Green Flame Rising (Exalted vs Dresden Files)

I would guess adaptation of our remembered ancient lore to modern state of the world. Maybe remembering ancient mortal magic / thaumaturgical rituals. Maybe a function of our crown, to reconstruct the ancient memories into something applicable.
If I remember correctly, there was no mortal Sorcery, only Circle one, created/discovered by Bridgid, but mortals could employ it, if they had Essence. Other variants seem possible.
 
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If I remember correctly, there was no mortal Sorcery, only Circle one, created/discovered by Bridgid, but mortals could employ it, if they had Essence. Other variants seem possible.
Thaumathurgy was Hedge Magic equivalent of the era. It wasn't particularly good for adventuring, but it occasionally had relevant terrestrial-grade uses for minion-crafting and all sort of low-fantasy evil sorcerer stuff.

For all "this age is diminished" stuff, unenlightened, vanilla mortals of the era have much more access to the means to matter than their pre-history version.
 
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It could literally just us learning from harry and the skull.
I don't think we can just pick it up like that. Molly can't directly use mortal magic without her exaltation slurping it up before she can do anything useful.

IC it probably needs to play out roughly like @Yog is saying. Harry or whoever our tutor is would explain the properties of the world exploited by magic to produce a particular effect, and then we'd need to find a way to shape essence to leverage the same exploits to our advantage.

In terms of what we should actually study; personally, the more I look at it the more I think it'd be a better use of time (and fun thematic) to go all in on summoning instead of picking up multiple paths.

Once we have a hell negotiations for demonic servants should be simple, so we can just call people up to use the other paths for us.

The cost is that no one we call will ever be as good as we could hypothetically be at their job, but we don't have the time or exp to be good at everything we might want or need.

Edit: didn't mean to leave that in.
 
In terms of what we should actually study; personally, the more I look at it the more I think it'd be a better use of time (and fun thematic) to go all in on summoning instead of picking up multiple paths.
We definitely should grab alchemy promptly, though. It gives us cheap option to improve our action economy with "only need to sleep 1 hour per week with no side effects" potion at 2 dots, and allows us to breach into magical materials at 3 dots. It also allows us to start leveraging prep time and boosting our allies. If we can afford it, 3 dots is something we'd definitely want, I think.

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In terms of what we should actually study; personally, the more I look at it the more I think it'd be a better use of time (and fun thematic) to go all in on summoning instead of picking up multiple paths.
Summoning is something we'll want a lot, yes, when we get our kingdom.
 
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We definitely should grab alchemy promptly, though. It gives us cheap option to improve our action economy with "only need to sleep 1 hour per week with no side effects" potion at 2 dots, and allows us to breach into magical materials at 3 dots. It also allows us to start leveraging prep time and boosting our allies. If we can afford it, 3 dots is something we'd definitely want, I think
I see where you're coming from, but I don't want to get bogged down in dips that eventually become outdated if we can avoid it.

We don't need to min-max, but getting too spread out makes for a weaker character both mechanically and thematically.
 
I see where you're coming from, but I don't want to get bogged down in dips that eventually become outdated if we can avoid it.

We don't need to min-max, but getting too spread out makes for a weaker character both mechanically and thematically.
I think we want:
Alchemy - it's basically crafting, and allows us to leverage prep-time greatly.
Summoning to the max (ideally 6 dots buy) - to exploit our kingdom. But only / primarily our kingdom. Maybe also summon angels.
Fortune - additional dice /difficulty modifiers are always nice. It synergies with all other efforts.

That's the three most important ones, I feel. Maybe also look into chronomancy, as this is something ancient sorcery and exaltation can't grant us normally.
 
We really aren't in a XP-scarce quest, so I don't really think we should sweat about it terribly much.

That said, sure, we could rush King and Kingdom + Summoning. Once we define what sort of sorcerous support we could get with our kingdom, we can see how to proceed from there.
 
Thaumathurgy was Hedge Magic equivalent of the era. It wasn't particularly good for adventuring, but it occasionally had relevant terrestrial-grade uses for minion-crafting and all sort of low-fantasy evil sorcerer stuff.

