I've been searching the exWod document for infernal social charms and I'm not finding much.
Would Factual Determination Analysis even work against Fae? While they deceive, they don't lie.
It an exalted charm lies by omission count, also it works on absolute truth so you would think that even if the fey thought it was true it would if it was a false statement.I've been searching the exWod document for infernal social charms and I'm not finding much.
Would Factual Determination Analysis even work against Fae? While they deceive, they don't lie.
4) EarthScorpion is a partisan Infernals fanboy with a specific vision about how the setting should be and sometimes tries to smuggle in quasi-errata to the setting under the cover of homebrew.This is;
1) Homebrew
2) Second Edition homebrew
3) Directly references Great Curse, which isn't a thing anymore
This isn't good.
I am like 99% confident it does not work on objective truth.It an exalted charm lies by omission count, also it works on absolute truth so you would think that even if the fey thought it was true it would if it was a false statement.
In fairness some charms may genuinely work that way just probably not this one.4) EarthScorpion is a partisan Infernals fanboy with a specific vision about how the setting should be and sometimes tries to smuggle in quasi-errata to the setting under the cover of homebrew.
I am like 99% confident it does not work on objective truth.
Partly because of the general setting themes of ambiguity, rewritten history and might-makes-right rather than objective fact several times, and the "Virtues" of Exalted being frequently unvirtuous.
Partly because of the consequence that if it did work on absolute truth, you could turn the charm into a divination engine: find Joe Bloggs by having someone say to you "Joe is on Earth" "Joe is in Europe" "Joe is in Africa" "Joe is north of the Equator" "Joe is south of the Equator" and so on to narrow down Joe's location.
It an exalted charm lies by omission count, also it works on absolute truth so you would think that even if the fey thought it was true it would if it was a false statement.
Back in Second Edition the developers accidentally(?) printed an objective truth implication in errata to Wyld-Shaping Technique and some players figured out how to use it for divination. Wild times.In fairness some charms may genuinely work that way just probably not this one.
Do you think someone like Susan would be willing to swear loyalty to Molly right off the bat before getting to know her? Besides FSB being useful for non-bakemono, it also means we can convince people she can actually help them.If Susan is already a creature of darkness, Mercy in Servitude might do.
Here's a thought, it's not a static world, right? Even if it matches the build when we get it, if we devote a major story arc to remodeling the place we should be able to upgrade the world to have more value than it started with. Whether that's a PR campaign to increase devotion, a military campaign to put down a resistance movement, scientific research, or colonization efforts to spread out and increase a small population, the world should be able to change.Thanks, that's great! This gives me two more points to play with, and I'll have an updated and expanded build in the eight to ten hours.
For those interested, I'll probably add gaols, since I have a great lore reasons to do so, and @uju32 's argument is convincing, and either Grand Grimoire or Size: Huge. The reasoning is listed below, as well as reasoning for not taking other options:
1) Lord of the Land was interesting, as it would be appropriate to have control over our Kingdom's environment, but we will not be spending enough time there for it to matter strongly. Better to take something that would always affect our kingdom's inhabitants.
2) Bottleneck is a great option for defense and making our realm a near perfect prison, but, honestly, that's overkill, I feel, and cuts of interesting plot options.
3) Exclusive transportation is not important enough, and can be built later with no point cost
4) Raising the size of or realm to Huge is an option I am considering. This would increase the size of our kingdom 6 times linearly. Right now the habitable zone is 30 km wide, and the kingdom has the radius of 263 km. At huge size, the habitable area would be ~180 kilometers wide, and the realm itself 2.4 thousand kilometers in diameter. The population of each city would then skyrocket from my estimation of about ~ 9 million (that's 1.5 population density of Dallas, and still quite reasonable) to ~9*6^2=324 million. Even rounding down that would bring the total population of our kingdom to 1-1.5 billion sapient beings. That's the very upper boundary of what we might want, and very different logistically. 50 million is Ukraine. 1.5 billion is China.
5) Grand Grimoire is another of my favorite options. Yes, we can make it later, but, similar to gaols (which I maintain must be buildable), it would either be better as a point buy, could be incorporated into lore opening a lot of options (like the arcane libraries having books in Old Realm). We area also not guaranteed time needed to build the Grand Grimoire analogue.
6) Fanatical loyalty: I am not comfortable with "they will die for you". Unless we do need large armies, in a committed population of at least tens of millions, we'll be able to find enough outliers that will be willing to die for us to fill a small strike team anyway.
7) Cauls, Narcotics, Eternal Night and Slave Realm were discarded for lore and gameplay reasons.
8) I will not ever even consider taking Overpopulated trait for reasons listed in the previous discussion. I am aiming to build a well-functioning high quality, if alien, world. With harsh wilderness, but with solidly built and well functioning civilization standing proud. I will not be damaging it through overpopulation.
I am very much open to discussion on these issues.
Not a bad idea, but it does raise the question if they can do the same to us. I'd been assuming we'd probably have to deal with an invasion from some other Never-never power at some point, but not many people have been talking about what kind of defenses to give our hell besides its climate, and occasionally Chokepoint.I am against any Hell build that does not have the Heavenly trait. That is something that Molly would want her realm to have.
