We want at least one clone in our kingdom at all time. It's insurance against death, if nothing else, plus, you know, being present in our kingdom. And yes, at least some clones will need to be long-term ones, if not constant.
However, the principal point of clones(besides resurrection) is a trustworthy proxy who can take actions and make decisions in our name when we arent there. That means regular absorptions and resyncs anywhere from daily to weekly to keep up to date, or you risk losing memories if Molly or a clone gets killed, or losing track of encounters and decisions.
Unless we have persistence of clone training shit between reabsorption and reformation, its not worth it.
I'd stick to alchemical potions, and enchanted gear.
However, the principal point of clones(besides resurrection) is a trustworthy proxy who can take actions and make decisions in our name when we arent there. That means regular absorptions and resyncs anywhere from daily to weekly to keep up to date, or you risk losing memories if Molly or a clone gets killed, or losing track of encounters and decisions.
Unless we have persistence of clone training shit between reabsorption and reformation, its not worth it.
I'd stick to alchemical potions, and enchanted gear.
Honestly, considering how low-priority SGI is when compared to other 5-dot charms, this whole discussion feels a little premature. King and the Kingdom is higher priority because of all the stuff we get from our realm, VEE is higher priority because of the absurdity that is wish granting, EIPP is higher priority because shaping defenses are basic, The City Still Stands serves a similar purpose as a one-up and is a whole 5 XP cheaper due to being a favored charm, and the crafting charm gives us access to a unique crafting paradigm with tons of potential stuff.
Yeah, we'd buy it if we had unlimited XP, but an Exalt with unlimited XP is a E5 beast with 5 dots in all Attributes and Abilities and a boatload of charms that make us basically invincible. We're a long ways off from being able to spend 20 XP on something that's merely "nice" instead of "game-breaking." Not when we still have options to buy that are "game-breaking" for 20 XP or less.
It would probably depend on the hell in question. I mean, the clones are explicitly mundane humans (to start with, this can be quickly changed). If her hell is unsurvivable for a mundane human, then they would die there.
On the other hand, Endless Torment kinda makes the situation very, very strange. I mean, unless spirit killers come into play, that'd make clones immortal.
As Lydia walks through the arch the light of her soul slowly spills out silvery fingers over the ruin of Euclid Park only instead of washing out the last of the colors it brightens them even as the marks of age and decay soften and smooth out. Over the water the wind still blows, grasshoppers and cicadas make the music of the night, Was that the cry of a bat or another burst of childish laughter? In the time it takes to turn your head after the sound and back you see a shadow passing over the rolercoaster, as though the thing was rolling again... and looking after that somehow makes you miss the popcorn stand being open now, though you can't see the face of the man behind the man under the awning. A gloved hand just a little too thin points you onto the path into the park.
"Cool!" the word comes out without meaning to, but in your defense it's not every day you see a fifty horse and two chariot carousel decorated with cherubs and vines in the style of Greek myth. I wanna ride that thing, the part of you that is still like seven informs you in no uncertain terms, although the occult-knowing segment of your brain knows its probably not solid enough for that.
"Well I am not certain as to it being cool or warm, but she's a beauty and no doubt about that."
You look up to see a young black man in a suit and bow-tie, your age or maybe two or three years older, cute in a serious 'I'd like to unbutton this shirt collar but I'm too polite to do it' sort of way.
He introduces himself as Clarence Smith and does the whole dramatic hand-kissing thing that would be that would be supper awkward with someone alive, but which is clearly perfectly ordinary for him. Flirting with a ghost, clearly also not the least awkward Molly, you tell yourself as you smile back. Some things are universal it seems.
"Hi," Lydia clears her throat. "I don't suppose you noticed some very shady people come through here about three to four hours ago."
"I must confess I do not have a watch little miss," Clarence replies, sounding to your ear less flirtatious and more fond, like she reminds him of a younger sister.
"Ah... a little before moonrise. I know time does not flow the same way on the other side of the veil, but these should tread more heavily than most of the living I think."
"I did not see them, I had no eyes to see, though I am gladder than I can say to have eyes now and in such company. Come on do you want to see the park? I didn't get to see it near as much when I was alive, but death opens many doors."
"We really need to find those people, they are hurting the innocent, using them up like candles set to flame. Please."
He jerks to a stop halfway to turning, like an image blurring into static on an old TV, all the stranger for knowing that thanks to Lydia's anima he's as solid as any of the rest of you. "The city'll tear down this place if they don't need it no more."
"I bet plenty of other odd folk come here to deal with one another, the Pathfinders haven't been here in fifty years," Lydia insists.
For a moment as Clarance looks unsure you catch sight of other shadows gathering all around the rides and coiling about the games. Just curious for now but...