For all "this age is diminished" stuff, unenlightened, vanilla mortals of the era have much more access to the means to matter than their pre-history version.

This age is diminished, it is also less structured, no Loom and a weaker fate, mortals with more magic, all these are part of the whole of how things changed and why, though saying more would be spoilers.
 
This age is diminished, it is also less structured, no Loom and a weaker fate, mortals with more magic, all these are part of the whole of how things changed and why, though saying more would be spoilers.
Salinan working doing better than expected? I mean, this being an AU where Salina's great plan worked better than expected leading to the end of Creation could be an interesting twist. Would even explain the fixation on free will. Would not explain infernals existing, though.
 
I think we want:
Alchemy - it's basically crafting, and allows us to leverage prep-time greatly.
Summoning to the max (ideally 6 dots buy) - to exploit our kingdom. But only / primarily our kingdom. Maybe also summon angels.
Fortune - additional dice /difficulty modifiers are always nice. It synergies with all other efforts
As we are using sorcery revised and not m20 sorcery I would say that Fortune is the most valuable, and combo it with clones learning the mortal way to utilize the teamwork support rules, would be the most valuable. It a manipulation+Intimidation roll for Fortune 7 dice even for clones.
The Path of Fortune benefits from teamwork in a fashion unlike any other Path; each assistant who is successful in a skill check not only reduces the difficulty for the lead sorcerer by 1,
but also adds a single success to the total pool for paying for aspects. In addition, every three assistants increases the effective knowledge of the Path by one, allowing the group to cast more powerful curses or blessings.
 
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This age is diminished, it is also less structured, no Loom and a weaker fate, mortals with more magic, all these are part of the whole of how things changed and why, though saying more would be spoilers.
DF mortal magic does resemble Wyld Shaping if you squint. Except they shape their own souls rather than their environment, and either use that as a bludgeon in Evocation, or as a lever in Thaumaturgy. And they spend their own life and will instead of gossamer.
 
This age is diminished, it is also less structured, no Loom and a weaker fate, mortals with more magic, all these are part of the whole of how things changed and why, though saying more would be spoilers.
Maybe that the reason why the universe is bigger than creation, the world has lost some metaphysical density and the procress has create more space but thinner which is the reason why entities like outsiders can enter easilly, but why entities like angels and primordials cannot enter whithout destroying everything, because they are concepts whose mature cannot be processed by the world (like cecelynes unlimited body)
 
Vote closed, let's see how this goes.
Adhoc vote count started by DragonParadox on Nov 18, 2022 at 10:24 AM, finished with 209 posts and 19 votes.