Size Large (Cost: 1 point
Accessible Terrain (Cost: None)
Heavenly (Cost: 2 point)
Human Populace (Cost: None)
Overpopulated (Cost: None; gain 1 point)
Resident Devils (Cost: 1 point):
Advanced Social structure (Cost: None)
Advanced tech (Cost: 2 points)
Good starting sized and combing Human and Devils with advanced tech. Overpopulated is disadvantage at first glance, but can be flipped into an advantage. With the overpopulation we can immediately lanuch massive assaults on some of the YamaKings realms. Kill the YamaKings and take their realms and incorporate them into our own. This solves the overpopulation issues, and gains us the loyalty of the natives, by fixing their issues. We have to just have pre-selected a number of realms to assault and take over, when we build the place. With the overpopulation issues fixed the kingdom unlocks massive amounts of resources to utilize with advanced tech.
And Ligier is an actual star. He only has to show up in his true form and both she and the entire planet she's on go fssst in the outer layers of his corona. Depending on continuity of course. IIRC he was mentioned to have twice the mass of the universe in the Gunstar setting.Comparisons with Ligier may or may not be true; he's certainly a better craftsman, but relative combat power is unclear since we've only seen her in combat once, and that was during the events of Battlegrounds in midsummer, at the nadir of her powers.
He certainly isnt obliterating her in personal combat.
But combatfocused dragonblood? Against the woman who tanked the Eye of Balor, which Butcher describes as a threat to Uriel?
Man, thats just genuinely insulting.
Word of Jim is that she'd take the entire White Council. All of them. At once. As long as they didnt have her True Name.
It a point for heavenly as it make conversion of enemies armies into our armies easier. Exalted social flipping armies is not that hard.Not a bad idea, but it does raise the question if they can do the same to us. I'd been assuming we'd probably have to deal with an invasion from some other Never-never power at some point, but not many people have been talking about what kind of defenses to give our hell besides its climate, and occasionally Chokepoint.
Which is a point against Heavenly, as without the climate playing passive defense we'll need to devote more resources to repelling invasion.
2 more Etiquette cost 5 XP, 3 more cost 9XP if we want to go for broke. This would end with 2(stunt)+2(cold bonus)+6 (char/manip) + 8-10(excellency etiquette) = 18-20 diceWe can get out of this and summon her for tea when we have full essence reserves and the benefits of whatever we spend exp on after the arc close.
Not something I'd want to bet on. We can make a really excellent society without heavenly, and play the same social games with the backstop of whatever we spend the additional points on to deal with things that can't be diplomanced away.It a point for heavenly as it make conversion of enemies armies into our armies easier. Exalted social flipping armies is not that hard.
I wouldn't spend too much on social charms specifically for one conversation, since that sort of thinking leads to weak builds, but simply being more powerful would be its own assurance and cement our position even without any specific social buffs.2 more Etiquette cost 5 XP, 3 more cost 9XP if we want to go for broke. This would end with 2(stunt)+2(cold bonus)+6 (char/manip) + 8-10(excellency etiquette) = 18-20 dice
There aren't any useful Infernal Social charms for use against Mab, except maybe Factual Determination Analysis depending on how @DragonParadox interprets the "knowingly tells a lie" part. Since Fae technically don't lie, yet deceive.
It'd be a heavy investment with 16XP, but we have struggled more with the negotiation portion than any physical threat.
A single Ox-Body is sufficient additional defense, tbh.
All of that is probably too much, but two more dots in etiquette aren't that expensive (5XP) and very useful.I wouldn't spend too much on social charms specifically for one conversation, since that sort of thinking leads to weak builds, but simply being more powerful would be its own assurance and cement our position even without any specific social buffs.
She wants a social combat, don't give her an advantage. Maxing Empathy and Expression is the minimum prep really before talking to her again. Frankly we have put of maxing social to long already.I wouldn't spend too much on social charms specifically for one conversation, since that sort of thinking leads to weak builds, but simply being more powerful would be its own assurance and cement our position even without any specific social buffs.
All of that is probably too much, but two more dots in etiquette aren't that expensive (5XP) and very useful.
Not only for Mab, but Odin does want to talk to us too.
I would say a point in Athletics, one in Etiquette and maybe Empathy would be nice, besides the Charms, which should be more combat-focused.
We will need higher Athletics for various Charms later and until then being more fit is never a bad thing.
We're not running a social exalt, and infernals are not that good at it even if we wanted to.She wants a social combat, don't give her an advantage. Maxing Empathy and Expression is the minimum prep really before talking to her again. Frankly we have put of maxing social to long already.
We should take what we need.Maxing out secondary skill sets should wait until we've acquired the greatest advantages we can get in more core areas first.
Social exalted are the most powerful of all exalted. We absolutely should prioritize maxing social powers.Maxing out secondary skill sets should wait until we've acquired the greatest advantages we can get in more core areas first.
We should have a plan, not just bounce between immediate problems. Operating like that is how you end up with a kludged together build that doesn't do anything particularly well.We should take what we need.
We have done very good in direct combat, yet floundered at the social game.
Ergo shore up our social game.