Green Flame Rising (Exalted vs Dresden Files)

Hm.

Now would be the most funny time for the Daedalus goons to storm the building.
Funny in a "just how bad can this actually get?" kind of way.

Hopefully they have some minor talents out front by now taking a look at the place with their supernatural talents to give them guidance.

Who should be giving them the full TTS "Heresy detected; no hope, consider suicide" treatment.
 
We don't sit on the throne of anything right now though. We also, for the record, aren't groveling at her feet. The competing votes are going for being polite, cognizant of where everyone stands, and making use of the tools available to us through etiquette to manipulate the situation to our advantage.

The point you're making isn't worth the price, and doesn't really gain us anything.

Even if it doesn't go sideways it draws energy and focus away from what we actually want to accomplish.

Eyes on the prize; once we've won and kept winning for long enough we can legitimately claim to be a peer. It will be more satisfying to do when it's not a hollow boast.
Nah, its as megaman said. Bowing will be the smart option, but it lacks the sheer style of a budding empress. I am fine with it being harder for style points.
 
Nah, its as megaman said. Bowing will be the smart option, but it lacks the sheer style of a budding empress. I am fine with it being harder for style points.
I don't see much style in this sort of thing; empty grandstanding is just embarrassing. This isn't quite that bad, but it's still inviting a derail in our own negotiations. Stuff like that feels more like a kid playing empress than someone growing into one to me.
 
[X] Trigger Impervious Primacy Mantle and stare her down, you will not bow your head to any who have not earned it on you, offer a neutral greeting
 
fair enough to those who want to specifically go for the blunter approach, but would you consider spending a social excellency and adding a stunt to it?

It's the difference between somewhere around 8 dice and 12 depending on the skill and discounting the bonus from WHWH.

We want all the dice we can get regardless of approach.

Edit: deleted typo.
 
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Eyes on the prize; once we've won and kept winning for long enough we can legitimately claim to be a peer. It will be more satisfying to do when it's not a hollow boast.
I'm voting for your write in, but I think if anyone understood what our Exaltation actually was we'd be considered a Peer of Mab. Not an equal, certainly not, but a peer yes. Solar Exalted are that busted.

Of course that's basically a lose condition for us, because if people discover exactly what we are before E4ish then we're going to find a lot of people way above our power level going all out from the get go. There's a reason wyld hunts are able to kill newbie Solars and we're still very much a newbie.
 
Lydia's Background Prestigious Mentor Exchanged for Spirit Guide (Functions like Avatar ●)
Could someone post the rules for this please.
M20 pg 301:
Avatar/Genius
Awakening defines the mage. Whether she refers to it as some mystic inner god or the scientifically explainable Enlightenment of higher consciousness, the Avatar or Genius allows a willworker to do the things they do. Some Avatars though are more potent and effective than others. This trait measures your Awakened self, reflects its ability to shift and hold Quintessence, and determines how real it is in your character's perceptions.

Every Mage has an Avatar of some kind; unless you purchase at least one dot in this Trait however, your ability to actually do much with your magic is extremely limited. Although your magick-casting rolls are based on Arete, not the Avatar, your character wont be able to use Quintessence to aid her spells. A mage's ability to absorb or employ Quintessence is based on the Avatar Trait(see the Quintessence Trait entry pp 331-333). Her higher self, too is weak- more of an ember than a bonfire. A high Avatar/Genius rating,though,reflects a higher self whose distinct personality is very real to the mage in question.

X An ephemeral Avatar hardly capable of magic
● A notable presence that lets you absorb or expend one point of Quintessence
●● A dynamic presence that lets you absorb or expend two points of Quintessence
●●● A discernible entity that lets you absorb or expend three points of Quintessence
●●●● A potent spirit that lets you absorb or expend four points of Quintessence
●●●●● A powerful force of Enlightenment that lets you absorb or expend five points of Quintessence
 
I'm voting for your write in, but I think if anyone understood what our Exaltation actually was we'd be considered a Peer of Mab. Not an equal, certainly not, but a peer yes. Solar Exalted are that busted.

Of course that's basically a lose condition for us, because if people discover exactly what we are before E4ish then we're going to find a lot of people way above our power level going all out from the get go. There's a reason wyld hunts are able to kill newbie Solars and we're still very much a newbie.
I don't really agree.

It's possible that we match Mab as long as we don't screw up out build, but potential power isn't the same as actual power.

Even knowing what she is I don't think anyone would treat her as a queen until after she inherits her kingdom so to speak.

Edit: to be clear here, my uncertainty on matching Mab is based on two things.

Firstly, on how ExWoD works. It deliberately nerfs exalts so that they can't stomp the setting. Plenty of threats a proper second edition exalt could probably eat for breakfast are things that require a full circle of ExWoD ones to manage. Mab is roughly of the same relative tier of entity, so if the scaling works the same matching her would take some doing.

Secondly, how we build Molly. Mab has a lot of very broad powers and deep resources to draw on. An infernal with the right high level abilities and a deep enough hell could match that, but it depends on what we optimize for and how some of the charms work out in practice.