  • [X]Plan Foxhunt
    -[X] See if you can track down the escaped cultists
    --[X]Loot cultist cellphones before leaving Soul's Rest
    --[X]Crown of Eyes: NotWolverine: What way do they open?: -1 Essence
    --[X]Crown of Eyes: NotWolverine's Partner: What is Dr Niemi's current cellphone number: -1 Essence
    --[X]Return to hotel; run check with cyberdevils in hotel network and in La Blanche's phone if anything of significance has happened
    --[X]Let Michael and Lydia use the bathroom first.
    --[X]Two hour bleach soak to regen 9/11 HLs and 4/12 Essence to full
    --[X]Call Dresden at scheduled time. Use Burny, not his landline, to avoid Daedalus landline intercepts if they exist.
    --[X]Wait for Lydia to refresh Essence at (sunset? midnight?) before setting out again.
    --[X]Dr Niemi's cellphone: Using an online ID spoofer, have Clippy call number and attempt to sell him an extended warranty. Crown of Eyes location of owner of phone
    --[X]Cyberdevils:
    ---[X]Police traffic camera network around Soul's Rest. Attempt to track destination of fleeing cultists, especially Niemi
    ---[X]Cultist phone history, with aim of finding out why they wanted the gossamer, and any safe houses to flee to
    --[X]STUNT: A last look around the erstwhile chamber of horrors. "One minute".In moments you are going through their pockets, ignoring bulging billfolds and credit cards in favor of a small pile of cellphones. At your Dad's look, you explain as you stuff them in your pockets "Loose ends, Dad. Niemi was apparently scamming both Iku Turso and the poor people here. His people's phones might help us figure why." A hurried departure through empty passageways gets you out of there just ahead of a throng of firemen and EMTs, and you only have a brief meeting with Ruth Koskinen before slipping out the foyer and down the sidewalk.
    [X] Return home, someone is going to have to deliver all these Pathfinder goons to the White Council
    [X] See if you can track down the escaped cultists
    -[X]Loot cultist cellphones before leaving Soul's Rest
    -[X] Set Clippy and your other cyberdevils to tracking the cultists you identified.
    --[X]Police traffic camera network around Soul's Rest. Attempt to track destination of fleeing cultists, especially Niemi
    --[X] Have them check ICQ and other messengers and social pages of the cultists. Maybe you'll be able to track them that way.
    -[X]Bleach soak to heal and regain power
    -[X] Go after Dr. Niemi after both you and Lydia regain power.
    --[X] Use the crown at that time to check where he fled to. Use the Soul's Rest site as a focus. The question is "where is Dr. Niemi fleeing to?"
    --[X] Spend the time between you getting out of the bath and going hunting for Niemi looking for fleeing cultists.
    -[X] Message Harry that there is a mess to clean up in Cleveland, definitely breaching a lot of the Laws. You, dad, and Lydia dealt with the immediate situation, but there are prisoners that need handling. Have Clippy compile and send a detailed report to Mouse's devilphone. In cypher / whatever demonic language your cyberdevils speak.
    --[X] Call Harry at 7 P.M.
    -[X] Stunt: "Ok! So, who's up for pizza? I am famished, and need good food and a nice bath before we go hunt down the local mastermind." You ask casually even as you are quickly typing on you phone, giving your virtual minions their marching orders. And looking for good pizza deliveries in Cleveland.
    [X] See if you can track down the escaped cultists
    [X] See if you can track down the escaped cultists
    -[X] Ask urgent questions via the crown:
    --[X] Use the building or its website, if it is still up, as a focus of the crown. The question to ask is "where is Dr. Niemi fleeing to?"
    --[X] Set Clippy and your other cyberdevils to tracking the cultists you identified.
    -[X] If possible, try to give Lydia some power before taking a bleach bath.
    --[X] Go after Dr. Niemi after we regain our power.
    -[X] Message Harry that there is a mess to clean up in Cleveland, possibly infringing upon "Though shalt not Open the Outer Gates" law, and definitely with a lot of other Laws. You, dad, and Lydia dealt with the immediate situation, but there are prisoners that need handling. Have Clippy compile and send a detailed report to Mouse's devilphone.
    -[X] Stunt: "Ok! So, who's up for pizza? I am famished, and need good food and a nice bath before we go hunt down the local mastermind." You ask casually even as you are quickly typing on you phone, giving your virtual minions their marching orders. And looking for good pizza deliveries in Cleveland.
    [X] See if you can track down the escaped cultists
    -[X]Loot cultist cellphones before leaving Soul's Rest
    -[X] Set Clippy and your other cyberdevils to tracking the cultists you identified.
    --[X]Police traffic camera network around Soul's Rest. Attempt to track destination of fleeing cultists, especially Niemi
    --[X] Have them check ICQ and other messengers and social pages of the cultists. Maybe you'll be able to track them that way.
    -[X] If possible, try to give Lydia some power before taking a bleach bath.
    -[X]Bleach soak to heal and regain power
    -[X] Go after Dr. Niemi after both you and Lydia regain power.
    --[X] Use the crown at that time to check where he fled to. Use the Soul's Rest site as a focus. The question is "where is Dr. Niemi fleeing to?"
    --[X] Spend the time between you getting out of the bath and going hunting for Niemi interrogating the prisoners.
    ---[X] Use Intimidation excellency
    ---[X] Focus on who they work for, who they were in contact with, etc.
    -[X] Message Harry that there is a mess to clean up in Cleveland, possibly infringing upon "Though shalt not Open the Outer Gates" law, and definitely with a lot of other Laws. You, dad, and Lydia dealt with the immediate situation, but there are prisoners that need handling. Have Clippy compile and send a detailed report to Mouse's devilphone.
    -[X] Stunt: "Ok! So, who's up for pizza? I am famished, and need good food and a nice bath before we go hunt down the local mastermind." You ask casually even as you are quickly typing on you phone, giving your virtual minions their marching orders. And looking for good pizza deliveries in Cleveland.
    [X] See if you can track down the escaped cultists
    -[X] Try to take the fainted "nurse" with you
 
