Lights Out
22st of July 2006 A.D.
The four of you depart in a flurry of encouragement and last minute advice, of words spoken and unspoken, from dad critiquing the the way you hold your low guard in spite of himself to mom interrogating a stone-faced Gard about the driver to Daniel just looking at Lydia. You would tease him, but you have butterflies in your stomach yourself, not at the thought of fighting, or getting hurt, but loosing. This wasn't just about stopping the bad guys, saving the kind, these were the machinations of Powers and Principalities.
As the lights of the city raced over the darkened glass, like a swarm of photo-electric fireflies you wonder at the people walking their dogs, going out on dates and hanging out with friends. How is it fair that they know nothing of what is going on? How is it right that they do not even understand the risks that are being taken a few miles from them, the dance of death and madness? Just because the things hiding in the shadows had made a deal, just because Queen Mab had mediated an Accord, the same Queen Mab who was now pulling strings to turn the confrontation to her will. And the White Council, the ones who were most aligned with the interests of not just other wizards, but regular people well their only representative in the car was in her pocket and trying to get out of it
It strikes you suddenly that the person who was most like the blinded people of the streets outside was Hendricks, he didn't have magical power, nor special blood, nor yet a crown of shadow and flame forged in a time before time.
"Are you worried?" you ask softly turning towards him a little.
"What's worry gonna do for me?" he turns the question around at you.
Rather than answer you just nod and check Clippy again to see where Black Rider is. On track thankfully, between the darkness and the shorter route he can take the great black bulk of the car slides into the parking lot about five minutes before you get there.
Lighting disconnected or damaged comes the factual message that does little justice to the sight that greets you as Hendricks drives up. There's no one in the wide square before the entrance the slight of passing headlights rolling wages of pale color quickly swallowed up by the dark. Ahead the museum looks almost like an old roman temple, the priests of knowledge gone, the fires guttered out.
As you get out of the car Gard checks her axe then the gun hidden on her belt and Lydia looks around the roofs, but Harry takes a more direct approach. "No one move for a bit I'm going to try to take a look at this."
There is nothing to mark the opening of the Sight, most perilous of all wizard's senses, other than the sudden darkening of his expression: "There's some kind of necromantic working leading to the water, but it's not active, less like a thread and more like a pipe waiting for the flood and there is a a black air about the place, like a cemetery on overdrive, not sure if it's meant to keep people out or if that is just a 'happy' byproduct."
"Sooo... do we break in?" Lydia asks hesitantly. "I mean won't there be guards and stuff?"
"This looks like a ritual site and for them to use such a public place means they don't plan to be quiet," Harry explains. "Anyone with eyes to see will know some serious bad mojo went on here and even the people who do not care about that on its own are going to care about the risk of exposure. It's going down tonight."
The first thing to go down is the door as the sword that is Usum cleaves though oak and steel beside Gard's axe... there is no alarm.
"Hexus!" Harry calls out, raising the rune carved rod.
As the hair on the back of your head stands on end the cameras all around you sputter and die for good.
The four of your rush through thee domed entry hall down corridors replete with the works of industry and progress now shrouded in the patina of older darker things. The creaking reconstruction of an old coal mine echoes with the sounds of distant coughing from no mortal mouth, curtains of artificial mist once harmlessly impressive now twist and warp into the shape of faces in agony, limbs bent and broken as wraiths too weak to be refuse to be not, suckling at the edges of blackest power. Eyepieces meant to showcase the ordered dance of matter to the curious public now glow poisoned blue.
"Oh no!" Lydia stops dead in the middle of a hallway pointing up.
Following her hand you spot what seems at first to be a mannequin, some oversized puppet meant to descent as part of the experience, but then you catch sight of a pale face caught in the throes of unspeakable agony, frozen in death and as the light of Harry's staff reaches up you see that the strings are the man's own entrails glistening red and black.
Your stomach churns and part of you wants to just vomit and curl up into a ball, wanting someone anyone to fix this... but you know there is no fixing it now, there is only avenging it and it's up to you.
On you run, shoes clanking almost obscenely loud in the silence between the sighs and moans of the dead, as though with unpious hands you had chosen to open a grave and turn the corpse about to see how it had died.
No, you push off the feeling of trespass, recognizing it for what it is, the spoor of spiritual scavengers trying to keep others off their meal.
Looking around you see the others looking a bit more strained as well, but all still resolute, weapons in hand or in the case of Lydia hands slightly raised in some kind of martial arts style... and that is when you hear voices from the corridor ahead living voices accompanied by the harsh white light of flashlights. "Approach clear up to the science exhibit, LLE activity increasing in intensity and frequency, contact still not initiated..."
It does not take you more than a moment to figure out what you had found,
Daedalus, the FBI is here.
What do you do?
[] Avoid them, a quick veil should be enough to cover you, but you will have to take a longer route to the Uboat
[] Try to cooperate, you are all on the same side against the likes of Katrina and Evil Bob
[] Write in
OOC: Not quite all the way to combat, but Gard just rolled six successes on six dice to hear those agents so I take that to mean they were making enough noise you could hear them talking in the middle of a thunderstorm and thus you have a clear path to avoid them if you want.