At the moment I'm thinking we could make it to roughly her level, but that more builds stop short of that than actually manage it.
 
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@DragonParadox could you clarify several things in regards to kingdom building, if you have time and it's not too much trouble?
1) As @uju32 pointed out, deadly beasts and deadly flora traits have similar designs
Deadly Beasts (Cost: 1 point): The Realm has animals, most of which are extremely deadly.
Deadly Flora (Cost: None; gain 1 point): The Realm has plant life, most of which is very dangerous to interact with – carnivorous, poisonous, both of the above, or even worse things are all possible and likely.
But where Deadly Flora gives one point, likely as a compensation for the danger, Deadly beasts instead take one point. Uju32 considers this to be a mistake. In your opinion, is it? If so, in which direction? Should both these traits cost one point, give one point, or are the current costs correct for both? I can see all three options being correct.
2) Previously you indicated that Grand Grimoire trait and Exclusive Transportation traits could be built after the kingdom is created. When talking about Exclusive Transportation your reasoning was that it was infrastructure and tech. Are other such traits, specifically Gaols also buildable after the kingdom is created?
 
I'm voting for your write in, but I think if anyone understood what our Exaltation actually was we'd be considered a Peer of Mab. Not an equal, certainly not, but a peer yes. Solar Exalted are that busted.

Of course that's basically a lose condition for us, because if people discover exactly what we are before E4ish then we're going to find a lot of people way above our power level going all out from the get go. There's a reason wyld hunts are able to kill newbie Solars and we're still very much a newbie.
No we wouldnt.
Mab's essentially a very strong 2CD/3CD with restrictions. ExWoD does not scale that high.

Celestial Exalts have the potential to be worldshakers, but until that potential is realized, it remains potential, and they remain pawns to be traded and manipulated. And plenty of Celestial Exalts never actually maximize their potential.
People arent going to give your respect for a claim you cant backup yet.
 
@DragonParadox could you clarify several things in regards to kingdom building, if you have time and it's not too much trouble?
1) As @uju32 pointed out, deadly beasts and deadly flora traits have similar designs

But where Deadly Flora gives one point, likely as a compensation for the danger, Deadly beasts instead take one point. Uju32 considers this to be a mistake. In your opinion, is it? If so, in which direction? Should both these traits cost one point, give one point, or are the current costs correct for both? I can see all three options being correct.
2) Previously you indicated that Grand Grimoire trait and Exclusive Transportation traits could be built after the kingdom is created. When talking about Exclusive Transportation your reasoning was that it was infrastructure and tech. Are other such traits, specifically Gaols also buildable after the kingdom is created?

That is an odd one and I agree that they should be balanced the same... at the risk of maybe a slight unbalance I would rule that in the favor of the player, that is both traits give you a point. It sounds more engaging in any case and who does not want lethal xeno-fauna?

No we wouldnt.
Mab's essentially a very strong 2CD/3CD with restrictions. ExWoD does not scale that high.

Celestial Exalts have the potential to be worldshakers, but until that potential is realized, it remains potential, and they remain pawns to be traded and manipulated. And plenty of Celestial Exalts never actually maximize their potential.
People arent going to give your respect for a claim you cant backup yet.

Abyssals: Hey! We can also be world anihilators. :V
 
That is an odd one and I agree that they should be balanced the same... at the risk of maybe a slight unbalance I would rule that in the favor of the player, that is both traits give you a point. It sounds more engaging in any case and who does not want lethal xeno-fauna?
Thanks, that's great! This gives me two more points to play with, and I'll have an updated and expanded build in the eight to ten hours.

For those interested, I'll probably add gaols, since I have a great lore reasons to do so, and @uju32 's argument is convincing, and either Grand Grimoire or Size: Huge. The reasoning is listed below, as well as reasoning for not taking other options:

1) Lord of the Land was interesting, as it would be appropriate to have control over our Kingdom's environment, but we will not be spending enough time there for it to matter strongly. Better to take something that would always affect our kingdom's inhabitants.
2) Bottleneck is a great option for defense and making our realm a near perfect prison, but, honestly, that's overkill, I feel, and cuts of interesting plot options.
3) Exclusive transportation is not important enough, and can be built later with no point cost
4) Raising the size of or realm to Huge is an option I am considering. This would increase the size of our kingdom 6 times linearly. Right now the habitable zone is 30 km wide, and the kingdom has the radius of 263 km. At huge size, the habitable area would be ~180 kilometers wide, and the realm itself 2.4 thousand kilometers in diameter. The population of each city would then skyrocket from my estimation of about ~ 9 million (that's 1.5 population density of Dallas, and still quite reasonable) to ~9*6^2=324 million. Even rounding down that would bring the total population of our kingdom to 1-1.5 billion sapient beings. That's the very upper boundary of what we might want, and very different logistically. 50 million is Ukraine. 1.5 billion is China.
5) Grand Grimoire is another of my favorite options. Yes, we can make it later, but, similar to gaols (which I maintain must be buildable), it would either be better as a point buy, could be incorporated into lore opening a lot of options (like the arcane libraries having books in Old Realm). We area also not guaranteed time needed to build the Grand Grimoire analogue.
6) Fanatical loyalty: I am not comfortable with "they will die for you". Unless we do need large armies, in a committed population of at least tens of millions, we'll be able to find enough outliers that will be willing to die for us to fill a small strike team anyway.
7) Cauls, Narcotics, Eternal Night and Slave Realm were discarded for lore and gameplay reasons.
8) I will not ever even consider taking Overpopulated trait for reasons listed in the previous discussion. I am aiming to build a well-functioning high quality, if alien, world. With harsh wilderness, but with solidly built and well functioning civilization standing proud. I will not be damaging it through overpopulation.

