually kicking off Operation Pluto next turn. Going back and replacing the Supply Stockpile action with Begin Operation Pluto, and bring Army 5 back down to 60%. That should be plenty of manpower and steel to deal with the Mandate in any case.
Hahaha, im guessing in universe the war room must be choas as one group hasnt even said what units will be deployied, one really wants to deploy the MALWRs into combat, and you so far had to revise the plan due to logistical mistakes.
 
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*Raises hand*
I thought the MAWLRs are necessary to crack the planetary fortresses that the Mandate has set up? Or at the very least, crack without the ruinous cost of using conventional means?
 
*Raises hand*
I thought the MAWLRs are necessary to crack the planetary fortresses that the Mandate has set up? Or at the very least, crack without the ruinous cost of using conventional means?
Frankly if anything the splash damage might be more destructive to human life considering how Arc weapons work. And using them on Victoria is just asking for a breach in their Atmospheric domes. So it comes down to how many of our bodies we want to throw at the problem, and how many cappelan corpses we want to stack up in the aftermath, military or civilian. Since remember, most fortresses are really just cities fortified to defend against invasion. Every other fort or military base though would be fair game.
 
*Raises hand*
I thought the MAWLRs are necessary to crack the planetary fortresses that the Mandate has set up? Or at the very least, crack without the ruinous cost of using conventional means?

I confess that I can't remember how insane the Mandate's defensive hardpoints have gotten, so I may be willing to change my mind on that. Does anyone have a link to the post with our latest intel on their fortifications?

EDIT: Following onto that, I elected to go ahead and trade out Air and Space Disruption and instead pick Survey Loyalist Defenses to try and counteract their defenses effectiveness.
 
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I confess that I can't remember how insane the Mandate's defensive hardpoints have gotten, so I may be willing to change my mind on that. Does anyone have a link to the post with our latest intel on their fortifications?
I got you.
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The Lords of Ruin -- Battletech/Killzone Crossover

In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people...

60 House units, and roughly 76 milita units. So 3.5 regiments per planet. And that was before the civil war cracked the Mandates military down the side of the head, so much of that militia may have turned against them.
 
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Aren't these our special forces? I thought the would automatically be used for the sabotage actions?
Also could i recommend deploying more damascus carriers. They were of good use during operation selene.
I figured it'd be a good idea to expressly include the Cybernetic Battalion in the OOB anyway, just to make explicitly sure they'll be part of the invasion ground ops.

With regards to the carriers, assuming I'm reading the OOB correct, we only have 3 to spare anyway. The other 6 are currently tied up in Operation Selene.
 
@Crafter of War - I've read the intel report on Mandate defenses. On the one hand, I can see the logic in wanting to deploy the MAWLRs against the Mandate's heavier fortresses. But on the other hand, the Mandate is currently undergoing the start of a full-scale civil war, and this should have a substantial effect on their security and military responsiveness, and we have options for further exploiting those cracks to boot. We may be in a position where we either infiltrate their fortresses with the aid of defectors or render them largely toothless by liberating the surrounding areas and besieging the remaining holdouts.

Aside from the above, I have a feeling that deploying the MAWLRs will inevitably result in a greater degree of collateral damage. AND, once the rest of the Inner Sphere gets wind that we have literal WarShips on Legs, they're going to start developing defenses and countermeasures against them. This will obviously happen at some point in the future anyway, but I'd prefer to hold off on revealing them until we're in a war with one of the Great Houses.

EDIT: This is assuming that the Great Houses don't already know about the MAWLRs. If they do then the point about 'surprise factor' is moot, though I feel that the bits about the civil war factors and collateral damage still stand.
 
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@Crafter of War - I've read the intel report on Mandate defenses. On the one hand, I can see the logic in wanting to deploy the MAWLRs against the Mandate's heavier fortresses. But on the other hand, the Mandate is currently undergoing the start of a full-scale civil war, and this should have a substantial effect on their security and military responsiveness, and we have options for further exploiting those cracks to boot. We may be in a position where we either infiltrate their fortresses with the aid of defectors or render them largely toothless by liberating the surrounding areas and besieging the remaining holdouts.



