Green Flame Rising (Exalted vs Dresden Files)

I missed a bunch of discussions. "Doesn't stack" as in, doesn't get doubled by Excellency, or just straight up doesn't work while Excellency is active?
 
On the one hand, I'm not against sharing in general.
Molly will be happier and the kids won't be in any more danger unless they act excessivly stupid (even for teenagers) with their new knowledge.

The only counterargument I can see on the other hand is that it might lower their quality of life a bit.
After all, knowing that all the monsters from stories are real and you can't really do anything to defend yourself is a bit disconcerting.

But then again, they are friends of Molly, who starts out as a medium-sized fish and will become a big one indeed, so they ought to be safer than most mortals...

[X] Find a private place and just show Izzy and Alec your Crown, time to pull back the veil. A little knowledge is more dangerous than one at all
 
Also, ayyy four figure page count!

[x] Dress up some of the truth in more mundane guise, talk about Lydia, the Order, taming lessons from Harry

[X] Write-in: "Worse, parental supervision. Mom got my money's locked down tight so I'm trying something unique for my teenage rebellion. I'm going to start a business."


Goldfish is probably right, the whole truth is probably not the best call right now. That said, I don't want to totally blow them off either.

Out of curiosity, what would've happened if the bully had botched?
 
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There is no good reason to share the truth with Molly's friends right now. They're vanilla muggles with no stake in the supernatural, so bringing them into it, even tangentially, is really doing them a disservice. They can't be a part of our world, not before we can power them up with VEE or some other Exalted BS, so it's safer and easier to let them remain blissfully ignorant.

[X] Deflect, tell them nothing out of the ordinary, nothing that could put them in danger
 
Closest friends in school. Not like 'Harry Potter, tested in the fires of war' scale, but normal close school friends, would risk a suspension to let them copy off the other.
Well, it looks like its time to upgrade, I guess.

[x] Find a private place and just show Izzy and Alec your Crown, time to pull back the veil. A little knowledge is more dangerous than none at all
-[X] Empathy excellency not to frighten them
-[X] STUNT: For a moment, you hesitate - aa desire to laugh it off, to lead them away from the truth with skill beyond their mortal ken swelling up to you. Then you remember your own advice to Maria. It seems it's time to prove you are not a hypocrite: "You are surprisingly much closer to the truth than you realize. Ok, this will need to be show-and-tell. After classes, we'll have to find a quiet unocuppied classroom, and I'll totally shatter your mind. Hopefully, not literally."
 
There's an important reason to tell our friends. We need someone who can tell us "Molly, I am your friend, and your infernal majesty is starting to leak out and scar the poor mortals. Reign it in". People who are Molly's social peers in the mortal world, who can see how she changes, and provide feedback to Molly honestly. Someone, who is not supernatural.
 
"What Carpenter, are you crazy man? Your dick would probably get caught in one of her piercings. They'd have to pry it off with pliers," some other clown laughs.

Morons.

Tyler just looks at you for a long moment like you had whacked him between the eyes then his face scrunches up... Is he crying?

"Shut up! Shut up Carpenter! You don't know me!"

She might not know you , but she definitely hit right on target for that one, didn't she?

What are you preparing for the zombie apocalypse?"

Which one?

Because my girl, you would be surprised at how many there were recently around here.

[] Find a private place and just show Izzy and Alec your Crown, time to pull back the veil. A little knowledge is more dangerous than one at all

Extremely tempted.

Random kid does not do so good

*Look at the rolls subtitles*

Well, too bad for him. :V

I say it's time to consider what we told the soon-to-be-wed woman.

So we either bring them in, or we ditch them.
Going in between will only bring hurt.
And I'd rather keep them.

Hear! Hear!

[X] Find a private place and just show Izzy and Alec your Crown, time to pull back the veil. A little knowledge is more dangerous than one at all
They can't be a part of our world

Not with that attitude!

so it's safer and easier to let them remain blissfully ignorant.

Rosie wants to have words with you.

