Agreed. Put up or shut up. These are our friends. @DragonParadox how close are we talking about? I mean, Rosie is the closest friend Molly has, from my understanding, what about these guys? How close is she to them?
Well, it looks like its time to upgrade, I guess.Closest friends in school. Not like 'Harry Potter, tested in the fires of war' scale, but normal close school friends, would risk a suspension to let them copy off the other.
Haha, get wrecked, fool! 😈
"What Carpenter, are you crazy man? Your dick would probably get caught in one of her piercings. They'd have to pry it off with pliers," some other clown laughs.
Tyler just looks at you for a long moment like you had whacked him between the eyes then his face scrunches up... Is he crying?
"Shut up! Shut up Carpenter! You don't know me!"
[] Find a private place and just show Izzy and Alec your Crown, time to pull back the veil. A little knowledge is more dangerous than one at all
I say it's time to consider what we told the soon-to-be-wed woman.
So we either bring them in, or we ditch them.
Going in between will only bring hurt.
And I'd rather keep them.
so it's safer and easier to let them remain blissfully ignorant.
There is no good reason to share the truth with Molly's friends right now. They're vanilla muggles with no stake in the supernatural, so bringing them into it, even tangentially, is really doing them a disservice. They can't be a part of our world, not before we can power them up with VEE or some other Exalted BS, so it's safer and easier to let them remain blissfully ignorant.
[X] Deflect, tell them nothing out of the ordinary, nothing that could put them in danger
Do you mean Inner Devils Unchained? That is 12xp.Vee isn't really that good for empowering normal mortals, one of the fomori making spells would be your best bet, Inner Darkness Internalization would be your best bet in terms of cost since it's a Kakuri charm.
Inner Devils Unchained (••••)
Monsters lurk in every heart. Empowering a person's inner darkness, the Infernal makes that monster real. She must approach a mortal and breathe into their mouth to use this Charm. Her victim's shadow twists and distorts, becoming a demon of Kakuri before climbing into the target's flesh and inflicting a brief, agonizing transformation.
System: Spend 3 Essence while within kissing distance of the target. Over the course of a few minutes of indescribably painful transformation, the Charm's victim becomes a bakemono – a sort of monster that shapeshifters know as fomori. Rules for fomori can be found on pages 428-439 of W20. The Infernal may reclaim her gift of inner darkness, making the bakemono human again, but this inflicts a number of levels of aggravated damage equal to (7 - the Essence the Exalt opts to spend undoing her curse).
So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?Yeah that one, it's the cheapest you have because it a favored charm. It's also reversible, though it costs a lot of essence to do it without harming the subject.
Pretty sure it's the former, otherwise it'd be useless.I missed a bunch of discussions. "Doesn't stack" as in, doesn't get doubled by Excellency, or just straight up doesn't work while Excellency is active?
I thought there were quite a few Merits we could grant that confer varying degrees of supernatural power/ability?Vee isn't really that good for empowering normal mortals, one of the fomori making spells would be your best bet, Inner Darkness Internalization would be your best bet in terms of cost since it's a Kakuri charm.
We can make them Sorcerors but that would be it.I thought there were quite a few Merits we could grant that confer varying degrees of supernatural power/ability?
Here is the text of the said charm.
So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?
What about our Ghouls and other supernatural but mortal beings, like the werewolves?
Very generally major splats (Mage, Vampire, etc.) are not mortals while minor ones (Sorcerers, VtM-Ghouls) do count.Here is the text of the said charm.
So the question is, what counts as "Mortal"? Normal humans count but at what point do they stop? Would wizards count?
What about our Ghouls and other supernatural but mortal beings, like the werewolves?
Barely.I thought there were quite a few Merits we could grant that confer varying degrees of supernatural power/ability?
Important question that has been talked about, but not asked before: do only mortal humans count? Could we, for example, teach elephants? Chimps? Dolphins? Even less intelligent animals (like @uju32 said, our teaching charm can easily make ninja turtles)? I won't ask about plants, because that's cheese (unless at least some fomori making charm isn't? I mean, it would be making hell dryads, basically), but animals, I think, is a valid question, especially with Lydia having a lot of familiar mechanics.You do have a charm that can be used with full blown supernatural beings, but even as infernal charms go it's a nasty one, what with the pit of maggots and the mind warping.
- Ghouls do not count, they are all distant sions of a demon-goddess
- Wizard's power burns too bright and is too much at the core of who they are, they would not be changed with this
- Minor talents count, sorcery is something they do not something they are
My problem is, you are telling a bunch of teens that Magic is real, that their friend is Magic Girl Sailor Nuclear Hellfire and there is a whole world of magic out there.I would argue that we don't want them to be sorcerers, or fomori, or power rangers (because our teaching charm is totally for making power ranger squads). We want them well protected, clued in, and otherwise as mortal as possible.
Oh, certainly, teach them. Educate them of the dangers. Give them self-defense courses. Equip them with magical protections and assign them spirit bodyguards. Do not push them away. But don't deliberately aim at making them non-human.My problem is, you are telling a bunch of teens that Magic is real, that their friend is Magic Girl Sailor Nuclear Hellfire and there is a whole world of magic out there.
Then you say, "Sorry you need to be this tall to ride" when they obviously ask for lessons/power.
I do not see any world where it does not end well. Even without the magic, denying anything to people. let alone teens is just going to make them want it more.
Either from us, or from bad sources, given how dangerous the magic world is and no amount of warning is going to help.
You are missing the point. If you do that they will end up jumping head first into the nevernever.Oh, certainly, teach them. Educate them of the dangers. Give them self-defense courses. Equip them with magical protections and assign them spirit bodyguards. Do not push them away. But don't deliberately aim at making them non-human.