Green Flame Rising (Exalted vs Dresden Files)

This is the most important thing right now.
I want Molly and the Cyberdevils focused on doing this to maximize our success level; the more successes, the more information.
5 successes or more = Legendary success.

I have edited to clarify the intent.
We have multiple cyberdevils with internet access. Do you really think that the best way to use them is to concentrate on one thing?
 
[X] Look for information about the Pathfinders online
-[X]Molly + Cyberdevils cooperating. With or without Lydia.
-[X]STUNT: You look longingly at the door, but your better sense asserts itself. "I think we should probably stay in. Dinner and an early night." You admit grudgingly. "Especially with the Red admitting that they have our vehicle description and license plate on a police watchlist, Dad. "Accidents" " you make air signs in the air "are likelier at night. Especially with the Reds having their hooks in the local PD. Gonna have to look into that." Pulling out your phone and checking for signal strength, you turn to Lydia "Bring a laptop? I have homework, and I could use the help."
 
We have multiple cyberdevils with internet access. Do you really think that the best way to use them is to concentrate on one thing?
Mechanically, its one Background. Think of it as a collective of hackers, instead of individual people.
The collective in total has an effective dicepool of 5.
If you try to split them up, you are splitting up that dicepool.

Even if the QM allowed us to do so which I doubt, we get a lot more out of 5 dice on one task, than 2 dice on Task A and 3 dice on Task B.
 
Mechanically, its one Background. Think of it as a collective of hackers, instead of individual people.
The collective in total has an effective dicepool of 5.
If you try to split them up, you are splitting up that dicepool.

Even if the QM allowed us to do so which I doubt, we get a lot more out of 5 dice on one task, than 2 dice on Task A and 3 dice on Task B.

You guys can split the dice pool if you want, they are AI after all and distributed.
 
You guys can split the dice pool if you want, they are AI after all and distributed.
Thank you for the clarification.
Rather just have the Cyberdevils work on the somewhat lower priority items for the six to eight hours while we're asleep.
Maximize dicepools for the Pathfinder thing now, before we go to bed.

Current tally:
Adhoc vote count started by uju32 on Nov 1, 2022 at 9:42 PM, finished with 44 posts and 10 votes.

  • [X] Look for information about the Pathfinders online
    -[X]Molly + Cyberdevils cooperating. With or without Lydia.
    -[X]STUNT: You look longingly at the door, but your better sense asserts itself. "I think we should probably stay in. Dinner and an early night." You admit grudgingly. "Especially with the Red admitting that they have our vehicle description and license plate on a police watchlist, Dad. "Accidents" " you make air signs in the air "are likelier at night. Especially with the Reds having their hooks in the local PD. Gonna have to look into that." Pulling out your phone and checking for signal strength, you turn to Lydia "Bring a laptop? I have homework, and I could use the help."
    [X] Plan recon and delegation
    -[X] Do some snooping around Soul's Rest itself
    --[X] Pay special attention to whoever else is watching. You know that Red Court is here. Who else is watching?
    -[X] Set your digital assistants to try to figure out just who the Red Courts has their hooks in
    -[X] Have one of your cyberdevils Look for information about the Pathfinders online
    --[X] Are they recruiting? Where do they get their funding from?
    -[X] Now that you know Iku Turso has something to do with all this have your cyberdeviles search the family history of known patients at Soul's Rest and see if any of them are Finnish-Americans or know to have taken Dreamless Sleep back in the fifties
    --[X] Also look if any of the stuff fit those criteria
    -[X] Stunt: You briefly hesitate, glancing around. You can do so much, have so many leads to follow. Then you look at your phone's screen again, and remember - you have minions now. You can delegate. And so you spend next five minutes outlining the tasks to all your summoned devils before moving to go out yourself.
    [X] Look for information about the Pathfinders online
    [X] Sleep, the next stage of your investigation is best done in daytime, all the more so now that you know there are Red Court vampires in the city
 
It does seem like focusing all of our efforts is likely to get us a better result in this instance. Just because we can split the dicepool doesn't mean we should.
 