[x] Yog
 
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There is no good reason to share the truth with Molly's friends right now. They're vanilla muggles with no stake in the supernatural, so bringing them into it, even tangentially, is really doing them a disservice. They can't be a part of our world, not before we can power them up with VEE or some other Exalted BS, so it's safer and easier to let them remain blissfully ignorant.

[X] Deflect, tell them nothing out of the ordinary, nothing that could put them in danger

Vee isn't really that good for empowering normal mortals, one of the fomori making spells would be your best bet, Inner Darkness Internalization would be your best bet in terms of cost since it's a Kakuri charm.
 
Here is the text of the said charm.
Inner Devils Unchained (••••)
Monsters lurk in every heart. Empowering a person's inner darkness, the Infernal makes that monster real. She must approach a mortal and breathe into their mouth to use this Charm. Her victim's shadow twists and distorts, becoming a demon of Kakuri before climbing into the target's flesh and inflicting a brief, agonizing transformation.

System: Spend 3 Essence while within kissing distance of the target. Over the course of a few minutes of indescribably painful transformation, the Charm's victim becomes a bakemono – a sort of monster that shapeshifters know as fomori. Rules for fomori can be found on pages 428-439 of W20. The Infernal may reclaim her gift of inner darkness, making the bakemono human again, but this inflicts a number of levels of aggravated damage equal to (7 - the Essence the Exalt opts to spend undoing her curse).
Yeah that one, it's the cheapest you have because it a favored charm. It's also reversible, though it costs a lot of essence to do it without harming the subject.
So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?

What about our Ghouls and other supernatural but mortal beings, like the werewolves?
 
Showing them the crown is metaphorical for showing them Molly exaltation via something like flight right? It would make sense, but I just want to confirm that since it could be taken literally.

Assuming that's the case, I still think it's a bad idea. They guys are so vanilla they basically come with their own waffle cones.

If we tell them we're just going to cause a lot of stress for little true benefit to anyone. It'd add a lot of anxiety to their lives, and might be actively dangerous.

I'm not saying ignorance is bliss, but timing and context are a factor. Unless we take them under our wing it's pretty likely it'll result in helpless anxiety at best and foolish interference with the supernatural at worst.

Which is a problem itself because once they're on the ride they'll probably be stuck there.

My thought is that we should play it off, and come back to this when we can do something with it. Offer them VEE wishes, some homebrew training charm that doesn't mind control the subject, or whatever else we cook up between then and now.

As an in between step, and to make sure they aren't completely screwed, we could use social excellency to convince them to get into fitness and self defense. Guns are a great equalizer for mortals, to the point where even powerful wizards will carry them around.

Pushing them to get good at running and shooting things would be a solid foundation to work with whether we read them in or not.

And before anyone says anything about access; this is America. Plenty of places are perfectly (and perhaps disturbingly) happy to help with that.

I haven't kept up with it myself, but the Boy Scouts will take you target shooting when you're barely out of middle school. I nearly broke my nose firing one of those comically oversized handguns at around that age.

There are plenty of places that would give safety training and actual shooting lessons of various types all around the country.


I missed a bunch of discussions. "Doesn't stack" as in, doesn't get doubled by Excellency, or just straight up doesn't work while Excellency is active?
Pretty sure it's the former, otherwise it'd be useless.
 
Vee isn't really that good for empowering normal mortals, one of the fomori making spells would be your best bet, Inner Darkness Internalization would be your best bet in terms of cost since it's a Kakuri charm.
I thought there were quite a few Merits we could grant that confer varying degrees of supernatural power/ability?
 
Here is the text of the said charm.


So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?

What about our Ghouls and other supernatural but mortal beings, like the werewolves?
  1. Ghouls do not count, they are all distant scions of a demon-goddess
  2. Wizard's power burns too bright and is too much at the core of who they are, they would not be changed with this
  3. Minor talents count, sorcery is something they do not something they are
You do have a charm that can be used with full blown supernatural beings, but even as infernal charms go it's a nasty one, what with the pit of maggots and the mind warping.
 
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Here is the text of the said charm.


