Green Flame Rising (Exalted vs Dresden Files)

[X] BronzeTongue

[X] Agree to meet with the Librarian
-[X]Ask Michael along
[X] Lydia XP: Together as presently
 
I'm surprised the votes aren't more social heavy. Given the upcoming talk with the government and MAB.
We're pretty good at social already, and most of the charms that would significantly enhance our abilities there aren't exactly the sort of thing we can use on people who might notice and fight back.

The only one I can think of off the top of my head is Naked Wicked Souls, but that requires us to pit our perception and empathy against Mab's wits and subterfuge. Which isn't an exchange I expect to go well for us.

We could buy more social dots, but the relative advantage of those is small compared to the total dice pool we're already rolling. Still worth having, but when options exist that dramatically enhance important abilities the opportunity cost of those dice skyrockets.

There's also the matter of the context around the crunch.

Having the seed of a faction on a clear growth trajectory gives us something to work with during these sorts of discussions outside of what's contained in the dice pools involved.

Not directly enhancing our rolls isn't the same thing as not giving us an advantage.
 
What does this do? 8 XP is a lot.
It reduces the DC for ALL Perception rolls by -3.
Perception + Empathy. Perception + Etiquette. Perception + Alertness. Perception + Awareness.
Perception + Occult.

It makes it significantly easier to read people, situations and magical phenomena.

[X] Plan Ballroom Blitz
-[X] Molly: 17xp
—[X] Rendered Villain Dispersal 4xp
—[X] Wind Borne Stride 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Touch of Frost 2xp
-[X] Lydia 6 xp
—[X] Ox-Body 3xp
—[X] Background: Familiar 1: Raven 3xp

I like the familiar idea, but Lydia doesn't really strongly need better occult right now. One of the things that was repeatedly mentioned when discussing forming a circle was specialization, and Molly is already hell on wheels for occult.
Not that Lydia should be stuck where she is forever, but an upgrade isn't really a priority.

For Molly I'm picking up the low hanging fruit that offer the most dramatic increases in immediate capabilities, our current training goal, and a quality of life improvement.

RVD gives us access to everything touching the Great Lakes, the river systems crossing North America, and anything touching the Atlantic Ocean with very little additional finagling on our parts, which we can do a lot of different things with. In particular things that make it exceedingly difficult to pin down all our infrastructure if we set it up properly, and gives us access to whole new options in the turn vote.

WBS is something I consider a critical charm, because it makes us competitive with supernatural speed freaks, mitigates our weakness to people playing engagement range games, and doubles our initiative. If dex is the god stat then initiative is its exigent; hitting first is an amazing advantage, and with Molly's easy access to Agg could seriously impact the outcome of any fights we get in with noteworthy opponents.


The Qiao is our current training goal, so we should pick it up so we can move on. Also so that we demonstrate that this isn't a waste of time to our teacher.

Personally I'd prefer to tweak things to allow Molly to also get RtF instead of the flaw reduction, but then Lydia would have to give something up and I think she's light enough here. Plus Molly doesn't seem to enjoy being a health hazard, so it probably makes more sense that she'd value that above infinite stamina for the moment.
Neither Windborn Stride nor Rendered Villain Dispersal are priorities right now. And Im speaking as their advocate.

We dont currently need RVD's strategic mobility. And while I want Windborn Stride, its not where our build has holes right now.
Our critical need right now is intelligence. Being able to tell what we are looking at.
All Things Betray helps with that. RvD and WBS dont.


Yes Lydia needs Occult 2.
For one thing she was teaching Daniel Occult, which got her XP.
She cant do that when his Occult is higher than hers.

For a second she chased off a boggart outside Helen's apartment but thought it was a German shepherd.
That's...bad. Very bad.
And a sharp reminder we arent always with her. She needs competence.
 
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[X] Goldfish

@DragonParadox, we also had a diamond crafting action according to the turn plan for August,
Winning Vote
Adhoc vote count started by DragonParadox on Dec 6, 2022 at 2:35 AM, finished with 180 posts and 42 votes.
I assume on a more industrial scale with preparation and full dedication for several days, you mentioned a pending vote for details of the crafting (CCC/BSM/WHWH/CSR?) when we would get to it, and a possibility of vote to either go for as high as possible quality, up to natural grade, or to stay at just high quality artificial diamonds, aiming for as large as possible quantity.

Now that we have a territory underground, we even can make a more dedicated/permanent crafting place without worrying about surroundings, Molly's house and family so much.

Did this action get pushed back to the next turn because of all the other things we did? Or is it still pending? Not much time left in the month.
 