[X] Look for information about the Pathfinders online
-[X]Molly + Cyberdevils cooperating. With or without Lydia.
-[X]STUNT: You look longingly at the door, but your better sense asserts itself. "I think we should probably stay in. Dinner and an early night." You admit grudgingly. "Especially with the Red admitting that they have our vehicle description and license plate on a police watchlist, Dad. "Accidents" " you make air signs in the air "are likelier at night. Especially with the Reds having their hooks in the local PD. Gonna have to look into that." Pulling out your phone and checking for signal strength, you turn to Lydia "Bring a laptop? I have homework, and I could use the help."
 
Idle idea, may not be viable; What was the wish granting power called?

I can't recall the limitation of it - is it Molly can grant a wish a year, or each wisher can only be granted one a year but Molly can give one to as many people as frequently as she likes?

Does granting a wish cost essense or is there a roll Molly has to beat or...?
 
Idle idea, may not be viable; What was the wish granting power called?

I can't recall the limitation of it - is it Molly can grant a wish a year, or each wisher can only be granted one a year but Molly can give one to as many people as frequently as she likes?

Does granting a wish cost essense or is there a roll Molly has to beat or...?

It is called Verdant Emptiness Endowment. The text of it is as follows:

Even the damned pray, and the Infernal may choose to answer these prayers. When the Infernal hears another being express a wish to be something they currently are not (stronger, smarter, more beautiful, more wealthy, and so forth), she may reach out with her Essence to grant the stated wish, even if the wish was not uttered in serious expectation of fulfillment. There is, of course, a price.

System: Upon hearing an uttered wish, the Infernal may spend 5 Essence to grant it. The world conspires to bring about the Infernal's blessing as soon as possible, usually within the same scene. The beneficiary knows only that the hand of fortune is upon them, and they may accept or reject it. Rejection costs a point of Willpower. Sensing the sinister price attached to the gift requires a Perception + Awareness roll against difficulty 8.
The Infernal can grant any of the following: a dot of an Attribute; a dot of an Ability; a dot of a Background; a Merit; or she can remove a Flaw. No character can have more than one wish granted in the course of a year. There are two hidden prices to the Infernal's gift.
First: At any point after granting a wish, the Infernal may approach the beneficiary and ask them to perform one task on her behalf. The task may be as involved or lengthy as the Infernal desires, so long as it isn't impossible or utterly suicidal, and so long as it has some defined end-point within a year and a day. If the beneficiary refuses or shirks the Infernal's task, he is ripped from the world and cast into the Hell of Bur rowing Maggots… and he is instinctively aware of the wages of disobedience, once the task has been spoken.
Second: After accepting three gifts from the Infernal, the beneficiary becomes a creature of darkness, instinctively loyal to the Infernal, who reduces the difficulty of all social rolls against the character by three.


You can of course simply ask for something trivial as the soul's price if you want to nice, it is your power fundamentally. Just because it is tailor made for Faustian pacts does not mean you have to use it like that.
 
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Damm. My brainmeats has registered it as something broader - I was thinking of telling a captured RedVamp "wish to no longer be able to or need to harm another thinking thing or I'll kill you" as a way of stopping them from hurting people without killing them.

It's a horrifically binding wish, but my wording/concept here was very much a first draft. Also for some reason I thought the wish-ee had to lose the abily to communicate in a given language for the first wish.
 
Second: After accepting three gifts from the Infernal, the beneficiary becomes a creature of darkness, instinctively loyal to the Infernal, who reduces the difficulty of all social rolls against the character by three.
I kinda always missed that last half-sentence.

I have no problem making friends or family CoDs, the term is as good as meaningless in all contexts except some Exalted Charms.
But the mild brainwashing that comes with it seems too much for me to use it in good conscience.
 
