The Great War between Terrans, Zerg, and Protoss is over. The Zerg Overmind has been destroyed and the Protoss are scattered after the loss of their home world. From the ashes of the Confederacy, Arcturus Mengsk has raised up a new Terran Dominion with himself as its first emperor. Despite his promises of peace and prosperity, much of the Koprulu Sector remains in ruins, while many planets have been lost to Zerg infestation or Protoss sterilization. In order to secure his grip on power, he must deliver on his pledge to restore glory to Terran space, and he must do so quickly.
To achieve this end, Emperor Arcturus has appointed you Imperial Chancellor of the Exchequer. At your disposal are the whole of the Dominion's civilian resources, the vast unemployed Terran workforce, and the untapped riches of the Koprulu Sector's planets. Also at your disposal is the Dominion Treasury, which is reeling from the change in government, staffed largely by Confederate holdovers, and almost completely empty following the expenditures of the war.
With these resources, or lack thereof, you must restore the whole of the industrial and civilian economy, house every refugee, rebuild every destroyed road and bridge, and bring back not just the pre-war status quo, but a shining new golden age of plenty.
As if that weren't enough, the Emperor's choice may turn out to have been unwise. Despite your unshakable allegiance to the Dominion's cause, and your very real commitment to preserving and protecting humanity, your personal loyalty to Mengsk himself is somewhat compromised. You know what he's done to seize power. You know what he'll do to keep it. And if he ever finds out about your secret, your days are numbered.
So, who are you, anyway?
[] General Charles "Chuck" Horner
War Buddy: Reduced negative consequences for high Paranoia, incurs lower Paranoia costs
Chief of Staff: +5 to all Infrastructure dice
Old Boys' Network: +25 Resources per turn
High School Dropout: -10 to all dice; 50% chance of reducing penalty by 2 each turn
Agenda: Defense and defense-related infrastructure, war-supporting industries
Secret: Uncle of rebel Captain Matt Horner, rebel sympathies, back-channel to Raynor's Raiders
General Charles Horner, "Chuck" to the Emperor and his other drinking buddies, is a veteran of the Confederate Marine Corps and former second-in-command to then-Captain Arcturus Mengsk. He defected to the Sons of Korhal after the nuclear bombardment and served as one of Mengsk's three top-most military advisors. Having served with distinction during the Great War, he has been offered the Treasury not for his financial or technical skills, but to fill a key post with a known loyalist.
Unfortunately for the Emperor, Chuck Horner has known him personally for years and is very aware of the lengths he'll go to for power and control. His half-sister died on Tarsonis, and her son now serves aboard the flagship of Jim Raynor's rebel group. He knows and respects young Matt and his decisions; if the boy is against Mengsk, there might be something to it...
[] Doctor Zenobia Aldine
Multiple Doctorates: +5 to all rolls
Xenoscience Expert: +5 to all Xenotechnology dice
Alternate Revenue Stream: Can convert xenotech discoveries into Resource-producing innovations
Personality Clash: Incurs higher Paranoia costs
Agenda: Scientific advancement, study of Zerg and Protoss artifacts, higher education
Secret: Juliana Pasteur's colleague and Valerian Mengsk's tutor, ties to the Umojan Protectorate, back-channel to Prince Valerian
Born and raised in the Umojan Protectorate, Doctor Zenobia Aldine is a leader in the fields of xeno-archaeology, advanced structural mechanics, and exotic theoretical physics. She also has the personal distinction of having taught alongside Juliana Pasteur, the Emperor's lover. When young Valerian Mengsk lost his mother in tragic circumstances, she took over as his guardian and tutor, and was retained by Arcturus afterwards. Now that Valerian has come of age, the Emperor has offered her the Dominion Treasury as a reward and a sinecure, despite their incompatible personalities.
Despite her loyalty to humanity and horror at what the Great War wreaked upon the Koprulu sector, she has no love for Arcturus himself. She knows the reform-minded Valerian to have inherited the best of her friend's good qualities and believes the young man to be a far more suitable candidate to lead humanity into the future. If only that auspicious day could be somehow hurried along...
[] Senator Vincent Trevelyan
Friends in High Places: Can force through policy changes at the cost of high Paranoia
People Person: +5 to all Services dice
Politically Connected: Can redline Paranoia exactly once; resets to 30 rather than incurring consequences
Too Old for This: 5% chance of retirement every year, increasing to 10% if Politically Connected fires
Agenda: Civilian industry and services, trade and commerce, improvements to daily life
Secret: History of pro-democracy activism, actually believes in Sons of Korhal propaganda, back-channel to internal resistance groups
Known as the Lion of the Confederate Senate, Vincent Trevelyan was a liberal and independent voice amidst a sea of crusty reactionaries and xenophobes. He openly spoke of the need for democratic reform and popular sovereignty, as well as an end to oligarchic rule. When Korhal was destroyed, he publicly avowed his support for the Sons of Korhal, and was jailed for his temerity. A famous political prisoner, he was released by Emperor Arcturus following the establishment of the Dominion and offered the Treasury as a sign of imperial compassion and desire for reform.
However, Trevelyan is no fool. Despite his advanced age, he has seen Mengsk for who he really is: a tyrant and an opportunist. Concealing his loathing behind an expert politician's façade, he now intends to use his celebrity and ties with now-elevated opposition figures to bring about something better...
Like in other plan quests, there are two starting values to keep track of: Resources and Paranoia.
Resources are a quasi-monetary quasi-material abstraction representing the limits of what you can requisition, barter for, or steal. They're expended when you allocate dice to projects and can be gained through development projects. You can't go below 0 Resources; the Dominion simply does not have the necessary reserves or financial infrastructure.
Paranoia is tracked on a scale from 0 to 100 and represents Arcturus Mengsk's level of personal concern over your activities. This can include genuine alarm over the threat you hypothetically represent, irritation at not obeying his every directive, or simply doing something he didn't want you to do. High levels of Paranoia (above 70 or so) may be reflected by negative in-game events. If your character 'redlines' Paranoia by reaching 100 (without a mitigating factor like Trevelyan's ability), they will be fired and suffer a bad end. You'll start out at 30 Paranoia; he's not in a great mood after reading the post-war reports.
The selected Chancellor's Agenda will determine the particular focus of their tenure; you'll get more military-related projects as General Horner, more science projects as Dr. Aldine, etc. Their Secret is their hidden tie to an anti-Mengsk faction, and is a double-edged sword; while discovery will ruin you, your ties also offer unorthodox paths to getting things done.
A note on canon: Starcraft would have you believe that the events of the first and second game occur within the span of less than a decade. That's insane. In this quest, the Great War (Starcraft) began in 2499 and ended in 2505. We'll begin in 2506. The Brood War is at least 3-5 years away.
Also, I consider game canon to be more or less applicable except where necessary, and all other forms of canon to be a gentle suggestion at best. I have not read
I, Mengsk. I may be doing weird things with planets and characters.
Finally, if I see even a little weird genocide-posting in this thread, I swear to God I will yeet the offender straight into the sun.