Frankly VEE is a priority to me since we a coven upping their path ratings will make them much stronger.
Respectfully, no its not.
VEE can only be used once per year per person. It costs 5 Essence per use.
And it marks the recipient to the sight of any magic user.

Its an OK charm. Its not a such a gamechanger that it is more important than everything else.
And as something to enhance humans? Its suboptimal.
Especially if you are trying to give the impression that you arent trying to steal people's souls.
 
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It reduces the DC for ALL Perception rolls by -3.
Perception + Empathy. Perception + Etiquette. Perception + Alertness. Perception + Awareness.
Perception + Occult.

It makes it significantly easier to read people, situations and magical phenomena.
You didn't mention that it costs an essence to use. Prince and Ruin and Rendered Villain Dispersal together cost 1 less XP then it don't cost essence to use and will likely be used more often. Rendered Villain Dispersal is likely to even be essence positive on average because it lets us hide in a tiny jar of bleach which means that we can do it on the go.

[X] Plan Ballroom Blitz
I would rather drop the steelskin for prince of Ruin, but.

[X] Lydia XP: Together as presently
[X] Agree to meet with the Librarian
 
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You didn't mention that it costs an essence to use. Prince and Ruin and Rendered Villain Dispersal together cost 1 less XP then it don't cost essence to use and will likely be used more often. Rendered Villain Dispersal is likely to even be essence positive on average because it lets us hide in a tiny jar of bleach.
How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?

How does any of that help you with diagnosing a combat injury or a disease or a poisoning(Perception + Medicine, btw)?

Your buying a charm that has no activation cost does not close the holes in our skillset.
 
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It reduces the DC for ALL Perception rolls by -3.
Perception + Empathy. Perception + Etiquette. Perception + Alertness. Perception + Awareness.
Perception + Occult.

It makes it significantly easier to read people, situations and magical phenomena.


Neither Windborn Stride nor Rendered Villain Dispersal are priorities right now. And Im speaking as their advocate.
Our critical need right now is intelligence. Being able to tell what we are looking at.
All Things Betray helps with that.


Yes Lydia needs Occult 2.
For one thing she was teaching Daniel Occult, which got her XP.
She cant do that when his Occult is higher than hers.

For a second she chased off a boggart outside Helen's apartment but thought it was a German shepherd.
That's...bad. Very bad.
And a sharp reminder we arent always with her. She needs competence.
All things betray has its utility, but I'm not convinced it's the most important selection right now. Molly is already an information monster, and she has other ways to manipulate those pools.

The difficulty reduction is great, but other things are competitive with it.

In particular anything that gives extensive passive enhancements or outright new abilities.

By making us better all the time passive enhancements effectively free up essence to spend on other stuff, giving significantly disproportionate leverage relative to other options.

New abilities outright change how we okay the game. Look at HMP, which we use constantly in all sorts of little ways.

RVD has excellent synergies with our existing set and opens up stealthy moving between most major human population centers with some prep work.

If we actually spend some actions setting up organizations to do stuff for us that can get us a lot of mileage.

On the next bit; I doubt Lydia can just keep farming exp from training Daniel, and if she could that would be horribly inefficient. Not a terribly good argument in my mind.

I don't think one more occult die would have helped her much there, even with excellency, and catching up weakens her and Molly since they share a pool.

The way I see it, the best option for this is to focus on what Lydia needs to establish a well built role first, and spend AP instead of xp to plug the gaps.

Something like getting her a cyber devil in a phone with a database of screen shots from her library to reference for her when she makes occult check, or to just text us when something unusual happens.
 
@DragonParadox @uju32 Is this valid?

How do you want to handle Lydia's XP

[] Lydia earns 1/4xp of what Molly does seperately. So If Molly earns 20xp, Lydia earns 5xp, which is not subtracted from Molly's pool.

This was my idea from last turn.
 
VEE can only be used once per year per person. It costs 5 Essence per use. And it marks the recipient to the sight of any magic user.
Just to be entirely clear for the purposes of long-term planning, while this is somewhat of a problem now, most of all that just... kind of falls off when you have an arbitrary amount of servants that are willing to make any sort of wishes you tell them to make.
Lydia xp distribution, bad and worse
Good lord. Wasn't the idea to give her a % xp bonus based on Molly's xp? Why the choice is between xp share and even worse version of xp share?.. I don't really have the energy to argue about this. If this must be, then whatever.
 
How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?

How does any of that help you with diagnosing a combat injury or a disease or a poisoning(Perception + Medicine, btw)?

Your buying a charm that has no activation cost does not close the holes in our skillset.
Easier essence recovery means that we can use exultancy's more freely which in effect makes us better at all those things. Prince of Ruin is a stunt amper and something we can expect to use constantly.
 