I kinda always missed that last half-sentence.

I have no problem making friends or family CoDs, the term is as good as meaningless in all contexts except some Exalted Charms.
But the mild brainwashing that comes with it seems too much for me to use it in good conscience.

Yeah you want to avoid giving someone more than two wishes if you do not want to er.. change their mind for them.
 
Also when it comes to the -3 from triple use VEE on all social rolls that is not a mild effect, it says you get a flat -3 and they become a CoD. Molly has Demonic Primacy of Essence which means another flat -2 against them from that for a total of -5. For context DCs of 2 are not rolled most of the time, it is assumed you pass them automatically which means that when dealing with a three time wish recipient everything up to and including what would be DC 7, a hard roll is an automatic win for the infernal.
 
You guys can split the dice pool if you want, they are AI after all and distributed.
How does this scale? I mean, let's assume that we buy a server farm and populate it with a hundred cyberdevils, as compared to the two or three we have idling around now (Clippy, the one in Mouse's phone when not otherwise occupied, Black Rider, the one in the van). Would they still only have 5 dice when working on the problem all together, or would we be able to split them in order for them to do multiple tasks in parallel? LIke, twenty five going through material research papers to collate the information and design us the best possible armor, twenty five hacking the FBI, twenty five playing the stock market and twenty five setting up and administering Paranet? Or would this be represented by us obtaining additional background dots using in-game effort, rather than xp?
 
I always thought that, if we're going to grant a wish to an ally, we should tell them the full price ahead of time. And I do mean all of it. If one of our minions decides to willingly give themselves up to us as the accepted price for three wishes… well, we can only grant one wish per person per year, anyway, so they would have plenty of time to change their mind and back out before the third wish. And say, Clippy, is already a Creature of Darkness and completely loyal to us, so there's basically no downside to letting her or anyone else in her situation make as many wishes as they want. I'm sure there are going to be some of our subjects, either from our realm or as Mercy in Servitude beneficiaries from particularly nasty backgrounds, who would consider being unable to tell us "no" a small price to pay. We just have to give them the chance to say no beforehand to make it ethical, and not abuse our authority over anyone with 3 wishes.
 
How does this scale? I mean, let's assume that we buy a server farm and populate it with a hundred cyberdevils, as compared to the two or three we have idling around now (Clippy, the one in Mouse's phone when not otherwise occupied, Black Rider, the one in the van). Would they still only have 5 dice when working on the problem all together, or would we be able to split them in order for them to do multiple tasks in parallel? LIke, twenty five going through material research papers to collate the information and design us the best possible armor, twenty five hacking the FBI, twenty five playing the stock market and twenty five setting up and administering Paranet? Or would this be represented by us obtaining additional background dots using in-game effort, rather than xp?

If you get a dedicated server farm that would give you more dice to throw at the problem, but never above the dice cap on the front page for any single action. The more resources you put into this the more simultaneous hacking you get to do both in turn wide actions and during missions like this one.
 
So a bit of an off topic roleplay: Molly's tattoos are mostly an expression of teenage rebellion against her overly controlling mother. However, do they have any significance to her? And, if so, should we perhaps get a tattoo signifying our Exaltation? Perhaps design one and then use TTC to tattoo ourselves? Or have one of our cyberdevils wield a robotic arm to do it.
 
My desire to get Mercy in Servitude soon is steadily increasing, tbh. We keep stumbling on Creatures of Darkness, we keep diplomancing creatures of darkness and then... we just let them go to keep prancing around, murdering people.

It is an unsatisfying way of doing things.
in fairness I don't think we want red court minions for multiple reasons one their very hierarchical with the red king and such. Two they aren't actually redeemable normally like white court still have souls and ghouls are at least shown to be capable of self hate and likely human ancestry in there also you know not a real faction just a lot of them out there. Three the white council is at war with them. Lastly ooc we do plan and hope to genocide them like canon.
 
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