The phantom sighs, this breath cold as autumn wind. "Alright. I'll show you."
And so he does, taking you to the shore of the lake, though silver-shot snatches of the park's life until at last you come to a concrete walkway and a concrete pier than thrusts out like a tongue of stone onto the waters of the lake. "They have a place under the water, right over there past that buoy. Not sure how you're going to get there but..." Clarance gives the sort of expansive shrug that goes with the suit.
"Thanks," Lydia smiles. "Listen do you want to..." she swirls her finger vaguely skyward. "Go."
"Thank you kindly little miss, but I'll be staying put if you don't mind."
"Well OK then, bye," Lydia calls out. Not you suspect how her father would have dealt with that, but all's well that ends well.
Or at least it would have ended well for you and badly for the Pathfinders if there wasn't a lake in the way.
What do you do?
[] Try to cobble together a submersible out of scrap, you've come too far to give up now
-[] Write in stunt
[] Come back tomorrow with actual equipment
[] Write in
OOC: We have had a lot of creepy ghosts in this quest so far, but when they are not being enthralled by a body jumping necromancers the dead can be quite nice as seen in Ghost Story.
Thats rather underselling the threat, innit?.
He almost got rolled by the Corpsetaker. Same wizard who punked Warden-Commander Luccio when she was on her guard.
Its a little like being getting punched out by prime Mike Tyson.
Not really. For one thing mind mage specialists arent common.
For a second, Alchemy and Enchantment both afford modalities to apply reflexive mental defenses at the 2/3 dot level.
So does Summoning.
Plus there are the fomor charms; specifically Inner Devils Unchained
Specialists aren't that rare; they get mentioned as warlocks on more than one occasion in the book. Even if that isn't a huge concern, there are also plenty of gribblies that have similar effects as native abilities.
Beyond that, it's worth noting that the more we grow the more desirable it becomes to exploit this weakness. Both of our arcs so far have had some sort of mentalist in them, so they're evidently not so rare that they can't be pulled up at need.
Your other points are basically just saying that we need to spend something like 25 exp to make it possibly for them to defend themselves outside of our immediate presence. Which would also involve doing something pretty traumatic and horrible to them, making it a poor start to a relationship. Maybe it's not the cosmic levels of asshole needed to flip them, but it's not a great start.
What sort of quality of scrap do we have to work with? Because well I believe in our ability to make a lake level sub especially if it only has to last one round trip I have doubts that we can make it out of wood.
What sort of quality of scrap do we have to work with? Because well I believe in our ability to make a lake level sub especially if it only has to last one round trip I have doubts that we can make it out of wood.
Stunt
It isn't pretty, but using steel from rusty planks and adding in some branches you manage to make a sturdy spherical cage complete with door. Then by firing up some local mud into clay you did an advanced version of pappmache to make the whole thing air tight. Which meant you had an air tight sphere that floats. By then you just need to tie anchor to allow you to sink to the bottom and when you finish you busyness down their cut the anchor for the return trip. Easy.
Could use some refinement to reflect on the nuclear torch we you to smelt things with.
Edit: Actually do we care about taking these guys alive that much? Because blast fishing them would be much easier. Should flush them out.
Wish we had boiling seas mastery for this. Then we could just swim down.
[X] Try to cobble together a submersible out of scrap, you've come too far to give up now
-[X] Have you cyberdevils look for designs of small submersibles to prepare a simplest possible design for you while you are looking for scrap to reuse in the construction.
-[X] Use excellency: Crafts (Mechanics)
-[X] Stunt: "Well, we are in an amusement park. Let's go for a ride, shall we?" you ask your companions, before venturing out to gather everything you need. And it's surprising what you can find. A Flying Turns sled, one large enough that you could sit in your father's lap comfortably and there would be place left for Lydia, to serve as basis for the machine. Helium gas bottles from old air balloon kiosks. Windows from a burned down dance hall. Wiring from various places. As you look at the gathered scrap, and concentrate, multiple robotic manipulators spring into existence around you, ready to follow the design you based on what your faithful electronic minions found. The sled is covered in metal sheets, welded together, the gas bottles are renovated and made into both an air supply system and emergency thrust. Pieces of broken windows are heated, and then reformed into portholes. An old roller coaster engine is given new life and a serious tune up to drives the propellers, freshly made from a pair of old weather vanes through a series of newly cut gears. A complicated mechanical steering system takes shape from random pipes and chains.
This should be doable. Mechanical steering, engines and the skeleton of the vessel from roller coasters, gas bottles for air from an air balloon stands. And we even have an appropriate excellency too. I was tempted to make this whole thing pedal driven.
We would need two charms - one for us, and one for our companions. But yes, BSM would be very nice here and now. Arguably, Transcendent Lord of Flies too.