Arc 3 Post 21: Where Laughter Stills
Where Laughter Stills

25st of July 2006 A.D.

A last look around the erstwhile chamber of horrors. "One minute".In moments you are going through their pockets, ignoring bulging billfolds and credit cards in favor of a small pile of cellphones. At your Dad's look, you explain as you stuff them in your pockets "Loose ends, Dad. Niemi was apparently scamming both Iku Turso and the poor people here. His people's phones might help us figure why."

Dad does not look convinced at the notion that Iku Turso can be scammed, but he lets you finish. Thankfully another another thing that finishes is your transformation, sinking back into the flame of your anima, like a stone under still waters, eternally part of the lake bed. Cleveland was probably not ready for that look.

Alas it's not all good news.

"Darn!" you shake your head looking at the guard. One more question had gotten you the 'doctor's' number, but the guard did not have enough of an affinity to whatever magic was done here to tell you what Way Niemi would have taken out of here. At least you learned one thing out of asking it. If you try to use a focus that is not good enough to set the eyes upon your crown upon it's just like grabbing for something that isn't there, momentarily confusing, but without any higher cost.

Lost 1 Essence -> Now at 3/12

A hurried departure through empty passageways gets you out of there just ahead of a throng of firemen and EMTs, and you only have a brief meeting with Ruth Koskinen before slipping out the foyer and down the sidewalk.

That had been a bit more than luck back there, you think back on how unlikely it was that even doing little to try to be stealthy you made it out of the building without meeting any emergency personnel and got to talk to Ruth. With a quick, slightly self-conscious prayer of thanks for somewhat more obvious than usual help you slip into the hotel and up the stairs. Some king of glamor or illusion magic would be great for some like this

After all three of you clean up from looking like extras in a horror movie, you take a nice relaxing bleach bath while your digital helpers look through the Cleveland police cameras for signs of the Pathfinders. Vampires are not the only ones who can play this game after all.

Essence and Wounds now at full

Luckily for you, and unluckily for the fleeing Pathfinders not all of them had the chance to flee along the Ways and their path on the streets of Cleveland is easily tracked to the shores of Lake Erie, to a place called Euclid Beach Park, a former amusement park according to the internet, emphasis on 'former'.

A twisting, turning wooden half-cylinder with no rails rose over a field long since colonized with chickweed and crabgrass the yellow heads of dandelion and the white cups bindweed flowers looking out from among the half rotted posts of what had once been a popcorn stand. Everywhere bright colors are peeling to dirty browns and greys like half withered flowers. Only the two story brick arc of the park gate seems to have survived the passage of time strangely intact.

As the wind blows out from the lake you can hear, or think you hear at least the faint tinkle of bells on the breeze. The hint of childish laughter is definitely your imagination though... definitely.

Alas Lydia does not let you have comforting lies for long: "The dead do not rest easy here."

"A good place to go to ground for those who have less reason to fear them than ordinary folks," your dad sighs. "I've seen this before, even beings that have no power to command the dead can use them as tripwires of a sort, to slow pursuit or at least warn of them."

"Well it's been something like three hours since we dealt with that thing at Soul's Rest, so if they have anything else waiting for us odds are that will be ready as well," you note. Then to make the point you add. "This is out last chance to find out what they were doing Niemi is not answering his phone." You let a little of the frustration over that one seep into your voice. Why does the evil sorcerer have to know not to answer unknown numbers?

"I could try to talk to the ghosts, ask them where the Pathfinders went, but it's going to be obvious..."

"When you say obvious...?"