Aside from the above, I have a feeling that deploying the MAWLRs will inevitably result in a greater degree of collateral damage. AND, once the rest of the Inner Sphere gets wind that we have literal WarShips on Legs, they're going to start developing defenses and countermeasures against them. This will obviously happen at some point in the future anyway, but I'd prefer to hold off on revealing them until we're in a war with one of the Great Houses.



EDIT: This is assuming that the Great Houses don't already know about the MAWLRs. If they do then the point about 'surprise factor' is moot, though I feel that the bits about the civil war factors and collateral damage still stand.

They know.
 
According to the qm the great houses think MAWLR are just a mobile anti aircraft and dropship system they don't know that can be use as siege braker assault weapon and anti ship weapon
 
AND, once the rest of the Inner Sphere gets wind that we have literal WarShips on Legs, they're going to start developing defenses and countermeasures against them.
Good less resources set towards building warships. Also weapons are there to be used. And the mandate with its focus on building forts is the best target for them. Waiting for just that right moment to use them is a folly. With the capellans joining and pluto, ORDI is establishing itself as a real threat anyway.
 
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Good less resources set towards building warships. Also weapons are there to be used. And the mandate with its focus on building forts is the best target for them. Waiting for just that right moment to use them is a folly. With the capellans joining and pluto, ORDI is establishing itself as a real threat anyway.
Not to mention the best way to kill something like a MAWLR outside of strategic weapons is infantry, and guess who has the best infantry around? And really our worst case scenario is that the Great Houses devote enough of their limited industrial might making a few dozen walking fortresses, that they'll have to likely build dedicated dropships or warpships for, will require entire crews of dedicated specialists just to build, not to mention operate and maintain, and are only really useful on the defensive or for fortress breaking without massive technological developments we're already ahead on.
 
@prometheus110 - To make sure I'm doing this right, are the ORDI Actions involving the Mandate rendered superfluous if similar actions under Operation Pluto go into effect, or do the effects stack? For example, there's the option to send "Trainers" into the Mandate to assist the rebels, but there are other covert operations also listed under Operation Pluto that have similar effects.
Some of them stack, some of them don't. Your allies pick after you do, so it doesn't really matter since they'll avoid non-stacking options.
@prometheus110 do we still have mechs and carriers hanging around for Operation Selene? I would assume that they are done by now and been replaced by peace keeping forces.
The order ships will be grabbed in is: Free -> Operation Selene -> Anti-Piracy
 
Some of them stack, some of them don't. Your allies pick after you do, so it doesn't really matter since they'll avoid non-stacking options.
On the topic of allies, what is their current strength? I assumed the TC and MOC have at least 39.6 and 27.2 mech regiments respectfully after all that we have done to fix their economies (Based off their First succession war economies). But what about the AC? I know pre civil war that had at least 3 regiments, and going by the fact they use the TC system of military structure for the most part, the total house units would be 6 air wings, 9 armor regiments, 15 infantry regiments and 1 artillery regiment. Assuming a similar boost of say 2.2, thats going to be 6.6 mech, 19.8 armor, 33 infantry, 13.2 ASF, and 2.2 atrillery regiments.

Or just shy of a full 75 regiments, that means they have 15 more regiments than the projected house regiments the mandate has, and no doubt more milita at that.

If theirs a concrate for Mech regiments the AC has, id love to hear it, as otherwise this above equals to around 89.4 battle mech regiments for the entire Alliance. (Havent added in the Cappelans because dear lord that'll hurt.) Once you add they're respective Combat command strength, plus our currently 600 regiment strong Military. We easily Outnumber the Mandate an incredibly funny to 10 to 1. Does this seem correct?
 
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