That's just free XP.
I'd prefer to keep splitting.
The problem is that splitting just straight up
isn't viable when we get more companions.
Just to demonstrate what I mean, consider the scenario where we get 3 more companions in addition to Lydia, for a circle of 5. This was about average circle size during the age of legends. Now imagine that at the end of the arc we get 20 XP, about average for what we've been getting per-arc in-quest. If we split that evenly 5 ways, each person gets only 4 XP,
barely enough for a single 1-dot charm. Say instead that we give Molly 8 XP and split the rest evenly among our companions. We can get a whole
2-dot charm, just shy of getting 3 dots if it's favored, but everyone else gets 3 XP and can't buy anything more than a single 1-dot charm, even though we're still getting
way less than we're used to. Any other distribution of XP means at least one member doesn't get enough to buy even the piddliest of 1-dot charms.
Do you see what I mean about that not being viable as we grow? There's no way to get more companions without either their growth or ours slowing to a crawl. The
only viable solution that avoids the problem is separate and independent XP pools for each member. And since tracking the contributions of each member and calculating XP accordingly is more work than DP can do, the simplest solution is to just set the XP gain of our companions to a set function of our earned XP, like Yzarc's plan that just has all of our companions grow at a quarter of the rate that we do, while leaving our XP untouched.
And it's not like we're the one
getting any of our free XP. It's going to the growth of our NPC allies, we're just voting for how they spend it because it's easier on the QM.
Really, the old method was basically telling a party of adventurers "even though you're working together to accomplish far more than you could alone, I'm just going to give you the same amount of XP as I would a single adventurer doing an appropriate challenge for one person (our XP gain has
not noticeably improved overall since Lydia joined the party, if measured on a per-arc basis), and have you split it between all of your characters." It's a patently
ridiculous idea, and the only thing that keeps it from being
idiotic is the quest format disguising that ridiculousness. More characters gain XP faster, as long as they're all still pushing their limits. That's just the only reasonable way to handle things.
So yeah, either we redo the XP system to something roughly along the lines of Yzarc's plan, or we just straight-up don't gain more companions, because this system is already showing strain under two people, and if adding a third person to this doesn't just straight-up cause the math to break down in a way that makes the quest very un-fun for everyone, adding a fourth
will, and a fifth, as shown above, is completely untenable. So there you have it.
Well, okay, there
are other ways to handle it that aren't
completely idiotic when you break down the math, but they're all a lot more work for DragonParadox, so they don't work, either.