@Yog @uju32
Might I suggest this:
Natural Linguist (2 pt. Merit) You're especially good at understanding how people communicate. Every purchase of the Language Merit (see above, and Mage 20, Appendix II) secures two languages for you, not just one. You also get three bonus dice when making rolls based upon clear communications, typically ones employing Art, Expression, Etiquette, Leadership, and other Traits that involve "speaking their language" to impress someone else.
As something to vote for, if not this turn, then next?
8xp for three bonus dots when we deal with Mab.
Unless I'm misunderstanding the merit.
 
[] Steel Skin: Burn Essence to grant yourself more than mortal stamina (Cost 3 XP)
Spend 1 Essence and roll Willpower against DC 8; each success increases your Stamina by one up to a maximum of 8 for one turn
Also, should this not last for a scene?

* Steel Skin
The Shih increases her Stamina by use of this power.
System: The character rolls Stamina + Meditation (difficulty 8). Each success increases the character's Stamina by one, to a maximum of 8. The character must expend one Yang Chi. This increase lasts for the duration of the scene.
 
How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?

How does any of that help you with diagnosing a combat injury or a disease or a poisoning(Perception + Medicine, btw)?

Your buying a charm that has no activation cost does not close the holes in our skillset.
For my part I fundamentally disagree with the idea of bending our build around Mab in its entirety.

She's a danger to look out for, but building around a single conversation that we don't even know the aim of yet seems like a dead end to me.

Same with the Librarian; paranoia mode would help, but we can already be superhumanly good at what we need for that.

Beyond that, your rhetoric is easily inverted. How does perception help us get to interesting xp rich locations, involve ourselves in the vampire war without needing prohibitive travel times, or get to a friend in need outside of our immediate reach?

How does it the perception boost help if we need to fight that pack of malks after we see them, or deal with someone kiting us around with a truck and a shotgun? How about if we need to shank a skinwalker?

Mab isn't the only thing we need to consider, and even in the context of getting ready for her just being better as social combat isn't the end all be all of showing up prepared.
 
If steelskin doesn't last a scene than we should not buy it. It was already not actually worth 3 Xp and we are only buying it because of the sunk cost of already having payed 2 AP into it, but if it only works for a turn then we should just cut our loses.
 
All things betray has its utility, but I'm not convinced it's the most important selection right now. Molly is already an information monster, and she has other ways to manipulate those pools.

The difficulty reduction is great, but other things are competitive with it.

In particular anything that gives extensive passive enhancements or outright new abilities.

By making us better all the time passive enhancements effectively free up essence to spend on other stuff, giving significantly disproportionate leverage relative to other options.

New abilities outright change how we okay the game. Look at HMP, which we use constantly in all sorts of little ways.

RVD has excellent synergies with our existing set and opens up stealthy moving between most major human population centers with some prep work.

If we actually spend some actions setting up organizations to do stuff for us that can get us a lot of mileage.

On the next bit; I doubt Lydia can just keep farming exp from training Daniel, and if she could that would be horribly inefficient. Not a terribly good argument in my mind.

I don't think one more occult die would have helped her much there, even with excellency, and catching up weakens her and Molly since they share a pool.

The way I see it, the best option for this is to focus on what Lydia needs to establish a well built role first, and spend AP instead of xp to plug the gaps.

Something like getting her a cyber devil in a phone with a database of screen shots from her library to reference for her when she makes occult check, or to just text us when something unusual happens.
1)Molly has the Crown. Its a one use information superweapon.

She has Cyberdevils 2, which is ok, but not particularly good outside scenarios with tech. She has no bound spirits collecting information.
She has Alertness 0, Awareness 0, Investigation 0, Streetwise 0, Empathy 3.
She is NOT an information monster.

2)The Essence regen ability of RVD is great, and in any other situation I would be championing it.
The strategic mobility right now is not something we need.
We arent going to be going anywhere solo before November.

3)Its not just Daniel. Its the setting.
Specialization means we do not prioritize maxing her out in non-core capabilities. But the child of a god in a walking around with Occult 1 is actively asking for shit to happen. We already had Corpsetaker almost grab her.

@DragonParadox @uju32 Is this valid?

How do you want to handle Lydia's XP

[] Lydia earns 1/4xp of what Molly does seperately. So If Molly earns 20xp, Lydia earns 5xp, which is not subtracted from Molly's pool.
This was my idea from last turn.
Nah.
Id rather have a free hand, so we can throw all the XP at one person or the other at meed
If we worked with that, we'd never be able to afford a 20XP charm in one turn.

For my part I fundamentally disagree with the idea of bending our build around Mab in its entirety.