I am very much open to discussion on these issues.
 
I have a great lore reasons to do so, and @uju32 's argument is convincing, and either Grand Grimoire or Size: Huge
For whatever my input is worth on this, I'd say the size increase is more useful. It's a substantial increase in all the resources available from our hell, and would probably give us the strategic depth to match the greater powers - supernatural and mundane if it came to that.

The magic enhancement is good, but building too tall is still something to be wary of.

By the time we have a hell to manage we're going to want as much of everything as we can get, and a personal empire would go a long way to limiting how hard it is to acquire what we need.
 
If anyone wants food for thought, what are the odds that Mab is looking at us, and more to the point Lydia, and getting ideas for Sarissa?
 
No we wouldnt.
Mab's essentially a very strong 2CD/3CD with restrictions. ExWoD does not scale that high.

Celestial Exalts have the potential to be worldshakers, but until that potential is realized, it remains potential, and they remain pawns to be traded and manipulated. And plenty of Celestial Exalts never actually maximize their potential.
People arent going to give your respect for a claim you cant backup yet.

Clarification, what is the scale of a 2CD/3CD? Asking because I do not know the scale of power that precisely represents.
 
Abyssals: Hey! We can also be world anihilators. :V
Lol

@DragonParadox
QUESTION
Lydia's Background Prestigious Mentor Exchanged for Spirit Guide (Functions like Avatar ●)
Is that supposed to be Avatar, or Totem?
Because I went looking at the M20 sourcebook, and Totem seems to be a better fit than Avatar.
Not that it really matters, because she's an NPC. Still thought you might appreciate me raising the topic.
 
If anyone wants food for thought, what are the odds that Mab is looking at us, and more to the point Lydia, and getting ideas for Sarissa?
A changling, a demigod and a infernal exalt walk into a bar.

…There's no punchline here, just blind panic in the local populace about what happens when they come out again.

If we end up with anyone like that in our circle we should start calling ourselves the halfling* society or something because we'll definitely have a theme going. Maybe call our dragon nest meeting spot the halfway house for extra dark humor.

* yeah halflings aren't half anything, but the name is still funny anyway.
 
And McAnally serves them lemonade with their cheesesteaks, because none of them are old enough to buy alcohol.
That'd be a fun - and highly irresponsible- game for them to play; glamor themselves up with whatever native abilities they have and see how close they can get to buying beer before McAnally or the minor talents notice what's going on. :V

Definitely terrifying for everyone else, but it sounds like something a group of super powered teenagers might do.
 
Clarification, what is the scale of a 2CD/3CD? Asking because I do not know the scale of power that precisely represents.
Using the Description of Ligier, Fetich Soul of Malfeas(Fetich souls are greater than other Third Circles) from Games of Divinity as reference, he's in singlehandedly engage a small army of Dragonblooded Exalted Territory, Transcendentally Badass single Solar Exalted, or group of experienced Solars Territory.

Edit:Extending on things from the Same Source, Munaxes(another third circle) is a 100 foot long, 20 feet across, infinitely deep chasm that is intelligent and capable of slow movement, creating lesser gorges and additional damage around them like a natural disaster. Munaxes is also capable of shooting spears out of itself at people and lethally screaming at them.
 
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I am against any Hell build that does not have the Heavenly trait. That is something that Molly would want her realm to have.

Size Large (Cost: 1 point
Accessible Terrain (Cost: None)
Heavenly (Cost: 2 point)
Human Populace (Cost: None)
Overpopulated (Cost: None; gain 1 point)
Resident Devils (Cost: 1 point):
Advanced Social structure (Cost: None)
Advanced tech (Cost: 2 points)

Good starting sized and combing Human and Devils with advanced tech. Overpopulated is disadvantage at first glance, but can be flipped into an advantage. With the overpopulation we can immediately lanuch massive assaults on some of the YamaKings realms. Kill the YamaKings and take their realms and incorporate them into our own. This solves the overpopulation issues, and gains us the loyalty of the natives, by fixing their issues. We have to just have pre-selected a number of realms to assault and take over, when we build the place. With the overpopulation issues fixed the kingdom unlocks massive amounts of resources to utilize with advanced tech.
 
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