"Glowing bright silver," she confirms. "I can pull them across the veil for a bit to feel the wind and see the moonlight unshrouded. "Ghosts remember life and even those whose lives were darkest yearn for it, that is why they are still here."

What do you do?

[] Try to question the dead (Lydia rolls Empathy+Charisma at -2 DC; Obvious)

[] Try to find the Pathfinders within the park the old fashioned way (Lydia and Michael roll Intelligence+Investigation making use of the maps Clippy downloaded for you)

[] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)

[] Write in


OOC: In our world Euclid Beech Park was closed down in 1967 and the place was mostly cleared up, but our world also does not have Chicago Undertown. The various dark things of the Dresdenverse are drawn to places like this, the liminal ruined state.
 
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[X] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)

For now this, I think. Lydia needs more XP, but I don't want to go obvious yet.
 
After all three of you clean up from looking like extras in a horror movie, you take a nice relaxing bleach bath while your digital helpers look through the Cleveland police cameras for signs of the Pathfinders. Vampires are not the only ones who can play this game after all.
Big Brother has nothing on Sailor Nuclear Hell Princess.

[X] Use the Crown on the park itself to find out if they are still here or just passing through (-1 Essence)

Better to do a bit of checking before we go loud, plus Lydia doesn't have as much Essence to spend as we do, so it's better to conserve her strength unless necessary.
 
NGL, Charred Sinner is so goddamn good. Infernal resource management is insane, Solars would need at least a day to fully recover. And Murder is Meat is there, too, even though we prolly not going to spam it for rp reasons...
 
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NGL, Charred Sinner is so goddamn good. Infernal resource management is insane, Solars would need at least a day to fully recover. And Murder is Meat is there, too, even though we prolly not going to spam it for rp reasons...
If an Infernal doesn't care about people then they have so many easy recovery methods. I feel like a 4th of the available charms include a sacrifice option where that isn't the focus of the charm.

An Infernal tearing though an army easily becomes a perpetual ever growing death machine. Or even just killing some fraction of an army and taking over the rest.

We often say that Solars are stronger, but if a Infernal acts like a villain I expect that they are even more overpowered.

[X] Try to question the dead (Lydia rolls Empathy+Charisma at -2 DC; Obvious)
 
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NGL, Charred Sinner is so goddamn good. Infernal resource management is insane, Solars would need at least a day to fully recover. And Murder is Meat is there, too, even though we prolly not going to spam it for rp reasons...
Well Charred Sinner doesn't heal aggravated damage and when exalted fight each other or other exalted level threats almost all the damage is aggravated. I suspect because that is how the meta developed in creation. In DF lethal damage is usually enough and where it isn't having iron/silver/whatever weakness is enough.

In DF it just isn't considered standard that you need nuclear weapons (like our sword) to kill most enemies and keep them down. Don't have the books in front of me, but I feel like it's a safe bet that Solars have ways of healing non-aggravated as quickly as we did. Most likely by using bullshit medicine skill.

Edit found
The Solar may heal at an accelerated rate by resting. System: So long as she takes no strenuous activity, the Solar heals all bashing damage or one level of lethal damage per 15 minutes of rest. An hour of rest mends one level of aggravated damage.
The Solar's ministrations grant health and hardiness with a speed and efficiency unknown to modern medicine. System: After a mere scene of treating and ministering to another character, the Solar may spend 1 Essence Supernatural Energy Points Gained Per Essence Given Blood Points Not valid Rage Not valid Gnosis 2 Quintessence 1 Pathos 1 Spite Not valid Glamour 2 Conviction 2 Sekhem 3 Faith 3 Chi 3 93 and roll Intelligence + Medicine against difficulty 6. Her patient heals one lethal or two bashing damage per success, or one aggravated damage per two successes.
Plus Instant Treatment Methodology (•••). So a solar can actually recover from a fight within minutes. Can't quite find as good of ways to recover essence. Although many solar standard essence recovery happens as a result of winning a fight.

But as an example the skinwalker is one of the scariest things that we see in DF and even it doesn't bother hitting stuff with aggravated damage. Although I think at it was killed by it.
 
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