She's a danger to look out for, but building around a single conversation that we don't even know the aim of yet seems like a dead end to me.

Same with the Librarian; paranoia mode would help, but we can already be superhumanly good at what we need for that.

Beyond that, your rhetoric is easily inverted. How does perception help us get to interesting xp rich locations, involve ourselves in the vampire war without needing prohibitive travel times, or get to a friend in need outside of our immediate reach?

How does it the perception boost help if we need to fight that pack of malks after we see them, or deal with someone kiting us around with a truck and a shotgun? How about if we need to shank a skinwalker?

Mab isn't the only thing we need to consider, and even in the context of getting ready for her just being better as social combat isn't the end all be all of showing up prepared.
We arent bending our build around her. None of these are one-use skills.
We still have a standing invitation from Odin, where those social stats will apply. With Lara Raith.
With whatever other heavy hitters choose to play.

But Mab is the head of government of the hyperpower of the setting.
Our relationship is going to materially warp the course of this Quest
Failing to prioritize preparing for her is just a terrible idea.

Perception is necessary for identifying XP rich locations, and crossing points into the NeverNever.
Its necessary for identifying threats early dnough that we can move squishies; we have a surprise negator for fights only.
It allows us identify snipers that arent aimed at us, or people spying on us from afar, like Possessed!Lydia.

This is the Dresden Files. Information is the superweapon of choice.
Ask the wizards.
 
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If steelskin doesn't last a scene than we should not buy it. It was already not actually worth 3 Xp and we are only buying it because of the sunk cost of already having payed 2 AP into it, but if it only works for a turn then we should just cut our loses.
There were no warnings and no dialogue about some need to nerf a charm that gives us like, 3 soak tops. It still should be scenelong.
 
Current tally:
Adhoc vote count started by uju32 on Jan 2, 2023 at 9:27 PM, finished with 46 posts and 8 votes.

  • [X] Lydia XP: Together as presently
    [X] Plan Ballroom Blitz
    -[X] Molly: 17xp
    —[X] Rendered Villain Dispersal 4xp
    —[X] Wind Borne Stride 8xp
    —[X] Qiao 1: Steel Skin 3xp
    —[X] Touch of Frost 2xp
    -[X] Lydia 6 xp
    —[X] Ox-Body 3xp
    —[X] Background: Familiar 1: Raven 3xp
    [X] Agree to meet with the Librarian
    -[X]Ask Michael along
    [X]Plan Wintersteel Raven
    -[X]Molly: 16xp
    --[X]Qiao 1: Steel Skin: 3xp
    --[X]Empathy 4: 3xp
    --[X]All Things Betray: 8xp
    --[X]Touch of Frost: 2xp
    -[X]Lydia:7xp
    --[X]Ox-Body 1: 3xp
    --[X]Background Familiar 1: Raven: 3xp
    --[X]Occult 2: 1xp
    [X] Agree to meet with the Librarian
 
[X] Plan Distributed Exp
-[X] Molly: 19xp
—[X] Rendered Villain Dispersal 4xp
—[X] Wind Borne Stride 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Running to Forever 4xp
-[X] Lydia 3 xp
—[X] Background: Familiar 1: Raven 3xp

[X] Lydia XP: All companions get 1/4 of the total XP spent on Molly, rounded down. Molly can spend XP on companions but not the other way round. The 1/4 does NOT reduce what Molly earns.

@DragonParadox Would the xp sharing method be valid?

The idea is that Lydia gets her own pool at 1/4 of total xp earned SEPERATELY. This is because the current sharing discourages getting more companions. How this works is if Molly spends 20xp, companions earns 1/4 of that seperately. So Molly earns and uses 20xp but companions gains 5xp which is 1/4 of what we spdnd on molly. So instead of spending 20xp we spend 20xp for Molly and 5xp for companions.

To prevent abuse from farming Companions, Molly can transfer her xp to companions but not the other way around.
 
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1)Molly has the Crown. Its a one use information superweapon.

She has Cyberdevils 2, which is ok, but not particularly good outside scenarios with tech. She has no bound spirits collecting information.
She has Alertness 0, Awareness 0, Investigation 0, Streetwise 0, Empathy 3.
She is NOT an information monster.
GM stated that VEE would allow Molly to get the small fey as a ready made spy network.
 
GM stated that VEE would allow Molly to get the small fey as a ready made spy network.
Citation needed.
Because I'm pretty sure I would remember the QM saying that.
And I dont think an Infernal can use VEE on herself.

Furthermore, if we want that we can get it by roleplay.
And it would be more satisfying that way.
If Dresden could do it by error, if Ace could do it, so can we.
 
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