So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?

What about our Ghouls and other supernatural but mortal beings, like the werewolves?
Very generally major splats (Mage, Vampire, etc.) are not mortals while minor ones (Sorcerers, VtM-Ghouls) do count.

So the Alphas as minor practicioners with a focus on Shapeshifting would propably count as mortals.
Not sure about ghouls.
 
I thought there were quite a few Merits we could grant that confer varying degrees of supernatural power/ability?
Barely.
There are some Merits that compliment specific builds, like the one that allows you to soak lethal with Stamina for an already tough person, but most of them make you just a bit better at spefic things, rather than granting serious power.
 
I would argue that we don't want them to be sorcerers, or fomori, or power rangers (because our teaching charm is totally for making power ranger squads). We want them well protected, clued in, and otherwise as mortal as possible. We need measuring sticks in our closest circle, to understand the mortal perspective. To remember the scale they operate on, how everything affects them, what it is like to be human. They need to be there, to tell Molly how she's changing. For that, they can't change too much themselves. Sure, pay for their college and send them to the best universities. Give out magical armor bracelets and assign them shadow demonic bodyguards. But don't make them different.

We are at a point, where we are starting to unintentionally roll legendary successes. Until we develop some charm that lets us limit our successes (something with a mechanic of "set the maximum amount of successes, if you exceed them, the excess goes into bank / burns away / gives you essence / produce some other effect") so we can safely interact with mortals without changing their whole view on life with casual jokes, we need to have someone around that'll be able to tell us "Molly, you are causing SAN damage. Stop it".
  1. Ghouls do not count, they are all distant sions of a demon-goddess
  2. Wizard's power burns too bright and is too much at the core of who they are, they would not be changed with this
  3. Minor talents count, sorcery is something they do not something they are
You do have a charm that can be used with full blown supernatural beings, but even as infernal charms go it's a nasty one, what with the pit of maggots and the mind warping.
Important question that has been talked about, but not asked before: do only mortal humans count? Could we, for example, teach elephants? Chimps? Dolphins? Even less intelligent animals (like @uju32 said, our teaching charm can easily make ninja turtles)? I won't ask about plants, because that's cheese (unless at least some fomori making charm isn't? I mean, it would be making hell dryads, basically), but animals, I think, is a valid question, especially with Lydia having a lot of familiar mechanics.
 
I would argue that we don't want them to be sorcerers, or fomori, or power rangers (because our teaching charm is totally for making power ranger squads). We want them well protected, clued in, and otherwise as mortal as possible.
My problem is, you are telling a bunch of teens that Magic is real, that their friend is Magic Girl Sailor Nuclear Hellfire and there is a whole world of magic out there.

Then you say, "Sorry you need to be this tall to ride" when they obviously ask for lessons/power.

I do not see any world where it does not end well. Even without the magic, denying anything to people. let alone teens is just going to make them want it more.

Either from us, or from bad sources, given how dangerous the magic world is and no amount of warning is going to help.
 
My problem is, you are telling a bunch of teens that Magic is real, that their friend is Magic Girl Sailor Nuclear Hellfire and there is a whole world of magic out there.

Then you say, "Sorry you need to be this tall to ride" when they obviously ask for lessons/power.

I do not see any world where it does not end well. Even without the magic, denying anything to people. let alone teens is just going to make them want it more.

Either from us, or from bad sources, given how dangerous the magic world is and no amount of warning is going to help.
Oh, certainly, teach them. Educate them of the dangers. Give them self-defense courses. Equip them with magical protections and assign them spirit bodyguards. Do not push them away. But don't deliberately aim at making them non-human.
 
Oh, certainly, teach them. Educate them of the dangers. Give them self-defense courses. Equip them with magical protections and assign them spirit bodyguards. Do not push them away. But don't deliberately aim at making them non-human.
You are missing the point. If you do that they will end up jumping head first into the nevernever.

They are not mindless automatons with no thoughts and initiative outside of Molly.

They are teens and are going to make some stupid decisions. Not a question of if but when.
 
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